Nuke (software)

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Stable release
10.0v2[1] / 8 June 2016; 7 months ago (2016-06-08)
Development status Active
Written in C++,[2] Python
Operating system Microsoft Windows, OS X, Linux
Type Compositing software
License Proprietary
Website NUKE

NUKE is a node-based digital compositing application developed by The Foundry, and used for film and television post-production. NUKE is available for Microsoft Windows, OS X, and Linux.

NUKE's users include Digital Domain, Walt Disney Animation Studios, DreamWorks Animation,[3] Sony Pictures Imageworks, Sony Pictures Animation, Framestore,[4] Weta Digital[5] and Industrial Light & Magic.[6]


NUKE (the name deriving from 'New compositor')[7] was originally developed by software engineer Phil Beffrey and later Bill Spitzak for in-house use at Digital Domain beginning in 1993. In addition to standard compositing, NUKE was used to render higher-resolution versions of composites from Autodesk Flame.[8]

NUKE version 2 introduced a GUI in 1994, built with FLTK - an in-house GUI toolkit developed at Digital Domain. FLTK was subsequently released under the GNU LGPL in 1998.[9]

NUKE won an Academy Award for Technical Achievement in 2001.[10]

In 2002, NUKE was made available to the public for the first time under the banner of D2 Software.[11][12] In December 2005, D2 Software released NUKE 4.5,[13] which introduced a new 3D subsystem.

In 2007, The Foundry, a London-based plug-in development house, took over development and marketing of NUKE from D2.[14] The Foundry released NUKE 4.7 in June 2007,[15] and NUKE 5 was released in early 2008, which replaced the interface with Qt and added Python scripting, and support for a stereoscopic workflow.[16] In 2015, The Foundry released NUKE Non-commercial with some basic limitations.[17] NUKE supports use of The Foundry plug-ins via its support for the OpenFX standard (several built in nodes such as Keylight are OpenFX plugins).


  1. ^ "NUKE release notes" (PDF). June 8, 2016. Retrieved June 11, 2016. 
  2. ^ "Information for NUKE developers". The Foundry. 
  3. ^ "NUKE is the purrfect partner for DreamWorks Animation". The Foundry. 
  4. ^ "NUKE helps Framestore make history on Oscar winning Lincoln". The Foundry. 
  5. ^ "Weta Digital Purchases Site License Of Nuke". 
  6. ^ "Industrial Light & Magic (ILM) Purchases Nuke Site Licence". 
  7. ^ "D2 Software: Company Profile". Computer Graphics World. August 1, 2004. 
  8. ^ "Interview Bill Spitzak". 
  9. ^ Spitzak, Bill (January 19, 1998). "fltk-0.98 (C++ gui toolkit)". 
  10. ^ "2001 Scientific and Technical Awards". March 2002. 
  11. ^ "Digital Domain Nukes market". Hollywood Reporter. July 12, 2002. [dead link]
  12. ^ "Digital Domain launches software unit". 2002-10-10. Retrieved 2008-06-20. 
  13. ^ "D2 ships Nuke v4.5 Compositor with image-based Keyer and new Interface.". December 1, 2005. 
  14. ^ "D2 Software's Nuke Acquired by The Foundry". March 10, 2007. Retrieved November 10, 2016. 
  15. ^ "Nuke Version 4.7 Released". October 4, 2007. 
  16. ^ "3D stereo workflow, new UI & Python scripting are the highlights". Digital Producer Magazine. 14 September 2007. 
  17. ^ "The Foundry releases NUKE Non-commercial". Evermotion. 15 April 2015. Retrieved 10 August 2016. 

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