Hugo (game show): Difference between revisions
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The show's original season, which ran on Danish television for a year, featured only the titular cartoonish character placed in a computer-animated world. The protagonist Hugo was a friendly and small, yet brave and resourceful, |
The show's original season, which ran on Danish television for a year, featured only the titular cartoonish character placed in a computer-animated world. The protagonist Hugo was a friendly and small, yet brave and resourceful, cheerful Scandinavian [[troll]] of 220 years (which is still a young age for a troll),<ref>{{cite web|url=http://ladomoderno.com/nostalgia-hora-h/ |title=Nostalgia: Hora H |publisher=Lado Moderno |access-date=2016-08-28}}</ref> who would navigate a maze in dangerous old goldmine in a quest for hidden treasure, his movements controlled by the player through a press-button telephone. The first season established how the in-game Hugo would often communicate with the player to comment on the game's progress (in addition to the commentary by the show's live hosts observing in the studio), as well as to feature a variety of other animated [[cutscene]]s including humorous death scenes. In the next season, the show was vastly expanded for a new adventure, adding Hugo's 180-year-old beloved wife Hugolina (Hugoline) and their three kids: Rit (TrolleRit), Rat (TrolleRat), and Rut (TrolleRut, Ruth in some countries), who were aged between 20 (toddler) and 50 (little child). Also added was Hugo's iconic arch-enemy: the beautiful but hateful and cruel ancient witch that would become intentionally best known as Scylla but originally named Afskylia in Denmark (with several alternative names in foreign language editions, such as Hexana in German, Maldicia in Spanish, Maldiva in Portugaese, Mordana in Croatian, Bosnian and Slovenian, Skylla and Tarastella in Finnish, Cadı Sila in Turkish, and Simla in Vietnamese). The dreaded scourge or Hugo's realm and beyond, she would constantly keep kidnapping Hugo's family for him to try and rescue.<ref name="ite" /><ref>{{cite web|author=Elessandro De Almeida |url=http://elessandroalternativo.blogspot.com/2013/09/hugo-game-show-brasil_6.html |title=Elessandro Alternativo: Hugo Game Show Brasil |publisher=Elessandroalternativo.blogspot.com |access-date=2016-08-28}}</ref> The following editions gradually expanded on this concept to involve more characters of good (Hugo's friends) and evil (Scylla's minions) talking and humanoid or regular animals. Nevertheless, Scylla would remain the only in-game human character (besides the original scenario's old miner) to be met within the game's fantastic take on modern Denmark. |
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By the second season, the standard content and rules of a ''Hugo'' program have been established. The objective of the show's game became guiding the on-screen Hugo through an either 2D side-scrolling or pseudo-3D third-person view level, as Hugo needs to keep on moving by various means (for example, climbing a mountain or flying a biplane) while avoiding obstacles and surviving Scylla's physical traps and magic spells in one or more of a series of different scenarios in order to reach the witch's lair and his captive family before running out of his three [[Life (gaming)|lives]]. All scenarios were composed of many ''[[Dragon's Lair]]'' style,<ref>{{cite web | url=https://cyber.sports.ru/amp/post/2887104/ | title="Позвоните Кузе" – главная замена приставкам в 90-х. Шоу знали во всем мире, оно породило мегафраншизу}}</ref> albeit more repetative but less scrypted, [[quick time events]] requiring the caller to press the correct button in time. A failure to avoid any of the dangers would cause the loss of one of Hugo's lives as well as play a revelant cutscene showing Hugo dying or being otherwise stopped in a cartoonish way, often uttering a sarcastic line to comment on this. While progressing through a level, the player was given opportunity to collect the scattered treasure (initially bars and bags of gold, replaced by diamonds in the later scenarios) to increase their [[Score (game)|score]], which would decrease upon picking up rocks (this and some other mistakes would also trigger a sinister laugh of Scylla, watching Hugo through her magic ball and occasionally reacting in her own cutscenes). The [[game over]] state could be further triggerred by running out of time (usually represented by either some sort of a deadly peril constantly chasing Hugo, such as an avalanche or a flood, or by his remaining amount of fuel or oxygen) or by entering an incorrect pasword-like puzzle sequence at the end of some levels (the latter required the players to first discover and memorize the solution, presented in the form of a particular set of three symbols randomised for each session, and then enter it correctly). Failing in any of such cases would make the game end instantly, no matter how many lives have remained in reserve. Several scenarios also required the player to keep choosing correctly between alternating paths with the help of map for to avoid eventually reaching a dead end instead of the entry to the witch's hideout. |
By the second season, the standard content and rules of a ''Hugo'' program have been established. The objective of the show's game became guiding the on-screen Hugo through an either 2D side-scrolling or pseudo-3D third-person view level, as Hugo needs to keep on moving by various means (for example, climbing a mountain or flying a biplane) while avoiding obstacles and surviving Scylla's physical traps and magic spells in one or more of a series of different scenarios in order to reach the witch's lair and his captive family before running out of his three [[Life (gaming)|lives]]. All scenarios were composed of many ''[[Dragon's Lair]]'' style,<ref>{{cite web | url=https://cyber.sports.ru/amp/post/2887104/ | title="Позвоните Кузе" – главная замена приставкам в 90-х. Шоу знали во всем мире, оно породило мегафраншизу}}</ref> albeit more repetative but less scrypted, [[quick time events]] requiring the caller to press the correct button in time. A failure to avoid any of the dangers would cause the loss of one of Hugo's lives as well as play a revelant cutscene showing Hugo dying or being otherwise stopped in a cartoonish way, often uttering a sarcastic line to comment on this. While progressing through a level, the player was given opportunity to collect the scattered treasure (initially bars and bags of gold, replaced by diamonds in the later scenarios) to increase their [[Score (game)|score]], which would decrease upon picking up rocks (this and some other mistakes would also trigger a sinister laugh of Scylla, watching Hugo through her magic ball and occasionally reacting in her own cutscenes). The [[game over]] state could be further triggerred by running out of time (usually represented by either some sort of a deadly peril constantly chasing Hugo, such as an avalanche or a flood, or by his remaining amount of fuel or oxygen) or by entering an incorrect pasword-like puzzle sequence at the end of some levels (the latter required the players to first discover and memorize the solution, presented in the form of a particular set of three symbols randomised for each session, and then enter it correctly). Failing in any of such cases would make the game end instantly, no matter how many lives have remained in reserve. Several scenarios also required the player to keep choosing correctly between alternating paths with the help of map for to avoid eventually reaching a dead end instead of the entry to the witch's hideout. |
Revision as of 16:01, 8 November 2022
Hugo | |
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![]() One of many logos for the Hugo shows, this one used by Kabel 1 in 1996. | |
Genre | Game show |
Created by | Ivan Sølvason and Niels Krogh Mortensen[1] |
Presented by | Nina Klinker Jørgensen (Denmark),[2][3] various in other countries (including Andrea Molina, Carmen Sevilla, Hoàng Thùy Linh, Ivette Vergara, Julia Haacke, Karen Cheryl, Pedro Pinto, Sonja Zietlow, and Tal Berman, among others) |
Country of origin | Denmark |
Production | |
Production company | Interactive Television Entertainment[4] |
Original release | |
Network | TV2 |
Release | September 1990[5] – May 1995 |
Related | |
Hexana (Germany) |
Hugo (Danish: Skærmtrolden Hugo) is a children's interactive television show created by the Danish company Interactive Television Entertainment (ITE). Since its premiere on TV2 in 1990, this popular live one-player interactive game show has aired in more than 40 countries. The program's audience callers would use their telephones to guide the titular character, a sympathetic small "TV troll" named Hugo, in various simple video game scenarios to help him an overcome an evil witch and rescue his family, after which the players would be rewarded based on their performance. The show has been adapted into multiple video game releases as well into various merchandise and other media in an extended media and merchandise franchise.
Show
Hugo, created by Danish company SilverRock Productions, later known as Interactive Television Entertainment (ITE) since 1992, was first aired on the Danish television channel TV2 as part of the program Eleva2ren in September 1990, following the lesser success of the company's previous show, OsWALD.[6][7][8][9] The show featured a video game that was remotely played by a contestant via telephone connection. A player randomly chosen from among the callers would be tasked with controlling the titular cartoon character on the TV screen by pressing digit keys on the phone (either 1,2, 3[10] or 2, 4, 6[11]) which represented different character actions or storyline options.[12] It was targeted for the children audience between the ages of four to 14.[13] (Target age was alternatively presented as 2-12[14] and varied depending on the country in licensed content, for example 6–16 in Portugal[15] and 6–14 in Vietnam.[16]) The Skærmtrolden Hugo ("Hugo the Screen Troll") show proved to be an instant hit[17][18] and aired continuously on TV2 for five years.[19] Since then, Hugo has been licensed to more than 40[20] (43 as of 2007[21]) TV shows around the world, beginning with the Spanish and French versions in 1992.[19] Many international viewers believed that the program was native to their countries, as Hugo spoke Danish only in Denmark's original version.[22]
Story and gameplay
The show's original season, which ran on Danish television for a year, featured only the titular cartoonish character placed in a computer-animated world. The protagonist Hugo was a friendly and small, yet brave and resourceful, cheerful Scandinavian troll of 220 years (which is still a young age for a troll),[23] who would navigate a maze in dangerous old goldmine in a quest for hidden treasure, his movements controlled by the player through a press-button telephone. The first season established how the in-game Hugo would often communicate with the player to comment on the game's progress (in addition to the commentary by the show's live hosts observing in the studio), as well as to feature a variety of other animated cutscenes including humorous death scenes. In the next season, the show was vastly expanded for a new adventure, adding Hugo's 180-year-old beloved wife Hugolina (Hugoline) and their three kids: Rit (TrolleRit), Rat (TrolleRat), and Rut (TrolleRut, Ruth in some countries), who were aged between 20 (toddler) and 50 (little child). Also added was Hugo's iconic arch-enemy: the beautiful but hateful and cruel ancient witch that would become intentionally best known as Scylla but originally named Afskylia in Denmark (with several alternative names in foreign language editions, such as Hexana in German, Maldicia in Spanish, Maldiva in Portugaese, Mordana in Croatian, Bosnian and Slovenian, Skylla and Tarastella in Finnish, Cadı Sila in Turkish, and Simla in Vietnamese). The dreaded scourge or Hugo's realm and beyond, she would constantly keep kidnapping Hugo's family for him to try and rescue.[8][24] The following editions gradually expanded on this concept to involve more characters of good (Hugo's friends) and evil (Scylla's minions) talking and humanoid or regular animals. Nevertheless, Scylla would remain the only in-game human character (besides the original scenario's old miner) to be met within the game's fantastic take on modern Denmark.
By the second season, the standard content and rules of a Hugo program have been established. The objective of the show's game became guiding the on-screen Hugo through an either 2D side-scrolling or pseudo-3D third-person view level, as Hugo needs to keep on moving by various means (for example, climbing a mountain or flying a biplane) while avoiding obstacles and surviving Scylla's physical traps and magic spells in one or more of a series of different scenarios in order to reach the witch's lair and his captive family before running out of his three lives. All scenarios were composed of many Dragon's Lair style,[25] albeit more repetative but less scrypted, quick time events requiring the caller to press the correct button in time. A failure to avoid any of the dangers would cause the loss of one of Hugo's lives as well as play a revelant cutscene showing Hugo dying or being otherwise stopped in a cartoonish way, often uttering a sarcastic line to comment on this. While progressing through a level, the player was given opportunity to collect the scattered treasure (initially bars and bags of gold, replaced by diamonds in the later scenarios) to increase their score, which would decrease upon picking up rocks (this and some other mistakes would also trigger a sinister laugh of Scylla, watching Hugo through her magic ball and occasionally reacting in her own cutscenes). The game over state could be further triggerred by running out of time (usually represented by either some sort of a deadly peril constantly chasing Hugo, such as an avalanche or a flood, or by his remaining amount of fuel or oxygen) or by entering an incorrect pasword-like puzzle sequence at the end of some levels (the latter required the players to first discover and memorize the solution, presented in the form of a particular set of three symbols randomised for each session, and then enter it correctly). Failing in any of such cases would make the game end instantly, no matter how many lives have remained in reserve. Several scenarios also required the player to keep choosing correctly between alternating paths with the help of map for to avoid eventually reaching a dead end instead of the entry to the witch's hideout.
During the course of the game, Hugo would often give various messages directly to the players, encouraging them with his rhyming catchphrases while breaking the fourth wall. The most iconic of such cutscenes involved the illusion of Hugo knocking on from the inside of the TV screen on his last life left, and a similar animation of Scylla scratching the screen with her nails before taunting the player about Hugo being hopeless against her. Television hosts would meanwhile also cheer on the callers, as would the live audience if any such was present. After finishing the main game by either winning or losing (only winning in some versions), the number of score points would determine the value of the real-world prizes to be awarded to the player would be calculated depending on the amount of gold and other valuables collected along the way, with any lost lives negatively impacting the score. Such prizes varied widely, depending on the version of the program in the different countries.
A potential large bonus awaited those who successfully reached the end of the given scenario(s), during the iconic final scene in which Hugo have arrived at his destination and now stood face to face with the terrible Scylla. She would present him a set of hanging ropes next to Hugo's abducted family watching from their cage, and now the player had to choose between multiple (either three or four) options, where sheer luck would determine both whether the troll family could be rescued and the witch's fate. Depending on which rope was pulled, Hugo would either manage to decisively defeat his enemy who would be captured and rid of (the game-winning best outcome), the family still would be freed but with Scylla becoming a hideously ugly old hunchback or turning herself into a bird to escape safely (simply finishing the game, the canonical happy end), or she would triumph in the end and capture Hugo and dispose of him (an alternative game over losing state). Accordingly, the score would be doubled (tripled in some versions), left at its current state (doubled in some versions), or halved (erased completely in some versions).[26][27] Usually several people would attempt this task to win the prize during the typical half an hour of airtime.[28][29] Over the next years, not only various new scenarios but also alternative end scenes have been added to the show (and consequently also to its video game adaptation series), one of them was no longer chance-based and involving Hugo having to steal the key to Scylla's treasure chamber while avoiding her lightning bolts.
A new program titled Hugo: Jungle Island[20] (Hugo Vulkanøen) premiered in Denmark in January 1999,[30] replacing the content of all the Hugo programs from that point (usually still as Hugo, with the subtitle Jungle Island limited to its video game adaptations). Its set was changed from the magical woods of northern Europe to a remote and exotic island somewhere along the coast of Peru, where Scylla has moved after once again abducting Hugo's family and built a new home for herself on the top of a volcano located in the center of the island, the various ways to which were as always full of traps but now also populated by the local pirate soldiers loyal to her and infested with stupid and mean monkeys. It featured all-different main scenarios and end scenes, as well as introducing several new major characters such as Scylla's devoted chief henchman Don Croco and Hugo's local talking animal helpers and guides Fernando and Jean Paul. As before, the game would end with the final confrontation with Scylla, featured in two different versions but with both of them having only two possible outcomes (this time, Hugo would either fail entirely or he would sneakily free his family and capture the witch, with no middle way result). One particular Jungle Island scenario, set inside Scylla's magic mirror world from the 2002 video game Hugo: The Evil Mirror, was aired in some select countries such as Poland.[31]
Production
Hugo was created by the animator Niels Krogh Mortensen after ITE founder Ivan Sølvason was commissioned to design a new game for Eleva2ren to replace OsWALD.[32] The troll's character was originally portrayed by Michael Brockdorf, who developed the voice while serving in the Danish Army.[33] Several others have since taken over the role of voicing the character, including Amin Jensen and Torben Simonsen. Hugolina was originally voiced by Louise Engell (whose brother, Thomas Engell, composed the music for the show). Engell's mother Winnie was the original voice of the antagonist Scylla,[34] whose visual design was modeled after Hugo producer Sølvason's aunt Vivi Feltman. The game's early pixel graphics were created by Mortensen assisted by his brother Lars using Deluxe Paint. The expanding company has kept developing the show's gameplay for more than decade, however the rest of the content would be produced locally and individually for each licensed program.
For Hugo and its related television program projects, ITE made the custom-built computer hardware system named ITE 3000, able to convert telephone signals into control commands for the characters in the game, allowing the callers to remotely interact with the action on TV from their homes during the live broadcast.[35] This complex and difficult to use[36] system was based on two Amiga 3000 computers combined with a new audio control system, MIDI sampler, DTMF system, and other hardware, all of which reportedly cost $100,000.[6] It was later replaced by the PC-based ITE 4000, which used a real-time motion capture Animation Mask System (AMS).[37] The new system was invented by Bjarne Sølvason (father of Ivan) and could transfer an actor's body, head, eye movements, and facial expressions to Hugo's character on screen.[38][39] The actor providing the voice of Hugo wore a helmet containing sensors that would capture his facial expressions and translate them to the character, however, all of the characters' body movements have been pre-rendered in advance.[40] In 1996, ITE created a 3D graphics system for Hugo using Silicon Graphics' Onyx Reality Engine.[8][41] A new technology for the real-time 3D animation of Hugo was unveiled in 2005, but was aimed only for export, specifically to Asian countries.[42]
List of programs
Country | Date | Channel | Broadcasting Schedule |
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24 September 1990 – May 1995 | TV2 | Friday |
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27 June 1992[43] – June 1994 | Tele5 | Monday-Friday |
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3 September 1992 – August 1994 | France3 | Monday–Saturday (season 1) Wednesday (season 2) |
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March 1993 – October 1996 | Kanal 6 | Monday–Friday |
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March 1993 – December 1993 | Sverige 1 | Monday–Friday |
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17 March 1993 – 12 December 1995[44] | TV2 | Tuesday / Thursday |
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April 1993 – April 1994 | Telemundo | |
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September 1993 – May 1995 | TV2 | Friday |
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15 October 1993 – 30 April 2009 | Canal 5 | Monday-Friday |
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July 1994 – August 1997 | Arutz HaYeladim | |
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January 1994 – January 1995 | ITV | Saturday |
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18 April 1994 – December 1996 | Der Kabelkanal / Kabel-1 | Monday–Saturday |
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December 1994 – December 1996 | Kabel-1 | Monday–Saturday |
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January 1995 – October 1995 | ITV | Saturday |
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January 1995 – December 1997 | TV Slovenija | Saturday / Sunday |
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June 1995 – December 1997 | Televisión Nacional de Chile | Monday–Friday |
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9 October 1995[45] - 1998[46] | CNT Gazeta | Monday-Friday |
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March 1996 – May 1998 | Channel 7 | Monday–Friday |
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January 1995 – 15 June 2004[47] | HRT | Monday–Friday |
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4 November 1996 – 31 December 2005 | Magic Kids | Monday–Friday |
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November 1996 - November 1997 | TnG / TG4 | Saturday |
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18 December 1996 – 13 December 1997 | Kabel-1 | Saturday |
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January 1997 – December 1998 | TV4 | Monday–Friday |
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February 1997 – May 1997 | TV2 | Friday |
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November 1997 – June 2000 | RTP1, RTP2 | Saturday / Sunday, Monday–Friday |
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31 December 1997 – 30 October 1998[48] | RTR2 | Saturday / Sunday |
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1998 – ? | TG4 | Monday–Sunday |
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January 1998 – July 1998 | SF / DSR | |
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May 1998 – 5 June 1998 | Nickelodeon | Monday–Friday |
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February 1999 – January 2001 | Canal Capital | Monday–Friday |
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February 1999 – December 2000 | TV2 | Monday–Friday |
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March 1999 – ? | ORT | |
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18 June 1999 – 25 August 1999 | RTR2 | Monday–Friday |
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13 January – 9 April 2000[49] | Vasantham Central | |
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28 February 2000 – 5 March 2004 | BK TV | Monday–Friday |
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May 2000 – April 2001 | ntv7 | Saturday / Sunday |
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3 September 2000 – 28 February 2009 | Polsat | Sunday, Saturday |
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December – January 2003 | TV12 | |
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January 2001 – 31 December 2002 | TV2 | Monday–Friday |
Middle East | January 2001 – December 2003 | ART | Monday–Saturday |
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April 2001 – July 2001 | RTP2 | Monday–Friday |
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May 2001 – 30 September 2002 | Show TV | Monday–Saturday |
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November 2001 – June 2002 | Venevision | Monday–Friday |
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27 March 2002 – 19 September 2008 | Federalna TV | Monday–Friday |
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June 2003 – December 2004 | TV2 | Monday–Sunday |
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June 2003 – 2006 | Fresh TV | |
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November 2003 – October 2004 | Cine5 | Monday–Saturday |
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17 May 2004 – 30 June 2006[50] | Hanoi TV HTV7 |
Monday / Wednesday / Friday / Sunday |
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July 2004 – ? | Guangdong TV | Monday–Sunday |
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September 2004 – June 2005 | ATV | Monday–Saturday |
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March 2005 – February 2006 | Venevision | Monday–Friday |
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October 2005 – December 2007 | Prima TV | Friday–Sunday |
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26 January 2006 – | Hubei Province TV | Once a week |
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2005 – 2008 | Ha Noi TV | Wednesday evening / Sunday afternoon |
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October 2016 – | Magic Kids (YouTube channel) |
Local versions
Argentina
In Argentina, Magic Kids' A Jugar Con Hugo, hosted by the popular Gabriela "Gaby" Royfe,[51][52][53][54] ran for seven seasons (343 episodes),[55] winning a Martín Fierro Award for "Best Kids Show" in 2003.[56] The program was produced by Promofilm,[57] and its cast included Carlos Burgos (classic scenario), César Ledesma (1999 - April 2002) and Cristian Bello (until the end of the program as Hugo), and Roxana Pulido as both Hugolina and Scylla. A paper magazine was also published for the show. Gaby Royfe returned to host the program in 2016, this time using the Internet and a mobile app instead of the original television and landline telephone. This 30th anniversary event was attended in-person by 1600 people and watched by half a million on TV.[58][59][60][61]
Bosnia and Herzegovina
In Bosnia and Herzegovina, Hugo was aired on the country's federal channel, hosted by Emela Burdžović, Mario Drmać and Elvir Hadžijamaković.[62] Its cast included Mirela Lambić as Hugolina.[63]
Brazil
In Brazil, the Hugo show on CNT Gazeta[64] (later Hugo Game) peaked at 500% above the expected rating level, with the record of 1.8 million callers in a single day, resulting in fires at two overwhelmed telephone exchange offices.[65][66][67][68] The program was directed by Herbert Richards and hosted by Mateus Petinatti and Vanessa Vholker, who were later replaced by Andréa Pujol and Rodrigo Brassoloto.[69] Hugo was presented as a duende and played by an animatronic puppet[70] (later only appearing on the game screens) voiced by Orlando Viggiani.
Chile
In Chile, Hugo was a success[71] and was quickly extended from a 15-minute segment to 30 minutes in the latter half of 1995, before eventually receiving a daily one-hour time slot on Televisión Nacional de Chile (TVN) as La Hora de Hugo ("The Hour of Hugo").[72] Winners of the daily editions would meet in a weekend grand finale,[73] and the journalist van called Hugomovil ('Hugomobile') traveled around Santiago to interview the program's participants.[66] The show was initially hosted by Ivette Vergara until her pregnancy and then by Andrea Molina,[74][75] with Sandro Larenas voicing Hugo[76] and the opening theme song performed by Willy Sabor (Guillermo Andrés González Bravo). A similar format was used in the program Sega Acción.[77]
China
In the People's Republic of China, Hugo was known as a "European troll" and the show could not be interactive because a 30-second delay was required to allow authorities to cut off the feed if anyone said anything negative about the ruling regime.[78]
Croatia
In Croatia, the show was highly popular, in particular during the late 1990s,[79] running for eight years between 1996 and 2004 on teh puic Croatian Radiotelevision (HRT). Croatian Hugo was presented by Boris Mirković, Ivana Plechinger and Kristijan Ugrina,[47] with Hugo voiced by Ivo Rogulja. The taunt used by the witch Mordana (Scylla) became iconic: Hajde, izaberi jedan broj, sigurno ćeš pogriješiti! ("Go on, choose a number, you will surely fail!").[47][80][81]
Finland
In Finland, where Hugo was introduced by game journalist-turned-producer Jussi-Pekka Kossila after he saw it Denmark in 1992,[82][83] two different 30-minute Hugo shows were aired at the same time by Yle TV2, one for adults and one for children, achieving an 18% market share by 1996.[66] The programs were originally presented by Taru Valkeapää (1993–94),[84][85] who was chosen from among 45 candidates,[86] and later by Marika Saukkonen,[87] with Hugo voiced by Harri Hyttinen[88] and Skylla (Scylla) voiced by Eija Ahvo (Hugo is voiced by Jarkko Tamminen and Scylla by Tiia Louste in the Jungle Island games). Even after the show had ended, Hugo's character appeared a host of an educational program.[89] Merchandise included a music CD DJ Hugo with dance hits of 1993.
France
In France, the program was called Hugo Délire ("Hugo Madness") and Les Délires d'Hugo ("Hugo Delusions")[90] and was hosted on France3 by Karen Cheryl, with the actor Philippe Bruneau voicing Hugo.[91][92][93] Hugo Délire was produced by the company Tilt Productions (later Adventure Lines Productions, founded in 1972 by Jacques Antoine), garnered an average of 25,000 participants per evening, the figure that might have climbed to 40,000 at the peak of its popularity when it was amassing up to 6 million simultaneous viewers.[94] The show achieved cult status among French children of the 1990s.[95][96][97][98]
Germany
In Germany, Austria, and Switzerland (the most significant program being in Germany), Die Hugo-Show,[99] scored with techno music,[100] would draw up to 200,000 phone calls every day at its peak, achieving a 40% viewer share in its target age of 3–13 with its audience of 700,000 in Germany.[41] It used a virtual reality-like studio and the "Hugo-mobile" for live broadcasting all around the country,[66] becoming a cult show for some.[101] The German version of Hugo won a Golden Cable award in 1995 for "Best Children's Program".[38] There were several musical guests on the show, including Masterboy.[102] German presenters included Minh-Khai Phan-Thi, Yvette Dankou, Tania Schleef and Judith Hildebrandt.[100][103] Sonja Zietlow hosted the spin-off program Hugo & Hexana.[104] The German show run for the total of 861 episodes, at first hour-long, then half-hour, and eventually just 10-minute.[105] Hugo's voice actors were Michael Habeck, Oliver Grimm, Oliver Baier, and Sven Blümel. In December 1996, it was replaced by the Kabel 1 program titled Hugo auf Hexana-Schloss ("Hugo in Hexana's Castle"). The castle was a virtual studio that could represent different rooms where, instead of a team of presenters, the show was hosted only by the virtual troll Hugo and the live-action version of the evil witch Hexana (German name for Scylla), played by Julia Haacke.[106] It was broadcast only on Saturday mornings in several episodes of ten minutes each between cartoon series. The spin-off Hexana was derived from this show,[107] sponsored by PlayStation.[108] There was a German Hugo magazine and a wide variety of merchandise, including numerous music CD releases.[109]
Ireland
In Ireland, Hiúdaí won the Oireachtas TV awards' "TV Presenter of the Year" in 2001 and "Personality of the Year" in 2004.[56][110]
Israel
In Israel, Hugo (הוגו) began as a 30-minute show on the Arutz HaYeladim (Children's Channel) and quickly became the channel's most popular show.[66][111] The show inspired a three-hour spin-off, Hugo's World (עולמו של הוגו), in 1996,[112] in which children used a large step-on number pad to enter character movements. From 1997 to 2001, Hugo starred in a children's electricity safety campaign by Israel Electric Corporation. The show offered a contest related to this campaign in 1997.[29] The program's presenters included Tal Berman. In addition to various merchandise, the show was adapted into a comic book series and a musical stage show.[113]
Poland
In Poland, the main Hugo show and a spin-off aired on Saturday, while another spin-off aired Monday through Friday. All of these programs were shown on the Polsat network. They was originally modeled after the German version of the show,[114] and run in cooperation with the company Cenega publishing the localized Hugo video games in Poland.[68] It spawned two spin-offs: Hugo Family (running from 2002 to 2006) where entire families competed in the show featuring puzzles rather than action sequences and without the final endgames, and Hugo Express (launched in 2003) airing on workdays without hosts and endgames.[68][115] Hugo was the most popular children's program in Poland for several years,[116] with the country's "Hugomania" lasting between 2002 and 2006.[68] During this period, an episode would watched by between two-and-half and three million Polish viewers at the peak of the show's popularity.[115] Hugo was originally hosted by Wojciech Asiński and Andrzej Krucz, later (2005 to 2009[117]) replaced by Piotr Galus, while Aleksandra Woźniak hosted Hugo Family.[118] The character of Hugo was originally voiced by Andrzej Niemirski[119] and later by Mariusz Czajka.[120] Similar to as in Germany, there was a long-running monthly (later bi-monthly) children's magazine with a coloring-book spin-off magazine, in addition to various kinds of locally produced merchandise such as food products.[68]
Portugal
In Portugal, the show's presenters included Alexandra Cruz, Fernando Martins, Pedro Mendonça, Pedro Pinto, Joana Seixas and Susana Bento Ramos, and the voice actors included Frederico Trancoso (Hugo), Grace Ferreira (Hugolina), and Mónica Garcez (Maldiva/Scylla).[121] Hugo won a Troféu Nova Gente award in 1999.[38] The show was ended by Emilío Rangel as soon as he became the RTP1 director,[122] but was later revived on RTP2 as the daily programs Hora H - Hugo e os amigos ("H Hour - Hugo and his friends") in 2000 and Hugo, o Regresso ("Hugo, the Return") in 2001.[123][124]
Russia
Позвоните Кузе ("Call Kuzya") was the first interactive program in the history of Russian television,[125] hosted on RTR-2 by Inna Gomes and Andrei Fedorov. Hugo was renamed to Max (Mакс)[28] and then to Kuzya (Кузя, possibly after Kuzya the Little Domovoi, the hero of a classic Soviet cartoon series). He was voiced by Aleksander Lenkov and Dmitry Polonsky,[126][127] while Scylla was voiced by Aleksandra Ravenskih.
Slovenia
In Slovenia, the Hugo show was hosted by Gregor Krajc (later politician) on TV Slovenija.[128] It became the country's #1 entertainment show by 1996, reaching 38% viewer share among its target demographic.[66]
South Africa
Hugo never aired in South Africa because the local TV station demanded that ITE remove horns in all animations for all games, as their superstitious viewers believed that Hugo would appear as a demon from local beliefs. Hugo's horns also caused problems in the Middle East.[78]
Spain
In Spain, a quarter of the TV watchers tuned in to watch Hugo hosted by Carmen Sevilla as part of the program Telecupón on Telecinco, a viewing figure that has remained unsurpassed since 1994. Pepe Carabias (José Carabias Lorenzo) voiced Hugo in Spain. The success of the show prompted the launch of Hugolandia, a standalone program presented by Beatriz Rico, Luis Alberto Vazquez, and Roma and Eva Morales and directed by Sebastian Junyent.[129][6][43][130][131][132][133][134]
Sweden
In Sweden, the TV4 version of the Hugo show became the best-rated children's show of all time in 1996.[38][66] The show's merchandise included a board game based on it.
Turkey
In Turkey, Hugo became the highest ranking children's show and achieved a 12% share of the total market when the country was new to private channels.[66][135] The program was enormously popular, especially in 1993, when it was watched by millions of children, thousands of whom would compete to play. The show was hosted by Tolga Gariboğlu.[136][137] There was also a Hugo-themed theatrical show and locally made merchandise based on the show. In the Turkish version, Scylla (cadı Sila, was voiced by Eylem Şenkal[138]) kidnapped Hugo's family to fulfill her desire to drink troll sweat and gain eternal life and beauty.[139][140][141][142] There is also a popular urban legend about a boy who swore violently at Hugo and the show's host Tolga after losing, with many claiming they have witnessed it on live television even though it has been denied by Tolga.[143][144]
United Kingdom
In the UK, Hugo was played on What's Up Doc?[145] and The Shiny Show, reaching up to 38% viewer share on the latter.[66]
Vietnam
In Vietnam, the show was first aired in 2004 with the title Vui cùng Hugo ("Fun with Hugo") on Ho Chi Minh City Television (HTV). It was hosted by Ngoc Linh and Thanh Thao, with Hugo voiced by Quach Ho Ninh.[146][147] Since December 2005, a Northern version of the show has been aired on Hanoi TV along with the HTV version. It was called Hugo và các bạn ("Hugo and friends") and was hosted by Hoàng Thùy Linh, Lê Đức Anh (Đức Anh Hugo), Nguyen Thanh Vân (Thanh Vân Hugo) and Thu Hằng.[148][149][150][151][152] The show became one of the highest rated shows in Vietnam by 2008, receiving an average of 20,000 phone calls per episode[153] and up to 500,000 weekly at the peak.[154] The program became a household name and a favorite among both children and adults.[155][156] Hugo và các bạn was axed in 2008 as a part of Hanoi TV's mass gameshow cancellation, with almost every such program made by the station being discontinued and replaced with HTV gameshows and a movie block.
Other media and merchandise
Various video games, including a series directly adapted from the 1990s show, and other media and licensed merchandise have been produced in Denmark to be distributed around the world. Some later video games and other adaptations dropped the Hugolina-kidnapping motif, making Scylla youthful by default (instead of seeking revenge against Hugo, she would be searching for an ultimate power to conquer the world or even trying to exterminate the trolls), and a few including the Agent Hugo series even dropped her as a character altogether. There have also been two attempts to adapt the show into an animated film, among various other developments. By one estimate (the former Hugo producer Ivan Sølvason in 2018), there have been a total of some 6,500 different Hugo products worldwide.[17]
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- 1990 Danish television series debuts
- 1995 Danish television series endings
- 1990s American game shows
- 1990s British game shows
- American children's game shows
- Austrian television shows
- Bosnia and Herzegovina television shows
- Brazilian television shows
- British children's game shows
- Children's game shows
- Chilean game shows
- Chinese game shows
- Colombian television shows
- Croatian game shows
- Finnish game shows
- French game shows
- German game shows
- Danish game shows
- Hugo (franchise)
- Interactive television
- Irish game shows
- Israeli game shows
- ITV game shows
- Malaysian game shows
- Mexican game shows
- Norwegian game shows
- Polish game shows
- Portuguese television shows
- Romanian television shows
- Russian game shows
- Serbian game shows
- Slovenian television shows
- Spanish game shows
- Swedish game shows
- Swiss television shows
- Telemundo original programming
- Thai game shows
- Turkish game shows
- Venezuelan television shows
- Vietnamese television shows
- Witchcraft in television