Visual novel: Difference between revisions
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A {{nihongo|'''visual novel'''|ビジュアルノベル|bijuaru noberu}} is an [[interactive fiction]] game featuring mostly static graphics, usually with [[anime]]-style art. As the name might suggest, they resemble mixed-media novels or [[tableau vivant]] stage plays. Visual novels are |
A {{nihongo|'''visual novel'''|ビジュアルノベル|bijuaru noberu}} is an [[interactive fiction]] game featuring mostly static graphics, usually with [[anime]]-style art. As the name might suggest, they resemble mixed-media novels or [[tableau vivant]] stage plays. Visual novels are sometimes called [[dating sim]]s in English,{{By whom|date=June 2009}} a [[misnomer]] as visual novels are classified as a sub-genre of [[adventure game]]s and not [[simulation game]]s. This has led to confusion with the ''other'' genre known as [[dating sim]]s, which often shares a similar visual format with visual novels, but has gameplay based on statistics. |
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In Japanese, a distinction is often made between visual novels proper (abbreviated NVL) and adventure games (abbreviated AVG or ADV). This distinction is normally lost in the West, since both are streamlined compared to Western adventure games. Visual novels and ADVs are especially prevalent in [[Japan]], where they make up nearly 70% of PC games released.<ref>{{cite web| date = 2006-02-08| url = http://www.animenewsnetwork.com/pressrelease.php?id=1510| title = AMN and Anime Advanced Announce Anime Game Demo Downloads| publisher = Hirameki International Group Inc.| accessdate = 2006-12-01}}</ref> |
In Japanese, a distinction is often made between visual novels proper (abbreviated NVL) and adventure games (abbreviated AVG or ADV). This distinction is normally lost in the West, since both are streamlined compared to Western adventure games. Visual novels and ADVs are especially prevalent in [[Japan]], where they make up nearly 70% of PC games released.<ref>{{cite web| date = 2006-02-08| url = http://www.animenewsnetwork.com/pressrelease.php?id=1510| title = AMN and Anime Advanced Announce Anime Game Demo Downloads| publisher = Hirameki International Group Inc.| accessdate = 2006-12-01}}</ref> |
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Visual novels are rarely produced for video game consoles, but the more popular games are sometimes [[Porting|ported]] to systems such as the [[Dreamcast]] or the [[PlayStation 2]]. The more famous visual novels are also often adapted into the [[light novel]], [[manga]] or [[anime]] formats. The market for visual novels outside of [[East Asia]], however, is small, though a number of [[List of anime based on video games|anime based on visual novels]] are popular among anime fans in the [[Western world]]; such titles include ''[[Kanon]]'' (1999), ''[[Air (visual novel)|Air]]'' (2000) and ''[[Clannad (visual novel)|Clannad]]'' (2004) by [[Key (company)|Key]]; ''[[Kimi ga Nozomu Eien|Rumbling Hearts]]'' (2001) and ''[[School Days (visual novel)|School Days]]'' (2005) by [[âge|Age]]; ''[[Higurashi no Naku Koro ni]]'' (2002) by [[07th Expansion]]; and ''[[Fate/stay night]]'' (2004) by [[Type-Moon]]. |
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==Gameplay== |
==Gameplay== |
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==Content and genre== |
==Content and genre== |
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Many visual novels are centered around |
Many visual novels are centered around [[Drama film|drama]], particularly themes involving [[Romantic love|romance]] or [[family]], but visual novels centered around [[science fiction]], [[fantasy fiction]], and [[horror fiction]] are not uncommon. |
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Traditionally, PC-based visual novels have contained [[ecchi]] scenes even if the overall focus is not erotic (similar to the "obligatory sex scene" in Hollywood action films). However, the vast majority of console ports do not contain adult material, and a number of recent PC games have also been targeted at the all-age market; for example, all of [[Key (company)|Key]]'s titles come in family-friendly versions, and two have never contained adult content at all. Also, all of [[KID]]'s titles are family-friendly. |
Traditionally, PC-based visual novels have contained [[ecchi]] scenes even if the overall focus is not erotic (similar to the "obligatory sex scene" in Hollywood action films). However, the vast majority of console ports do not contain adult material, and a number of recent PC games have also been targeted at the all-age market; for example, all of [[Key (company)|Key]]'s titles come in family-friendly versions, and two have never contained adult content at all. Also, all of [[KID]]'s titles are family-friendly. |
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==Translations== |
==Translations== |
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As of 2007, all major visual novels are produced in Japan. Only a few have been licensed in the United States and other countries; as the reason is |
As of 2007, all major visual novels are produced in Japan. Only a few have been licensed in the United States and other countries; as the reason is a majority are [[eroge]], with [[Hirameki]]'s now-discontinued [[AnimePlay]] series as notable exceptions. In addition to official commercial translations, a vibrant [[fan translation]] scene exists, which has translated many free visual novels (such as [[Narcissu]]) and a few commercial works (such as [[Umineko no Naku Koro ni]]) into English. Some Russian translations exist as well. |
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==See also== |
==See also== |
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* [[List of anime based on video games]] |
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* [[List of video games based on anime or manga]] |
* [[List of video games based on anime or manga]] |
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Revision as of 18:18, 16 January 2010
Part of a series on |
Adventure games |
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A visual novel (ビジュアルノベル, bijuaru noberu) is an interactive fiction game featuring mostly static graphics, usually with anime-style art. As the name might suggest, they resemble mixed-media novels or tableau vivant stage plays. Visual novels are sometimes called dating sims in English,[by whom?] a misnomer as visual novels are classified as a sub-genre of adventure games and not simulation games. This has led to confusion with the other genre known as dating sims, which often shares a similar visual format with visual novels, but has gameplay based on statistics.
In Japanese, a distinction is often made between visual novels proper (abbreviated NVL) and adventure games (abbreviated AVG or ADV). This distinction is normally lost in the West, since both are streamlined compared to Western adventure games. Visual novels and ADVs are especially prevalent in Japan, where they make up nearly 70% of PC games released.[1]
Visual novels are rarely produced for video game consoles, but the more popular games are sometimes ported to systems such as the Dreamcast or the PlayStation 2. The more famous visual novels are also often adapted into the light novel, manga or anime formats. The market for visual novels outside of East Asia, however, is small, though a number of anime based on visual novels are popular among anime fans in the Western world; such titles include Kanon (1999), Air (2000) and Clannad (2004) by Key; Rumbling Hearts (2001) and School Days (2005) by Age; Higurashi no Naku Koro ni (2002) by 07th Expansion; and Fate/stay night (2004) by Type-Moon.
Gameplay
Visual novels are distinguished from other game types by their extremely minimal gameplay. Typically the majority of player interaction is limited to clicking to keep the text, graphics and sound moving (most recent games offer 'play' or 'fast-forward' toggles that make even this unnecessary).
Most visual novels have multiple storylines and many endings; the gameplay mechanic in these cases typically consists of intermittent multiple-choice decision points, where the player selects a direction in which to take the game. This style of gameplay has been compared to the Choose Your Own Adventure books. Most, however, strive for a higher level of plot and character depth than the aforementioned series of interactive children's books. These can be more closely compared to story-driven interactive fiction. While the plots and storytelling of mainstream video games is often criticized, many fans of visual novels hold them up as exceptions and identify this as a strong point of the genre.
Some visual novels do not limit themselves into merely interactive fictions, but also incorporate other elements into them. An example of this is Symphonic Rain, where the player is required to play a musical instrument of some sort, and attain a good score in order to advance. Usually such an element is related as a plot device in the game.
Some shorter works do not contain any decision points at all. Most examples of this sort are fan-created. Fan-created novel games are reasonably popular; there are a number of free game engines and construction kits aimed at making them easy to construct, most notably NScripter, KiriKiri and Ren'Py.
Many visual novels use voice actors to provide voices for the characters in the game. Often, the protagonist is left unvoiced, even when the rest of the characters are fully voiced. This is to aid the player in identifying with the protagonist and to avoid having to record large amounts of dialog, as the main character typically has the most speaking lines due to the branching nature of visual novels.
Style
The visual novel genre has evolved a style somewhat different from print novels. In general, visual novels are more likely to be narrated in the first person than the third, and to present events from the point of view of only one character. It is fairly common for the primary structural unit to be the day rather than the chapter, with formulaic awakenings and returnings to bed framing each day's events. There are of course many exceptions to these generalisations.
In the typical visual novel, the graphics comprise a set of generic backgrounds (normally just one for each location in the game), with character sprites (立ち絵, tachi-e) superimposed on these; the perspective is usually first-person, with the protagonist remaining unseen. At certain key moments in the plot, special event CG graphics are displayed instead; these are more detailed images, drawn specially for that scene rather than being composed from predefined elements, which often use more cinematic camera angles and include the protagonist. These event CGs can usually be viewed at any time once they have been "unlocked" by finding them in-game; this provides a motivation to replay the game and try making different decisions, as it is normally impossible to view all special events on a single play-through.
Content and genre
Many visual novels are centered around drama, particularly themes involving romance or family, but visual novels centered around science fiction, fantasy fiction, and horror fiction are not uncommon.
Traditionally, PC-based visual novels have contained ecchi scenes even if the overall focus is not erotic (similar to the "obligatory sex scene" in Hollywood action films). However, the vast majority of console ports do not contain adult material, and a number of recent PC games have also been targeted at the all-age market; for example, all of Key's titles come in family-friendly versions, and two have never contained adult content at all. Also, all of KID's titles are family-friendly.
However, most still are then followed with hentai scenes-added versions later, or have a sequel with such (Little Busters! was first released an all-ages visual novel, but a version with erotic scenes, entitled Little Busters EX, came out later, and though Clannad is also all-ages, its spinoff Tomoyo After: It's a Wonderful Life is not.) One notable exception to the rule is Myself ; Yourself, which never had a no-ero version, though it did contain mature content not suitable for younger audiences. Another is Higurashi no Naku Koro ni, but that was less of a dating game per se, and more of mystery.
Related terms
Sound Novels is a trademark of Chunsoft, which used the term for its novel games such as Otogirisou, Kamaitachi no Yoru and Machi. Sound Novels were the origin of the "novel"-type game genre. Both genres share the style and gameplay. However the term "Visual Novel" is used by non-Chunsoft developers partly to avoid Chunsoft's trademark and partly to emphasize its focus on visuals rather than sound. As later entries in Chunsoft's own Sound Novel series have strengthened its visual expression with 3DCG and real-life graphics, the latter difference have pretty much disappeared.
Despite what the term may imply, not all sound novels have voice acting; the "sound" being merely background music and sound effects. An example of this is the original Higurashi no Naku Koro ni series for the PC, which billed themselves as "sound novels".
Visual Art's, the major visual novel house that publishes Key's works (among numerous other brands), has recently released a series of works called Kinetic Novels, which are notable for being an experiment in online content distribution. Most of these fall into the completely linear category, lacking any choices at all; as a result, some fans have begun using the term to describe other non-interactive titles.[2]
Translations
As of 2007, all major visual novels are produced in Japan. Only a few have been licensed in the United States and other countries; as the reason is a majority are eroge, with Hirameki's now-discontinued AnimePlay series as notable exceptions. In addition to official commercial translations, a vibrant fan translation scene exists, which has translated many free visual novels (such as Narcissu) and a few commercial works (such as Umineko no Naku Koro ni) into English. Some Russian translations exist as well.
See also
References
- ^ "AMN and Anime Advanced Announce Anime Game Demo Downloads". Hirameki International Group Inc. 2006-02-08. Retrieved 2006-12-01.
- ^ "キネティックノベルについて" (in Japanese). kineticnovel.jp. Retrieved 2007-01-06.
External links
- VNDB.org - A comprehensive database for information of visual novels
- Visual-Novels.net - A site dealing with the latest visual novels from Japan, forum and downloads
- Visual Novel Fan Translations
- VisualNovelGames.com - A site with Visual Novel Games made mainly for western audiences
- Template:Dmoz
- Creation engines