Foveated rendering

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Foveated rendering is an upcoming graphics-rendering technique which uses an eye tracker integrated with a virtual reality headset to reduce the rendering workload by greatly reducing the image quality in the peripheral vision (outside of the zone gazed by the fovea).[1][2]


At Tech Crunch Disrupt SF 2014, Fove unveiled a headset featuring foveated rendering.[3] This was followed by a successful kickstarter in May 2015.[4]

At CES 2016, SensoMotoric Instruments (SMI) demoed a new 250 Hz eye tracking system and a working foveated rendering solution. It resulted from a partnership with camera sensor manufacturer Omnivision who provided the camera hardware for the new system.[5]

In July 2016, Nvidia demonstrated during SIGGRAPH a new method of foveated rendering claimed to be invisible to users.[1][6]

During CES 2019 on January 7 HTC announced an upcoming virtual reality headset called Vive Pro Eye featuring eye-tracking and support for foveated rendering.[7]


According to chief scientist Michael Abrash at Oculus, foveated rendering will be able to reduce the number of pixels needed to be rendered in virtual reality by around 20 times.[8]

See also[edit]


  1. ^ a b Parrish, Kevin (2016-07-22). "Nvidia plans to prove that new method improves image quality in virtual reality". Digital Trends. Retrieved 2017-02-02.
  2. ^ "Understanding Foveated Rendering". Sensics. 2016-04-11. Retrieved 2017-02-04.
  3. ^ "FOVE Uses Eye Tracking To Make Virtual Reality More Immersive". TechCrunch. Retrieved 2019-02-06.
  4. ^ "FOVE: The World's First Eye Tracking Virtual Reality Headset". Kickstarter. Retrieved 2019-02-06.
  5. ^ Mason, Will (2016-01-15). "SMI's 250Hz Eye Tracking and Foveated Rendering Are For Real, and the Cost May Surprise You". UploadVR. Retrieved 2017-02-02.
  6. ^ "NVIDIA Partners with SMI on Innovative Rendering Technique That Improves VR". Nvidia. 2016-01-21. Retrieved 2017-02-02.
  7. ^ Statt, Nick (2019-01-07). "HTC announces new Vive Pro Eye virtual reality headset with native eye tracking". The Verge. Retrieved 2019-01-14.
  8. ^ Oculus (2018-09-26), Oculus Connect 5 | Keynote Day 01, retrieved 2018-09-30

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