Adreno: Difference between revisions
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== History == |
== History == |
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Adreno (an [[anagram]] of [[AMD]]'s graphic card brand ''[[Radeon]]'') started out as [[Qualcomm]]'s inhouse brand of graphics technologies,<ref name="pcper">{{cite web |title=Qualcomm History and its GPU (R)evolution |url=https://pcper.com/2015/06/qualcomm-history-and-its-gpu-revolution/ |website=PC Perspective |access-date=15 September 2019}}</ref> and was used in their mobile chipset products. Early Adreno models included the Adreno 100 and 110, which had 2D graphics acceleration and limited multimedia capabilities. At the time, 3D graphics on mobile platforms were commonly handled using software-based rendering engines, which limited their performance. With growing demand for more advanced multimedia and 3D graphics capabilities, Qualcomm licensed the [[Imageon]] IP from AMD, in order to add hardware-accelerated 3D capabilities to their mobile products.<ref>{{cite web |title=AMD Licenses 3D Graphics Core Technology to QUALCOMM, Delivering The Ultimate Visual Experience to Tomorrow's Phones |url=http://www.amd.com/us-en/Corporate/VirtualPressRoom/0,,51_104_543_15008~121284,00.html |archive-url=https://web.archive.org/web/20090314074657/http://www.amd.com/us-en/Corporate/VirtualPressRoom/0,,51_104_543_15008~121284,00.html |url-status=dead |archive-date=14 March 2009 |access-date=15 September 2019 |date=14 March 2009}}</ref> Further collaboration with AMD resulted in the development of the Adreno 200, originally named the AMD Z430, based on the R400<ref>{{cite web |title=Ex. 2050 - R400 Document Library FH - folder_history (PROTECTIVE ORDER) — IPR2015-00325 - LG Electronics, Inc. v. ATI Technologies ULC |url=https://portal.unifiedpatents.com/ptab/case/IPR2015-00325 |website=Unified Patents |access-date=10 December 2021 |date=9 September 2015}}</ref> architecture used in the [[Xenos]] GPU of the [[Xbox 360]] video game console<ref>{{cite web |title=AMD Receives Next-Generation OpenGL ES 2.0 Graphics Technology Certification |url=https://www.techpowerup.com/62693/amd-receives-next-generation-opengl-es-2-0-graphics-technology-certification |website=TechPowerUp |access-date=10 December 2021 |date=11 June 2008}}</ref> and released in 2008, which was integrated into the first [[Qualcomm Snapdragon|Snapdragon]] [[System on a chip|SoC]]. In January 2009, AMD sold their entire [[Imageon]] handheld device graphics division to Qualcomm.<ref>{{cite news|first=Scott|last=Ferguson|date=January 20, 2009|url=http://www.eweek.com/c/a/Mobile-and-Wireless/AMD-Sells-Handset-Division-to-Qualcomm-for-65-Million/|newspaper=eWeek|access-date=June 6, 2014|title=AMD Sells Handset Division to Qualcomm for $65 million}}</ref> |
Adreno (an [[anagram]] of [[AMD]]'s graphic card brand ''[[Radeon]]'') started out as [[Qualcomm]]'s inhouse brand of graphics technologies,<ref name="pcper">{{cite web |title=Qualcomm History and its GPU (R)evolution |url=https://pcper.com/2015/06/qualcomm-history-and-its-gpu-revolution/ |website=PC Perspective |access-date=15 September 2019}}</ref> and was used in their mobile chipset products. Early Adreno models included the Adreno 100 and 110, which had 2D graphics acceleration and limited multimedia capabilities. At the time, 3D graphics on mobile platforms were commonly handled using software-based rendering engines, which limited their performance. With growing demand for more advanced multimedia and 3D graphics capabilities, Qualcomm licensed the [[Imageon]] IP from AMD, in order to add hardware-accelerated 3D capabilities to their mobile products.<ref>{{cite web |title=AMD Licenses 3D Graphics Core Technology to QUALCOMM, Delivering The Ultimate Visual Experience to Tomorrow's Phones |url=http://www.amd.com/us-en/Corporate/VirtualPressRoom/0,,51_104_543_15008~121284,00.html |archive-url=https://web.archive.org/web/20090314074657/http://www.amd.com/us-en/Corporate/VirtualPressRoom/0,,51_104_543_15008~121284,00.html |url-status=dead |archive-date=14 March 2009 |access-date=15 September 2019 |date=14 March 2009}}</ref> Further collaboration with AMD resulted in the development of the Adreno 200, originally named the AMD Z430, based on the R400<ref>{{cite web |title=Ex. 2050 - R400 Document Library FH - folder_history (PROTECTIVE ORDER) — IPR2015-00325 - LG Electronics, Inc. v. ATI Technologies ULC |url=https://portal.unifiedpatents.com/ptab/case/IPR2015-00325 |website=Unified Patents |access-date=10 December 2021 |date=9 September 2015}}</ref> architecture used in the [[Xenos (graphics chip)|Xenos]] GPU of the [[Xbox 360]] video game console<ref>{{cite web |title=AMD Receives Next-Generation OpenGL ES 2.0 Graphics Technology Certification |url=https://www.techpowerup.com/62693/amd-receives-next-generation-opengl-es-2-0-graphics-technology-certification |website=TechPowerUp |access-date=10 December 2021 |date=11 June 2008}}</ref> and released in 2008, which was integrated into the first [[Qualcomm Snapdragon|Snapdragon]] [[System on a chip|SoC]]. In January 2009, AMD sold their entire [[Imageon]] handheld device graphics division to Qualcomm.<ref>{{cite news|first=Scott|last=Ferguson|date=January 20, 2009|url=http://www.eweek.com/c/a/Mobile-and-Wireless/AMD-Sells-Handset-Division-to-Qualcomm-for-65-Million/|newspaper=eWeek|access-date=June 6, 2014|title=AMD Sells Handset Division to Qualcomm for $65 million}}</ref> |
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== Technical details == |
== Technical details == |
Revision as of 16:29, 10 December 2021
Adreno is a series of graphics processing unit (GPU) semiconductor intellectual property cores developed by Qualcomm and used in many of their SoCs.
History
Adreno (an anagram of AMD's graphic card brand Radeon) started out as Qualcomm's inhouse brand of graphics technologies,[1] and was used in their mobile chipset products. Early Adreno models included the Adreno 100 and 110, which had 2D graphics acceleration and limited multimedia capabilities. At the time, 3D graphics on mobile platforms were commonly handled using software-based rendering engines, which limited their performance. With growing demand for more advanced multimedia and 3D graphics capabilities, Qualcomm licensed the Imageon IP from AMD, in order to add hardware-accelerated 3D capabilities to their mobile products.[2] Further collaboration with AMD resulted in the development of the Adreno 200, originally named the AMD Z430, based on the R400[3] architecture used in the Xenos GPU of the Xbox 360 video game console[4] and released in 2008, which was integrated into the first Snapdragon SoC. In January 2009, AMD sold their entire Imageon handheld device graphics division to Qualcomm.[5]
Technical details
Variants
The company offers Adreno GPUs in various types, as a component of their Snapdragon SoCs:
Name | Microarchitecture | Fab (nm) | Clock [MHz] | Memory technology | Fillrate | GFLOPS | API (version) | Used in Qualcomm... | References | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Type | ALUs (SIMDs, FP32) [note 1] |
On-chip graphics memory | TMU | Memory bandwidth | Triangle
[MT/s] |
Pixel
[GP/s] |
Texture
[GT/s] |
(FP64) | (FP32) | (FP16) | Vulkan | OpenGL ES | OpenVG | OpenCL | OpenGL | Direct3D | |||||
Before Adreno | |||||||||||||||||||||
Defender2 | 0.25 | 0.007 | 1.0 | [6] | |||||||||||||||||
Defender3 | 0.25 | 0.022 | |||||||||||||||||||
Stargate | 0.6 | 0.09 | 1.1 | ||||||||||||||||||
Adreno 1xx series | |||||||||||||||||||||
Adreno 100 | 1.0 | [7] | |||||||||||||||||||
Adreno 110 | 1.1 | [7][8] | |||||||||||||||||||
Adreno 120 | fixed function pipeline | 1.1 | [9][7] | ||||||||||||||||||
Adreno 130 | ? | ? | 90 or 65 | ? | 1.6
4 [10] |
?
0.133 |
?
0.3 |
?
1.2 |
?
2.4 |
— | — | Direct3D Mobile | MSM7x00, MSM7x00A, MSM7x01, MSM7x01A | [11][12][13][7] | |||||||
Adreno 2xx series - yamato | |||||||||||||||||||||
Adreno 200 (AMD Z430) | Unified shader model 5-way VLIW[14] |
8
[2] |
256 KB | 65 | 133 | LPDDR-333 Single-channel 32-bit @ 166.5 MHz (1.3 GB/s) | 22.85 | 0.133 | 0.53 | 2.12 | 4.25 | — | 2.0 | 1.1 | — | 1.4 (freedreno driver) | 11 (feature level 9_3)[15] |
Snapdragon S1 (MSM7227, MSM7627 QSD8250, QSD8650), Freescale i.MX51, i.MX53 | |||
Adreno 200 'enhanced' | 45 | 200 245 | LPDDR-400 Single-channel 32-bit @ 200 MHz (1.6 GB/s) | 42 | 0.200 0.245 | 0.80 0.98 | 3.20 3.92 | 6.40 12.8 | Snapdragon S1 (MSM7227A, MSM7627A, MSM7225A, MSM7625A) | ||||||||||||
Adreno 203 | 16
[4] |
245 294 | LPDDR2-600 Single-channel 32-bit @ 300 MHz (2.4 GB/s) | 40.8 49.0 | 0.245 0.294 | 1.96 2.35 | 7.84 9.40 | 15.6 18.8 | Snapdragon S4 Play (MSM8225, MSM8625), Snapdragon 200 (MSM8225Q, MSM8625Q) | ||||||||||||
Adreno 205 | 245 266 | LPDDR2-666 Dual-channel 32-bit (64-bit) @ 333 MHz (5.3 GB/s) | 40.8 44.3 | 0.245 0.266 | 1.96 2.12 | 7.84 8.51 | 15.6 17.0 | Snapdragon S2 (MSM7x30, MSM8x55, APQ8055) | |||||||||||||
Adreno 2xx series - leia | |||||||||||||||||||||
Adreno 220 | Unified shader model 5-way VLIW[14] |
32
[8] |
512 KB | 45 | 266 | LPDDR2-666 Single-channel 32-bit @ 333 MHz (2.6 GB/s) | 88.7 | 0.532 | 4.25 | 17.0 | 34.0 | — | 2.0 | 1.1 | — | 1.4 (freedreno driver) | 11 (feature level 9_3)[15] |
Snapdragon S3 (APQ8060, MSM8x60) | |||
Adreno 225 | 28 | 200 300 400 | LPDDR2-1000 Dual-channel 32-bit (64-bit) @ 500 MHz (8.0 GB/s) | 133.3 | 0.8 | 3.20 4.80 6.40 | 12.8 19.2 25.6 | 25.6 38.4 51.2 | Snapdragon S4 Plus (APQ8060A, MSM8x60A, MSM8960) | [16] | |||||||||||
Adreno 3xx series - oxili | |||||||||||||||||||||
Adreno 304 | Unified shader model Scalar instruction set[17] |
24
[24] |
96 KB | 28 | 400 | LPDDR2/3-768/1066 Single-channel 32-bit @ 384-533 MHz (3.0-4.2 GB/s) | 4.80 | 19.2 | 38.4 | — | 3.0[15] (freedreno driver: 3.0, 3.1 incomplete, 3.2 partial) | 1.1 | 1.1 embedded profile | 3.1 (freedreno driver, 3.2 incomplete, 3.3 complete) | 11 (feature level 9_3)[15] |
Snapdragon 208, Snapdragon 210, Snapdragon 212 | |||||
Adreno 305 (1st Gen.) | 256 KB | 400 450 | LPDDR2-800 Single-channel 32-bit @ 400 MHz (3.2 GB/s) | 66.7 75 | 0.8 | 4.80 5.40 | 19.2 21.6 | 38.4 43.2 | Snapdragon S4 Plus (MSM8x27) | ||||||||||||
Adreno 305 (2nd Gen.) | 128 KB | LPDDR2/3-1066 Single-channel 32-bit 533 MHz (4.2 GB/s) | 66.7 75 | 0.8 | Snapdragon 200 (MSM8210, MSM8610, MSM8212, MSM8612) Snapdragon 400[18] (MSM8x26, MSM8x28, MSM8x30, MSM8x30AB, APQ8026, APQ8030) |
[19] [20] | |||||||||||||||
Adreno 306 | 400 | LPDDR2/3-1066 Single-channel 32-bit @ 533 MHz (4.2 GB/s) | 84.3 | 0.8 | 4.80 | 19.2 | 38.4 | Snapdragon 410 (MSM8916), Snapdragon 412 (MSM8916v2) | [21] | ||||||||||||
Adreno 308 | 500 | LPDDR3-1333 Single-channel 32-bit @ 666.5 MHz (5.3 GB/s) | 105.4 | 1.0 | 6.00 | 24.0 | 48.0 | Snapdragon 425 (MSM8917) Snapdragon 427 (MSM8920) | |||||||||||||
Adreno 320 (1st Gen.) | 64
[64] |
512 KB[21] | 400 | LPDDR2-1066 Dual-channel 32-bit (64-bit) @ 533 MHz (8.5 GB/s) | 225 | 1.6 | 3.2 | 12.8 | 51.2 | 102.4 | Snapdragon S4 Pro (MSM8960T, APQ8064, APQ8064-1AA), Snapdragon S4 Prime (MPQ8064) | [22] | |||||||||
Adreno 320 (2nd Gen.) | 96
[96] |
400 450 | LPDDR3-1200 Dual-channel 32-bit (64-bit) @ 600 MHz (9.6 GB/s) | 225 253.1 | 2.4 2.7 | >3.2 | 19.2 21.6 | 76.8 86.4 | 153.6 172.8 | Snapdragon 600 (APQ8064T, APQ8064AB) | [22] | ||||||||||
Adreno 330 | 128
[128] |
1024 KB | 450 550 578 | LPDDR3-1600 Dual-channel 32-bit (64-bit) @ 800 MHz (12.8 GB/s) | 253.1 309.4 325.1 | 3.6 4.4 4.624 | 28.8 35.2 36.9 | 115.2 140.8 147.9 | 230.4 281.6 295.9 | Snapdragon 800 (MSM8974, APQ8074), Snapdragon 801 (MSM8274AB, MSM8974AB, MSM8974AC) | [23] | ||||||||||
Adreno 4xx series | |||||||||||||||||||||
Adreno 405 | Unified shader model | 48
[48] |
256 KB | 28 | 550 | LPDDR3-1333/1866 Single-channel 32-bit @ 666.5-933 MHz (5.3-7.4 GB/s) | 13.2 | 52.8 | 105.6 | — | 3.2 (freedreno driver: 3.0, 3.1 incomplete, 3.2 partial) | 1.1 | 1.2 full profile | 3.1 (freedreno driver, 3.2 incomplete, 3.3 complete) | 11 (feature level 11_1)[15] |
Snapdragon 415 (MSM8929), Snapdragon 610 (MSM8936), Snapdragon 615 (MSM8939), Snapdragon 616 (MSM8939v2), Snapdragon 617 (MSM8952) | |||||
Adreno 418 | 128
[128] |
512 KB | 20 | 600 | LPDDR3-1866 Dual-channel 32-bit (64-bit) @ 933 MHz (14.9 GB/s) | 38.4 | 153.6 | 307.2 | 1.0 [24] | Snapdragon 808 (MSM8992) | |||||||||||
Adreno 420 | 1536 KB | 28 | 500 600 | LPDDR3-1600 Dual-channel 64-bit (128-bit) @ 800 MHz (25.6 GB/s) | 281.3 337.5
(0.56[25] Tr/clock) |
4
4.8 (8.2 Px/clock) |
32.0 38.4 | 128.0 153.6 | 256.0 307.2 | 1.0 [note 2] | Snapdragon 805 (APQ8084) | [26] | |||||||||
Adreno 430 | 256
[256] |
20 | 500 600 650 | LPDDR4-3200 Dual-channel 32-bit (64-bit) @ 1600 MHz (25.6 GB/s) | ? | 4.8
6.0 6.6 |
64.0 76.8 83.2 | 256.0 307.2 332.8 | 512.0 614.4 665.6 | 1.0 [24] | Snapdragon 810 (APQ8094, MSM8994) | ||||||||||
Adreno 5xx series | |||||||||||||||||||||
Adreno 504 | Unified shader model + Unified memory | ? | ? | 12 | ? | LPDDR3-1600 Single-channel 32-bit @ 800 MHz (6.4 GB/s) | ? | ? | ? | ? | 1.0[24] | 3.2[27] (freedreno driver: 3.1, 3.2 partial) | ? | 2.0 Full | 3.1 (freedreno driver, 3.2 incomplete, 3.3 complete) | 11 (feature level 11_1)[15] |
Snapdragon 429 | ||||
Adreno 505 | 48
[48] |
128 + 8 KB | 28 | 450 | ? | 10.8 | 43.2 | 86.4 | Snapdragon 430 (MSM8937), Snapdragon 435, Snapdragon 439 | ||||||||||||
Adreno 506 | 96
[96] |
14 | 600 650 | LPDDR3-1866 Single-channel 32-bit @ 933 MHz (7.4 GB/s) | ? | ? | ? | 28.8 31.2 | 115.2 124.8 | 230.4 249.6 | Snapdragon 450, Snapdragon 625, Snapdragon 626, Snapdragon 632 | ||||||||||
Adreno 508 | 128
[128] |
650 | LPDDR4-2666 Dual‑channel 16‑bit (32-bit) @ 1333 MHz (10.6 GB/s) | ? | ? | ? | 41.6 | 166.4 | 332.8 | Snapdragon 630 | |||||||||||
Adreno 509 | 256 + 16 KB | 720 | LPDDR4-2666 Dual‑channel 32‑bit (64-bit) @ 1333 MHz (21.3 GB/s) | ? | ? | ? | 46.0 | 184.3 | 368.6 | Snapdragon 636 | |||||||||||
Adreno 510 | 256 KB | 28 | 600 | LPDDR3-1866 Dual‑channel 32‑bit (64-bit) @ 933 MHz (14.9 GB/s) | ? | ? | ? | 38.4 | 153.6 | 307.2 | 3.2 (3.1 + AEP) (freedreno driver: 3.1, 3.2 partial) | Snapdragon 650 (MSM8956), Snapdragon 652 (MSM8976),
Snapdragon 653 (MSM8976PRO) |
|||||||||
Adreno 512 | 256 + 16 KB | 14 | 850 | LPDDR4-3732 Quad-channel 16-bit (64-bit) @ 1866 MHz (29.8 GB/s) | ? | ? | ? | 54.4 | 217.6 | 435.2 | Snapdragon 660 (MSM8976 Plus) | ||||||||||
Adreno 530 | 256
[256] |
1024 KB | 510 624 653 | ? | 6.7
8.1 |
7.7
8.1 |
65.2 79.8 83.5 | 261.1 319.4 334.3 | 522.2 638.9 668.6 | 12 (feature level 11_1) |
Snapdragon 820 (MSM8996),
Snapdragon 821 (MSM8996PRO) |
||||||||||
Adreno 540 | 384
[384] |
10 | 710 739 | >450 | ? | 11.36 (16 Texel/clock) [28][29] | 136.3 141.8 | 545.2 567.5 | 1090.0 1135.1 | Snapdragon 835 (MSM8998) | |||||||||||
Adreno 6xx series | |||||||||||||||||||||
Adreno 605 | Unified shader model + Unified memory | 128+8 KB | 14 | 1.0 and 1.1[30][24] | 3.2 | 2.0 Full | WIP (freedreno driver) | 12 (feature level 12_1)[15] |
|||||||||||||
Adreno 608 | 10 | LPDDR4X-4266 Dual-channel 16-bit (32-bit) @ 2133 MHz (17.0 GB/s) | Snapdragon SA6155P | [31] | |||||||||||||||||
Adreno 610 | 128 [128] | ? | 11 | 600
750 950 |
28.8
36 68 |
115.2
144 273 |
230.4
288 546 |
Snapdragon 460 Snapdragon 662 Snapdragon 665 QCS4290 |
[32][33] | ||||||||||||
6 | Snapdragon 680 | ||||||||||||||||||||
Adreno 612 | 128 | 256+16 KB | 11 | 745
845 |
LPDDR4X-3732 Dual‑channel 16‑bit (32-bit) @ 1866 MHz (14.9 GB/s) | 47.7
54.1 |
190.7
216.3 |
381.4
432.6 |
Snapdragon 675 Snapdragon 678 |
||||||||||||
Adreno 615 | 256
[128] |
512 KB | 10 | 700
780 |
89.6 | 358.4 | 716.8 | QCS603
QCS605 Snapdragon 670 |
[34][35] | ||||||||||||
Adreno 616 | 750 | 96.0 | 384.0 | 768.0 | Snapdragon 710 Snapdragon 712 |
||||||||||||||||
Adreno 618 | 8 | 700
825 |
89.6 105.6 | 358.4 422.4 | 716.8 844.8 | Snapdragon 720G Snapdragon 730 Snapdragon 730G Snapdragon 732G Snapdragon 7c Snapdragon 7c Gen 2 |
[37] | ||||||||||||||
Adreno 619L | 950 | LPDDR4X-4266 Dual-channel 16-bit (32-bit) @ 2133 MHz (17.0 GB/s) | Snapdragon 690 | ||||||||||||||||||
Adreno 619 | 825
950 |
116.4
134 |
465.5
536 |
930.9
1072 |
Snapdragon 480/480+ Snapdragon 750G |
[38] | |||||||||||||||
6 | Snapdragon 695 | ||||||||||||||||||||
Adreno 620 | 384
[192] |
7 | 625 750 |
6.7/8.1 | 120.0 144.0 | 480.0 576.0 | 960.0 1152.0 | Snapdragon 765 Snapdragon 765G Snapdragon 768G |
|||||||||||||
Adreno 630 | 512
[256] |
1024 KB | 10 | 710 | LPDDR4X-4266 Quad-channel 16-bit (64-bit) @ 1866 MHz (29.8 GB/s) | >500 | ? | 15.4 | 181.7 | 727.0 | 1454.0 | Snapdragon 845 Snapdragon 850 |
[39][40][41][42] | ||||||||
Adreno 640 | 768
[384] |
12*2[43] | 7 | 585 675 |
LPDDR4X-4266 Quad-channel 16-bit (64-bit) @ 2133 MHz (34.1 GB/s) | ? | 9.4 | 28.1 | 224.6 259.2 | 898.5 1036.8 [36] |
1797.1 2073.6 [44] | Snapdragon 855/855+ Snapdragon 860 Snapdragon 855A (SA8155P) |
[45][39] | ||||||||
Adreno 642L | 384
[192] |
6 | 490 | LPDDR4X-4266 Dual-channel 16-bit (32-bit) @ 2133 MHz (17.0 GB/s) | Snapdragon 778G/778G+ | ||||||||||||||||
Adreno 642 | 5 | Snapdragon 780G | |||||||||||||||||||
Adreno 643L | 6 | 812 | LPDDR4X-4266 or LPDDR5-6400 Quad-channel 16-bit (64-bit) @ 2133 MHz or 3200 MHz (34.1 GB/s or 44.0GB/s) | QCS6490 | |||||||||||||||||
Adreno 650 | 1024
[512] |
? and 300 Go/s [47] | 24*2[48] | 7 | 587 670 | LPDDR4X-4266 or LPDDR5-6400 Quad-channel 16-bit (64-bit) @ 2133 MHz or 3200 MHz (34.1 GB/s or 44.0GB/s) | 14.x (est.) [49] | 28.1 (est.) [49] | 300.5 343.0 | 1202.1 1372.1 [36][49][50][51] | 2404.3 2744.3 | Snapdragon 865/865+ Snapdragon 870 QCS8250 |
[39][52] | ||||||||
Adreno 660 | 1024
[512] |
5 | 792 905 | LPDDR5-6400 Quad-channel 16-bit (64-bit) @ 3200 MHz (51.2 GB/s) | 405.5 463.3 | 1622.0 1853.4 [53] | 3244.0 3706.8 | Snapdragon 888/888+ | |||||||||||||
Adreno 675 | 1344 [672] | ? | 7 | 590 | LPDDR4X-4266 Quad-channel 16-bit (64-bit) @ 2133 MHz (34.1 GB/s) | 396.4 | 1585.9 | 3171.8 | Snapdragon 8c | [54] | |||||||||||
Adreno 680 | 1536
[768] |
? | 600 | LPDDR4X-4266 Octa-channel 16-bit (128-bit) @ 2133 MHz (68.2 GB/s) | 460.8 | 1843.2 [55] | 3686.4 [56] | Snapdragon 8cx Gen 1/2
Snapdragon SA8195P |
[56][57] | ||||||||||||
Adreno 685 | ? | 250 590 | 192.0 453.1 | 768.0 1812.4 | 1536.0 3624.9 | Microsoft SQ1 | [58][59] | ||||||||||||||
Adreno 690[60] | 661 680 | 507.6 522.2 | 2030.5 2088.9 | 4061.1 4177.9 | Microsoft SQ2 | [61] | |||||||||||||||
Adreno 702 | 845 | LPDDR3-1866 Single-channel 32-bit @ 933 MHz (7.4 GB/s) or
LPDDR4X-3732 Dual‑channel 16‑bit (32-bit) @ 1866 MHz (14.9 GB/s) |
QCS2290 | ||||||||||||||||||
Name | Type | ALUs (SIMDs, FP32) [note 1] |
On-chip graphics memory | TMU | Fab (nm) | Clock | Memory bandwidth | Triangle
[MT/s] |
Pixel
[GP/s] |
Texture
[GT/s] |
(FP64) | (FP32) | (FP16) | Vulkan | OpenGL ES | OpenVG | OpenCL | OpenGL | Direct3D | Used in Qualcomm... | References |
Microarchitecture | Memory technology | Fillrate | GFLOPS | API (version) |
- Notes
- Adreno 130 inside the MSM7x01, and MSM7x01A. It supports OpenGL ES 1.1, OpenVG 1.1, EGL 1.3, Direct3D Mobile, SVGT 1.2, Direct Draw and GDI.
- Adreno 200 (AMD Z430) inside the QSD8x50 and MSM7x27 (133 MHz). It offers a programmable function pipeline and streaming textures with support for OpenGL ES 1.0, OpenGL ES 1.1, OpenVG 1.1, EGL 1.4, Direct3D Mobile, SVGT 1.2 and DirectDraw. (22M triangles/second, 133M pixels/second, clock speed up to 133 MHz).
- Adreno 200 enhanced inside the MSM7x25A and MSM7x27A (200 MHz). It supports OpenGL ES 2.0, OpenGL ES 1.1, OpenVG 1.1, EGL 1.4, Direct3D Mobile, SVGT 1.2, Direct Draw and GDI. (40M triangles/second, 200M pixels/second, clock speed up to 200 MHz).
- Adreno 203 inside the MSM8225 and MSM8225Q (400 MHz). It is an improvement over Adreno 205. It features a higher frequency, has better pixel fillrate, lower power consumption, better 3D performance. It is about 50-100% faster than Adreno 200 (enhanced), and 10–25% than Adreno 205. It could clock 2x times higher than Adreno 205. It supports OpenGL ES 2.0, OpenGL ES 1.1, OpenVG 1.1, EGL 1.4, Direct3D Mobile, DirectX 9.0c, SVGT 1.2, Direct Draw and GDI. (42-50M triangles/second, 250-300M pixels/second, clock speed from 192 to 400 MHz)
- Adreno 205 inside the QSD8x50A, MSM7x30, and MSM8x55 (245 MHz). Its improvements include Hardware-accelerated SVG and Adobe Flash and better shader-performance than the Adreno 200. It supports OpenGL ES 2.0, OpenGL ES 1.1, OpenVG 1.1, EGL 1.4, Direct3D Mobile, SVGT 1.2, Direct Draw and GDI. (57M triangles/second, 250M pixels/second, clock speed up to 400 MHz)
- Adreno 220 inside the MSM8660 or MSM8260 (266MHZ) with single channel memory. It supports OpenGL ES 2.0, OpenGL ES 1.1, OpenVG 1.1, EGL 1.4, Direct3D Mobile, DirectX 9.0c, SVGT 1.2, Direct Draw and GDI. (88M triangles/second, 500M pixels/second, standard clock speed up to 266 MHz, overclock up to 400 MHz).
- Adreno 225 inside the MSM8960 (400 MHz), with unified shader architecture and dual channel memory. It supports Direct3D 9.0c in addition to OpenGL ES 2.0, OpenGL ES 1.1, OpenVG 1.1, EGL 1.4, Direct3D Mobile, SVGT 1.2, Direct Draw and GDI.
- Adreno 320 inside the Qualcomm S4 Pro & Prime Series, with unified shader architecture and dual channel memory. It supports Direct3D feature level 9_3 in addition to OpenGL ES 3.0, OpenGL ES 2.0, OpenGL ES 1.1, OpenVG 1.1, EGL 1.4, Direct3D Mobile, SVGT 1.2[22]
- Adreno 330 inside the Nexus 5, Amazon Kindle HDX series tablets, Amazon Fire phone, Nokia Lumia 2520 tablet, Nokia Lumia 1520, Nokia Lumia Icon, Nokia Lumia 930, Samsung Galaxy S5, Samsung Galaxy Note 3, Sony Xperia Z1, Sony Xperia Z1 Compact, Sony Xperia Z2, Sony Xperia Z3, Sony Xperia Z3 Compact, Sony Xperia Z Ultra, Xiaomi Mi3, Xiaomi Mi4, OnePlus One, HTC One (M8) and LG G2/G3 smartphones.
- Adreno 420 inside the Qualcomm Snapdragon 805 supports Direct3D 11.2 runtime (feature level 11_1). Inside the Google Nexus 6, Samsung Galaxy S5 LTE-A, Samsung Galaxy Note 4, Samsung Galaxy Note Edge, LG G3 Cat. 6, Amazon Fire HDX 8.9 (2014). The Qualcomm Snapdragon 805 is the first phone SoC ever to feature a 128-bit memory bus.
- Adreno 540 inside the Qualcomm Snapdragon 835 is the first phone SoC to feature Variable refresh rate and Foveated rendering/Variate Rate Shading, Qualcomm calls their implementations Q-Sync and Adreno Foveation.
- Adreno 630 inside the Qualcomm Snapdragon 845 is the first phone SoC to feature Inside-Out Room-scale 6DoF with SLAM
- Adreno 640 inside the Qualcomm Snapdragon 855 is the first phone SoC to feature updateable GPU drivers from the Google Play Store
- Adreno 660 inside the Qualcomm Snapdragon 888 is the first phone SoC to feature Variable Rate Shading (VRS)
Operating system support
There are proprietary drivers for the Linux-based mobile operating system Android available from Qualcomm themselves.[citation needed] Historically the only way to have GPU support on non-Android Linux was with the libhybris wrapper.
Linux and Mesa supports the Adreno 200/300/400/500 series of GPUs with a driver called freedreno
. Freedreno allows fully open-source graphics on devices like the 96Boards Dragonboard 410c and Nexus 7 (2013).
See also
- Qualcomm Hexagon
- List of Qualcomm Snapdragon systems-on-chip
- PowerVR – competing graphics technology available as a Silicon IP core (SIP) to 3rd parties
- Mali – competing graphics technology available as a Silicon IP core (SIP) to 3rd parties
- Vivante – competing graphics technology available as a Silicon IP core (SIP) to 3rd parties
- Tegra – family of SoCs for mobile computers, the graphics core could be available as SIP block to 3rd parties
- VideoCore – family of SOCs, by Broadcom, for mobile computers, the graphics core could be available as SIP block to 3rd parties
- Atom family of SoCs – with Intel graphics core, not licensed to 3rd parties
- AMD mobile APUs – with AMD graphics core, not licensed to 3rd parties
- AMD Imageon (ATI Imageon) - List of ATI mobile GPU
- Intel 2700G - Old Intel mobile GPU
- List of Nvidia graphics processing units - GPU Nvidia
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