RealFlow

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RealFlow is a fluid and dynamics simulator for the 3D industry, created by Madrid-based Next Limit Technologies. Currently at version 2012, the stand-alone application can be used to simulate fluids, water surfaces, fluid-solid interactions, rigid bodies, soft bodies and meshes. Victor Gonzalez, Ignacio Vargas and Angel Tena were awarded a 2007 Technical Achievement Award from the Academy of Motion Picture Arts and Sciences for the creation of the RealFlow software application.[1]

The technology uses particle based simulations. These particles can be influenced in a multitude of ways by point-based nodes, known as daemons, which can do anything from simulating gravity to recreating the vortex-like motion of a tornado. RealFlow can also simulate soft and rigid body collisions and interactions. The inclusion of Python scripting and C++ plug-ins allows users to program their own tools to boost RealFlow capabilities, adding control to most aspects of the RealFlow workflow including batch runs, events, daemons, waves and fluids.

Contents

[edit] Uses of RealFlow

Feature motion pictures

Television series

Commercials

[edit] System requirements

Windows

Mac OS X

Linux

Hardware requirements

  • 2Ghz Intel Pentium 4 / AMD Athlon 64 or better
  • 2GB minimum, 4GB recommended
  • 300 - 1,000MB hard drive space, depending on operating system
  • Hardware-accelerated OpenGL graphics card
  • 3 button mouse[3]

[edit] List of features

RealFlow

  • Particle based solver (liquid, gas, elastic and dumb particles)
  • Interaction bitmaps
  • Custom particle behaviour
  • UV data and weight maps
  • UV texture mapping
  • Automatic mesh generator
  • Force fields
  • Python / C++ plugins

Hybrido

  • Hybrid fluid solver technology to simulate large bodies of water with sophisticated secondary effects, like splashes, foam and mist

Caronte

  • Rigid/Soft body dynamics solver
  • Mix animation and dynamics

RealWave

  • Physically accurate water surfaces

Python scripting / C++ plugins

  • Daemons
  • Waves
  • Fluids
  • Events
  • Batch runs[4]

[edit] See also

[edit] References

[edit] External links

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