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{{Infobox video game/sandbox
{{Infobox video game/sandbox
| title = Fallout 4: Far Harbor
| image = Fallout 4 Far Harbor.jpg
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| released = {{Video game release|WW=May 19, 2016}}
| released = {{Video game release|WW=May 19, 2016}}
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'''''Fallout 4: Far Harbor''''' is the third release of [[downloadable content]] for the 2015 video game ''[[Fallout 4]]'' developed by [[Bethesda Game Studios]] and published by [[Bethesda Softworks]]. Announced in February 2016 on the Bethesda Game Studios' blog it was released on May 19, 2016 for [[Microsoft Windows]], [[PlayStation 4]], and [[Xbox One]]. In the expansion, the player is recruited by the Valentine's Detective Agency to help investigate the disappearance of a young girl named Kasumi, who lives with her a family in a remote area of the Commonwealth.
'''''Fallout 4: Far Harbor''''' is the third release of [[downloadable content]] for the 2015 video game ''[[Fallout 4]]'' developed by [[Bethesda Game Studios]] and published by [[Bethesda Softworks]]. Announced in February 2016, it was released on May 19, 2016 for [[Microsoft Windows]], [[PlayStation 4]], and [[Xbox One]]. In the expansion, the player is recruited by the Valentine's Detective Agency to help investigate the disappearance of a young girl named Kasumi, who lives with her a family in a remote area of the Commonwealth.


''Fallout 4: Far Harbor'', similar to the base game ''Fallout 4'', can be played in both [[First-person (video games)|first-person]] and [[Third-person view|third-person]] perspectives. The player controls the video game's protagonist throughout their investigation on the island of Far Harbor. The [[S.P.E.C.I.A.L.]] and [[V.A.T.S.]] systems are also included in the expansion pack. ''Far Harbor'''s main gameplay consists of both quest and puzzle sections. Upon completion of the side quests, the player is rewarded with [[bottle cap]]s, one of the game's [[List of fictional currencies#Video games|fictional currencies]]. In the puzzle sections, the player must direct [[Laser#As_weapons|lasers]] to hit the designated targets.
''Far Harbor'', similar to the base game ''Fallout 4'', can be played in both [[First-person (video games)|first-person]] and [[Third-person view|third-person]] perspectives. The player controls the video game's protagonist throughout their investigation on the island of Far Harbor. The [[S.P.E.C.I.A.L.]] and [[V.A.T.S.]] systems are also included in the expansion pack. ''Far Harbor'''s main gameplay consists of both quest and puzzle sections. Upon completion of the side quests, the player is rewarded with [[bottle cap]]s, one of the game's [[List of fictional currencies#Video games|fictional currencies]]. In the puzzle sections, the player must direct [[Laser#As_weapons|lasers]] to hit the designated targets.


''Far Harbor'' was announced three months after the official release of ''Fallout 4'' and was influenced by the dialogue feedback. The development team also noticed the players interest in expansions that added large amounts of land mass and due to the size of ''Far Harbor'', the [[season pass]] price was increased. The PlayStation 4 version was re-released on 2 June 2016 in order to fix performance issues.
''Far Harbor'' was announced three months after the official release of ''Fallout 4'' and was influenced by the dialogue feedback. The development team also noticed the players interest in expansions that added large amounts of land mass and due to the size of ''Far Harbor'', the [[season pass]] price was increased. The PlayStation 4 version was re-released on June 2, 2016 in order to fix performance issues.


The game received generally favorable reviews from critics according to the review aggregator site [[Metacritic]]. The addition of new quests was highly acclaimed by critics. Reviewers had different opinions on the atmosphere and the island's fog. The main criticism was the puzzle sections, which reviewers thought was either a waste of time or overly frustrating.
The game received generally favorable reviews from critics according to the review aggregator site [[Metacritic]]. The addition of new quests was highly acclaimed by critics. Reviewers had different opinions on the atmosphere and the island's fog. The main criticism were the puzzle sections which reviewers thought were either a waste of time or overly frustrating.


==Gameplay==
==Gameplay==
{{main article|Fallout 4#Gameplay}}
{{main article|Fallout 4#Gameplay}}
''Far Harbor'' is an [[expansion pack]] of the main game, ''[[Fallout 4]]''. It builds on the base game, which is an [[action role-playing]], [[single-player video game]] in which the player searches for a missing child.<ref name="fallout4gameplay">{{cite web|url=http://www.destructoid.com/review-fallout-4-318096.phtml|dead-url=no|archive-url=http://web.archive.org/web/20160623081413/https://www.destructoid.com/review-fallout-4-318096.phtml|archive-date=June 23, 2016|title=Review: Fallout 4|work=[[Destructoid]]|first=Chris|last=Carter|access-date=June 23, 2016|date=November 9, 2015}}</ref> Similar to the main game, in ''Far Harbor'' the player is enlisted by the Valentine Detective Agency to investigate the disappearance of a young girl named Kasumi.<ref name="destructoidreview"/><ref name="ignreview"/> The Valentine Detective Agency is run by [[detective]] Nick Valentine.<ref name="ignreview"/> Both the base game and the expansion include the [[S.P.E.C.I.A.L.]] system and the ability to swap between [[first person (video games)|first-person]] and [[third person (video games)|third-person]] perspectives.<ref name="fallout4polygon">{{cite web|url=http://www.polygon.com/2015/7/24/9036527/fallout-4-romance-options-upgrades-special-customization-progression|first=Griffin|last=McElroy|date=July 24, 2015|access-date=June 23, 2016|dead-url=no|archive-url=http://archive.is/9iLMJ|archive-date=July 4, 2016|title=How Fallout 4 handles romance, character progression and more|website=[[Polygon (website)|Polygon]]|publisher=[[Vox Media]]}}</ref> S.P.E.C.I.A.L. is an acronym for the character attributes which the player can distribute through the means of acquired [[stat points]]. The available character attributes consist of strength, [[depth perception|perception]], endurance, [[charisma]], intelligence, agility, and luck. At the start of the game, the player start with twenty-eight S.P.E.C.I.A.L. points, which can be assigned to each stat with the minimum being one, and the maximum being ten points.<ref name="specialvg247">{{cite web|url=https://www.vg247.com/2015/10/06/fallout-4-how-special-attributes-and-perks-work/|dead-url=no|archive-date=July 4, 2016|archive-url=http://web.archive.org/web/20160704082818/https://www.vg247.com/2015/10/06/fallout-4-how-special-attributes-and-perks-work/|title=Fallout 4: How SPECIAL attributes and Perks work|date=October 6, 2015|access-date=June 27, 2016|publisher=[[VG247]]}}</ref> When the player [[levels up]], they have the option to upgrade or unlock perks. Each of the attributes have ten different perks that can be unlocked, resulting in a total of seventy possible upgrades.<ref name="fallout4polygon"/>
''Far Harbor'' is an [[expansion pack]] of the main game, ''[[Fallout 4]]''. It builds on the base game, which is an [[action role-playing]], [[single-player video game]] in which the player searches for a missing child.<ref name="fallout4gameplay">{{cite web|url=http://www.destructoid.com/review-fallout-4-318096.phtml|dead-url=no|archive-url=http://web.archive.org/web/20160623081413/https://www.destructoid.com/review-fallout-4-318096.phtml|archive-date=June 23, 2016|title=Review: Fallout 4|work=[[Destructoid]]|first=Chris|last=Carter|access-date=June 23, 2016|date=November 9, 2015}}</ref> Similar to the main game, in ''Far Harbor'' the player is enlisted by the Valentine Detective Agency to investigate the disappearance of a young girl named Kasumi.<ref name="destructoidreview"/><ref name="ignreview"/> The Valentine Detective Agency is run by [[detective]] Nick Valentine.<ref name="ignreview"/> Both the base game and the expansion include the [[S.P.E.C.I.A.L.]] system and the ability to swap between [[first person (video games)|first-person]] and [[third person (video games)|third-person]] perspectives.<ref name="fallout4polygon">{{cite web|url=http://www.polygon.com/2015/7/24/9036527/fallout-4-romance-options-upgrades-special-customization-progression|first=Griffin|last=McElroy|date=July 24, 2015|access-date=June 23, 2016|dead-url=no|archive-url=http://archive.is/9iLMJ|archive-date=July 4, 2016|title=How Fallout 4 handles romance, character progression and more|website=[[Polygon (website)|Polygon]]|publisher=[[Vox Media]]}}</ref> S.P.E.C.I.A.L. is an acronym for the character attributes which the player can distribute through the means of acquired [[stat points]]. The available character attributes consist of strength, [[depth perception|perception]], endurance, [[charisma]], intelligence, agility, and luck. At the start of the game, the player start with twenty-eight S.P.E.C.I.A.L. points, which can be assigned to each stat. The minimum the player can apply to each stat is one and the maximum is ten points.<ref name="specialvg247">{{cite web|url=https://www.vg247.com/2015/10/06/fallout-4-how-special-attributes-and-perks-work/|dead-url=no|archive-date=July 4, 2016|archive-url=http://web.archive.org/web/20160704082818/https://www.vg247.com/2015/10/06/fallout-4-how-special-attributes-and-perks-work/|title=Fallout 4: How SPECIAL attributes and Perks work|date=October 6, 2015|access-date=June 27, 2016|publisher=[[VG247]]}}</ref> When the player [[levels up]], they have the option to upgrade or unlock perks. Each of the attributes have ten different perks that can be unlocked, resulting in a total of seventy possible upgrades.<ref name="fallout4polygon"/>


[[File:Fallout_4_Far_Harbor_screenshot.jpg|thumb|left|The setting of ''Far Harbor'' consists of a foggy island. Like in ''Fallout 4'', the player can use the [[Power Armor]] in ''Far Harbor'', as indicated by the [[HUD (video gaming)|HUD]].]]
[[File:Fallout_4_Far_Harbor_screenshot.jpg|thumb|left|The setting of ''Far Harbor'' consists of a foggy island. Like in ''Fallout 4'', the player can use the [[Power Armor]] in ''Far Harbor'', as indicated by the [[HUD (video gaming)|HUD]].]]
The [[Pip boy|Pip-Boy]], which is a device strapped to the character's wrist, also plays a role in both ''Fallout 4'' and ''Far Harbor''. It contains a menu which the player can access to view the maps, statistics, data, and items. Game cartridges can be found in the game, allowing the player to play old arcade games.<ref name="ignfirst">{{cite web|archive-date=July 4, 2016|dead-url=no|archive-url=http://web.archive.org/web/20160704081902/http://www.ign.com/articles/2015/06/15/e3-2015-fallout-4s-first-gameplay-and-story-details|url=http://ign.com/articles/2015/06/15/e3-2015-fallout-4s-first-gameplay-and-story-details|title=E3 2015: Fallout 4's First Gameplay Details|last=Ingenito|first=Vince|publisher=IGN|date=June 14, 2015|accessdate=June 29, 2016}}</ref> While using V.A.T.S. (Vault-Tec Assisted Targeting System), a feature first introduced in ''Fallout 3'', the real-time combat is slowed, allowing the player to choose where to shoot the enemy. This can be used strategically: Shooting enemies in the head will typically result in death while shooting the legs can slow them. Weapons can also be shot at, disarming them. Using V.A.T.S lowers the [[action points|stamina]] (Action Points, or AP) of the player. To use more stamina-hungry actions, the player must let it regenerate. The use of [[Power armor|Power Armor]] will result in the player's Action Points being diminished faster if used in combat.<ref name="usgamervats">{{cite web|url=http://www.usgamer.net/articles/fallout-4-how-to-use-vats|title=Fallout 4: How to Use V.A.T.S|website=[[USgamer]]|first=Larryn|last=Bell|date=November 18, 2015|access-date=June 29, 2016|dead-url=no|archive-date=June 29, 2016|archive-url=http://web.archive.org/web/20160629072454/http://www.usgamer.net/articles/fallout-4-how-to-use-vats}}</ref>
The [[Pip boy|Pip-Boy]], a small computer strapped to the character's wrist, also plays a role in both ''Fallout 4'' and ''Far Harbor''. It contains a menu which the player can access to view the maps, statistics, data, and items. Game cartridges can be found in the game, allowing the player to play old arcade games.<ref name="ignfirst">{{cite web|archive-date=July 4, 2016|dead-url=no|archive-url=http://web.archive.org/web/20160704081902/http://www.ign.com/articles/2015/06/15/e3-2015-fallout-4s-first-gameplay-and-story-details|url=http://ign.com/articles/2015/06/15/e3-2015-fallout-4s-first-gameplay-and-story-details|title=E3 2015: Fallout 4's First Gameplay Details|last=Ingenito|first=Vince|publisher=IGN|date=June 14, 2015|accessdate=June 29, 2016}}</ref> While using V.A.T.S. (Vault-Tec Assisted Targeting System), a feature first introduced in ''Fallout 3'', the real-time combat is slowed, allowing the player to choose where to shoot the enemy. This can be used strategically: Shooting enemies in the head will typically result in death while shooting the legs can slow them. Weapons can also be shot at, disarming them. Using V.A.T.S lowers the [[action points|stamina]] (Action Points, or AP) of the player. To use more stamina-hungry actions, the player must let it regenerate. The use of [[Power armor|Power Armor]] will result in the player's Action Points being diminished faster if used in combat.<ref name="usgamervats">{{cite web|url=http://www.usgamer.net/articles/fallout-4-how-to-use-vats|title=Fallout 4: How to Use V.A.T.S|website=[[USgamer]]|first=Larryn|last=Bell|date=November 18, 2015|access-date=June 29, 2016|dead-url=no|archive-date=June 29, 2016|archive-url=http://web.archive.org/web/20160629072454/http://www.usgamer.net/articles/fallout-4-how-to-use-vats}}</ref>


The expansion is set on a [[radioactive]], [[smog]]-smothered island named Far Harbor, located in [[Maine]].<ref name="destructoidreview"/><ref name="ignreview"/> Unlike the previous games, there are three [[Political faction|faction]]s which consist of both violent [[non-player characters]] and peaceful ones.<ref name="avclubgameplay">{{cite web|url=http://www.avclub.com/review/fallout-4-gets-personal-far-harbor-237419|archive-url=http://web.archive.org/web/20160704083330/http://www.avclub.com/review/fallout-4-gets-personal-far-harbor-237419|title=Fallout 4 gets personal in Far Harbor|archive-date=July 4, 2016|dead-url=no|date=May 31, 2016|first=Matt|last=Geradi|website=[[The A.V. Club]]|access-date=June 29, 2016}}</ref> Throughout the expansion there are quests and puzzle sections. The way the player completes the quests depends on how much investigation they do. A quick completion by killing the other characters is not always the simplist option. By completing more side-quests, the player will find options to resolve things more peacefully. Peaceful routes can lead to making compromises such as keeping secrets.<ref name="geekgameplay">{{cite web|dead-url=no|archive-url=http://web.archive.org/web/20160704083438/http://www.geek.com/games/far-harbor-is-what-fallout-4-should-have-been-all-along-1655877/|archive-date=July 4, 2016|url=http://www.geek.com/games/far-harbor-is-what-fallout-4-should-have-been-all-along-1655877/|title=Far Harbor is what Fallout 4 should’ve been all along|first=Charles|last=Battersby|date=May 25, 2016|access-date=June 22, 2016|website=[[Geek.com|Geek]]}}</ref> In the puzzle rooms, the player directs [[Laser#As weapons|lasers]] to hit the designated targets.<ref name="ignreview"/><ref name="complexgameplay">{{cite web|publisher=Complex Media Inc|work=[[Complex (magazine)|Complex]]|title=Everything You Need to Know About the 'Fallout 4' Expansion 'Far Harbor' Before Copping|url=http://www.complex.com/pop-culture/2016/05/fallout-4-expansion-far-harbor|dead-url=no|archive-date=June 22, 2016|archive-url=http://web.archive.org/web/20160622095214/http://www.complex.com/pop-culture/2016/05/fallout-4-expansion-far-harbor|access-date=June 22, 2016|date=May 25, 2016|first=Trace|last=Cowen}}</ref> On completion of side quests, the factions the player helped reward them with [[bottle cap]]s, one of the [[List of fictional currencies#Video games|fictional currencies]] found throughout the ''Fallout'' series. Some of the quests incude retrieving missing items, investigating minor mysteries, solving disagreements, and clearing out monster-infested areas.<ref name="pcgamerdialogue">{{cite web|url=http://www.pcgamer.com/fallout-4-lead-todd-howard-dialogue-system-didnt-work-as-well/|first=Tom|last=Sykes|date=June 16, 2016|title=Fallout 4 lead Todd Howard: dialogue system "didn't work as well"|access-date=June 22, 2016|website=[[PC Gamer]]|publisher=[[Future plc]]|dead-url=no|archive-date=July 4, 2016|archive-url=http://web.archive.org/web/20160704083600/http://www.pcgamer.com/fallout-4-lead-todd-howard-dialogue-system-didnt-work-as-well/}}</ref>
The expansion is set on a [[radioactive]], [[smog]]-smothered island named Far Harbor, located in [[Maine]].<ref name="destructoidreview"/><ref name="ignreview"/> Unlike the previous games, there are three [[Political faction|faction]]s which consist of both violent [[non-player characters]] and peaceful ones.<ref name="avclubgameplay">{{cite web|url=http://www.avclub.com/review/fallout-4-gets-personal-far-harbor-237419|archive-url=http://web.archive.org/web/20160704083330/http://www.avclub.com/review/fallout-4-gets-personal-far-harbor-237419|title=Fallout 4 gets personal in Far Harbor|archive-date=July 4, 2016|dead-url=no|date=May 31, 2016|first=Matt|last=Geradi|website=[[The A.V. Club]]|access-date=June 29, 2016}}</ref> Throughout the expansion there are quests and puzzle sections. The way the player completes the quests depends on how much investigation they do. A quick completion by killing the other characters is not always the simplist option. By completing more side-quests, the player will find options to resolve things more peacefully. Peaceful routes can lead to making compromises such as keeping secrets.<ref name="geekgameplay">{{cite web|dead-url=no|archive-url=http://web.archive.org/web/20160704083438/http://www.geek.com/games/far-harbor-is-what-fallout-4-should-have-been-all-along-1655877/|archive-date=July 4, 2016|url=http://www.geek.com/games/far-harbor-is-what-fallout-4-should-have-been-all-along-1655877/|title=Far Harbor is what Fallout 4 should’ve been all along|first=Charles|last=Battersby|date=May 25, 2016|access-date=June 22, 2016|website=[[Geek.com|Geek]]}}</ref> In the puzzle rooms, the player directs [[Laser#As weapons|lasers]] to hit the designated targets.<ref name="ignreview"/><ref name="complexgameplay">{{cite web|publisher=Complex Media Inc|work=[[Complex (magazine)|Complex]]|title=Everything You Need to Know About the 'Fallout 4' Expansion 'Far Harbor' Before Copping|url=http://www.complex.com/pop-culture/2016/05/fallout-4-expansion-far-harbor|dead-url=no|archive-date=June 22, 2016|archive-url=http://web.archive.org/web/20160622095214/http://www.complex.com/pop-culture/2016/05/fallout-4-expansion-far-harbor|access-date=June 22, 2016|date=May 25, 2016|first=Trace|last=Cowen}}</ref> Upon completion of side quests, the assisted factions reward the player with [[bottle cap]]s, one of the [[List of fictional currencies#Video games|fictional currencies]] found throughout the ''Fallout'' series. Some of the quests incude investigating minor mysteries, retrieving missing items, solving disagreements, and clearing out monster-infested areas.<ref name="pcgamerdialogue">{{cite web|url=http://www.pcgamer.com/fallout-4-lead-todd-howard-dialogue-system-didnt-work-as-well/|first=Tom|last=Sykes|date=June 16, 2016|title=Fallout 4 lead Todd Howard: dialogue system "didn't work as well"|access-date=June 22, 2016|website=[[PC Gamer]]|publisher=[[Future plc]]|dead-url=no|archive-date=July 4, 2016|archive-url=http://web.archive.org/web/20160704083600/http://www.pcgamer.com/fallout-4-lead-todd-howard-dialogue-system-didnt-work-as-well/}}</ref>


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==Development and release==
==Development and release==
[[File:ToddHoward2010sm.jpg|150px|thumb|left|[[Todd Howard (video game designer)|Todd Howard]], one of the developers for both ''Fallout 4'' and ''Far Harbor'', along with other ''[[Fallout (series)|Fallout]]'' games]]
{{quote box |quote="Then we have an opportunity with something like ''Far Harbor''. Like: okay, how many different ways can it end—let's give them some more choice. So it's not just a one-off, meaning ''Fallout 4'' comes out and then we forget about it—it's an ongoing thing. The feedback we get is really, really helpful."|source=[[Todd Howard (video game designer)|Todd Howard]], [[Bethesda Softworks|Bethesda]] director<ref name="pcgamerdialogue"/> |align=right |width=30%}}
{{quote box |quote="Then we have an opportunity with something like ''Far Harbor''. Like: okay, how many different ways can it end—let's give them some more choice. So it's not just a one-off, meaning ''Fallout 4'' comes out and then we forget about it—it's an ongoing thing. The feedback we get is really, really helpful."|source=[[Todd Howard (video game designer)|Todd Howard]], [[Bethesda Softworks|Bethesda]] director<ref name="pcgamerdialogue"/> |align=right |width=30%}}
''Far Harbor'' was announced three months after the official release of ''Fallout 4'', along with ''[[Fallout 4: Automatron|Automatron]]'', ''[[Fallout 4: Wasteland Workshop|Wasteland Workshop]]'', and teases of other upcoming expansions in a post on the [[Bethesda Game Studios]] blog on February 16, 2016.<ref name="bethesdaofficial">{{cite web|url=https://bethesda.net/#en/events/game/fallout-4-add-ons-automatron-wasteland-workshop-far-harbor-and-more/2016/02/16/77|title=Fallout 4 Add-Ons – Automatron, Wasteland Workshop, Far Harbor and More|publisher=[[Bethesda Game Studios]]|date=February 16, 2016|access-date=June 18, 2016}} <small>(Age verification required)</small>.</ref> The expansion was released on May 19, 2016 for [[Microsoft Windows]], [[PlayStation 4]] and [[Xbox One]].<ref name="releasegamespot">{{cite web|dead-url=no|archive-date=July 4, 2016|archive-url=http://web.archive.org/web/20160704084341/http://www.gamespot.com/articles/heres-exactly-when-fallout-4-far-harbor-expansion-/1100-6439926/|url=http://www.gamespot.com/articles/heres-exactly-when-fallout-4-far-harbor-expansion-/1100-6439926/|title=Here's Exactly When Fallout 4 Far Harbor Expansion Launches|publisher=[[GameSpot]]|first=Eddie|last=Makuch|date=May 18, 2016|access-date=June 18, 2016}}</ref> It supposedly added the largest landmass, hence the higher price compared to other DLC releases. It also added new dungeons, quests, creatures, and other miscellaneous features.<ref name="techadvisordlc">{{cite web|dead-url=no|url=http://www.pcadvisor.co.uk/new-product/game/fallout-4-vr-uk-release-date-dlc-pricing-features-gameplay-screenshots-bethesda-e3-3016-new-3498996/|title=Fallout 4 VR UK release date rumours, DLC pricing, features, gameplay and screenshots: Bethesda announces Fallout 4 VR for HTC Vive at E3 2016, coming in 2017|archive-date=July 4, 2016|archive-url=http://archive.is/yeZ6e|first=Lewis|last=Painter|date=June 15, 2016|website=[[PC Advisor]]|publisher=[[IDG]]|access-date=June 18, 2016}}</ref><ref name="releaseshacknews">{{cite web|dead-url=no|url=http://www.shacknews.com/article/93283/fallout-4-dlc-starts-rolling-out-in-march-2016|title=Fallout 4 DLC starts rolling out in March 2016|publisher=[[Shacknews]]|date=February 16, 2016|first=Daniel|last=Perez|access-date=June 18, 2016|archive-date=July 4, 2016|archive-url=http://web.archive.org/web/20160704085914/http://www.shacknews.com/article/93283/fallout-4-dlc-starts-rolling-out-in-march-2016}}</ref> The expansion was included in the ''Fallout 4'' season pass, the price of which rose from US$30 to $50 due to the large size of the additional content.<ref name="seasonpassincrease">{{cite web|url=http://www.gamespot.com/articles/fallout-4-expansions-detailed-season-pass-price-in/1100-6434827/|title=Fallout 4 Expansions Detailed, Season Pass Price Increasing to $50|date=February 18, 2016|first=Eddie|last=Makuch|access-date=June 29, 2016|publisher=[[GameSpot]]|dead-url=no|archive-date=July 4, 2016|archive-url=http://web.archive.org/web/20160704090059/http://www.gamespot.com/articles/fallout-4-expansions-detailed-season-pass-price-in/1100-6434827/}}</ref>
''Far Harbor'' was announced three months after the official release of ''Fallout 4'', along with ''[[Fallout 4: Automatron|Automatron]]'', ''[[Fallout 4: Wasteland Workshop|Wasteland Workshop]]'', and teases of other upcoming expansions in a post on the [[Bethesda Game Studios]] blog on February 16, 2016.<ref name="bethesdaofficial">{{cite web|url=https://bethesda.net/#en/events/game/fallout-4-add-ons-automatron-wasteland-workshop-far-harbor-and-more/2016/02/16/77|title=Fallout 4 Add-Ons – Automatron, Wasteland Workshop, Far Harbor and More|publisher=[[Bethesda Game Studios]]|date=February 16, 2016|access-date=June 18, 2016}} <small>(Age verification required)</small>.</ref> The expansion was released on May 19, 2016 for [[Microsoft Windows]], [[PlayStation 4]] and [[Xbox One]].<ref name="releasegamespot">{{cite web|dead-url=no|archive-date=July 4, 2016|archive-url=http://web.archive.org/web/20160704084341/http://www.gamespot.com/articles/heres-exactly-when-fallout-4-far-harbor-expansion-/1100-6439926/|url=http://www.gamespot.com/articles/heres-exactly-when-fallout-4-far-harbor-expansion-/1100-6439926/|title=Here's Exactly When Fallout 4 Far Harbor Expansion Launches|publisher=[[GameSpot]]|first=Eddie|last=Makuch|date=May 18, 2016|access-date=June 18, 2016}}</ref> It supposedly added the largest landmass, hence the higher price compared to other DLC releases. It also added new dungeons, quests, creatures, and other miscellaneous features.<ref name="techadvisordlc">{{cite web|dead-url=no|url=http://www.pcadvisor.co.uk/new-product/game/fallout-4-vr-uk-release-date-dlc-pricing-features-gameplay-screenshots-bethesda-e3-3016-new-3498996/|title=Fallout 4 VR UK release date rumours, DLC pricing, features, gameplay and screenshots: Bethesda announces Fallout 4 VR for HTC Vive at E3 2016, coming in 2017|archive-date=July 4, 2016|archive-url=http://archive.is/yeZ6e|first=Lewis|last=Painter|date=June 15, 2016|website=[[PC Advisor]]|publisher=[[IDG]]|access-date=June 18, 2016}}</ref><ref name="releaseshacknews">{{cite web|dead-url=no|url=http://www.shacknews.com/article/93283/fallout-4-dlc-starts-rolling-out-in-march-2016|title=Fallout 4 DLC starts rolling out in March 2016|publisher=[[Shacknews]]|date=February 16, 2016|first=Daniel|last=Perez|access-date=June 18, 2016|archive-date=July 4, 2016|archive-url=http://web.archive.org/web/20160704085914/http://www.shacknews.com/article/93283/fallout-4-dlc-starts-rolling-out-in-march-2016}}</ref> The expansion was included in the ''Fallout 4'' season pass, the price of which rose from US$30 to $50 due to the large size of the additional content.<ref name="seasonpassincrease">{{cite web|url=http://www.gamespot.com/articles/fallout-4-expansions-detailed-season-pass-price-in/1100-6434827/|title=Fallout 4 Expansions Detailed, Season Pass Price Increasing to $50|date=February 18, 2016|first=Eddie|last=Makuch|access-date=June 29, 2016|publisher=[[GameSpot]]|dead-url=no|archive-date=July 4, 2016|archive-url=http://web.archive.org/web/20160704090059/http://www.gamespot.com/articles/fallout-4-expansions-detailed-season-pass-price-in/1100-6434827/}}</ref>


The expansion was influenced by feedback on the dialogue system in ''Fallout 4''; the dialogue features in ''Far Harbor'' were designed for players to have more options surrounding the ending.<ref name="vg247dialogue">{{cite web|url=http://www.vg247.com/2016/06/16/fallout-4-dialogue-system-didnt-work-as-well-as-other-features-says-todd-howard/|title=Fallout 4 dialogue system "didn’t work as well" as other features, says Todd Howard|dead-url=no|archive-date=July 4, 2016|archive-url=http://web.archive.org/web/20160704090215/http://www.vg247.com/2016/06/16/fallout-4-dialogue-system-didnt-work-as-well-as-other-features-says-todd-howard/|first=Shabana|last=Arif|date=June 16, 2016|access-date=June 22, 2016|publisher=[[VG24/7]]}}</ref> The development team also found players were interested in visiting new locations, inspiring ''Far Harbor''. As a result, the expansion required more development costs, time, and resources.<ref name="gameinformerinterview">{{cite web|url=http://www.gameinformer.com/b/features/archive/2016/02/22/todd-howard-discusses-fallout-4-dlc-mods-amp-survival-mode.aspx|title=Todd Howard Discusses Fallout 4 DLC, Mods, & Survival Mode|first=Andrew|last=Reiner|website=[[GameInformer]]|dead-url=no|archive-date=7 July 2016|access-date=7 July 2016|archive-url=http://web.archive.org/web/20160707064551/http://www.gameinformer.com/b/features/archive/2016/02/22/todd-howard-discusses-fallout-4-dlc-mods-amp-survival-mode.aspx}}</ref>
The expansion was influenced by feedback on the dialogue system in ''Fallout 4''; the dialogue features in ''Far Harbor'' were designed for players to have more options surrounding the ending.<ref name="vg247dialogue">{{cite web|url=http://www.vg247.com/2016/06/16/fallout-4-dialogue-system-didnt-work-as-well-as-other-features-says-todd-howard/|title=Fallout 4 dialogue system "didn’t work as well" as other features, says Todd Howard|dead-url=no|archive-date=July 4, 2016|archive-url=http://web.archive.org/web/20160704090215/http://www.vg247.com/2016/06/16/fallout-4-dialogue-system-didnt-work-as-well-as-other-features-says-todd-howard/|first=Shabana|last=Arif|date=June 16, 2016|access-date=June 22, 2016|publisher=[[VG24/7]]}}</ref> The development team also found players were interested in visiting new locations, inspiring ''Far Harbor''. As a result, the expansion required more development costs, time, and resources.<ref name="gameinformerinterview">{{cite web|url=http://www.gameinformer.com/b/features/archive/2016/02/22/todd-howard-discusses-fallout-4-dlc-mods-amp-survival-mode.aspx|title=Todd Howard Discusses Fallout 4 DLC, Mods, & Survival Mode|first=Andrew|last=Reiner|website=[[GameInformer]]|dead-url=no|archive-date=July 7, 2016|access-date=July 7, 2016|archive-url=http://web.archive.org/web/20160707064551/http://www.gameinformer.com/b/features/archive/2016/02/22/todd-howard-discusses-fallout-4-dlc-mods-amp-survival-mode.aspx}}</ref>


Two weeks after its release, on June 2, 2016, the PlayStation 4 version was re-released to fix performance issues.<ref name="polygonfps">{{cite web|dead-url=no|archive-date=July 4, 2016|archive-url=http://archive.is/4rnbX|url=http://www.polygon.com/2016/6/3/11852160/fallout-4-far-harbor-ps4-update|title=Fallout 4: Far Harbor re-released on PS4 to fix performance issues|date=June 3, 2016|first=Samit|last=Sarkar|access-date=June 18, 2016|website=[[Polygon (website)|Polygon]]|publisher=[[Vox Media]]}}</ref> In a performance test by ''[[Eurogamer]]'', it was discovered that while the player was in outside areas and foggy [[biome]]s, the [[frame rate]] could drop to 15 FPS. In the same test, the Xbox One version was found to run at 20–30 FPS but had different issues, such as stuttering and software lock-ups.<ref name="eurogameranalysis">{{cite web|url=http://www.eurogamer.net/articles/digitalfoundry-2016-fallout-4-far-harbor-performs-poorly-on-ps4|title=Fallout 4's Far Harbor DLC performs poorly on PS4|first=Thomas|last=Morgan|date=May 29, 2016|website=[[Eurogamer]]|access-date=June 18, 2016|publisher=[[Gamer Network]]|dead-url=no|archive-url=http://web.archive.org/web/20160704091308/http://www.eurogamer.net/articles/digitalfoundry-2016-fallout-4-far-harbor-performs-poorly-on-ps4|archive-date=July 4, 2016}}</ref>
Two weeks after its release, on June 2, 2016, the PlayStation 4 version was re-released to fix performance issues.<ref name="polygonfps">{{cite web|dead-url=no|archive-date=July 4, 2016|archive-url=http://archive.is/4rnbX|url=http://www.polygon.com/2016/6/3/11852160/fallout-4-far-harbor-ps4-update|title=Fallout 4: Far Harbor re-released on PS4 to fix performance issues|date=June 3, 2016|first=Samit|last=Sarkar|access-date=June 18, 2016|website=[[Polygon (website)|Polygon]]|publisher=[[Vox Media]]}}</ref> In a performance analysis by ''[[Eurogamer]]'''s Digital Foundry, it was discovered that though ''Fallout 4'' typically ran at 30 [[frames per second]], when the player was outside and in foggy [[biome]]s in ''Far Harbor'', the frame rate could drop to 15 FPS and could go lower during action-packed events. In the same analysis, the Xbox One version was found to run at 20–30 FPS but experienced different issues, such as stuttering and software lock-ups.<ref name="eurogameranalysis">{{cite web|url=http://www.eurogamer.net/articles/digitalfoundry-2016-fallout-4-far-harbor-performs-poorly-on-ps4|title=Fallout 4's Far Harbor DLC performs poorly on PS4|first=Thomas|last=Morgan|date=May 29, 2016|website=[[Eurogamer]]|access-date=June 18, 2016|publisher=[[Gamer Network]]|dead-url=no|archive-url=http://web.archive.org/web/20160704091308/http://www.eurogamer.net/articles/digitalfoundry-2016-fallout-4-far-harbor-performs-poorly-on-ps4|archive-date=July 4, 2016}}</ref>


==Reception==
==Reception==
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Reviewers had different opinions on the atmosphere and the fog. Matt Wittaker said the fog is not much of a nuisance if the player's character was built to mitigate radiation.<ref name="hcgreview">{{cite web|dead-url=no|archive-date=July 4, 2016|archive-url=http://web.archive.org/web/20160704093145/http://www.hardcoregamer.com/2016/05/22/review-fallout-4-far-harbor/208164/|url=http://www.hardcoregamer.com/2016/05/22/review-fallout-4-far-harbor/208164/|title=Review: Fallout 4: Far Harbor|first=Matt|last=Whittaker|date=May 22, 2016|access-date=June 18, 2016|website=[[Hardcore Gamer]]}}</ref> Dan Stapleton commended the majority of the content except the fog, which "got annoying".<ref name="ignreview">{{cite web|dead-url=no|archive-date=July 4, 2016|archive-url=http://web.archive.org/web/20160704081117/http://www.ign.com/articles/2016/05/21/fallout-4-far-harbor-dlc-review|url=http://ign.com/articles/2016/05/21/fallout-4-far-harbor-dlc-review|publisher=IGN|first=Dan|last=Stapleton|date=May 20, 2016|access-date=June 18, 2016|title=Fallout 4: Far Harbor DLC Review}}</ref> Christopher Livingston (''[[PC Gamer]]'') said that "you can literally taste [the atmosphere]".<ref name="pcgamerreview">{{cite web|archive-url=http://web.archive.org/web/20160704091409/http://www.pcgamer.com/fallout-4-far-harbor-review/|url=http://www.pcgamer.com/fallout-4-far-harbor-review/|title=Fallout 4: Far Harbor review|date=May 21, 2016|access-date=June 18, 2016|first=Christopher|last=Livingston|website=[[PC Gamer]]|publisher=[[Future plc]]|dead-url=no|archive-date=July 4, 2016}}</ref> David Ambrosini (IGN) liked the atmosphere but disliked the repetitiveness of some of the quests.<ref name="ignitalianreview">{{cite web|url=http://it.ign.com/fallout-4-far-harbor-xbox-one/111342/review/fallout-4-far-harbor-la-recensione|dead-url=no|archive-date=July 4, 2016|archive-url=http://web.archive.org/web/20160704092327/http://it.ign.com/fallout-4-far-harbor-xbox-one/111342/review/fallout-4-far-harbor-la-recensione|page=2|title=Fallout 4: Far Harbor Recensione|first=David|last=Ambrosini|date=May 22, 2016|access-date=June 18, 2016|publisher=IGN|language=Italian}}</ref> Reviewers were also divided over the storyline: Game Revolution admired the story and new characters,<ref name="gamerevolutionreview"/> while Peter Brown found it uninteresting.<ref name="gamespotreview">{{cite web|url=http://www.gamespot.com/reviews/fallout-4-far-harbor-review/1900-6416440/|title=20,000 Rads Over the Sea|first=Peter|last=Brown|date=May 24, 2016|access-date=June 18, 2016|publisher=[[GameSpot]]|dead-url=no|archive-url=http://web.archive.org/web/20160704092013/http://www.gamespot.com/reviews/fallout-4-far-harbor-review/1900-6416440/|archive-date=July 4, 2016}}</ref> Game Revolution admired the storyline and new characters.
Reviewers had different opinions on the atmosphere and the fog. Matt Wittaker said the fog is not much of a nuisance if the player's character was built to mitigate radiation.<ref name="hcgreview">{{cite web|dead-url=no|archive-date=July 4, 2016|archive-url=http://web.archive.org/web/20160704093145/http://www.hardcoregamer.com/2016/05/22/review-fallout-4-far-harbor/208164/|url=http://www.hardcoregamer.com/2016/05/22/review-fallout-4-far-harbor/208164/|title=Review: Fallout 4: Far Harbor|first=Matt|last=Whittaker|date=May 22, 2016|access-date=June 18, 2016|website=[[Hardcore Gamer]]}}</ref> Dan Stapleton commended the majority of the content except the fog, which "got annoying".<ref name="ignreview">{{cite web|dead-url=no|archive-date=July 4, 2016|archive-url=http://web.archive.org/web/20160704081117/http://www.ign.com/articles/2016/05/21/fallout-4-far-harbor-dlc-review|url=http://ign.com/articles/2016/05/21/fallout-4-far-harbor-dlc-review|publisher=IGN|first=Dan|last=Stapleton|date=May 20, 2016|access-date=June 18, 2016|title=Fallout 4: Far Harbor DLC Review}}</ref> Christopher Livingston (''[[PC Gamer]]'') said that "you can literally taste [the atmosphere]".<ref name="pcgamerreview">{{cite web|archive-url=http://web.archive.org/web/20160704091409/http://www.pcgamer.com/fallout-4-far-harbor-review/|url=http://www.pcgamer.com/fallout-4-far-harbor-review/|title=Fallout 4: Far Harbor review|date=May 21, 2016|access-date=June 18, 2016|first=Christopher|last=Livingston|website=[[PC Gamer]]|publisher=[[Future plc]]|dead-url=no|archive-date=July 4, 2016}}</ref> David Ambrosini (IGN) liked the atmosphere but disliked the repetitiveness of some of the quests.<ref name="ignitalianreview">{{cite web|url=http://it.ign.com/fallout-4-far-harbor-xbox-one/111342/review/fallout-4-far-harbor-la-recensione|dead-url=no|archive-date=July 4, 2016|archive-url=http://web.archive.org/web/20160704092327/http://it.ign.com/fallout-4-far-harbor-xbox-one/111342/review/fallout-4-far-harbor-la-recensione|page=2|title=Fallout 4: Far Harbor Recensione|first=David|last=Ambrosini|date=May 22, 2016|access-date=June 18, 2016|publisher=IGN|language=Italian}}</ref> Reviewers were also divided over the storyline: Game Revolution admired the story and new characters,<ref name="gamerevolutionreview"/> while Peter Brown found it uninteresting.<ref name="gamespotreview">{{cite web|url=http://www.gamespot.com/reviews/fallout-4-far-harbor-review/1900-6416440/|title=20,000 Rads Over the Sea|first=Peter|last=Brown|date=May 24, 2016|access-date=June 18, 2016|publisher=[[GameSpot]]|dead-url=no|archive-url=http://web.archive.org/web/20160704092013/http://www.gamespot.com/reviews/fallout-4-far-harbor-review/1900-6416440/|archive-date=July 4, 2016}}</ref> Game Revolution admired the storyline and new characters.


Some reviewers had problems with the repetitiveness of the additions, and Nic Rowen (''[[Destructoid]]'') was disappointed with the lack of uniqueness in the release.<ref name="destructoidreview">{{cite web|url=https://www.destructoid.com/review-fallout-4-far-harbor-363354.phtml|dead-url=no|archive-date=July 4, 2016|archive-url=http://web.archive.org/web/20160704080925/https://www.destructoid.com/review-fallout-4-far-harbor-363354.phtml|title=Review: Fallout 4: Far Harbor|first=Nic|last=Rowen|date=May 24, 2016|access-date=June 18, 2016|website=[[Destructoid]]}}</ref> Chad Sapieha (''[[National Post]]'') said that he was growing weary of the repetitive small tasks like managing loot, and traveling between settlements just to dispose of it. He added that he was done with ''Fallout 4'' and its DLC and prepared to move onto a further installment.<ref name="nationalpostreview">{{cite web|url=http://business.financialpost.com/fp-tech-desk/post-arcade/fallout-4-far-harbor-review-more-of-everything-you-love-and-dont-love-about-bethesdas-nuclear-apocalypse|dead-url=no|archive-date=July 4, 2016|archive-url=http://web.archive.org/web/20160704092934/http://business.financialpost.com/fp-tech-desk/post-arcade/fallout-4-far-harbor-review-more-of-everything-you-love-and-dont-love-about-bethesdas-nuclear-apocalypse|title=Fallout 4 Far Harbor review: More of everything you love (and don't love) about Bethesda's nuclear apocalypse|work=[[National Post]]|publisher=[[Postmedia Network]]|first=Chad|last=Sapieha|date=May 27, 2016|access-date=June 18, 2016}}</ref> Denny Connolly (''Game Rant'') said that not all of the fifteen additional hours of gameplay were good, noting that the puzzle sections may deter the "purists".<ref name="gamerantreview">{{cite web|url=http://gamerant.com/fallout-4-far-harbor-dlc-review/|dead-url=no|archive-url=http://web.archive.org/web/20160704092516/http://gamerant.com/fallout-4-far-harbor-dlc-review/|archive-date=July 4, 2016|title=Fallout 4 Far Harbor DLC Review|date=May 23, 2016|access-date=June 18, 2016|first=Denny|last=Connolly|website=Game Rant}}</ref> David Soriano (IGN) commended the extensive size of the map but was disappointed that it was somewhat wasted.<ref name="ignspanishreview">{{cite web|language=Spanish|publisher=IGN|first=David|last=Soriano|date=May 23, 2016|access-date=June 18, 2016|url=http://es.ign.com/fallout-4-far-harbor-ps4/103574/review/fallout-4-far-harbor-analisis-para-ps4-xbox-one-y-pc|title=Fallout 4 – Far Harbor Análisis|archive-date=July 4, 2016|dead-url=no|archive-url=http://web.archive.org/web/20160704092141/http://es.ign.com/fallout-4-far-harbor-ps4/103574/review/fallout-4-far-harbor-analisis-para-ps4-xbox-one-y-pc}}</ref> Alice Bell (''[[VideoGamer.com]]'') said that ''Far Harbor'' was the best for getting "the most [[Bang for the buck|bang for your buck]]", even taking into account the design flaws.<ref name="videogamerreview">{{cite web|url=http://www.videogamer.com/reviews/fallout_4_far_harbor_review.html|title=Fallout 4 Far Harbor Review|publisher=[[VideoGamer.com]]|first=Alice|last=Bell|date=May 24, 2016|access-date=June 18, 2016|archive-date=July 4, 2016|dead-url=no|archive-url=http://web.archive.org/web/20160704091906/http://www.videogamer.com/reviews/fallout_4_far_harbor_review.html}}</ref> ''Metro'' also commended the value for money.<ref name="metroreview"/>
Some reviewers had problems with the repetitiveness of the additions, and Nic Rowen (''[[Destructoid]]'') was disappointed with the lack of uniqueness in the release.<ref name="destructoidreview">{{cite web|url=https://www.destructoid.com/review-fallout-4-far-harbor-363354.phtml|dead-url=no|archive-date=July 4, 2016|archive-url=http://web.archive.org/web/20160704080925/https://www.destructoid.com/review-fallout-4-far-harbor-363354.phtml|title=Review: Fallout 4: Far Harbor|first=Nic|last=Rowen|date=May 24, 2016|access-date=June 18, 2016|website=[[Destructoid]]}}</ref> Chad Sapieha (''[[National Post]]'') said that he was growing weary of the repetitive small tasks like managing loot, and traveling between settlements just to dispose of it. He added that he was done with ''Fallout 4'' and its DLC and prepared to move onto a further installment.<ref name="nationalpostreview">{{cite web|url=http://business.financialpost.com/fp-tech-desk/post-arcade/fallout-4-far-harbor-review-more-of-everything-you-love-and-dont-love-about-bethesdas-nuclear-apocalypse|dead-url=no|archive-date=July 4, 2016|archive-url=http://web.archive.org/web/20160704092934/http://business.financialpost.com/fp-tech-desk/post-arcade/fallout-4-far-harbor-review-more-of-everything-you-love-and-dont-love-about-bethesdas-nuclear-apocalypse|title=Fallout 4 Far Harbor review: More of everything you love (and don't love) about Bethesda's nuclear apocalypse|work=[[National Post]]|publisher=[[Postmedia Network]]|first=Chad|last=Sapieha|date=May 27, 2016|access-date=June 18, 2016}}</ref> Denny Connolly (''Game Rant'') said that not all of the fifteen additional hours of gameplay were good, noting that the puzzle sections may deter the "purists".<ref name="gamerantreview">{{cite web|url=http://gamerant.com/fallout-4-far-harbor-dlc-review/|dead-url=no|archive-url=http://web.archive.org/web/20160704092516/http://gamerant.com/fallout-4-far-harbor-dlc-review/|archive-date=July 4, 2016|title=Fallout 4 Far Harbor DLC Review|date=May 23, 2016|access-date=June 18, 2016|first=Denny|last=Connolly|website=Game Rant}}</ref> David Soriano (IGN) commended the extensive size of the map but was disappointed that it was somewhat wasted.<ref name="ignspanishreview">{{cite web|language=Spanish|publisher=IGN|first=David|last=Soriano|date=May 23, 2016|access-date=June 18, 2016|url=http://es.ign.com/fallout-4-far-harbor-ps4/103574/review/fallout-4-far-harbor-analisis-para-ps4-xbox-one-y-pc|title=Fallout 4 – Far Harbor Análisis|archive-date=July 4, 2016|dead-url=no|archive-url=http://web.archive.org/web/20160704092141/http://es.ign.com/fallout-4-far-harbor-ps4/103574/review/fallout-4-far-harbor-analisis-para-ps4-xbox-one-y-pc}}</ref> Alice Bell (''[[VideoGamer.com]]'') said that ''Far Harbor'' was the best of the first three expansion packs for getting "the most [[Bang for the buck|bang for your buck]]", even taking into account the design flaws.<ref name="videogamerreview">{{cite web|url=http://www.videogamer.com/reviews/fallout_4_far_harbor_review.html|title=Fallout 4 Far Harbor Review|publisher=[[VideoGamer.com]]|first=Alice|last=Bell|date=May 24, 2016|access-date=June 18, 2016|archive-date=July 4, 2016|dead-url=no|archive-url=http://web.archive.org/web/20160704091906/http://www.videogamer.com/reviews/fallout_4_far_harbor_review.html}}</ref> ''Metro'' also commended the value for money.<ref name="metroreview"/>
[[File:Autumn_Leaves_and_Far_Harbor_comparison.png|thumb|left|Two screenshots (top is of ''Autumn Leaves'', bottom is of ''Far Harbor'') Guillaume Veer used to show some of the similarities he noticed between the two releases.]]
===Similarities with ''Autumn Leaves''===
In July 2016, [[Mod DB]] user Guillaume Veer, who goes by the [[alias name|alias]] of BaronVonChateau,<ref name="theescapistautumn1">{{cite web|date=July 16, 2016|url=http://www.escapistmagazine.com/news/view/167944-Bethesda-Its-a-Coincidence-that-a-Far-Harbor-Quest-Resembles-a-New-Vegas-Mod|title=Bethesda Says it's a Coincidence that a Far Harbor Quest Resembles a New Vegas Mod|access-date=July 16, 2016|archive-date=July 16, 2016|first=Ron|last=Whitaker|website=[[The Escapist (magazine)|The Escapist]]|dead-url=no|archive-url=http://web.archive.org/web/20160716080405/http://www.escapistmagazine.com/news/view/167944-Bethesda-Its-a-Coincidence-that-a-Far-Harbor-Quest-Resembles-a-New-Vegas-Mod}}</ref> accused Bethesda of copying one of his ''[[Fallout: New Vegas]]'' [[game mod|mod]]s, named ''Autumn Leaves''.<ref name="egautumnleaves1">{{cite web|url=http://www.eurogamer.net/articles/2016-07-15-fallout-new-vegas-mod-maker-asks-far-harbors-brain-dead-rip-off-or-inspiration|title=Fallout: New Vegas mod maker asks: did Fallout 4 DLC rip me off, or was it just "inspired" by my work?|website=[[Eurogamer]]|first=Wesley|last=Yin-Poole|date=July 15, 2016|access-date=July 16, 2016|dead-url=no|archive-url=http://web.archive.org/web/20160716015455/http://www.eurogamer.net/articles/2016-07-15-fallout-new-vegas-mod-maker-asks-far-harbors-brain-dead-rip-off-or-inspiration|archive-date=July 16, 2016|publisher=Gamer Network}}</ref> The plot of ''Autumn Leaves'' is supposedly very similar to one of ''Far Harbor'''s quests, Brain Dead. In a blog post by Veer, he described both of the games as having “a colorful cast of excentric{{sic}} robots, in charge of a forgotten Vault where a strange murder happened".<ref name="kotakuautumnleaves1">{{cite web|url=http://kotaku.com/why-some-people-have-accused-bethesda-of-ripping-off-a-1783735999|dead-url=no|access-date=July 16, 2016|archive-date=July 16, 2016|archive-url=http://web.archive.org/web/20160716015234/http://kotaku.com/why-some-people-have-accused-bethesda-of-ripping-off-a-1783735999|website=[[Kotaku]]|publisher=[[Gawker Media]]|date=July 15, 2016|first=Patricia|last=Hernandez|title=Why Some People Have Accused Bethesda Of Ripping Off A Mod For Fallout 4}}</ref> Mat Paget ([[GameSpot]]) contacted Pete Hines, the [[Vice_president#In_business|vice president]] for Bethesda's marketing team, and questioned him about the similarities between the games. Hines responded with "we love our mod community and would never disrespect them. I checked, and any similarities between the two are a complete coincidence".<ref name="gamespotautumnleaves1">{{cite web|url=http://www.gamespot.com/articles/fallout-4-dlc-quest-resembles-new-vegas-mod-bethes/1100-6441826/|archive-url=http://web.archive.org/web/20160716021216/http://www.gamespot.com/articles/fallout-4-dlc-quest-resembles-new-vegas-mod-bethes/1100-6441826/|title=Fallout 4 DLC Quest Resembles New Vegas Mod; Bethesda Denies Copying It|website=[[GameSpot]]|publisher=[[CBS Interactive]]|first=Mat|last=Paget|access-date=July 16, 2016|archive-date=July 16, 2016|dead-url=no|date=July 14, 2016}}</ref>

Other similarities were discussed in the article by Paget, some of them being that both include "a mysterious death of the prime financier of the Vault" and the feature of using the character's voice to determine whether they are a robot. Veer noted that he was not upset with the similarities, saying that he takes inspiration from other games too; "I seriously think this is perfectly okay. After all, Autumn Leaves' inspirations are countless ... and being influenced is a natural part of the writing process".<ref name="gamespotautumnleaves1"/> Veer said that having game modders names being acknowledged in the game's credits would be beneficial.<ref name="kotakuautumnleaves1"/> He also said that even if Bethesda deliberately used content from ''Autumn Leaves'', he'd be fine with it. In Veer's same blog post, he wrote that “truth be said, I honestly thought Bethesda’s staff played Autumn Leaves, had a blast with it (I hope) took some things out of it and made their own thing for Far Harbor. And I seriously think this is perfectly okay".<ref name="gamesradarautumnleaves1">{{cite web|url=http://www.gamesradar.com/bethesda-says-fallout-4-dlc-resembling-new-vegas-fan-mod-is-a-coincidence/|first=Ben|last=Wilson|dead-url=no|archive-date=July 16, 2016|access-date=July 16, 2016|archive-url=http://web.archive.org/web/20160716102731/http://www.gamesradar.com/bethesda-says-fallout-4-dlc-resembling-new-vegas-fan-mod-is-a-coincidence/|website=[[GamesRadar]]|publisher=[[Future plc]]|title=Bethesda says Fallout 4 DLC resembling New Vegas fan mod is a “coincidence”|date=July 15, 2016}}</ref>
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Revision as of 12:39, 18 July 2016

Fallout 4: Far Harbor
Platform(s)

Fallout 4: Far Harbor is the third release of downloadable content for the 2015 video game Fallout 4 developed by Bethesda Game Studios and published by Bethesda Softworks. Announced in February 2016, it was released on May 19, 2016 for Microsoft Windows, PlayStation 4, and Xbox One. In the expansion, the player is recruited by the Valentine's Detective Agency to help investigate the disappearance of a young girl named Kasumi, who lives with her a family in a remote area of the Commonwealth.

Far Harbor, similar to the base game Fallout 4, can be played in both first-person and third-person perspectives. The player controls the video game's protagonist throughout their investigation on the island of Far Harbor. The S.P.E.C.I.A.L. and V.A.T.S. systems are also included in the expansion pack. Far Harbor's main gameplay consists of both quest and puzzle sections. Upon completion of the side quests, the player is rewarded with bottle caps, one of the game's fictional currencies. In the puzzle sections, the player must direct lasers to hit the designated targets.

Far Harbor was announced three months after the official release of Fallout 4 and was influenced by the dialogue feedback. The development team also noticed the players interest in expansions that added large amounts of land mass and due to the size of Far Harbor, the season pass price was increased. The PlayStation 4 version was re-released on June 2, 2016 in order to fix performance issues.

The game received generally favorable reviews from critics according to the review aggregator site Metacritic. The addition of new quests was highly acclaimed by critics. Reviewers had different opinions on the atmosphere and the island's fog. The main criticism were the puzzle sections which reviewers thought were either a waste of time or overly frustrating.

Gameplay

Far Harbor is an expansion pack of the main game, Fallout 4. It builds on the base game, which is an action role-playing, single-player video game in which the player searches for a missing child.[1] Similar to the main game, in Far Harbor the player is enlisted by the Valentine Detective Agency to investigate the disappearance of a young girl named Kasumi.[2][3] The Valentine Detective Agency is run by detective Nick Valentine.[3] Both the base game and the expansion include the S.P.E.C.I.A.L. system and the ability to swap between first-person and third-person perspectives.[4] S.P.E.C.I.A.L. is an acronym for the character attributes which the player can distribute through the means of acquired stat points. The available character attributes consist of strength, perception, endurance, charisma, intelligence, agility, and luck. At the start of the game, the player start with twenty-eight S.P.E.C.I.A.L. points, which can be assigned to each stat. The minimum the player can apply to each stat is one and the maximum is ten points.[5] When the player levels up, they have the option to upgrade or unlock perks. Each of the attributes have ten different perks that can be unlocked, resulting in a total of seventy possible upgrades.[4]

The setting of Far Harbor consists of a foggy island. Like in Fallout 4, the player can use the Power Armor in Far Harbor, as indicated by the HUD.

The Pip-Boy, a small computer strapped to the character's wrist, also plays a role in both Fallout 4 and Far Harbor. It contains a menu which the player can access to view the maps, statistics, data, and items. Game cartridges can be found in the game, allowing the player to play old arcade games.[6] While using V.A.T.S. (Vault-Tec Assisted Targeting System), a feature first introduced in Fallout 3, the real-time combat is slowed, allowing the player to choose where to shoot the enemy. This can be used strategically: Shooting enemies in the head will typically result in death while shooting the legs can slow them. Weapons can also be shot at, disarming them. Using V.A.T.S lowers the stamina (Action Points, or AP) of the player. To use more stamina-hungry actions, the player must let it regenerate. The use of Power Armor will result in the player's Action Points being diminished faster if used in combat.[7]

The expansion is set on a radioactive, smog-smothered island named Far Harbor, located in Maine.[2][3] Unlike the previous games, there are three factions which consist of both violent non-player characters and peaceful ones.[8] Throughout the expansion there are quests and puzzle sections. The way the player completes the quests depends on how much investigation they do. A quick completion by killing the other characters is not always the simplist option. By completing more side-quests, the player will find options to resolve things more peacefully. Peaceful routes can lead to making compromises such as keeping secrets.[9] In the puzzle rooms, the player directs lasers to hit the designated targets.[3][10] Upon completion of side quests, the assisted factions reward the player with bottle caps, one of the fictional currencies found throughout the Fallout series. Some of the quests incude investigating minor mysteries, retrieving missing items, solving disagreements, and clearing out monster-infested areas.[11]

Plot

Valentine's Detective Agency receives a request for help from Kenji and Rei Nakano, members of a family living in a remote corner of the Commonwealth. Their daughter Kasumi has vanished without a trace or explanation, and the Sole Survivor is enlisted to investigate. They discover that Kasumi had been in contact with Acadia, a colony of escaped synths living on an island in Maine. Arriving in the town of Far Harbor, the Sole Survivor finds the island locked in a tense stalemate between the local residents and the Children of Atom, a cult that worships radiation. The island has been blanketed by radioactive fog for two centuries. The residents blame the Children for its increased presence, while the Children believe that the residents are an affront to Atom.

With the aid of a local trapper named Old Longfellow, the Sole Survivor finds Sadako living in Acadia. Kasumi has come to believe that she is a synth, and has sought refuge in Acadia; however, she has come to doubt the intentions of DiMA, Acadia's leader. At Kasumi's behest, the Sole Survivor switches focus to investigating DiMA, and gradually learns that he has consciously chosen to store some of his memories outside his body. He has hidden them inside a computer simulation in a nuclear submarine base occupied by the Children of Atom as a sign of good faith, but has grown increasingly concerned that if the Children access the memories, they will have the means to destroy Far Harbor.

The Sole Survivor approaches the Children of Atom to recover DiMA's memories and learns that he put in place a series of fail-safes to protect Acadia, and to preserve the balance of power between Far Harbor and the Children of Atom. These are the access codes to a nuclear warhead, stored within the base, and the means to sabotage the Fog Condensers, a series of constructs that filter the radioactive fog, protecting Far Harbor. The Sole Survivor also discovers that DiMA murdered Captain Avery, the leader of Far Harbor, and replaced her with a synth to maintain peace between Far Harbor and Acadia. At this point, the Sole Survivor is faced with a choice: to destroy Far Harbor, to destroy the Children of Atom, or to inform the people of Far Harbor of DiMA's crime and start a war with Acadia. Alternatively, the Sole Survivor may establish a more permanent peace between all parties by assassinating, or chasing away, High Confessor Tektus, leader of the Children of Atom, and allow DiMA to replace him with a synth who will adopt a more moderate stance towards Far Harbor.

In the aftermath, the Sole Survivor returns to Kasumi and may convince her to return home or stay in Acadia.

Development and release

"Then we have an opportunity with something like Far Harbor. Like: okay, how many different ways can it end—let's give them some more choice. So it's not just a one-off, meaning Fallout 4 comes out and then we forget about it—it's an ongoing thing. The feedback we get is really, really helpful."

Todd Howard, Bethesda director[11]

Far Harbor was announced three months after the official release of Fallout 4, along with Automatron, Wasteland Workshop, and teases of other upcoming expansions in a post on the Bethesda Game Studios blog on February 16, 2016.[12] The expansion was released on May 19, 2016 for Microsoft Windows, PlayStation 4 and Xbox One.[13] It supposedly added the largest landmass, hence the higher price compared to other DLC releases. It also added new dungeons, quests, creatures, and other miscellaneous features.[14][15] The expansion was included in the Fallout 4 season pass, the price of which rose from US$30 to $50 due to the large size of the additional content.[16]

The expansion was influenced by feedback on the dialogue system in Fallout 4; the dialogue features in Far Harbor were designed for players to have more options surrounding the ending.[17] The development team also found players were interested in visiting new locations, inspiring Far Harbor. As a result, the expansion required more development costs, time, and resources.[18]

Two weeks after its release, on June 2, 2016, the PlayStation 4 version was re-released to fix performance issues.[19] In a performance analysis by Eurogamer's Digital Foundry, it was discovered that though Fallout 4 typically ran at 30 frames per second, when the player was outside and in foggy biomes in Far Harbor, the frame rate could drop to 15 FPS and could go lower during action-packed events. In the same analysis, the Xbox One version was found to run at 20–30 FPS but experienced different issues, such as stuttering and software lock-ups.[20]

Reception

Fallout 4: Far Harbor was released to "generally favorable" reviews, according to video game review aggregator Metacritic.[29][30][31] Reviewers highly praised the addition of new quests.[2][3] but many disliked the newly introduced puzzle sections[28][32][33] and the block related parts were compared to Minecraft due to the building aspect.[3][9][10][33] In particular, Dan Stapleton (IGN) expressed admiration of the new quests but said that the puzzle rooms were "so hard to fail I'm not sure why Bethesda bothered with it".[3]

Reviewers highly praised the addition of new quests. Dan Stapleton said the Far Harbor expansion contained some of the strongest quest content in Fallout 4.[3] Peter Brown (GameSpot) commended the addition of "hours of side quests driven by curious characters" added.[24] Matt Wittaker (Hardcore Gamer) appreciated the quests, praising the main questline for its focus on "moral ambiguity and tough choices", stating that was what Fallout fans were seeking.[34]

Jack de Quidt (Rock, Paper, Shotgun) abhorred the puzzles, regarding them as "very frustrating" despite considering it "a small part of the release". He also considered the engine insufficient for the intricate puzzle sequences.[32] Game Revolution similarly expressed distaste for the puzzles, stating that it negatively tested the limits of the control scheme.[22] Metro liked the DLC and how it added "dozens of hours" through the means of side-quests and other activities but disliked the puzzle sections.[28]

Reviewers had different opinions on the atmosphere and the fog. Matt Wittaker said the fog is not much of a nuisance if the player's character was built to mitigate radiation.[34] Dan Stapleton commended the majority of the content except the fog, which "got annoying".[3] Christopher Livingston (PC Gamer) said that "you can literally taste [the atmosphere]".[21] David Ambrosini (IGN) liked the atmosphere but disliked the repetitiveness of some of the quests.[26] Reviewers were also divided over the storyline: Game Revolution admired the story and new characters,[22] while Peter Brown found it uninteresting.[24] Game Revolution admired the storyline and new characters.

Some reviewers had problems with the repetitiveness of the additions, and Nic Rowen (Destructoid) was disappointed with the lack of uniqueness in the release.[2] Chad Sapieha (National Post) said that he was growing weary of the repetitive small tasks like managing loot, and traveling between settlements just to dispose of it. He added that he was done with Fallout 4 and its DLC and prepared to move onto a further installment.[33] Denny Connolly (Game Rant) said that not all of the fifteen additional hours of gameplay were good, noting that the puzzle sections may deter the "purists".[27] David Soriano (IGN) commended the extensive size of the map but was disappointed that it was somewhat wasted.[25] Alice Bell (VideoGamer.com) said that Far Harbor was the best of the first three expansion packs for getting "the most bang for your buck", even taking into account the design flaws.[23] Metro also commended the value for money.[28]

Two screenshots (top is of Autumn Leaves, bottom is of Far Harbor) Guillaume Veer used to show some of the similarities he noticed between the two releases.

Similarities with Autumn Leaves

In July 2016, Mod DB user Guillaume Veer, who goes by the alias of BaronVonChateau,[35] accused Bethesda of copying one of his Fallout: New Vegas mods, named Autumn Leaves.[36] The plot of Autumn Leaves is supposedly very similar to one of Far Harbor's quests, Brain Dead. In a blog post by Veer, he described both of the games as having “a colorful cast of excentric [sic] robots, in charge of a forgotten Vault where a strange murder happened".[37] Mat Paget (GameSpot) contacted Pete Hines, the vice president for Bethesda's marketing team, and questioned him about the similarities between the games. Hines responded with "we love our mod community and would never disrespect them. I checked, and any similarities between the two are a complete coincidence".[38]

Other similarities were discussed in the article by Paget, some of them being that both include "a mysterious death of the prime financier of the Vault" and the feature of using the character's voice to determine whether they are a robot. Veer noted that he was not upset with the similarities, saying that he takes inspiration from other games too; "I seriously think this is perfectly okay. After all, Autumn Leaves' inspirations are countless ... and being influenced is a natural part of the writing process".[38] Veer said that having game modders names being acknowledged in the game's credits would be beneficial.[37] He also said that even if Bethesda deliberately used content from Autumn Leaves, he'd be fine with it. In Veer's same blog post, he wrote that “truth be said, I honestly thought Bethesda’s staff played Autumn Leaves, had a blast with it (I hope) took some things out of it and made their own thing for Far Harbor. And I seriously think this is perfectly okay".[39]

References

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