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''Alone in the Dark'' was directed by Frédérick Raynal, a programmer at Infogrames who was motivated to helm the game due to his interest in 3D animation and his fondness for horror films. Raynal's programming team worked to convey much of the game's story (which was inspired by the [[Cthulhu Mythos]] of [[H. P. Lovecraft]] and the works of horror film directors like [[Dario Argento]] and [[George A. Romero|George Romero]]) through key texts scattered about in the game. To overcome technical limitations, the production team employed a [[Virtual camera system|fixed camera angle system]] that allowed them to dramatically frame the movement of three-dimensional characters on top of two-dimensional background images.
''Alone in the Dark'' was directed by Frédérick Raynal, a programmer at Infogrames who was motivated to helm the game due to his interest in 3D animation and his fondness for horror films. Raynal's programming team worked to convey much of the game's story (which was inspired by the [[Cthulhu Mythos]] of [[H. P. Lovecraft]] and the works of horror film directors like [[Dario Argento]] and [[George A. Romero|George Romero]]) through key texts scattered about in the game. To overcome technical limitations, the production team employed a [[Virtual camera system|fixed camera angle system]] that allowed them to dramatically frame the movement of three-dimensional characters on top of two-dimensional background images.


''Alone in the Dark'' received acclaim upon its release, with critics applauding its unsettling atmosphere, its effective soundtrack, and its technical inventiveness. The game also won several industry awards and is regularly included in lists of is widely listed among the [[List of video games considered the best|best video games ever made]]. Often identified as the first [[3D computer graphics|3D]] [[survival horror]] game, ''Alone in the Dark'' strongly influenced the production of [[Capcom]]'s ''[[Resident Evil (1996 video game)|Resident Evil]]'' (1996) and [[Konami]]'s [[Silent Hill (video game)|''Silent Hill'']] (1999), and it also spawned a series of follow-up games as well as two films. Additionally, following [[THQ Nordic]]'s acquisition of the ''Alone in the Dark'' IP in 2018, a [[Alone in the Dark (upcoming video game)|reimagining of the 1992 game]] was announced at the publisher's digital showcase in August 2022.
''Alone in the Dark'' received acclaim upon its release, with critics applauding its unsettling atmosphere, its effective soundtrack, and its technical inventiveness. The game also won several industry awards and is regularly included in lists of is widely listed among the [[List of video games considered the best|best video games ever made]]. Often identified as the first [[3D computer graphics|3D]] [[survival horror]] game, ''Alone in the Dark'' strongly influenced the production of [[Capcom]]'s ''[[Resident Evil (1996 video game)|Resident Evil]]'' (1996), and it also spawned a series of follow-up games as well as two films. Additionally, following [[THQ Nordic]]'s acquisition of the ''Alone in the Dark'' IP in 2018, a [[Alone in the Dark (upcoming video game)|reimagining of the 1992 game]] was announced at the publisher's digital showcase in August 2022.


==Gameplay==
==Gameplay==
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''Alone in the Dark'' won numerous gaming and industry awards, including the [[European Computer Trade Show]] awards for "Best Graphics", "Most Original Game", and "Best French Game of the Year" (1993), and the [[Consumer Electronics Show]] award for "Best Foreign Game" (1993).{{sfnp|Robson|1994|p=ix}}
''Alone in the Dark'' won numerous gaming and industry awards, including the [[European Computer Trade Show]] awards for "Best Graphics", "Most Original Game", and "Best French Game of the Year" (1993), and the [[Consumer Electronics Show]] award for "Best Foreign Game" (1993).{{sfnp|Robson|1994|p=ix}}


''Alone in the Dark'' has been included on lists of the [[List of video games considered the best|best video games ever made]] by ''[[Computer Gaming World]]'',<ref name="cgw199611best">{{cite magazine |date=November 1996 |title=150 Best Games of All Time |url=http://www.cgwmuseum.org/galleries/index.php?year=1996&pub=2&id=148 |url-status= |magazine=[[Computer Gaming World]] |pages=64{{endash}}80 |archive-url= |archive-date= |access-date=25 March 2016 |via=the Computer Gaming World Museum}}</ref> ''[[Empire (film magazine)|Empire]]'',<ref name="empire" /> ''[[Game Informer]]'',<ref>{{cite magazine|magazine=[[Game Informer]]|issue=138|date=October 2005|title=The Top 25 Most Influential Games of All Time: Alone in the Dark (PC)}}</ref> ''[[GamesMaster]]'',<ref name=GamesMaster1994>{{cite journal|title=The All Time Top 100 Ever|journal=[[GamesMaster (magazine)|GamesMaster]]|date=September 1994|issue=21|department=Bonus supplement}}</ref> [[GameSpot]],<ref name="GameSpot2000">{{cite web |date=2 January 2000 |title=GameSpot's 100 Games of the Millennium |url=http://www.gamespot.co.uk/pc.gamespot/features/gotm_uk/ |archive-url=https://web.archive.org/web/20000815090929/http://www.gamespot.co.uk/pc.gamespot/features/gotm_uk/ |archive-date=15 August 2000 |access-date=5 September 2022 |website=[[GameSpot]]}}</ref> [[:de:Gameswelt|''Gameswelt'']],<ref name="Gameswelt2012">{{cite web |date=26 July 2012 |title=Gameswelt Top 100 |url=https://www.gameswelt.de/gameswelttv/video/plaetze-81-100-165185 |url-status=live |archive-url=https://web.archive.org/web/20220512080827/https://www.gameswelt.de/gameswelttv/video/plaetze-81-100-165185 |archive-date=12 May 2022 |access-date=14 May 2022 |website=Gameswelt}}</ref> ''[[IGN]],''<ref name="IGN2003">{{cite web |year=2003 |title=IGN's Top 100 Games of All Time |url=http://top100.ign.com/2003/ |url-status=dead |archive-url=https://web.archive.org/web/20141207120250/http://top100.ign.com/2003/ |archive-date=7 December 2014 |access-date=17 December 2014 |website=[[IGN]]}}</ref><ref name="IGN2005">{{cite web |year=2005 |title=IGN's Top 100 Games, 2005 |url=http://top100.ign.com/2005/ |url-status=dead |archive-url=https://web.archive.org/web/20131213111424/http://top100.ign.com/2005/ |archive-date=13 December 2013 |access-date=19 November 2013 |website=[[IGN]]}}</ref><ref name="IGN2007">{{cite web |date=2007 |title=The Top 100 Games of All Time! |url=http://top100.ign.com/2007/ |url-status=dead |archive-url=https://web.archive.org/web/20071203021612/http://top100.ign.com/2007/ |archive-date=3 December 2007 |access-date=28 October 2017 |website=IGN}}</ref> ''[[PC Gamer]]'',<ref name="pcgamerustop40">{{cite magazine |date=August 1994 |title=''PC Gamer'' Top 40: The Best Games of All Time |magazine=[[PC Gamer US]] |issue=3 |pages=32{{endash}}42}}</ref><ref name="pcgameruktop50">{{cite magazine |date=April 1994 |title=The ''PC Gamer'' Top 50 PC Games of All Time |magazine=[[PC Gamer UK]] |issue=5 |pages=43{{endash}}56}}</ref><ref name="pcgtop50">{{cite magazine |date=October 1998 |title=The 50 Best Games Ever |magazine=[[PC Gamer US]] |volume=5 |pages=86{{endash}}130 |number=10}}</ref> [[Polygon (website)|Polygon]],<ref name="Polygon">{{cite web |last=Polygon Staff |date=27 November 2017 |title=The 500 Best Video Games of All Time |url=https://www.polygon.com/features/2017/11/27/16158276/polygon-500-best-games-of-all-time-500-401 |url-status=live |archive-url=https://web.archive.org/web/20180303210843/https://www.polygon.com/features/2017/11/27/16158276/polygon-500-best-games-of-all-time-500-401 |archive-date=3 March 2018 |access-date=1 December 2017 |website=[[Polygon (website)|Polygon.com]]}}</ref> and [[Stuff (magazine)|''Stuff'']] magazine.<ref name="Stuff2008">{{cite magazine |date=October 2008 |title=100 Greatest Games |magazine=[[Stuff (magazine)|Stuff]] |pages=116{{endash}}126}}</ref> The game was also included in [[Lagardère Publishing|Cassell Illustrated]]'s reference book ''[[1001 Video Games You Must Play Before You Die]]'' (2010)''.''{{sfnp|Mott|2010|p=216}}<ref>{{Cite web |date=2013 |title=1001 Video Games to Play Before You Die |url=http://1001beforeyoudie.com/1001_video_games_uk.html |url-status=dead |archive-url=https://web.archive.org/web/20140713145009/http://1001beforeyoudie.com/1001_video_games_uk.html |archive-date=13 July 2014 |access-date=11 May 2023}}</ref>
''Alone in the Dark'' has been included on lists of the [[List of video games considered the best|best video games ever made]] by ''[[Computer Gaming World]]'',<ref name="cgw199611best">{{cite magazine |date=November 1996 |title=150 Best Games of All Time |url=http://www.cgwmuseum.org/galleries/index.php?year=1996&pub=2&id=148 |url-status= |magazine=[[Computer Gaming World]] |pages=64{{endash}}80 |archive-url= |archive-date= |access-date=25 March 2016 |via=the Computer Gaming World Museum}}</ref> ''[[Empire (film magazine)|Empire]]'',<ref name="empire">{{cite web |title=The 100 Greatest Games Of All Time: Alone in the Dark |url=http://www.empireonline.com/100greatestgames/default.asp?p=95 |url-status=dead |archive-url=https://web.archive.org/web/20141009084022/http://www.empireonline.com/100greatestgames/default.asp?p=95 |archive-date=9 October 2014 |access-date=19 December 2013 |website=[[Empire (magazine)|Empire]]}}</ref> ''[[Game Informer]]'',<ref>{{cite magazine|magazine=[[Game Informer]]|issue=138|date=October 2005|title=The Top 25 Most Influential Games of All Time: Alone in the Dark (PC)}}</ref> ''[[GamesMaster]]'',<ref name=GamesMaster1994>{{cite journal|title=The All Time Top 100 Ever|journal=[[GamesMaster (magazine)|GamesMaster]]|date=September 1994|issue=21|department=Bonus supplement}}</ref> [[GameSpot]],<ref name="GameSpot2000">{{cite web |date=2 January 2000 |title=GameSpot's 100 Games of the Millennium |url=http://www.gamespot.co.uk/pc.gamespot/features/gotm_uk/ |archive-url=https://web.archive.org/web/20000815090929/http://www.gamespot.co.uk/pc.gamespot/features/gotm_uk/ |archive-date=15 August 2000 |access-date=5 September 2022 |website=[[GameSpot]]}}</ref> [[:de:Gameswelt|''Gameswelt'']],<ref name="Gameswelt2012">{{cite web |date=26 July 2012 |title=Gameswelt Top 100 |url=https://www.gameswelt.de/gameswelttv/video/plaetze-81-100-165185 |url-status=live |archive-url=https://web.archive.org/web/20220512080827/https://www.gameswelt.de/gameswelttv/video/plaetze-81-100-165185 |archive-date=12 May 2022 |access-date=14 May 2022 |website=Gameswelt}}</ref> ''[[IGN]],''<ref name="IGN2003">{{cite web |year=2003 |title=IGN's Top 100 Games of All Time |url=http://top100.ign.com/2003/ |url-status=dead |archive-url=https://web.archive.org/web/20141207120250/http://top100.ign.com/2003/ |archive-date=7 December 2014 |access-date=17 December 2014 |website=[[IGN]]}}</ref><ref name="IGN2005">{{cite web |year=2005 |title=IGN's Top 100 Games, 2005 |url=http://top100.ign.com/2005/ |url-status=dead |archive-url=https://web.archive.org/web/20131213111424/http://top100.ign.com/2005/ |archive-date=13 December 2013 |access-date=19 November 2013 |website=[[IGN]]}}</ref><ref name="IGN2007">{{cite web |date=2007 |title=The Top 100 Games of All Time! |url=http://top100.ign.com/2007/ |url-status=dead |archive-url=https://web.archive.org/web/20071203021612/http://top100.ign.com/2007/ |archive-date=3 December 2007 |access-date=28 October 2017 |website=IGN}}</ref> ''[[PC Gamer]]'',<ref name="pcgamerustop40">{{cite magazine |date=August 1994 |title=''PC Gamer'' Top 40: The Best Games of All Time |magazine=[[PC Gamer US]] |issue=3 |pages=32{{endash}}42}}</ref><ref name="pcgameruktop50">{{cite magazine |date=April 1994 |title=The ''PC Gamer'' Top 50 PC Games of All Time |magazine=[[PC Gamer UK]] |issue=5 |pages=43{{endash}}56}}</ref><ref name="pcgtop50">{{cite magazine |date=October 1998 |title=The 50 Best Games Ever |magazine=[[PC Gamer US]] |volume=5 |pages=86{{endash}}130 |number=10}}</ref> [[Polygon (website)|Polygon]],<ref name="Polygon">{{cite web |last=Polygon Staff |date=27 November 2017 |title=The 500 Best Video Games of All Time |url=https://www.polygon.com/features/2017/11/27/16158276/polygon-500-best-games-of-all-time-500-401 |url-status=live |archive-url=https://web.archive.org/web/20180303210843/https://www.polygon.com/features/2017/11/27/16158276/polygon-500-best-games-of-all-time-500-401 |archive-date=3 March 2018 |access-date=1 December 2017 |website=[[Polygon (website)|Polygon.com]]}}</ref> and [[Stuff (magazine)|''Stuff'']] magazine.<ref name="Stuff2008">{{cite magazine |date=October 2008 |title=100 Greatest Games |magazine=[[Stuff (magazine)|Stuff]] |pages=116{{endash}}126}}</ref> The game was also included in [[Lagardère Publishing|Cassell Illustrated]]'s reference book ''[[1001 Video Games You Must Play Before You Die]]'' (2010)''.''{{sfnp|Mott|2010|p=216}}<ref>{{Cite web |date=2013 |title=1001 Video Games to Play Before You Die |url=http://1001beforeyoudie.com/1001_video_games_uk.html |url-status=dead |archive-url=https://web.archive.org/web/20140713145009/http://1001beforeyoudie.com/1001_video_games_uk.html |archive-date=13 July 2014 |access-date=11 May 2023}}</ref>


==Legacy==
==Legacy==
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''Alone in the Dark'' was followed by six more games in the series: ''[[Alone in the Dark 2 (video game)|Alone in the Dark 2]]'' (1993), ''[[Alone in the Dark 3]]'' (1994), ''[[Alone in the Dark: The New Nightmare]]'' (2001), ''[[Alone in the Dark (2008 video game)|Alone in the Dark]]'' (2008)'', [[Alone in the Dark: Illumination]]'' (2015), and [[Alone in the Dark (upcoming video game)|''Alone in the Dark'']] (forthcoming).<ref name=":7" /><ref>{{Cite web |last=Infogrames |date=1993 |title=Alone in the Dark 2 |url=https://archive.org/details/msdos_Alone_in_the_Dark_2_1993 |access-date=8 May 2023 |via=[[The Internet Archive]]}}</ref><ref>{{Cite web |last=Infogrames |date=1995 |title=Alone in the Dark 3 for the PC |url=https://archive.org/details/alone3_a/alone3_a.jpg |access-date=8 May 2023 |via=[[The Internet Archive]]}}</ref><ref>{{Cite web |last=Infogrames |date=2001 |title=Alone in the Dark: The New Nightmare (PT-BR) (Alone in the Dark 4) |url=https://archive.org/details/alone-in-the-dark-4-2001-pt-br |access-date=8 May 2023 |via=[[The Internet Archive]]}}</ref><ref name="IGN">{{cite web |last=Clements |first=Ryan |date=3 April 2008 |title=Alone in the Dark Release Date Confirmed |url=http://www.ign.com/articles/2008/04/03/alone-in-the-dark-release-date-confirmed |url-status=live |archive-url=https://web.archive.org/web/20180810145134/http://www.ign.com/articles/2008/04/03/alone-in-the-dark-release-date-confirmed |archive-date=10 August 2018 |access-date=24 April 2018 |website=[[IGN]] }}</ref><ref>{{Cite news |last=Prescott |first=Shaun |date=19 September 2018 |title=''Alone in the Dark'' Is Now a THQ Nordic Series |work=[[PC Gamer]] |url=https://www.pcgamer.com/alone-in-the-dark-is-now-a-thq-nordic-series/ |access-date=5 June 2019}}</ref> The game also inspired two live-action films: ''[[Alone in the Dark (2005 film)|Alone in the Dark]]'' (2005) and ''[[Alone in the Dark II (film)|Alone in the Dark II]]'' (2008).<ref>{{Cite web |last=Erickson |first=Blair |date=2 February 2005 |title=Behind the Scenes: Uwe Boll and Uwe Boll's Alone In the Dark |url=http://www.somethingawful.com/feature-articles/behind-scenes-uwe/1/ |access-date=8 May 2023 |website=[[Something Awful]]}}</ref><ref>{{Cite web |last=Shaffer |first=R. L. |date=25 January 2010 |title=''Alone in the Dark II'' DVD Review |url=https://www.ign.com/articles/2010/01/25/alone-in-the-dark-ii-dvd-review |access-date=8 May 2023 |website=[[IGN]] |language=en}}</ref>
''Alone in the Dark'' was followed by six more games in the series: ''[[Alone in the Dark 2 (video game)|Alone in the Dark 2]]'' (1993), ''[[Alone in the Dark 3]]'' (1994), ''[[Alone in the Dark: The New Nightmare]]'' (2001), ''[[Alone in the Dark (2008 video game)|Alone in the Dark]]'' (2008)'', [[Alone in the Dark: Illumination]]'' (2015), and [[Alone in the Dark (upcoming video game)|''Alone in the Dark'']] (forthcoming).<ref name=":7" /><ref>{{Cite web |last=Infogrames |date=1993 |title=Alone in the Dark 2 |url=https://archive.org/details/msdos_Alone_in_the_Dark_2_1993 |access-date=8 May 2023 |via=[[The Internet Archive]]}}</ref><ref>{{Cite web |last=Infogrames |date=1995 |title=Alone in the Dark 3 for the PC |url=https://archive.org/details/alone3_a/alone3_a.jpg |access-date=8 May 2023 |via=[[The Internet Archive]]}}</ref><ref>{{Cite web |last=Infogrames |date=2001 |title=Alone in the Dark: The New Nightmare (PT-BR) (Alone in the Dark 4) |url=https://archive.org/details/alone-in-the-dark-4-2001-pt-br |access-date=8 May 2023 |via=[[The Internet Archive]]}}</ref><ref name="IGN">{{cite web |last=Clements |first=Ryan |date=3 April 2008 |title=Alone in the Dark Release Date Confirmed |url=http://www.ign.com/articles/2008/04/03/alone-in-the-dark-release-date-confirmed |url-status=live |archive-url=https://web.archive.org/web/20180810145134/http://www.ign.com/articles/2008/04/03/alone-in-the-dark-release-date-confirmed |archive-date=10 August 2018 |access-date=24 April 2018 |website=[[IGN]] }}</ref><ref>{{Cite news |last=Prescott |first=Shaun |date=19 September 2018 |title=''Alone in the Dark'' Is Now a THQ Nordic Series |work=[[PC Gamer]] |url=https://www.pcgamer.com/alone-in-the-dark-is-now-a-thq-nordic-series/ |access-date=5 June 2019}}</ref> The game also inspired two live-action films: ''[[Alone in the Dark (2005 film)|Alone in the Dark]]'' (2005) and ''[[Alone in the Dark II (film)|Alone in the Dark II]]'' (2008).<ref>{{Cite web |last=Erickson |first=Blair |date=2 February 2005 |title=Behind the Scenes: Uwe Boll and Uwe Boll's Alone In the Dark |url=http://www.somethingawful.com/feature-articles/behind-scenes-uwe/1/ |access-date=8 May 2023 |website=[[Something Awful]]}}</ref><ref>{{Cite web |last=Shaffer |first=R. L. |date=25 January 2010 |title=''Alone in the Dark II'' DVD Review |url=https://www.ign.com/articles/2010/01/25/alone-in-the-dark-ii-dvd-review |access-date=8 May 2023 |website=[[IGN]] |language=en}}</ref>


''Alone in the Dark'' is often heralded as the first [[3D computer graphics|3D]] [[survival horror]] game,{{sfnp|Mott|2010|p=216}}<ref>{{Cite web |title=First 3D survival-horror videogame |url=https://www.guinnessworldrecords.com/world-records/first-3d-survival-horror-video-game/ |access-date=7 May 2023 |website=[[Guinness World Records]]}}</ref> and some commentators have asserted that the game was the first survival horror game regardless of graphical perspective.<ref name=":5" /><ref name="cbr-primacy">{{Cite web |last=Millsap |first=Zack |date=30 October 2020 |title=Alone in the Dark: The Game That Kicked off the Horror Genre |url=https://www.cbr.com/alone-dark-kicked-off-video-game-horror-genre/ |access-date=7 May 2023 |website=[[Comic Book Resources]]}}</ref><ref>{{Cite web |last=Sawyer |first=Logan |date=7 June 2019 |title=The 10 Best Stories in '90s Horror Video Games |url=https://www.thegamer.com/best-stories-in-90s-horror-video-games/ |access-date=7 May 2023 |website=[[The Gamer]]}}</ref> ''Alone in the Dark'' set the standard for subsequent survival horror games such as [[Capcom]]'s ''[[Resident Evil (1996 video game)|Resident Evil]]'' (1996) and [[Konami]]'s [[Silent Hill (video game)|''Silent Hill'']] (1999),<ref name="empire">{{cite web |title=The 100 Greatest Games Of All Time: Alone in the Dark |url=http://www.empireonline.com/100greatestgames/default.asp?p=95 |url-status=live |archive-url=https://web.archive.org/web/20141009084022/http://www.empireonline.com/100greatestgames/default.asp?p=95 |archive-date=9 October 2014 |access-date=19 December 2013 |website=[[Empire (magazine)|Empire]]}}</ref>{{sfnp|Mott|2010|p=216}}<ref name="IGNevolution">{{cite web | url = http://pc.ign.com/articles/906/906852p1.html | title = The Evolution of the Survival Horror Genre| date = 1 September 2008 | access-date = 17 April 2009 | website = IGN | author = Clara Barraza | archive-url= https://web.archive.org/web/20090414213839/http://pc.ign.com/articles/906/906852p1.html| archive-date= 14 April 2009 | url-status= dead}}</ref><ref name="extinction">{{cite web |url = http://www.destructoid.com/how-survival-horror-evolved-itself-into-extinction-114022.phtml | title = How survival horror evolved itself into extinction | date = 8 December 2008 | author = Jim Sterling | website = [[Destructoid]] | access-date = 16 April 2009 | archive-url= https://web.archive.org/web/20090404021610/http://www.destructoid.com/how-survival-horror-evolved-itself-into-extinction-114022.phtml| archive-date= 4 April 2009 | url-status= live}}</ref><ref name="gamespothistory">{{cite web|author=Brett Todd |url=http://uk.gamespot.com/gamespot/features/pc/history_horror_pt1/p2_01.html |title=A Modern History of Horror Games |website=GameSpot |access-date=18 March 2007 |url-status=dead |archive-url=https://web.archive.org/web/20070518141649/http://uk.gamespot.com/gamespot/features/pc/history_horror_pt1/p2_01.html |archive-date=18 May 2007}}</ref> and it also popularized the use of fixed camera angles in video games.{{sfnp|Mott|2010|p=216}}<ref>{{Cite web |last=Franzese |first=Tomas |date=24 October 2016 |title=République and the Potential of Fixed Cameras in Modern Games |url=https://www.dualshockers.com/republique-potential-fixed-cameras-modern-games/ |access-date=16 May 2023 |website=DualShockers |language=en}}</ref>
''Alone in the Dark'' is often heralded as the first [[3D computer graphics|3D]] [[survival horror]] game,{{sfnp|Mott|2010|p=216}}<ref>{{Cite web |title=First 3D survival-horror videogame |url=https://www.guinnessworldrecords.com/world-records/first-3d-survival-horror-video-game/ |access-date=7 May 2023 |website=[[Guinness World Records]]}}</ref> and some commentators have asserted that the game was the first survival horror game regardless of graphical perspective.<ref name=":5" /><ref name="cbr-primacy">{{Cite web |last=Millsap |first=Zack |date=30 October 2020 |title=Alone in the Dark: The Game That Kicked off the Horror Genre |url=https://www.cbr.com/alone-dark-kicked-off-video-game-horror-genre/ |access-date=7 May 2023 |website=[[Comic Book Resources]]}}</ref><ref>{{Cite web |last=Sawyer |first=Logan |date=7 June 2019 |title=The 10 Best Stories in '90s Horror Video Games |url=https://www.thegamer.com/best-stories-in-90s-horror-video-games/ |access-date=7 May 2023 |website=[[The Gamer]]}}</ref> Many critics have also credited ''Alone in the Dark'' with setting the standard for subsequent survival horror games by popularizing limited player inventory,<ref name="IGNevolution">{{cite web |author=Clara Barraza |date=1 September 2008 |title=The Evolution of the Survival Horror Genre |url=http://pc.ign.com/articles/906/906852p1.html |url-status=dead |archive-url=https://web.archive.org/web/20090414213839/http://pc.ign.com/articles/906/906852p1.html |archive-date=14 April 2009 |access-date=17 April 2009 |website=[[IGN]]}}</ref><ref name=":6">{{Cite web |last=Lenzini |first=Alex |date=17 August 2022 |title=Why Survival Horror Fans Should Be Excited for Alone in the Dark's Remake |url=https://www.cbr.com/alone-in-the-dark-remake-survival-horror-thq/ |access-date=19 May 2023 |website=[[Comic Book Resources]] |language=en}}</ref> a heavy focus on puzzle-solving,<ref name="IGNevolution" /><ref name=":6" /><ref>{{cite web |last1=Wilcox |first1=Jon |title=The History of Survival Horror Games |url=https://bit-tech.net/reviews/gaming/pc/the-history-of-survival-horror-games/1/|website=[[Bit-Tech]] |access-date=19 May 2023 |date=10 June 2010}}</ref> an emphasis on survival rather than direct combat,<ref name="IGNevolution" /><ref name=":6" /> and the use of fixed camera angles.{{sfnp|Mott|2010|p=216}}<ref name="extinction">{{cite web |author=Jim Sterling |date=8 December 2008 |title=How survival horror evolved itself into extinction |url=http://www.destructoid.com/how-survival-horror-evolved-itself-into-extinction-114022.phtml |url-status=live |archive-url=https://web.archive.org/web/20090404021610/http://www.destructoid.com/how-survival-horror-evolved-itself-into-extinction-114022.phtml |archive-date=4 April 2009 |access-date=16 April 2009 |website=[[Destructoid]]}}</ref><ref name=":8">{{Cite web |last=Franzese |first=Tomas |date=24 October 2016 |title=République and the Potential of Fixed Cameras in Modern Games |url=https://www.dualshockers.com/republique-potential-fixed-cameras-modern-games/ |access-date=16 May 2023 |website=DualShockers |language=en}}</ref>

During production of [[Capcom]]'s 1996 horror game [[Resident Evil (1996 video game)|''Resident Evil'']], the game's director [[Shinji Mikami]] discovered ''Alone in the Dark'': Mikami believed that the game's cinematic fixed-view camera system enabled "greater expressiveness" and a higher level of detail than what was currently possible in fully 3D games, and so he decided to adopt a fixed-view camera system for his own project.<ref name="lemonde">{{cite web|last=Audureau |first=William|url=http://www.lemonde.fr/pixels/article/2014/10/14/shinji-mikami-aux-sources-du-jeu-d-horreur_4502400_4408996.html|title=Shinji Mikami, « Resident Evil » et la source du jeu d'horreur|language=fr |archive-url=https://archive.today/20171109190016/http://www.lemonde.fr/pixels/article/2014/10/14/shinji-mikami-aux-sources-du-jeu-d-horreur_4502400_4408996.html|archive-date=9 November 2017|work=[[Le Monde]]|date=10 October 2014|access-date=19 May 2023|url-status=live}}</ref><ref name="gamespot-mikami">{{cite web|last=Butterworth|first=Scott|url=http://www.gamespot.com/articles/resident-evil-creator-shinji-mikami-reflects-on-th/1100-6435918/|title=Resident Evil Creator Shinji Mikami Reflects on the Series' Roots|archive-url=https://web.archive.org/web/20160801212914/http://www.gamespot.com/articles/resident-evil-creator-shinji-mikami-reflects-on-th/1100-6435918/|archive-date=1 August 2016|access-date=19 May 2023|work=[[GameSpot]]|date=22 March 2016|url-status=live}}</ref> In several interviews, Mikami has stated that, if it was not for ''Alone in the Dark'', the inaugural ''Resident Evil'' would have likely developed into a [[first-person shooter]] instead.<ref name="lemonde" /><ref name="psu">{{cite web |last=Harradence |first=Michael|title=The History of Resident Evil: The Beginning {{endash}} PlayStation Universe |url=http://www.psu.com/a006698/The-History-of-Resident-Evil--The-Beginning |url-status=live |archive-url=https://web.archive.org/web/20130222064318/http://www.psu.com/a006698/The-History-of-Resident-Evil--The-Beginning |archive-date=22 February 2013 |access-date=19 May 2023|publisher=PlayStation Universe}}</ref>


==Notes==
==Notes==

Revision as of 17:39, 19 May 2023

Alone in the Dark
Cover art for the North American MS-DOS release and CD-ROM version in Europe.
Developer(s)
  • Arrow Micro-Techs Corp (PC-98, FM Towns)
  • Krisalis (3DO)
  • Kung-Fu Factory (iOS)
Publisher(s)
Director(s)Frédérick Raynal
Producer(s)Bruno Bonnell
Programmer(s)
  • Frédérick Raynal
  • Franck De Girolami
Artist(s)
  • Didier Chanfray
  • Yaël Barroz
  • Jean-Marc Torroella
Writer(s)
  • Hubert Chardot
  • Franck Manzetti
Composer(s)Philippe Vachey
SeriesAlone in the Dark
Platform(s)
Release1992
Genre(s)Survival horror
Mode(s)Single-player

Alone in the Dark is a 1992 survival horror video game designed by Frédérick Raynal and developed and published by Infogrames. The game was developed and published for MS-DOS in 1992, and ported to MacOS and the 3DO in 1994. Set in 1920s Louisiana, the game challenges the player to guide the player character out of a haunted mansion, advancing by solving puzzles while either banishing, slaying, or eluding various ghosts and monsters. The player can collect and use weapons, manage a weight-based inventory system, and explore a partially nonlinear map.

Alone in the Dark was directed by Frédérick Raynal, a programmer at Infogrames who was motivated to helm the game due to his interest in 3D animation and his fondness for horror films. Raynal's programming team worked to convey much of the game's story (which was inspired by the Cthulhu Mythos of H. P. Lovecraft and the works of horror film directors like Dario Argento and George Romero) through key texts scattered about in the game. To overcome technical limitations, the production team employed a fixed camera angle system that allowed them to dramatically frame the movement of three-dimensional characters on top of two-dimensional background images.

Alone in the Dark received acclaim upon its release, with critics applauding its unsettling atmosphere, its effective soundtrack, and its technical inventiveness. The game also won several industry awards and is regularly included in lists of is widely listed among the best video games ever made. Often identified as the first 3D survival horror game, Alone in the Dark strongly influenced the production of Capcom's Resident Evil (1996), and it also spawned a series of follow-up games as well as two films. Additionally, following THQ Nordic's acquisition of the Alone in the Dark IP in 2018, a reimagining of the 1992 game was announced at the publisher's digital showcase in August 2022.

Gameplay

Players choose between a male or female protagonist (Edward Carnby or Emily Hartwood, respectively),[3][4][5] and are then trapped inside the haunted mansion of Derceto. The player character starts in the attic, having ascended to the top of the mansion without incident, and is tasked with finding a way out of the mansion while avoiding, outsmarting or defeating various supernatural enemies.[4][6][7][8] Although able to kill most enemies with simply fists and feet, the player character can also find and utilize various weapons.[5][9][10] Other opponents can only be beaten by solving a particular puzzle rather than a straight fight, and still others cannot be killed and instead must be avoided.[10]

Much of the game involves exploration and puzzle-solving,[11] and the player can search through the house for clues as to what occurred before the player's arrival.[6] The player can also open and close doors, push certain objects, and pick up and use key items.[5][8][12] The game's inventory is highly limited, and the player must often discard items to make room. It is possible to discard items that are needed to complete the game, but discarded items remain in play and can be retrieved later, even if the player character leaves the room.[13] Inventory space is determined by weight, not number of items; for example, a player may discard several lightweight items yet still not be able to pick up a heavy object.[14]

Alone in the Dark has partially non-linear level design. The player character is initially restricted to the attic and third floor, whose rooms are arranged such that they must be traversed in a linear order. Completing the puzzle at the end of the third floor grants the player character access to the first and second floors. The player can explore the rooms in this area in any order, and can also revisit the attic and third floor if desired. Upon completing a specific puzzle, the player gains access to the caverns beneath the mansion. The caverns are completely linear, and the puzzles therein must be overcome as it is encountered.[15][16][17]

Plot

In 1924, Jeremy Hartwood, a noted artist and owner of the Louisiana mansion Derceto, has died by suicide. His death appears suspicious yet seems to surprise nobody, for Derceto is widely reputed to be haunted by an evil power. The player assumes the role of either Edward Carnby (a private investigator who is sent to find a piano in the loft for an antique dealer) or Emily Hartwood (Jeremy's niece, who is also interested in finding the piano because she believes it contains a secret note that explains Jeremy's suicide). Depending on whether the player chooses to play as Carnby or Hartwood, the game begins with that character going to the mansion to investigate. Upon entering the house, the doors mysteriously slam shut behind the player character, and once they make it to the attic, they are attacked by monsters. The player character progresses back down through the house, fighting off various creatures and hazards.[18][19]

The player character finds documents throughout the house indicating that Derceto was built by an occultist pirate named Ezechiel Pregzt, and that beneath the house are caverns wherein Pregzt performed dark rituals to enlarge his fortune and unnaturally extend his life.[20][21] Pregzt was shot and Derceto was burned down by encamped Union soldiers during the American Civil War.[21][22] However, Pregzt's spirit lived on, coming to inhabit an old tree in the caverns underneath Derceto.[21] Over the course of the game, the player discovers that Jeremy Hartwood committed suicide to prevent his body being used by Pregzt as a host; for this reason, Pregzt is now targeting the player.[23] If the player is incapacitated, their body is subsequently dragged to a sacrificial area and possessed by Pregzt, whereupon the game ends with an image of supernatural horrors being unleashed from the house into the world at large.[15][24]

The player character finds a passage into the caverns in Hartwood's study, and makes his or her way to the tree where Pregzt resides. The player character hurls a lighted lantern at the tree, then flees the collapsing cavern.[8][25] Pregzt is consumed by the flames, and the house is purged of supernatural creatures and other effects caused by his influence. The player can finally open the front doors and leave the house (which, now bereft of monsters, is largely safe to explore).[8][26] The game ends with the player returning to their car, only to discover that the person behind the wheel is a zombie, who drives the car back to civilization.[15]

Cultural references

The story is heavily influenced by the works of Edgar Allan Poe and H. P. Lovecraft.[15][27][28] The setting for the story is inspired by Poe's "The Fall of the House of Usher".[27] Grimoires found in the mansion's library include the Necronomicon and De Vermis Mysteriis, both taken from Lovecraft's Cthulhu Mythos.[15] The last name of player character Edward Carnby is a reference to John Carnby, a character in the Mythos tale The Return of the Sorcerer by Clark Ashton Smith.[29] Finally, several of the supernatural opponents are recognizable creatures from the Mythos (e.g., Deep Ones, Nightgaunts, Chthonians), and Pregzt even mentions Cthulhu.[19][28][30][31]

Development

Background

Alone in the Dark was directed by Infogrames programmer Frédérick Raynal.

In 1991, the French video game developer Infogrames acquired the rights to adapt Chaosium's Call of Cthulhu role-playing game (which was based on H. P. Lovecraft's Cthulhu Mythos) into a series of video games. When brainstorming ideas for what an adaptation would entail, Infogrames CEO Bruno Bonnell proposed a game where players would use matches to gain snapshot views of a completely dark environment.[32] Frédérick Raynal, a programmer at Infogrames, was struck by the concept: As a fan of horror film directors like Dario Argento and George Romero, Raynal had long wanted to create a horror-based game,[26][33] and so he approached Bonnell, asking if he could lead the project. Raynal also proposed that the game be rendered using 3D animation. Bonnell, however, felt that such a game was not possible, given the technical limitations of the time, and so he assigned Raynal to work on a French port of Maxis's city-building simulator SimCity (1989). Despite this setback, Raynal was determined to realize his horror game concept, and to convince Bonnell that such a project was feasible, he—with the help of fellow Infogrames employee Didier Chanfray—spent his evenings working on a 3D animation engine to power the game.[34]

Chanfray played a significant role in developing the nascent game's tone and visual style during this stage of production. Using white chalk and black Canson paper, he created a concept sketch of an individual standing in a dark, eerie hallway, illuminating the environment with a lantern—a sketch that Raynal later called "iconic".[26][33] To determine the game's set decorator, Raynal organized an internal contest among Infogrames' staff, inviting them to design potential background sets for the game. One of those who participated in this contest was Yaël Barroz, a graphic artist nearing the end of her fixed-term contract with Infogrames. Raynal found Barroz's submissions, which emulated the style of traditional paintings, to be striking, and so she was brought on to help develop the look of the game's environments.[26][33][35]

In September 1991, Raynal and his team presented an early proof of concept of their horror game to Infogrames. At the time, the game only contained a few rooms, but when Bonnell and Infogrames head of productions Éric Motet saw this demo, they were convinced of the game's potential for success and officially approved the project. Infogrames subsequently diverted resources to Raynal's project, which resulted in the development team expanding from three individuals to seven.[36][b] During this phase of production, the game went by a number of working titles, including In the Dark, Screams in the Dark, The Old Dark House, The Thing in the House, and The Evil Fear.[32][37][38][39] The name Alone in the Dark was eventually settled upon, with the word "Alone" being added to "reinforce the tragic nature" of the game.[40]

Writing and animation

This image depicts American author H. P. Lovecraft, taken in June 1934 by Lucius B. Truesdell.
The image depicts horror director George A. Romero speaking at an event in Phoenix, Arizona.
The story to Alone in the Dark was inspired by the Cthulhu Mythos of H. P. Lovecraft (left) and the work of horror director George Romero (right), among others.

To help develop the game's story, Infogrames hired Hubert Chardot, a screenwriter who had worked for 20th Century Fox. Chardot outlined the game's plot in only three afternoons, and he also wrote most of the game's dialogue.[41] While Alone in the Dark would go on to be advertised as a game "inspired by the work of H. P. Lovecraft",[42] Raynal has admitted that the works of Argento and Romero were stronger influences on the game and that Lovecraft was used simply to provide "ambiance, to give roots to the mystery and to add a few creatures to the bestiary".[43] This decision to allude to the author's creations rather than directly adapt one of his works led Chaosium to contend that the game was "too far removed from the spirit of H. P. Lovecraft", and so they subsequently revoked Infogrames' Call of Cthulhu license.[40] Other sources claim that Chaosium revoked their license because they believed Raynal's game to be too simple to do justice to the complex rules of their pen-and-paper game.[44]

Due to his belief that computer graphics at the time were not sufficiently frightening on their own, Raynal decided to integrate key texts into the game which could convey necessary backstory details: "A few polygons," he noted in an interview with GamaSutra, "[is] not very frightening, so I knew that I needed the text to put the situation into a very heavy background story for the game."[26] In terms of time period and setting, Raynal also decided that the game should take place in a 1920s mansion, as such an expansive locale would be conducive to player exploration, and the specific time frame would allow "for weapons while avoiding the modern commodities that were too difficult to properly handle" or which would have "caused atmosphere and consistency problems".[33] In order to heighten player anxiety, the game was designed so that simple tasks like walking down a hall, opening a door, or reading a book could potentially result in player death. While these deaths occurred in only a few areas, Raynal and his team included them to make the player worry about seemingly ordinary actions.[26]

This brief video, which depicts Carnby walking through the Derceto mansion, illustrates Alone in the Dark's fixed camera angle system. While this system was necessitated by the technical limitations at the time, the game's designers nevertheless worked with it to dramatically frame scenes, thereby building tension.

Items and characters in Alone in the Dark are three-dimensional objects, with characters averaging around 250 polygons.[45][46] These 3D objects are rendered upon a two-dimensional fixed background.[45] Due to the technical limitations of the day, the mixing of polygons and pre-rendered background images required the use of fixed camera angles—a situation which the game's designers managed to use it to their advantage by dramatically framing scenes, resulting in sequences that recall the aesthetics of horror film camera work.[45][47] Initially, Raynal had wanted to use photos of an actual mansion built in the 1920s as backgrounds, but this idea proved too ambitious for the 3D rendering tools available, and the team instead resorted to using hand-drawn bitmaps.[26][48] A common misconception is that the game's backgrounds lack 3D information. In actuality, behind each image is a 3D wireframe map of the shot, composed of parallelograms.[49]

The soundtrack to Alone in the Dark was created by Infogrames' in-house composer Philippe Vachey with the use of Ad Lib, Inc. sound cards.[26][33][50] Vachey's "haunting and organic" score incorporated sonic essential elements often found in horror soundtracks, including piano hits and plucked strings.[50] Upon Raynal's request, Vachey also created musical compositions that corresponded to each of the game's many monsters. While Raynal intended for these tracks to only play whenever a monster appeared on screen, Vachey proposed that they occasionally play even when an enemy was not present. This, Vachey reasoned, would scare the player into thinking that they were in danger when they were otherwise perfectly safe.[33] Raynal also wanted the game to incorporate realistic sound effects to heighten its atmosphere, and so Vachey incorporated Sound Blaster audio samples into his sound design.[26] While absent from the original release, the 1993 CD-ROM re-release of Alone in the Dark featured introductory voice-overs.[9]

While most of Alone in the Dark's production cycle was defined by a certain spirit of optimism and creative enthusiasm, the bug-testing phase wore out the team. Raynal, in particular, grew dissatisfied with almost every aspect of Alone in the Dark and felt certain that all of its flaws would be noticed by players.[26][33] Raynal's mood further soured when, just prior to release, Bruno Bonnell requested that Raynal replace the line "Game created by Frédérick Raynal" in the game's credits with "Game created by Infogrames."[33][51] Raynal complied, but felt as if he was being denied full recognition for his work (a snub he later called "the trauma of [his] life").[33] After Alone in the Dark proved to be a success, Infogrames tapped Raynal to direct a sequel. However, they demanded that he "keep the same engine", which Raynal felt was too great of a restriction; he and his team left the company soon thereafter.[33]

Releases, ports, and remakes

Initially released for the MS-DOS operating system, Alone in the Dark was published in 1992 for the European market by Infogrames.[1][52] The game was released in the United States in 1993 by I•Motion and Interplay Entertainment;[1][53] that same year, it was released in Japan by Arrow Micro-Techs Corp. for the PC-98 and FM Towns computers.[54] In 1994, the game was ported to Mac OS by MacPlay and to the 3DO by Krisalis.[9][55][56] Ports for the Atari Jaguar CD and the 32X were also in development by Infogrames but were never released.[57][58] In 2014, Atari released an official port for iOS that had been co-developed by Kung Fu Factory.[59]

Prior to the release of Alone In The Dark (2008), Eden Games attempted to remake the original game, but after the 2008 installment was met with lukewarm reviews, parent company Atari laid off most of Eden's employees and ultimately cancelled the game.[60][61] In August 2022, an announcement was made that a reboot of 1992 original was in development. THQ Nordic, the new owner of the Alone In The Dark franchise, will develop the game for the PC, PlayStation 5, and Xbox Series X/S. This remake will feature the same setting and protagonists as the original, but will feature a completely new story written by Mikael Hedberg, a former Frictional Games writer who had worked on Penumbra: Black Plague (2008), Amnesia: The Dark Descent (2010), and SOMA (2015).[2]

Reception

Alone in the Dark received positive reviews upon release, with many hailing it as a trailblazing piece of media. Dany Boolauck of the French gaming magazine Tilt called Alone in the Dark "a real revolution in the field of gaming" and compared it positively to other groundbreaking titles like Dungeon Master (1987), Prince of Persia (1989), and Another World.[64] Likewise, Next Generation called Alone in the Dark "a breakthrough game",[67] and AllGame wrote that, among the games released in the early 1990s, Alone in the Dark "stands out as a graphical gem".[63]

A number of critics wrote highly of the game's atmosphere and sound design. In a review of the 3DO version of the game, Next Generation wrote that "Alone's subtle mix of eerie music, grim animation sequences, and suspense-filled storyline create an atmosphere of tense horror that adds an interesting new twist to the standard graphic adventure."[68] Charles Ardai, in his review for Computer Gaming World, applauded the game's frightening ambience, which he claimed caused him "jump in fright at the slightest sound [as if he had] been inside a real house".[70] In the same issue of Computer Gaming World, Scorpia commended the game's designers for "establishing mood" through key interactables and for utilizing sound "to good effect".[71] Similarly, GamePro's Lawrence Neves lauded the game's sound design, noting that "weird moaning, zombie laughter, and occasional hands-around-the-throat screams instill the right mood".[72] Neves also held that the game's sparing use of music effectively enhanced key scenes.[72]

Alone in the Dark's fixed camera angle system also engendered critical discussion, specifically regarding its similarity to horror film cinematography. Jacob Blackford of Computer Shopper praised this system, asserting that it created an "engaging, movie-like" environment.[73] Similarly, a review in Computer Gaming World noted that the game's "clever use of camera angles" added a "startlingly cinematic touch" to the overall experience.[74] In her review, Scorpia called the game's camera system its "unique feature": "Years of watching horror movies," she wrote, "have taught us that when the viewing perspective changes, it usually means that something is up".[71] For this reason, she argued that Alone in the Dark's decision to integrate perspective changes into the game "very effectively [keeps the player] alert and worried over what's about to happen".[71] In a retrospective consideration of the game, John Cantees of GamingBolt wrote that the use of fixed camera angles was "a great way to set a cinematic tone" while also "work[ing] within the very tight technical limitations of the time."[75]

Conversely, criticism was aimed at the compatibility of the game's fixed camera angle system with some of its more action-heavy set pieces.[14][71] Scorpia, for instance, wrote: "There are some situations where maneuvering the character while the angles change can make your life difficult. Imagine running around narrow library corridors while being chased by a critter ... while the perspective changes constantly as you move."[71] Other criticisms were aimed at the ambiguity about which monsters can be killed, the existence of interactables that can kill the player without warning, the game's linear design, and the look of its monsters.[69][71][72]

Sales

According to PC Research, Alone in the Dark was the second best-selling MS-DOS game of March 1993.[76] In February 1997, it was reported that Alone in the Dark had sold 600,000 copies, and by January 2000, that number had grown to 2.5 million.[51][77]

Accolades

Alone in the Dark won numerous gaming and industry awards, including the European Computer Trade Show awards for "Best Graphics", "Most Original Game", and "Best French Game of the Year" (1993), and the Consumer Electronics Show award for "Best Foreign Game" (1993).[78]

Alone in the Dark has been included on lists of the best video games ever made by Computer Gaming World,[79] Empire,[80] Game Informer,[81] GamesMaster,[82] GameSpot,[83] Gameswelt,[84] IGN,[85][86][87] PC Gamer,[88][89][90] Polygon,[91] and Stuff magazine.[92] The game was also included in Cassell Illustrated's reference book 1001 Video Games You Must Play Before You Die (2010).[93][94]

Legacy

Alone in the Dark was followed by six more games in the series: Alone in the Dark 2 (1993), Alone in the Dark 3 (1994), Alone in the Dark: The New Nightmare (2001), Alone in the Dark (2008), Alone in the Dark: Illumination (2015), and Alone in the Dark (forthcoming).[2][95][96][97][98][99] The game also inspired two live-action films: Alone in the Dark (2005) and Alone in the Dark II (2008).[100][101]

Alone in the Dark is often heralded as the first 3D survival horror game,[93][102] and some commentators have asserted that the game was the first survival horror game regardless of graphical perspective.[75][103][104] Many critics have also credited Alone in the Dark with setting the standard for subsequent survival horror games by popularizing limited player inventory,[105][106] a heavy focus on puzzle-solving,[105][106][107] an emphasis on survival rather than direct combat,[105][106] and the use of fixed camera angles.[93][108][109]

During production of Capcom's 1996 horror game Resident Evil, the game's director Shinji Mikami discovered Alone in the Dark: Mikami believed that the game's cinematic fixed-view camera system enabled "greater expressiveness" and a higher level of detail than what was currently possible in fully 3D games, and so he decided to adopt a fixed-view camera system for his own project.[110][111] In several interviews, Mikami has stated that, if it was not for Alone in the Dark, the inaugural Resident Evil would have likely developed into a first-person shooter instead.[110][112]

Notes

  1. ^ The current publisher is THQ Nordic, who purchased the game franchise from Atari in 2018.[2]
  2. ^ Viz., Frédérick Raynal, Didier Chanfray, Yaël Barroz, Franck De Girolami, Philippe Vachey, Hubert Chardot, and Franck Manzetti.[26][33][36]

References

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Bibliography