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|director = Hideaki Itsuno<ref name="officialsite" />
|director = Hideaki Itsuno<ref name="officialsite" />
|producer = [[Hiroyuki Kobayashi (producer)|Hiroyuki Kobayashi]]<ref name="officialsite" />
|producer = [[Hiroyuki Kobayashi (producer)|Hiroyuki Kobayashi]]<ref name="officialsite" />
|designer = Kento Kinoshita
|designer = Kento Kinoshita <br> Makoto Ikehara<ref name="siliconera_dogma"/>
|writer = Haruo Murata
|writer = Haruo Murata <br> Makoto Ikehara<ref name="siliconera_dogma"/>
|composer = Tadayoshi Makino
|composer = Tadayoshi Makino
|engine = [[MT Framework]]<ref name="officialsite" />
|engine = [[MT Framework]]<ref name="officialsite" />
|platforms = [[PlayStation 3]]<br>[[Xbox 360]]<ref name="officialsite" />
|platforms = [[PlayStation 3]]<br>[[Xbox 360]]<ref name="officialsite" />
|released = {{vgrelease|NA=May 22, 2012|JP=May 24, 2012|EU=May 25, 2012<ref name="capcomeuropeblog"></ref>}}
|released = {{vgrelease|NA=May 22, 2012|JP=May 24, 2012|EU=May 25, 2012<ref name="capcomeuropeblog"></ref>}}
|genre = [[Action role-playing game|Action role-playing]],<ref name="psblog">{{cite web |url=http://www.eurogamer.net/articles/2011-11-01-dragons-dogma-preview|title=Dragon's Dogma preview|author=Lewis Denby |date=January 21, 2012 |work= |publisher=Eurogamer |accessdate=January 21, 2012}}</ref> [[open world]]
|genre = [[Action role-playing game|Action role-playing]],<ref name="psblog">{{cite web |url=http://www.eurogamer.net/articles/2011-11-01-dragons-dogma-preview|title=Dragon's Dogma preview|author=Lewis Denby |date=January 21, 2012 |work= |publisher=Eurogamer |accessdate=January 21, 2012}}</ref> <br> [[Open world]],<ref name="Dragon's Dogma Article"/> <br> [[Hack and slash]],<ref name="eurog_dogma"/> <br> [[Survival horror]]<ref name="gi_dogma"/>
|modes = [[Single-player video game|Single-player]]<br>
|modes = [[Single-player video game|Single-player]]<br>
|ratings = {{vgratings|CERO=D|ESRB=M|PEGI=18|BBFC=12|ACB=MA15+|OFLCZ=M}}
|ratings = {{vgratings|CERO=D|ESRB=M|PEGI=18|BBFC=12|ACB=MA15+|OFLCZ=M}}
|media = [[Blu-ray Disc]]<br>[[DVD]]
|media = [[Blu-ray Disc]]<br>[[DVD]]
}}
}}
{{Nihongo|'''''Dragon's Dogma'''''|ドラゴンズ ドグマ|Doragonzu Doguma|lead=yes}} is an upcoming [[open world]] [[action role-playing game]] that is being developed by [[Capcom]] for the [[PlayStation 3]] and [[Xbox 360]]. The game has an [[open world]] fantasy setting and is planned to be released in North America on May 22, 2012, May 25, 2012 in Europe,<ref name="capcomeuropeblog">{{cite web |url=http://www.capcom-europe.com/blog/2012/01/dragons-dogma-release-date-plus-get-your-hands-on-the-re6-demo-early/ |title=Dragon's Dogma release date plus get your hands on the Resident Evil demo early |author=Capcom |date=January 31, 2012 |work= |publisher=Capcom |accessdate=January 31, 2012}}</ref> and May 24, 2012 in Japan.<ref name="officialsite">{{cite web |url=http://www.capcom.co.jp/DD/index.html |title=CAPCOM:ドラゴンズ ドグマ(Dragon's Dogma) 公式サイト |author=Capcom |date=April 12, 2011 |work= |publisher=Capcom |accessdate=April 12, 2011}}</ref>
{{Nihongo|'''''Dragon's Dogma'''''|ドラゴンズ ドグマ|Doragonzu Doguma|lead=yes}} is an upcoming [[action role-playing game]] that is being developed by [[Capcom]] for the [[PlayStation 3]] and [[Xbox 360]]. The game features an [[open world]] [[fantasy]] setting, in addition to [[hack and slash]]<ref name="eurog_dogma"/> and [[survival horror]]<ref name="gi_dogma"/> elements, and is planned to be released in North America on May 22, 2012, May 25, 2012 in Europe,<ref name="capcomeuropeblog">{{cite web |url=http://www.capcom-europe.com/blog/2012/01/dragons-dogma-release-date-plus-get-your-hands-on-the-re6-demo-early/ |title=Dragon's Dogma release date plus get your hands on the Resident Evil demo early |author=Capcom |date=January 31, 2012 |work= |publisher=Capcom |accessdate=January 31, 2012}}</ref> and May 24, 2012 in Japan.<ref name="officialsite">{{cite web |url=http://www.capcom.co.jp/DD/index.html |title=CAPCOM:ドラゴンズ ドグマ(Dragon's Dogma) 公式サイト |author=Capcom |date=April 12, 2011 |work= |publisher=Capcom |accessdate=April 12, 2011}}</ref> The game is being developed by Capcom staff members that had previously worked on the ''[[Resident Evil]]'' and ''[[Devil May Cry]]'' series, including director Hideaki Itsuno and producer [[Hiroyuki Kobayashi (producer)|Hiroyuki Kobayashi]].<ref name="strauss_dogma">{{cite web|last=Strauss|first=Ben|title=Resident Evil 4 Creators Working On Dragon's Dogma|url=http://www.industrygamers.com/news/capcom-announces-dragons-dogma/|publisher=IndustryGamers|accessdate=15 April 2012|date=April 12, 2011}}</ref>


==Gameplay==
==Gameplay==
The player will be able to select between various types of vocations, of which nine have been revealed: Fighter, Warrior, Mystic Knight, Strider, Ranger, Assassin, Mage, Sorcerer and Magic Archer.<ref name="official site">{{cite web |url=http://www.capcom.co.jp/DD/index.html |title=CAPCOM:ドラゴンズ ドグマ(Dragon's Dogma) 公式サイト |author=Capcom |date=April 12, 2011 |work= |publisher=Capcom |accessdate=April 12, 2011}}</ref> Gender choice and appearance settings will also be available.<ref name="andriareveal">{{cite web |url=http://www.andriasang.com/e/blog/2011/04/13/dragons_dogma/ |title=Dragon's Dogma Revealed |author=Anoop Gantayat |date=April 13, 2011 |work= |publisher=andriasang |accessdate=April 13, 2011}}</ref>
The player will be able to select between various types of vocations, of which nine have been revealed: Fighter, Warrior, Mystic Knight, Strider, Ranger, Assassin, Mage, Sorcerer and Magic Archer.<ref name="official site">{{cite web |url=http://www.capcom.co.jp/DD/index.html |title=CAPCOM:ドラゴンズ ドグマ(Dragon's Dogma) 公式サイト |author=Capcom |date=April 12, 2011 |work= |publisher=Capcom |accessdate=April 12, 2011}}</ref> Gender choice and appearance settings will also be available.<ref name="andriareveal">{{cite web |url=http://www.andriasang.com/e/blog/2011/04/13/dragons_dogma/ |title=Dragon's Dogma Revealed |author=Anoop Gantayat |date=April 13, 2011 |work= |publisher=andriasang |accessdate=April 13, 2011}}</ref> The [[Character class|class system]], or vocation, makes a difference to the gameplay and [[Tactical role-playing game|tactical options]] available to the player, ranging from Fighters relying on [[hack and slash]] combat (with a move-set similar to Capcom's ''[[Devil May Cry]]'') to Striders relying on climbing over large enemies (like in ''[[Shadow of the Colossus]]'').<ref name="cook_dogma">{{cite web|last=Cook|first=Dave|title=Dragon’s Dogma: 7 Reasons Why It’s The Dark Souls Of 2012|url=http://www.nowgamer.com/features/1246721/dragons_dogma_7_reasons_why_its_the_dark_souls_of_2012.html|publisher=NowGamer|accessdate=16 April 2012|author=Dave Cook|authorlink=Dave Cook|date=Feb 15, 2012}}</ref>


While the player's party is exploring the world, the three party members who accompany the main character will be controlled by [[artificial intelligence]], but the player can issue orders like "Go", "Help" and "Come to them". One of the party members is a [[non-playable character]] (NPC) and belongs to the main character's world. The other two party members are NPCs borrowed from other players by connecting online, but the game will not require an internet connection. However, the player can only borrow the NPCs from other players, not their main character.<ref name="andriadetails">{{cite web |url=http://www.andriasang.com/e/blog/2011/04/13/dragons_dogma_details/ |title=A Few Bits About Dragon's Dogma |author=Anoop Gantayat |date=April 13, 2011 |work= |publisher=andriasang |accessdate=April 13, 2011}}</ref> The party members will talk, seek the main character's help, and provide information about enemies.<ref name="andriareveal" /> The player will need to work on strengthening the main character and the party members.<ref name="andriadetails" />
One of the game's main innovations is the "pawn" system.<ref name="cook_dogma"/> While the player's party is exploring the world, the three party members who accompany the main character will be controlled by [[artificial intelligence]], but the player can issue orders like "Go", "Help" and "Come to them". One of the party members is a [[non-playable character]] (NPC) and belongs to the main character's world. The other two party members are NPCs borrowed from other players by [[Massively multiplayer online role-playing game|connecting online]], but the game will not require an internet connection. However, the player can only borrow the NPCs from other players, not their main character.<ref name="andriadetails">{{cite web |url=http://www.andriasang.com/e/blog/2011/04/13/dragons_dogma_details/ |title=A Few Bits About Dragon's Dogma |author=Anoop Gantayat |date=April 13, 2011 |work= |publisher=andriasang |accessdate=April 13, 2011}}</ref> The party members, referred to as pawns,<ref name="cook_dogma"/> will talk, seek the main character's help, and provide information about enemies.<ref name="andriareveal" /> The player will need to work on strengthening the main character and the party members.<ref name="andriadetails" /> The pawns are vocal, yelling out useful hints and strategies, which are often vitally important to surviving tough boss encounters and dungeons, which is seen as an evolution of the message-leaving system in ''[[Dark Souls]]''.<ref name="cvg_dogma">{{cite web|last=Kelly|first=Andy|title=Dragon's Dogma: Is it really the 'Japanese Skyrim'? Not exactly... Hands-on: Capcom's hardcore role-player carves a unique path|url=http://www.computerandvideogames.com/344053/previews/dragons-dogma-is-it-really-the-japanese-skyrim-not-exactly/|work=[[Computer and Video Games]]|accessdate=17 April 2012|date=17 April 2012}}</ref> The pawn system will also feature [[social networking]] features.<ref name="cook_dogma"/>


The game will feature a "grab" action, where the main character can grab on or cling to enemies, objects, or NPCs. The player can use this feature for more advanced attacks. For example, the main character can either grab on to a giant [[griffon]]'s legs and attack it directly, or climb up to reach its head for a more lethal blow.<ref name="andriareveal" /> "In a lot of action games, with big enemies the tendency is just to have you hacking away at the shins. You don't get the full effect of fighting a giant boss," Hideaki Itsuno, the director of ''Dragon's Dogma'', said. "With this game you can climb all over it. If it has a body part, you can attack it." The ability to climb enemies has drawn comparisons to ''[[Shadow of the Colossus]]''. The game also drew comparisons to Capcom's own ''[[Monster Hunter]]'' series as well as ''[[The Elder Scrolls IV: Oblivion]]''.<ref name="Dragon's Dogma Article">{{cite web |url=http://www.eurogamer.net/articles/2011-04-12-dragons-dogma-article?page=2 |title=Dragon's Dogma Hands On |author=Wesley Yin-Poole |date=April 12, 2011 |work= |publisher=Eurogamer |accessdate=April 13, 2011}}</ref>
The game will feature a "grab" action, where the main character can grab on or cling to enemies, objects, or NPCs. The player can use this feature for more advanced attacks. For example, the main character can either grab on to a giant [[griffon]]'s legs and attack it directly, or climb up to reach its head for a more lethal blow.<ref name="andriareveal" /> "In a lot of action games, with big enemies the tendency is just to have you hacking away at the shins. You don't get the full effect of fighting a giant boss," Hideaki Itsuno, the director of ''Dragon's Dogma'', said. "With this game you can climb all over it. If it has a body part, you can attack it." The ability to climb enemies has drawn comparisons to ''[[Shadow of the Colossus]]''.<ref name="Dragon's Dogma Article">{{cite web |url=http://www.eurogamer.net/articles/2011-04-12-dragons-dogma-article?page=2 |title=Dragon's Dogma Hands On |author=Wesley Yin-Poole |date=April 12, 2011 |work= |publisher=Eurogamer |accessdate=April 13, 2011}}</ref>


The game's large open-world environments have drawn comparisons to Capcom's own ''[[Monster Hunter]]'' series as well as ''[[The Elder Scrolls IV: Oblivion]]''.<ref name="Dragon's Dogma Article"/> In addition to the large open world, ''Dragon's Dogma'' will also feature a large city environment with over 200 [[Non-player character|NPCs]] who will move about according to their own time schedules. The player will be able to communicate with the residents in full voice.<ref name="andriareveal" /> The game features a [[persistent world]] with a day-night cycle; this affects the gameplay during the night, when the game takes on a more [[survival horror]] feel reminiscent of Capcom's ''[[Resident Evil]]'' series.<ref name="gi_dogma">{{cite web|title=Dragon's Dogma: Why Bother? I'll Tell You|url=http://www.gameinformer.com/blogs/members/b/jealousofcrows_blog/archive/2012/03/21/dragon-39-s-dogma-why-bother-i-39-ll-tell-you.aspx|work=[[Game Informer]]|accessdate=15 April 2012|date=March 21, 2012}}</ref> In addition, the game's art style and character movements have been compared to ''Dark Souls'',<ref name="gi_dogma"/> the hack-and-slash combat elements have been compared to ''Devil May Cry''<ref name="eurog_dogma">{{cite web|last=Yin-Poole|first=Wesley|title=Capcom outlines difference between Dragon's Dogma and Skyrim|url=http://www.eurogamer.net/articles/2011-11-03-capcom-outlines-difference-between-dragons-dogma-and-skyrim|publisher=[[Eurogamer]]|accessdate=15 April 2012|date=3 November 2011}}</ref> and ''Dark Souls'',<ref name="cvg_dogma"/> the world and [[fantasy]] elements have been compared to ''[[Breath of Fire]]'',<ref name="siliconera_dogma"/> and the combat and party systems have been compared to ''Monster Hunter''.<ref name="Dragon's Dogma Article"/>
In addition to the large open world, ''Dragon's Dogma'' will also feature a large city environment with over 200 NPCs who will move about according to their own time schedules. The player will be able to communicate with the residents in full voice.<ref name="andriareveal" />


The game is being designed to be playable even by those who are not too skilled at action games. These types of players can recruit strong NPCs and let them do the fighting during combat as they watch over the battlefield.<ref name="andriadetails" />
The game is being designed to be playable even by those who are not too skilled at action games. These types of players can recruit strong NPCs and let them do the fighting during combat as they watch over the battlefield.<ref name="andriadetails" /> Players can look forward to anywhere between 30 and 100 hours of gameplay, the former figure for normal play and the latter for those who wish to dig in to the game.<ref name="andriareveal" />

Players can look forward to anywhere between 30 and 100 hours of gameplay, the former figure for normal play and the latter for those who wish to dig in to the game.<ref name="andriareveal" />


==Plot==
==Plot==
Line 36: Line 34:


==Development==
==Development==
The game is being developed by [[Capcom]] staff members that had previously worked on series such as ''[[Resident Evil]]'', ''[[Devil May Cry]]'',<ref name="strauss_dogma"/> and ''[[Breath of Fire]]''.<ref name="siliconera_dogma">{{cite web|title=Dragon’s Dogma Interview Part 2: RPGs And The Role Of The Breath Of Fire Designer|url=http://www.siliconera.com/2011/09/05/dragons-dogma-interview-part-2-roleplaying-and-the-role-of-the-breath-of-fire-designer/|publisher=Siliconera|accessdate=17 April 2012|author=Spencer|date=September 5, 2011}}</ref> These include director Hideaki Itsuno,<ref name="strauss_dogma"/> who previously directed games such as ''[[Resident Evil: Outbreak]]''<ref name="gi_dogma"/> and ''[[Devil May Cry 3]]'';<ref name="videogamer_itsuno">{{cite web|title=Dragon's Dogma: How Hideaki Itsuno is taking on Skyrim and the world|url=http://www.videogamer.com/xbox360/dragons_dogma/features/article/dragons_dogma_how_hideaki_itsuno_is_taking_on_skyrim_and_the_world.html|publisher=[[VideoGamer.com]]|accessdate=16 April 2012|date=20/03/2012}}</ref> producer [[Hiroyuki Kobayashi (producer)|Hiroyuki Kobayashi]],<ref name="gi_dogma"/> who previusly produced games such as ''[[Resident Evil 4]]'' and ''[[Killer7]]'';<ref>{{cite web|last=Kemps|first=Heidi|title=Hiroyuki Kobayashi on Resident Evil 4 & Killer 7|url=http://uk.cube.gamespy.com/gamecube/resident-evil-4/551775p1.html|publisher=[[GameSpy]]|accessdate=17 April 2012|date=September 27, 2004}}</ref> and ''Breath of Fire'' designer Makoto Ikehara, who worked on creating the fantasy [[game world]] and script elements during the early stages of production.<ref name="siliconera_dogma"/>
During the press conference at Capcom's Captivate event in 2011, director Hideaki Itsuno said that ''Dragon's Dogma'' is a game he had been dreaming about making since his school days. He was able to realize it now due to advancing technology, and has been directing a staff of around 150 people at Capcom Japan for the past two years development time (three years including conceptual phases).<ref name="andriareveal" /> As of April 2011, the game's development status is at 50%.<ref name="andriadetails" />

During the press conference at Capcom's Captivate event in 2011, director Hideaki Itsuno said that ''Dragon's Dogma'' is a game he had been dreaming about making since his school days. He was able to realize it now due to advancing technology, and has been directing a staff of around 150 people at Capcom Japan for the past two years development time (three years including conceptual phases).<ref name="andriareveal" /> As of April 2011, the game's development status was at 50%.<ref name="andriadetails" />

Istuno stated that his team have "made ''Dragon's Dogma'' and come up to this point through our experience of action games. We're trying to make a new genre: We're using our action heritage and putting that into an action RPG."<ref name="videogamer_itsuno"/> In addition to Capcom's previous works (such as ''Breath of Fire'',<ref name="videogamer_itsuno"/> ''Resident Evil'', ''Devil May Cry'', and ''[[Monster Hunter]]''), Istuno also cited the influence of other [[History of Eastern role-playing video games|Eastern RPGs]] such as ''[[Dragon Quest]]'' and [[History of Western role-playing video games|Western RPGs]] such as ''[[Fable (video game series)|Fable]]'' and ''[[The Elder Scrolls IV: Oblivion|Oblivion]]''.<ref name="videogamer_itsuno"/> Itsuno later explained that they have "seen a great deal of open-world action RPGs over the years," but that "there's never been one that really put everything together in the action parts. We figured that if there hasn't been a game made by people who understand how action works, then we ought to do it ourselves. We wanted a game where the player is thrown into the world and needs to figure out how to stay alive via nothing but his own controller."<ref>{{cite web|last=Gifford|first=Kevin|title=Dragon's Dogma Explained By Staff: A single-player multiplayer RPG?|url=http://www.1up.com/news/dragon-dogma-explained-staff|publisher=[[1UP.com]]|accessdate=17 April 2012|date=04/13/2011}}</ref>


It was announced in January 2012 that the game would include early access to a playable demo of ''[[Resident Evil 6]]'' with the Xbox 360 demo, due in July, while the PlayStation 3 version arrives in September.<ref>{{cite web|url=http://andriasang.com/comztg/dragons_dogma_date/|title=Dragon's Dogma Dated for May, Includes Resident Evil 6 Demo and B'z Theme Song|author=February 1, 2012|accessdate=January 1, 2012|author=Andriasang}}</ref>
It was announced in January 2012 that the game would include early access to a playable demo of ''[[Resident Evil 6]]'' with the Xbox 360 demo, due in July, while the PlayStation 3 version arrives in September.<ref>{{cite web|url=http://andriasang.com/comztg/dragons_dogma_date/|title=Dragon's Dogma Dated for May, Includes Resident Evil 6 Demo and B'z Theme Song|author=February 1, 2012|accessdate=January 1, 2012|author=Andriasang}}</ref>

Revision as of 19:53, 17 April 2012

Dragon's Dogma
North American cover art
Developer(s)Capcom
Publisher(s)Capcom
Director(s)Hideaki Itsuno[2]
Producer(s)Hiroyuki Kobayashi[2]
Designer(s)Kento Kinoshita
Makoto Ikehara[3]
Writer(s)Haruo Murata
Makoto Ikehara[3]
Composer(s)Tadayoshi Makino
EngineMT Framework[2]
Platform(s)PlayStation 3
Xbox 360[2]
Genre(s)Action role-playing,[4]
Open world,[5]
Hack and slash,[6]
Survival horror[7]
Mode(s)Single-player

Dragon's Dogma (Japanese: ドラゴンズ ドグマ, Hepburn: Doragonzu Doguma) is an upcoming action role-playing game that is being developed by Capcom for the PlayStation 3 and Xbox 360. The game features an open world fantasy setting, in addition to hack and slash[6] and survival horror[7] elements, and is planned to be released in North America on May 22, 2012, May 25, 2012 in Europe,[1] and May 24, 2012 in Japan.[2] The game is being developed by Capcom staff members that had previously worked on the Resident Evil and Devil May Cry series, including director Hideaki Itsuno and producer Hiroyuki Kobayashi.[8]

Gameplay

The player will be able to select between various types of vocations, of which nine have been revealed: Fighter, Warrior, Mystic Knight, Strider, Ranger, Assassin, Mage, Sorcerer and Magic Archer.[9] Gender choice and appearance settings will also be available.[10] The class system, or vocation, makes a difference to the gameplay and tactical options available to the player, ranging from Fighters relying on hack and slash combat (with a move-set similar to Capcom's Devil May Cry) to Striders relying on climbing over large enemies (like in Shadow of the Colossus).[11]

One of the game's main innovations is the "pawn" system.[11] While the player's party is exploring the world, the three party members who accompany the main character will be controlled by artificial intelligence, but the player can issue orders like "Go", "Help" and "Come to them". One of the party members is a non-playable character (NPC) and belongs to the main character's world. The other two party members are NPCs borrowed from other players by connecting online, but the game will not require an internet connection. However, the player can only borrow the NPCs from other players, not their main character.[12] The party members, referred to as pawns,[11] will talk, seek the main character's help, and provide information about enemies.[10] The player will need to work on strengthening the main character and the party members.[12] The pawns are vocal, yelling out useful hints and strategies, which are often vitally important to surviving tough boss encounters and dungeons, which is seen as an evolution of the message-leaving system in Dark Souls.[13] The pawn system will also feature social networking features.[11]

The game will feature a "grab" action, where the main character can grab on or cling to enemies, objects, or NPCs. The player can use this feature for more advanced attacks. For example, the main character can either grab on to a giant griffon's legs and attack it directly, or climb up to reach its head for a more lethal blow.[10] "In a lot of action games, with big enemies the tendency is just to have you hacking away at the shins. You don't get the full effect of fighting a giant boss," Hideaki Itsuno, the director of Dragon's Dogma, said. "With this game you can climb all over it. If it has a body part, you can attack it." The ability to climb enemies has drawn comparisons to Shadow of the Colossus.[5]

The game's large open-world environments have drawn comparisons to Capcom's own Monster Hunter series as well as The Elder Scrolls IV: Oblivion.[5] In addition to the large open world, Dragon's Dogma will also feature a large city environment with over 200 NPCs who will move about according to their own time schedules. The player will be able to communicate with the residents in full voice.[10] The game features a persistent world with a day-night cycle; this affects the gameplay during the night, when the game takes on a more survival horror feel reminiscent of Capcom's Resident Evil series.[7] In addition, the game's art style and character movements have been compared to Dark Souls,[7] the hack-and-slash combat elements have been compared to Devil May Cry[6] and Dark Souls,[13] the world and fantasy elements have been compared to Breath of Fire,[3] and the combat and party systems have been compared to Monster Hunter.[5]

The game is being designed to be playable even by those who are not too skilled at action games. These types of players can recruit strong NPCs and let them do the fighting during combat as they watch over the battlefield.[12] Players can look forward to anywhere between 30 and 100 hours of gameplay, the former figure for normal play and the latter for those who wish to dig in to the game.[10]

Plot

During its raid on the fishing village of Casadeis, a dragon approaches the hero of the story, telling him that he is the “chosen one” and proceeds to tear out his heart. With his heart ripped out, the hero’s death is inevitable. However, through some unknown miracle, the hero is saved from certain death. Now revived as an “enlightened one”, he is destined to find and kill the dragon that stole his heart.[14]

Development

The game is being developed by Capcom staff members that had previously worked on series such as Resident Evil, Devil May Cry,[8] and Breath of Fire.[3] These include director Hideaki Itsuno,[8] who previously directed games such as Resident Evil: Outbreak[7] and Devil May Cry 3;[15] producer Hiroyuki Kobayashi,[7] who previusly produced games such as Resident Evil 4 and Killer7;[16] and Breath of Fire designer Makoto Ikehara, who worked on creating the fantasy game world and script elements during the early stages of production.[3]

During the press conference at Capcom's Captivate event in 2011, director Hideaki Itsuno said that Dragon's Dogma is a game he had been dreaming about making since his school days. He was able to realize it now due to advancing technology, and has been directing a staff of around 150 people at Capcom Japan for the past two years development time (three years including conceptual phases).[10] As of April 2011, the game's development status was at 50%.[12]

Istuno stated that his team have "made Dragon's Dogma and come up to this point through our experience of action games. We're trying to make a new genre: We're using our action heritage and putting that into an action RPG."[15] In addition to Capcom's previous works (such as Breath of Fire,[15] Resident Evil, Devil May Cry, and Monster Hunter), Istuno also cited the influence of other Eastern RPGs such as Dragon Quest and Western RPGs such as Fable and Oblivion.[15] Itsuno later explained that they have "seen a great deal of open-world action RPGs over the years," but that "there's never been one that really put everything together in the action parts. We figured that if there hasn't been a game made by people who understand how action works, then we ought to do it ourselves. We wanted a game where the player is thrown into the world and needs to figure out how to stay alive via nothing but his own controller."[17]

It was announced in January 2012 that the game would include early access to a playable demo of Resident Evil 6 with the Xbox 360 demo, due in July, while the PlayStation 3 version arrives in September.[18]

References

  1. ^ a b Capcom (January 31, 2012). "Dragon's Dogma release date plus get your hands on the Resident Evil demo early". Capcom. Retrieved January 31, 2012.
  2. ^ a b c d e Capcom (April 12, 2011). "CAPCOM:ドラゴンズ ドグマ(Dragon's Dogma) 公式サイト". Capcom. Retrieved April 12, 2011.
  3. ^ a b c d e Spencer (September 5, 2011). "Dragon's Dogma Interview Part 2: RPGs And The Role Of The Breath Of Fire Designer". Siliconera. Retrieved 17 April 2012.
  4. ^ Lewis Denby (January 21, 2012). "Dragon's Dogma preview". Eurogamer. Retrieved January 21, 2012.
  5. ^ a b c d Wesley Yin-Poole (April 12, 2011). "Dragon's Dogma Hands On". Eurogamer. Retrieved April 13, 2011.
  6. ^ a b c Yin-Poole, Wesley (3 November 2011). "Capcom outlines difference between Dragon's Dogma and Skyrim". Eurogamer. Retrieved 15 April 2012.
  7. ^ a b c d e f "Dragon's Dogma: Why Bother? I'll Tell You". Game Informer. March 21, 2012. Retrieved 15 April 2012.
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  12. ^ a b c d Anoop Gantayat (April 13, 2011). "A Few Bits About Dragon's Dogma". andriasang. Retrieved April 13, 2011.
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  15. ^ a b c d "Dragon's Dogma: How Hideaki Itsuno is taking on Skyrim and the world". VideoGamer.com. 20/03/2012. Retrieved 16 April 2012. {{cite web}}: Check date values in: |date= (help)
  16. ^ Kemps, Heidi (September 27, 2004). "Hiroyuki Kobayashi on Resident Evil 4 & Killer 7". GameSpy. Retrieved 17 April 2012.
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  18. ^ Andriasang. "Dragon's Dogma Dated for May, Includes Resident Evil 6 Demo and B'z Theme Song". Retrieved January 1, 2012.