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Star Wars Customizable Card Game

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Star Wars: Customizable Card Game
Star Wars CCG Dark Side cardback Star Wars CCG Light Side cardback
Card backs to Star Wars Customizable Card Game
DesignersTom Braunlich, Rollie Tesh, and Jerry Darcy
PublishersDecipher, Inc.
Players2
Setup timeunder 1 minute
Playing timeApprox. 1 hour
ChanceLow
SkillsDeck manipulation,
deck optimization,
planning,
critical decisions,
strategy

Star Wars: Customizable Card Game (SW:CCG) is an out-of-print customizable card game based on the Star Wars fictional universe.[1] It was created by Decipher, Inc., which also produced the Star Trek Customizable Card Game and The Lord of the Rings Trading Card Game. The game was produced from December 1995 until December 2001.[2] Since 2002, the game has been maintained by the Star Wars CCG Players Committee, with new virtual cards being released every few months and the capability to play both in person and online.

History

Star Wars CCG was first released in December 1995 after game play rights were purchased from a game designer. Over the years, Decipher added 11 full expansions to the original card base, as well as numerous smaller expansions, special purpose sets, and promotional releases. The last set, Theed Palace, was offered in the fall of 2001. The game spanned all of the classic Star Wars trilogy (A New Hope, The Empire Strikes Back, and Return of the Jedi) as well as The Phantom Menace from the Star Wars prequel trilogy. During several years of the game's run, between 1995 and 1998, it was a top-selling CCG, second only to Magic: The Gathering and occasionally surpassing Magic, according to both InQuest and Scrye magazines.[citation needed]

At the end of 2001, after much negotiation, Lucasfilm chose not to renew Decipher's license to use the Star Wars intellectual property. The license was granted to Wizards of the Coast, which used it to create their own game, the Star Wars Trading Card Game. Decipher could no longer legally create new expansions to SWCCG; many cards that were in development were never released to the public.

In January 2002, Decipher CEO Warren Holland announced the formation of a "Players' Committee".[3] Decipher would turn over stewardship of the game to this group, originally composed of six player advocates, who would continue to organize sanctioned tournaments, as well as designing and releasing new "virtual cards" to keep the game fresh. Over two decades later, the Players' Committee still supports an active player base around the world, organizing several major tournaments each year, providing a platform for online play, and releasing new sets of virtual cards every few months.[4]

Gameplay

Dark and Light Side card fronts and backs; these two are character cards

Each game requires one player to play the light side of the Force while the other plays the dark side. In friendly play, a player can specialize in one side or the other, but for tournaments, players need both Dark and Light decks. This two-sided aspect is rare in customizable card games (Star Wars: The Card Game and Netrunner being the other notable examples). The action of the game occurs at various "Location" cards (both interstellar and planet-bound) familiar from the Star Wars Universe. Locations can be deployed as the game progresses; furthermore, most locations come in both Dark and Light-side versions, and an on-the-table location can be "converted" (changed to the other side) at any time. Most locations affect game play in some way; all also provide "Force icons", which represent the amount of "Force" a player can activate per turn.

Force is the game's resource and its defining trait. Each unit of "Force" is simply a card from the top of a player's deck, placed off to one side in the "Force Pile". When used to deploy something, each unit of Force is placed on the "Used Pile", which then cycles back to the bottom of the deck. Unused Force remains in the Force Pile, and can be conserved for the next turn or drawn into the player's hand. The objective of the game is to force the opponent to discard all of their Life Force (consisting of Reserve Deck, Force pile and Used pile). This is accomplished via "Force Drains" (forcing the opponent to discard cards by controlling, unopposed, a location with their Force Icons on it), battling opposing characters, and resolving certain climatic situations (for instance, freezing a character in carbonite, winning a pod race, dueling a Jedi).

The game system also features "Destiny draws", which represent the elements of chance, uncertainty, luck, random chance and the Force. Each card has a destiny number, from 0 to 7, at the top-right corner (except locations, which count as destiny 0), and rather than using dice for generating random numbers, players "draw destiny" from the top of their deck, revealing the top card and using its destiny number as the result. This is used for a variety of purposes, from determining weapon hits to mandatory losses incurred by the opponent to resolving whether a character passes a Jedi Test. The drawn Destiny card goes to the Used Pile and is recycled into the deck. Through this system, a skillful player can legally count cards, remembering where the high-destiny cards are in the deck. Stronger (or rarer) cards generally have lower Destiny values (with some exceptions); as a result, less-experienced (or economically challenged) players are more likely to find that "The Force is with [them]".

Sets

Full expansion sets

The following full sets were created by Decipher:

  • Premiere (1995) - This was the first set for the Star Wars CCG and included the characters of Luke Skywalker, Han Solo, Leia Organa, C-3PO, Obi-Wan Kenobi, and Darth Vader as well as many other cards that formed the core of the game. Perhaps the most potent strategies was to pair Vader and Grand Moff Tarkin at an important location. Acting in concert, they can cancel an opponent's destiny draw (unless Vader is targeted by Uncontrollable Fury, which was released in the Cloud City expansion). All of the card art images from this set were derived from A New Hope. This set, along with A New Hope and Hoth, were sold in booster packs of 15 cards that retailed for US$3.00.[5]
  • A New Hope (1996) - This set featured additional cards taken from the first Star Wars movie. Important debuts in this set included Chewbacca and R2-D2. Also of note were the introduction of the Death Star as a system card, the introduction of creatures, and a new mechanic that allowed for the destruction of entire planets.[5]
  • Hoth (1996) - This was the first set to include images from The Empire Strikes Back. It was also the first set to introduce the mechanic of a "persona", a version of a main character with alternate abilities (e.g., Commander Luke Skywalker vs. Luke Skywalker). Also included in this set were the immense AT-AT walkers. Another new rule was the "Hoth Energy Shield Rules" which prevents the Dark Side player from deploying his cards on the first four "marker" Hoth sites, and all interior Hoth sites; unless the Main Power Generators is "blown away".[6]
  • Dagobah (April 1997) - This set featured cards from the middle part of The Empire Strikes Back. Significant cards included Yoda, another new version of Luke (Son of Skywalker) and all of the bounty hunters (except Boba Fett), their ships, and weapons. This set was also the first to be sold in packs of 9 cards with an original retail price of US$2.50 per pack, where the last card in the pack would always be the rare card. This was to ensure that players and collectors could acquire more rare cards and fewer common and uncommon cards. When originally released, this set developed a bad reputation among players because of the introduction of many new strategies that focused the game on deck manipulation at the expense of the intense battling that had originally made the game so popular.[7]
  • Cloud City (1997) - This set included new versions of Han Solo and Leia and also introduced Lando Calrissian as a character card in the game. He was also unique in that he had both Light Side and Dark Side personas. It also added Boba Fett to the game (although he had been available as a preview card in the First Anthology released earlier in the year). This set also introduced "dueling" as a major strategic mechanic for the Dark Side and provided for the possibility that Luke could be turned to the Dark Side. Cloud City also attempted to correct the abusive "numbers" strategies[clarification needed] prevalent since the release of Dagobah. Due to a large print run, this set, as of 2009, is still very easy to acquire.[8] Willrow Hood, a previously unknown character who made a two-second cameo in The Empire Strikes Back acquired a short backstory in this deck.[9]
  • Jabba's Palace (1998) - This was the first set to feature cards from Return of the Jedi and focused on the opening scenes of the film where the heroes tried to rescue Han Solo from Jabba the Hutt. Jabba himself was an important card, as was the new version of R2-D2 (Artoo), but overall this set was seen as being weak, especially from a tournament perspective, by players who complained that there were simply too many aliens that had little or no competitive use. This is, as of 2009, the cheapest and easiest set to purchase.[10]
  • Special Edition (1998) - This was the largest set since Premiere and the first to introduce new starter decks (which included many cards that could only be found in them). This set was seen as something of an overhaul of the game since it changed some game terms and attempted to make the entire play experience more streamlined through the release of a comprehensive rulebook and glossary. The most notable addition in this set was the introduction of the "objective" mechanic. These cards allowed a player to start many more cards and provided a movie-based goal for a player's deck. Many players praised this addition, arguing that it made little-used strategies (like freezing people in carbonite) useful. Others argued that it limited creativity and led to cookie-cutter decks based around various objectives that all looked and played the same. This set introduced the widely popular "Darth Vader, Dark Lord of the Sith" persona.
  • Endor (1999) - This was the first of two sets to focus on the latter two-thirds of Return of the Jedi. It included a vast number of characters and vehicles that were designed to be useful in battles. Upon release, this set garnered a poor reputation because of the sheer number of ostensibly new but seemingly redundant characters and vehicles contained therein. However, its reputation improved over time, as later expansions have allowed for new decks featuring large amounts of Endor cards, and it is, as of 2009, one of the more valuable and expensive sets to purchase.
  • Death Star II (2000) - This set was the second to focus on the end of Return of the Jedi and along with Endor forms a stand-alone environment, in which all of the cards from those two expansions can be played independently of the other sets. This was also the first set to feature ultra-rare cards (Luke Skywalker, Jedi Knight and Emperor Palpatine). The inclusion of these two very powerful and iconic characters, in addition to many useful supplementary cards, coupled with general praise for its elegant design, has given the set lasting appeal and led to it being, as of 2009, one of the more expensive sets to purchase. This set, and all after it, were sold in 11-card packs for a retail price of US$3.29.
  • Tatooine (2001) - Tatooine was originally scheduled to be a set based on the Skywalker family; this idea, however, was abandoned when Decipher decided to allow for elements of the film Star Wars: Episode I – The Phantom Menace, the first of the prequels, to mix with the "Classic Trilogy" cards, at therequest of Lucasfilm. Thus, this set includes Qui-Gon Jinn, Darth Maul, Padmé Naberrie, as well as a younger version of Obi-Wan, and was heavily focused on "pod racing". Anakin Skywalker was not included either in this set or the following ones to avoid problems with having both him and Darth Vader in the game (ultimately, no Anakin card was ever printed). This set, which contained fewer total cards than previous expansions, seems to have had a relatively large print run, and thus it is relatively easy and inexpensive to acquire.
  • Coruscant (2001) - Coruscant focuses on events from the middle of Star Wars: Episode I – The Phantom Menace, especially Senatorial conflict. A very limited print run along with powerful strategies has made it by far the most expensive set and hardest to acquire. There are a number of notable cards in this set, including new versions of Queen Amidala, Qui-Gon, and Darth Maul as well as the introduction of Mace Windu.
  • Theed Palace (2001) - This was the last set produced for Star Wars CCG. The most popular and notable card in this set is Darth Sidious who was, at that time, not considered by Decipher to be the same person as Emperor Palpatine or Senator Palpatine in the "game universe". For gameplay reasons, these three cards remained separate personas for over 20 years, until the persona rules were overhauled in November, 2021.[11] This set is also somewhat difficult to acquire.

Reception

In the April 1996 edition of Arcane (Issue 5), Andy Butcher gave the game a top rating of 10 out of 10 despite stating that "Star Wars is let down by two things: its rulebook and the distribution of the cards.".[12]

In the June 1996 edition of Dragon (Issue 230), Rick Swan liked the "first-rate presentation" of the cards. But he was disappointed with gameplay, saying "if only Star Wars played as good as it looked. But alas, it is merely okay." He found the rules "a bit clunky". The game "loses steam toward the end, when the outcome becomes all but inevitable." And he felt that the starter packs of only 60 cards made for a limited game, stating "You'll need a much larger pool – I'd guess at least 100 Dark Side cards and 100 Light Siders – to make Star Wars come alive." He concluded by giving it an average rating of 3 out of 6, saying, "In today's deck-drenched market... it's just another card game, eminently playable but nothing to squander the rent money on."[13]

References

  1. ^ Owens, Thomas S.; Helmer, Diana Star (1996), Inside Collectible Card Games, p. 121.
  2. ^ Miller, John Jackson (2003), Scrye Collectible Card Game Checklist & Price Guide, Second Edition, pp. 569–587.
  3. ^ "The Star Wars Players' Committee", Decipher, January 2002, archived from the original on 2018-01-01
  4. ^ "The Force Is Strong With This 'Star Wars' Subculture", The Ringer, May 2018
  5. ^ a b Varney, Allen (May 1996), "Reports on Trading Card Games", The Duelist, no. #10, p. 9
  6. ^ "Inside the Industry", The Duelist, no. #12, p. 74, September 1996
  7. ^ Varney, Allen (February 1997), "Inside the Industry", The Duelist, no. #15, p. 84
  8. ^ Varney, Allen (October 1997), "Inside the Industry", The Duelist, no. #19, p. 78
  9. ^ "Tibanna Gas Miner", Star Wars Customizable Card Game Database
  10. ^ "Game News & Updates", The Duelist, no. #21, p. 87, January 1998
  11. ^ "SIGNIFICANT RULE CHANGES ON PERSONAS ANNOUNCED". starwarsccg.org. Retrieved 2 February 2022.
  12. ^ Butcher, Andy (April 1996). "Games Reviews". Arcane (5). Future Publishing: 70.
  13. ^ Swan, Rick (June 1996). "Roleplaying Reviews". Dragon (230). TSR, Inc.: 112–113.

Further reading

  • Hildebrand, Myles S. (June 1996). "Basic training: Simple strategies and deck designs for beginners". Inquest. No. 14. p. 57-60.