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{{Nihongo|'''''Dragon's Dogma'''''|ドラゴンズドグマ|Doragonzu Doguma|lead=yes}} is an [[action role-playing game]] developed and published by [[Capcom]] for the [[PlayStation 3]] and [[Xbox 360]]. The game features an [[open world]] [[fantasy]] setting, in addition to [[hack and slash]]<ref name="eurog_dogma"/> and [[survival horror]]<ref name="gi_dogma"/> elements, and was released in North America on May 22, 2012, May 25, 2012 in Europe,<ref name="capcomeuropeblog">{{cite web |url=http://www.capcom-europe.com/blog/2012/01/dragons-dogma-release-date-plus-get-your-hands-on-the-re6-demo-early/ |title=Dragon's Dogma release date plus get your hands on the Resident Evil demo early |author=Capcom |date=January 31, 2012 |work= |publisher=Capcom |accessdate=January 31, 2012}}</ref> and May 24, 2012 in Japan.<ref name="officialsite">{{cite web |url=http://www.capcom.co.jp/DD/index.html |title=CAPCOM:ドラゴンズ ドグマ(Dragon's Dogma) 公式サイト |author=Capcom |date=April 12, 2011 |work= |publisher=Capcom |accessdate=April 12, 2011}}</ref> The game was developed by staff members that worked on previous Capcom franchises such as ''[[Resident Evil]]'', ''[[Devil May Cry]]'',<ref name="strauss_dogma">{{cite web|last=Strauss|first=Ben|title=Resident Evil 4 Creators Working On Dragon's Dogma|url=http://www.industrygamers.com/news/capcom-announces-dragons-dogma/|publisher=IndustryGamers|accessdate=15 April 2012|date=April 12, 2011}}</ref> and ''[[Breath of Fire]]''.<ref name="siliconera_dogma"/> No PC version is planned at this point.<ref>http://www.capcom-unity.com/ask_capcom/go/thread/view/7371/29200669/Dragons_Dogma_ships_1_million_copies,_is_there_hope_for_a_PC_version</ref>
{{Nihongo|'''''Dragon's Dogma'''''|ドラゴンズドグマ|Doragonzu Doguma|lead=yes}} is an [[action role-playing game]] developed and published by [[Capcom]] for the [[PlayStation 3]] and [[Xbox 360]]. The game features an [[open world]] [[fantasy]] setting, in addition to [[hack and slash]]<ref name="eurog_dogma"/> and [[survival horror]]<ref name="gi_dogma"/> elements, and was released in North America on May 22, 2012, May 25, 2012 in Europe,<ref name="capcomeuropeblog">{{cite web |url=http://www.capcom-europe.com/blog/2012/01/dragons-dogma-release-date-plus-get-your-hands-on-the-re6-demo-early/ |title=Dragon's Dogma release date plus get your hands on the Resident Evil demo early |author=Capcom |date=January 31, 2012 |work= |publisher=Capcom |accessdate=January 31, 2012}}</ref> and May 24, 2012 in Japan.<ref name="officialsite">{{cite web |url=http://www.capcom.co.jp/DD/index.html |title=CAPCOM:ドラゴンズ ドグマ(Dragon's Dogma) 公式サイト |author=Capcom |date=April 12, 2011 |work= |publisher=Capcom |accessdate=April 12, 2011}}</ref> The game was developed by staff members that worked on previous Capcom franchises such as ''[[Resident Evil]]'', ''[[Devil May Cry]]'',<ref name="strauss_dogma">{{cite web|last=Strauss|first=Ben|title=Resident Evil 4 Creators Working On Dragon's Dogma|url=http://www.industrygamers.com/news/capcom-announces-dragons-dogma/|publisher=IndustryGamers|accessdate=15 April 2012|date=April 12, 2011}}</ref> and ''[[Breath of Fire]]''.<ref name="siliconera_dogma"/> No PC version is planned at this point.<ref>http://www.capcom-unity.com/ask_capcom/go/thread/view/7371/29200669/Dragons_Dogma_ships_1_million_copies,_is_there_hope_for_a_PC_version</ref> Following the game's successful launch, Capcom is planning to develop a sequel.<ref name="oxm_sequel">{{cite web|last=Evans-Thirlwell|first=Edwin|title=Dragon's Dogma 2 on the way, original ships one million worldwide|url=http://www.oxm.co.uk/43122/dragons-dogma-2-on-the-way-original-ships-one-million-worldwide/|work=[[Official Xbox Magazine]]|accessdate=21 July 2012|date=25 June 2012}}</ref>


==Gameplay==
==Gameplay==
Line 58: Line 58:


==Sequel==
==Sequel==
Due to the critical acclaim and successful sales, Capcom is intending to develop ''Dragon's Dogma'' into a major franchise.<ref name="oxm_sequel"/> The decision to produce a sequel has generally been welcomed by critics, many of whom felt that the game was unique but needed improvements.<ref>{{cite web|last=Hussain|first=Tamoor|title=Dragon's Dogma 2: What we want to see|url=http://www.computerandvideogames.com/356073/features/dragons-dogma-2-what-we-want-to-see/|work=[[Computer and Video Games]]|publisher=[[ComputerAndVideoGames.com]]|accessdate=21 July 2012|date=1 July 2012}}</ref>
Due to the critical acclaim and sales, a game series of Dragon's Dogma will be made (can someone add the link?). This was met with criticism, as several sites felt the game's unique premise would be repetive if turned into a series.


==References==
==References==

Revision as of 02:06, 21 July 2012

Dragon's Dogma
North American cover art
Developer(s)Capcom
Publisher(s)Capcom
Director(s)Hideaki Itsuno[2]
Producer(s)Hiroyuki Kobayashi[2]
Designer(s)Kento Kinoshita
Makoto Ikehara[3]
Artist(s)Daigo Ikeno
Writer(s)Haruo Murata
Makoto Ikehara[3]
Composer(s)Tadayoshi Makino
EngineMT Framework[2]
Platform(s)PlayStation 3
Xbox 360
Genre(s)Action role-playing,[4]
open world,[5]
hack and slash,[6]
survival horror[7]
Mode(s)Single-player
Multiplayer

Dragon's Dogma (Japanese: ドラゴンズドグマ, Hepburn: Doragonzu Doguma) is an action role-playing game developed and published by Capcom for the PlayStation 3 and Xbox 360. The game features an open world fantasy setting, in addition to hack and slash[6] and survival horror[7] elements, and was released in North America on May 22, 2012, May 25, 2012 in Europe,[1] and May 24, 2012 in Japan.[2] The game was developed by staff members that worked on previous Capcom franchises such as Resident Evil, Devil May Cry,[8] and Breath of Fire.[3] No PC version is planned at this point.[9] Following the game's successful launch, Capcom is planning to develop a sequel.[10]

Gameplay

The player is able to select between various types of the vocations, of which only nine have been revealed: Fighter, Warrior, Mystic Knight, Strider, Ranger, Assassin, Mage, Sorcerer and Magic Archer.[11] Gender choice and appearance settings are also available.[12] The class system, or vocation, makes a difference to the gameplay and tactical options available to the player, ranging from Fighters relying on hack and slash combat (with a move-set similar to Capcom's Devil May Cry) to Striders relying on climbing over large enemies (like in Shadow of the Colossus).[13]

One of the game's main innovations is the "pawn" system.[13] While the player's party is exploring the world, the three party members who accompany the main character are controlled by artificial intelligence, but the player can issue orders like "Go", "Help" and "Come to them". One of the party members is a non-playable character (NPC) and belongs to the main character's world. The other two party members are NPCs borrowed from other players by connecting online, but the game will not require an internet connection. However, the player can only borrow the NPCs from other players, not their main character.[14] The party members, referred to as pawns,[13] can talk, seek the main character's help, and provide information about enemies.[12] The player must work on strengthening the main character and the party members.[14] The pawns are vocal, yelling out useful hints and strategies, which are often vitally important to surviving tough boss encounters and dungeons, which is seen as an evolution of the message-leaving system in Dark Souls.[15] The pawn system also features social networking features.[13]

The game features a "grab" action, where the main character can grab on or cling to enemies, objects, or NPCs. The player can use this feature for more advanced attacks. For example, the main character can either grab on to a giant griffin's legs and attack it directly, or climb up to reach its head for a more lethal blow.[12] "In a lot of action games, with big enemies the tendency is just to have you hacking away at the shins. You don't get the full effect of fighting a giant boss," Hideaki Itsuno, the director of Dragon's Dogma, said. "With this game you can climb all over it. If it has a body part, you can attack it." The ability to climb enemies has drawn comparisons to Shadow of the Colossus.[5]

The game's large open-world environments have drawn comparisons to Capcom's own Monster Hunter series as well as The Elder Scrolls IV: Oblivion.[5] In addition to the large open world, Dragon's Dogma will also feature a large city environment with over 200 NPCs who will move about according to their own time schedules. The player will be able to communicate with the residents in full voice.[12] The game features a persistent world with a day-night cycle; this affects the gameplay during the night, when the game takes on a more survival horror feel reminiscent of Capcom's Resident Evil series.[7] In addition, the game's art style and character movements have been compared to Dark Souls,[7] the hack-and-slash combat elements have been compared to Devil May Cry[6] and Dark Souls,[15] some of the fantasy elements have been compared to Breath of Fire,[3] and the combat and party systems have been compared to Monster Hunter.[5]

The game is designed to be playable even by those who are not too skilled at action games. These types of players can recruit strong NPCs and let them do the fighting during combat as they watch over the battlefield.[14] Players have access to 40 to 50 hours of main quest play and up to an additional 70 hours or more of side quests.[12]

Plot

During its raid on the fishing village of Cassardis, a dragon approaches the hero of the story, telling them that he/she is the “chosen one”, and proceeding to tear out his/her heart. Through some unknown miracle, the hero is revived as an "Arisen," and is destined to find and kill the dragon that stole his/her heart. The Arisen proceeds to an encampment along the way to the capital, Gran Soren. During their stay at the encampment, a hydra attacks. The Arisen cuts off one of it's heads, and proceeds to the capital with the head to be presented as a gift to the duke of Gran Soren. After reaching Gran Soren, he works for the Wyrm Hunt, where the Arisen proceeds to do various tasks, including uncovering a cult known as Salvation, who want the dragon, known as Grigori, to destroy the world. After working for the duke, the Arisen is tasked with stopping the leader of Salvation, Elysion, who is attacking a castle. After reaching the top of the castle and defeating the attackers, Grigori arrives and kills Elysion, and it is revealed that Grigori has captured the Arisen's love interest. The Arisen arrives at the Tainted Mountain to fight Grigori, and is presented with a choice, to sacrifice his beloved, or to face the dragon. The Arisen fights the dragon, and stabs it in the heart. The Arisen recovers his/her heart, and goes back to Cassardis with his beloved. After a few days of peace, the Arisen treks back to Gran Soren. Along the way, several details are revealed. The sky has been blotted out and replaced with greenish gray clouds that rain ash, and all normal monsters have been replaced with much stronger versions. After the Arisen reaches Gran Soren, it is revealed that half of it has collapsed, leaving a gaping hole. The Arisen goes to meet the duke, and is surprised with the duke having turned into a frail old man, as it is revealed he made a deal with Grigori, which made him immortal, which is now forfeit. The duke attacks, blaming the Arisen, and is swiftly beaten. Guards arrive, and the duke says the Arisen made a deal with Grigori, and is hunted by the guards. Faced with death, the Arisen dives into the hole to avoid a wave of guards. The hole is actually The Everfall, a center for the strongest monsters in the world. Quinn, a pawn, tasks the Arsien with collecting 20 Wakestone shards to unlock a portal. After unlocking the portal, the Arisen enters the portal, and finds the Seneschal, the mastermind behind the workings of the entire world. The Arisen and his pawn fight the Seneshal, known as Savan, and his pawn. In return for defeating the Seneschal, he/she takes Savan's place. Though it is a bitter reward, as the Arisen cannot be seen by anyone in the world, and is forced to stay within Gran Soren and Cassardis when he/she returns from his/her throne. Using the Godsbane, a sword granted to him by Grigori and Savan, the Arisen stabs his/herself in the heart. The body of the Arisen and the main pawn are sent hurtling back to the world. The Arisen wakes up on the beach, and it is revealed by the change in his/her voice that the pawn has become the Arisen, and is greeted by the love interest, and they walk along the beach to Cassardis. By starting a new game plus after this, it is revealed that generations have passed since the death of Grigori and Savan, and the attack on Cassardis happens again, in which the events of before are repeated. The difference between the attacks in the current generation is that The Arisen (who maintains his/her appearance from the original play through) has the skills and equipment from the original, and the cycle of the Arisen repeats themselves again.


Development

The game was developed by Capcom staff members that had previously worked on series such as Resident Evil, Devil May Cry,[8] and Breath of Fire.[3] These include director Hideaki Itsuno,[8] who previously directed games such as Devil May Cry 2, 3 and 4;[16] producer Hiroyuki Kobayashi,[7] who previously produced games such as Resident Evil 4 and Killer7;[17] and Breath of Fire designer Makoto Ikehara, who worked on creating the fantasy game world and script elements during the early stages of production.[3]

During the press conference at Capcom's Captivate event in 2011, director Hideaki Itsuno said that Dragon's Dogma is a game he had been dreaming about making since his school days. He was able to realize it now due to advancing technology, and has been directing a staff of around 150 people at Capcom Japan for the past two years development time (three years including conceptual phases).[12] As of April 2011, the game's development status was at 50%.[14]

Istuno stated that his team has "made Dragon's Dogma and come up to this point through our experience of action games. We're trying to make a new genre: We're using our action heritage and putting that into an action RPG."[16] In addition to Capcom's previous works (such as Breath of Fire,[16] Resident Evil, Devil May Cry, and Monster Hunter), Istuno also cited the influence of other Eastern RPGs such as Dragon Quest and Western RPGs such as Fable and Oblivion.[16] Itsuno later explained that they have "seen a great deal of open-world action RPGs over the years," but that "there's never been one that really put everything together in the action parts. We figured that if there hasn't been a game made by people who understand how action works, then we ought to do it ourselves. We wanted a game where the player is thrown into the world and needs to figure out how to stay alive via nothing but his own controller." However, it will also be possible for characters to take a less action-oriented approach, with Itsuno stating that they are "making this game such that you can beat the monsters even if you build up EXP, collect good companions and/or pawns, and sit back and watch the battle unfold," and elaborating that while it is an action game, "that's not all that it is. You can fully configure your party and put as much thought as you like into battle, which is something we're doing for people who really want to get into this world."[18]

It was announced in January 2012 that the game would include early access to a playable demo of Resident Evil 6, which is due for release October 2, 2012 on Xbox 360 and PlayStation 3.[19]

Multiplayer

Although Dragon's Dogma does not feature a direct multiplayer mode, the developers have revealed that players can compete online with asynchronous encounters called "Events" via Xbox Live or the PlayStation Network. One such event includes the 'Ur-Dragon' in which the effect of each party’s attacks will be combined until the Ur-Dragon finally falls. Players that deal the fatal blow will receive the maximum reward, but regardless all players can still obtain both common and rare items dropped by the Ur-Dragon when they inflict damage.

Reception

The number of pre-orders for the game in Japan exceeded half a million.[20] The game sold 331,064 copies during its first week on sale in Japan, including 302,040 for the PlayStation 3 and 29,024 for the Xbox 360,[21] making it the fastest-selling new IP of the current console generation;[22] as of June 4, 2012, sales for the PlayStation 3 version has increased to 418,210 units sold in Japan.[23][24] In the United States, the game sold 92,000 copies within five days.[25] In Europe, it debuted at #3 on the UK charts.[22] As of June 25, 2012, one month after its release, the game has shipped more than one million units worldwide.[26]

The game has been well received in Japan, where gaming magazine Famitsu gave the game an overall score of 34 out of 40, based on four individual reviewer scores of 8, 9, 8, and 9.[20][27] Famitsu gave it a "Hall of Fame: Gold" award, praising "the game’s variety in combat, the effectiveness of working together with Pawns, the exceptionally fun sidequests, and the uniqueness of each vocation."[20]

In the Western world, Dragon's Dogma received generally positive reviews. Aggregating review website Metacritic gave the Xbox 360 version 76/100 and the PlayStation 3 version 79/100.[28] Game Informer gave the game an 8.5 out of 10 and stated that "I left the game feeling that I made my mark on Gransys the way I chose to, instead of being escorted from plot point to plot point. When you're talking about an open-world game, I can't think of higher praise."[29] Eurogamer Italy said that "Dragon's Dogma is a great fantasy game, where the lack of a multiplayer experience is compensated from an impressive single player."[30] UK magazine PSM3 wrote, "Big, challenging and imaginative, but its hardcore nature won't appeal to everyone."[31] GameSpot gave the game a score of 8 out of 10. The review praised the "Fantastic combat encounters," some of "the best boss fights in any role-playing game," atmospheric touches, and "striking choices" that lead to "an unforgettable ending." The review notes that the game "takes chances, and it's that riskiness that makes this role-playing game so unique among its peers," concluding that, "Engrossing and frustrating, Dragon's Dogma is a flawed and unique gem."[32]

Criticism was made about the lack of multiplayer. Play UK criticized it for low framerates on the 360 version.[33] IGN stated, "(Dragon's Dogma) has the scale and challenge of an great RPG, but not the character or the polish. Nevertheless, there's a lot to love here, like some great ideas that make you want to give it a chance." The reviewer ended the review with a score of 7.5 out of 10. GameTrailers praised the challenging combat and the gameplay mechanics, though they criticized the story as "flat". Their final rating for the game was an 8.7.

Sequel

Due to the critical acclaim and successful sales, Capcom is intending to develop Dragon's Dogma into a major franchise.[10] The decision to produce a sequel has generally been welcomed by critics, many of whom felt that the game was unique but needed improvements.[34]

References

  1. ^ a b Capcom (January 31, 2012). "Dragon's Dogma release date plus get your hands on the Resident Evil demo early". Capcom. Retrieved January 31, 2012.
  2. ^ a b c d Capcom (April 12, 2011). "CAPCOM:ドラゴンズ ドグマ(Dragon's Dogma) 公式サイト". Capcom. Retrieved April 12, 2011.
  3. ^ a b c d e f Spencer (September 5, 2011). "Dragon's Dogma Interview Part 2: RPGs And The Role Of The Breath Of Fire Designer". Siliconera. Retrieved 17 April 2012.
  4. ^ Denby, Lewis (January 21, 2012). "Dragon's Dogma preview". Eurogamer. Retrieved January 21, 2012.
  5. ^ a b c d Yin-Poole, Wesley (April 12, 2011). "Dragon's Dogma Hands On". Eurogamer. Retrieved April 13, 2011.
  6. ^ a b c Yin-Poole, Wesley (3 November 2011). "Capcom outlines difference between Dragon's Dogma and Skyrim". Eurogamer. Retrieved 15 April 2012.
  7. ^ a b c d e "Dragon's Dogma: Why Bother? I'll Tell You". Game Informer. March 21, 2012. Retrieved 15 April 2012.
  8. ^ a b c Strauss, Ben (April 12, 2011). "Resident Evil 4 Creators Working On Dragon's Dogma". IndustryGamers. Retrieved 15 April 2012.
  9. ^ http://www.capcom-unity.com/ask_capcom/go/thread/view/7371/29200669/Dragons_Dogma_ships_1_million_copies,_is_there_hope_for_a_PC_version
  10. ^ a b Evans-Thirlwell, Edwin (25 June 2012). "Dragon's Dogma 2 on the way, original ships one million worldwide". Official Xbox Magazine. Retrieved 21 July 2012.
  11. ^ Capcom (April 12, 2011). "CAPCOM:ドラゴンズ ドグマ(Dragon's Dogma) 公式サイト". Capcom. Retrieved April 12, 2011.
  12. ^ a b c d e f Gantayat, Anoop (April 13, 2011). "Dragon's Dogma Revealed". andriasang. Retrieved April 13, 2011.
  13. ^ a b c d Cook, Dave (Feb 15, 2012). "Dragon's Dogma: 7 Reasons Why It's The Dark Souls Of 2012". NowGamer. Retrieved 16 April 2012. {{cite web}}: More than one of |author= and |last= specified (help)
  14. ^ a b c d Anoop Gantayat (April 13, 2011). "A Few Bits About Dragon's Dogma". andriasang. Retrieved April 13, 2011.
  15. ^ a b Kelly, Andy (17 April 2012). "Dragon's Dogma: Is it really the 'Japanese Skyrim'? Not exactly... Hands-on: Capcom's hardcore role-player carves a unique path". Computer and Video Games. Retrieved 17 April 2012.
  16. ^ a b c d "Dragon's Dogma: How Hideaki Itsuno is taking on Skyrim and the world". VideoGamer.com. 20/03/2012. Retrieved 16 April 2012. {{cite web}}: Check date values in: |date= (help)
  17. ^ Kemps, Heidi (September 27, 2004). "Hiroyuki Kobayashi on Resident Evil 4 & Killer 7". GameSpy. Retrieved 17 April 2012.
  18. ^ Gifford, Kevin (04/13/2011). "Dragon's Dogma Explained By Staff: A single-player multiplayer RPG?". 1UP.com. Retrieved 17 April 2012. {{cite web}}: Check date values in: |date= (help)
  19. ^ Andriasang. "Dragon's Dogma Dated for May, Includes Resident Evil 6 Demo and B'z Theme Song". Retrieved January 1, 2012 The Dragon's Dogma demo released on 15th of April. {{cite web}}: Check date values in: |accessdate= (help); line feed character in |accessdate= at position 16 (help)
  20. ^ a b c "Lots of Love for Dragon's Dogma in Japan". Capcom Europe. Capcom. 2012. Retrieved 31 May 2012. {{cite web}}: Unknown parameter |month= ignored (help)
  21. ^ Ishaan (May 30, 2012). "This Week In Sales: Dragon's Dogma Flies High". Siliconera. Retrieved 30 May 2012.
  22. ^ a b Parfitt, Ben (31 May 2012). "Dragon's Dogma storms Japanese charts, breaks records". Market for Home Computing and Video Games. Retrieved 31 May 2012.
  23. ^ "Dragon's Dogma (PS3)". Famitsu. Garaph. 2012-06-04. Retrieved 3 July 2012.
  24. ^ Ishaan (June 15, 2012). "Dragon's Dogma Sold Just 92,000 Copies In The U.S. Upon Release". Siliconera. Retrieved 16 June 2012.
  25. ^ Carmichael, Stephanie (2012). "Dragon's Dogma sold only 92,000 copies last month". GameZone. Retrieved 16 June 2012. {{cite web}}: Unknown parameter |month= ignored (help)
  26. ^ "Global Shipments of "Dragon's Dogma" Top One Million!". Capcom. June 25, 2012. Retrieved 3 July 2012.
  27. ^ Gantayat, Anoop (2012-05-16). "Famitsu Gives High Marks to Dragon's Dogma and Mario Tennis". Andriasang. Retrieved 30 May 2012.
  28. ^ "Dragon's Dogma Metacritic". Metacritic. Retrieved 21 May 2012.
  29. ^ Cork, Jeff. "Capcom Delivers An Open World Worth Exploring". Game Informer. Retrieved 21 May 2012.
  30. ^ Fachetti, Filippo. "Dragon's Dogma Review". Eurogamer - Italy. Retrieved 21 May 2012.
  31. ^ PSM3 Magazine UK - June. 2012. pp. Page 100.
  32. ^ VanOrd, Kevin (May 30, 2012). "Dragon's Dogma Review". GameSpot. Retrieved 31 May 2012.
  33. ^ Play UK - Issue 218. 2012. p. 76.
  34. ^ Hussain, Tamoor (1 July 2012). "Dragon's Dogma 2: What we want to see". Computer and Video Games. ComputerAndVideoGames.com. Retrieved 21 July 2012.