Talk:Jonathan Blow: Difference between revisions
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In the only sources that mention the language, it seems like the experimental programming language is called "Jai," not "JAI." Source on the ALLCAPS version? <!-- Template:Unsigned --><small class="autosigned">— Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[User:Nokkromancer|Nokkromancer]] ([[User talk:Nokkromancer#top|talk]] • [[Special:Contributions/Nokkromancer|contribs]]) 09:49, 2 November 2019 (UTC)</small> <!--Autosigned by SineBot--> |
In the only sources that mention the language, it seems like the experimental programming language is called "Jai," not "JAI." Source on the ALLCAPS version? <!-- Template:Unsigned --><small class="autosigned">— Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[User:Nokkromancer|Nokkromancer]] ([[User talk:Nokkromancer#top|talk]] • [[Special:Contributions/Nokkromancer|contribs]]) 09:49, 2 November 2019 (UTC)</small> <!--Autosigned by SineBot--> |
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== "Game 3" is not Sokoban == |
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I think it's a little confusing to call Sokoban "game 3", as in the current draft of the article. |
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During development of The Witness, it was revealed somehow that J. Blow as a side project had created like 40 hours |
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of gameplay for a completely different game, and that game became known as "game 3". It is not Sokoban, |
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and the public has never seen it. It is true that Sokoban is the next game after Braid and The Witness |
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that J. Blow will release (except for Braid: Anniversary Edition). However, even considering that, |
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"game 3" is still not a good name for it because J. Blow shipped an online tank battle game earlier in his career before Braid. |
Revision as of 19:36, 4 October 2021
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Biography: Arts and Entertainment Start‑class | ||||||||||
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Deletion of "Criticism"
I would like to suggest that the "Criticism" section is deleted. The paragraph speak of Blow's works and not of himself. WikiTryHardDieHard (talk) 02:16, 22 December 2012 (UTC)
I agree, I dont see what the section adds to the readers understanding, and it seems like positive criticism would also need to be included, as that was the primary response to his work. I get the impression that someone wanted a way to spout their opinion.--Bcomnes (talk) 20:06, 9 June 2013 (UTC)
Ok, sounds reasonable; I've made that edit. 128.32.39.99 (talk) 20:01, 24 August 2013 (UTC)
minor change
Someone listed this guy as dying on the internet. Deleted it. 129.174.106.5 (talk) 18:59, 22 January 2009 (UTC)
Added a sentence about his next game, which should probably be made into an article at some point. Whoops, apparently that article already existed, thanks for updating the link. Stringanomaly (talk) 03:39, 29 October 2010 (UTC)
Article on Jon Blow in the Atlantic
At http://www.theatlantic.com/magazine/archive/2012/05/the-most-dangerous-gamer/8928/ -- Jo3sampl (talk) 01:00, 14 April 2012 (UTC)
Podcast where a lot is said about pre-Braid work
Link: https://www.idlethumbs.net/tonecontrol/episodes/jonathan-blow - this is two hours that begins talking about his experience at university, goes through times he was working on Munch's Odyssey/Deus Ex 2/Thief 3, and the other many-year-long-things he had going at the same time. — Preceding unsigned comment added by 137.205.0.121 (talk) 22:29, 23 February 2014 (UTC)
A lot of talk about money?
I feel that there is a lot of mentions regarding debt, "zeroes in his bank account," and just, overall, a ridiculous mentioning of money when talking about Mr. Blow. Sure, it helps add to the article but it just doesn't seem particularly helpful in getting any point across other than the article's writer/Mr. Blow are a little money obsessed.
Yikes maybe we can revise that, the full quote actually has a very different message and our abbreviation may be misleading. The full quote is... “I opened up my Web browser and Holy fuck, I’m rich now,” he recalled. “There were a lot of zeros in my bank account.” Blow’s similarities to the average millionaire end right there, however, because unlike most wealthy people, he seems faintly irritated by his memory of striking it rich. When Blow told me, during a typically metaphysical conversation in a park near his Berkeley office, that his windfall was “absurd,” he didn’t mean it in the whimsical “Can you believe my luck?” sense; he meant it in the philosophical, Camus-puffing-a-cigarette sense of a deeply ridiculous cosmic joke. “It just drives home how fictional money is,” Blow said, squinting against the unseasonably bright December sun. 76.102.190.20 (talk) 18:28, 6 May 2018 (UTC)
JAI or Jai?
In the only sources that mention the language, it seems like the experimental programming language is called "Jai," not "JAI." Source on the ALLCAPS version? — Preceding unsigned comment added by Nokkromancer (talk • contribs) 09:49, 2 November 2019 (UTC)
"Game 3" is not Sokoban
I think it's a little confusing to call Sokoban "game 3", as in the current draft of the article. During development of The Witness, it was revealed somehow that J. Blow as a side project had created like 40 hours of gameplay for a completely different game, and that game became known as "game 3". It is not Sokoban, and the public has never seen it. It is true that Sokoban is the next game after Braid and The Witness that J. Blow will release (except for Braid: Anniversary Edition). However, even considering that, "game 3" is still not a good name for it because J. Blow shipped an online tank battle game earlier in his career before Braid.
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