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* {{SourceForge|wings|Wings 3D}} (The Wings 3D source code repository)
* {{SourceForge|wings|Wings 3D}} (The Wings 3D source code repository)
* [http://nendowingsmirai.yuku.com The Wings 3D Official Development Forum] (The best place to get help with Wings 3D)
* [http://nendowingsmirai.yuku.com The Wings 3D Official Development Forum] (The best place to get help with Wings 3D)
* [http://www.renderosity.com/mod/forumpro/showforum.php?forum_id=12445 The Wings 3D user forum] at [[Renderosity]] (requires log in)
* [http://www.cgtalk.com/forumdisplay.php?s=&forumid=83 The Wings 3D user forum at CGTalk] (This forum has been locked, however it remains a valuable Wings 3D resource)
* [http://www.wings3d.es/ Wings3d.es | The Spanish language Wings 3D Community]
* [http://www.wings3d.es/ Wings3d.es | The Spanish language Wings 3D Community]
* [http://www.wings3d.de/ Wings3d.de | The German language Wings 3D Community]
* [http://www.wings3d.de/ Wings3d.de | The German language Wings 3D Community]

Revision as of 15:55, 21 February 2014

Wings 3D
Developer(s)Björn Gustavsson, Dan Gudmundsson, and others
Stable release
1.5.1 / October 13, 2013
Repository
Written inErlang
Operating systemCross-platform
Type3D computer graphics
LicenseBSD license
Websitewww.wings3d.com

Wings 3D is a free, open source, subdivision modeler inspired by Nendo and Mirai from Izware. Wings 3D is named after the winged-edge data structure it uses internally to store coordinate and adjacency data, and is commonly referred to by its users simply as Wings.[citation needed]

Wings 3D is available for most platforms, including Windows, Linux and Mac OS X, using the Erlang environment.

Overview

Wings 3D can be used to model and texture low to mid-range polygon models. Wings does not support animations and has only basic OpenGL rendering facilities, although it can export to external rendering software such as POV-Ray and YafRay. Still, Wings is often used in combination with other software, whereby models made in Wings are exported to applications more specialized in rendering and animation such as Blender.

Interface

Wings 3D uses context sensitive menus as opposed to a highly graphical, icon oriented interface. Modeling is done using the mouse and keyboard to select and modify different aspects of a model's geometry in four different selection modes: Vertex, Edge, Face and Body. Because of Wings' context sensitive design, each selection mode has its own set of mesh tools. Many of these tools offer both basic and advanced uses, allowing users to specify vectors and points to change how a tool will affect their model. Wings also allows you to add textures and materials to your models, and has built-in AutoUV mapping facilities.

Features

  • A wide variety of Selection and Modeling Tools
  • Modeling Tool support for Magnets and Vector Operations
  • Customizable Hotkeys and Interface
  • Tweak Mode lets you make quick adjustments to a mesh
  • Assign and edit Lighting, Materials, Textures, and Vertex Colours
  • AutoUV Mapping
  • Ngon mesh support
  • A Plugin Manager for adding and removing plugins
  • Import and Export in many popular formats

Supported File Formats

Wings loads and saves models in its own format (.wings), but also supports several standard 3D formats as well.

Import

  • Nendo (.ndo)
  • 3D Studio (.3ds)
  • Adobe Illustrator (.ai)
  • Autodesk FBX (.fbx)
  • Lightwave/Modo (.lwo/.lxo)
  • Wavefront (.obj)
  • PostScript (Inkscape) (.ps)
  • Encapsulated PostScript (.eps)
  • Stereolithography (.stl)

Export

  • Nendo (.ndo)
  • 3D Studio (.3ds)
  • Adobe Illustrator (.ai)
  • BZFlag (.bzw)
  • Kerkythea (.xml)
  • Autodesk FBX (.fbx)
  • Lightwave/Modo (.lwo/.lxo)
  • Wavefront (.obj)
  • POV-Ray (.pov)
  • Cartoon Edges (.eps)
  • Stereolithography (.stl)
  • Renderware (.rwx)
  • VRML 2.0 (.wrl)
  • DirectX (.x)
  • Collada (.dae)

See also