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[[File:A_screenshot_of_makehuman_1.0_alpha_7.png|right|thumb|300x300px|Example of a T-posing model in [[MakeHuman]] software.]]
[[File:A_screenshot_of_makehuman_1.0_alpha_7.png|right|thumb|300x300px|Example of a T-posing model in [[MakeHuman]] software.]]


In [[computer animation]], a '''T-pose''', also known as a '''bind pose''' or '''reference pose''', is a default posing for a [[3D modeling|3D model]]'s [[Skeletal animation|skeleton]] before it is animated.<ref name="maya"> {{cite web |last1=Autodesk |title=T-pose - Maya LT 2018 |url=https://knowledge.autodesk.com/support/maya-lt/downloads/caas/CloudHelp/cloudhelp/2018/ENU/MayaLT-CharacterAnimation/files/GUID-36808BCC-ACF9-4A9E-B0D8-B8F509FEC0D5-htm.html |website=Autodesk knowledge Network |publisher=Autodesk, Inc. |access-date=16 January 2019|ref=maya}}</ref> It is called so because of its shape: the straight legs and arms of a humanoid model combine to form a capital letter T. When the arms are angled downwards, the pose is sometimes referred to as an '''A-pose''' instead. Likewise, if the arms are angled upward, it is called a '''Y-pose'''.
In [[computer animation]], a '''T-pose''', is known as a '''bind pose''' or '''reference pose''', is a default posing for a humanoid [[3D modeling|3D model]]'s [[Skeletal animation|skeleton]] before it is animated.<ref name="maya"> {{cite web |last1=Autodesk |title=T-pose - Maya LT 2018 |url=https://knowledge.autodesk.com/support/maya-lt/downloads/caas/CloudHelp/cloudhelp/2018/ENU/MayaLT-CharacterAnimation/files/GUID-36808BCC-ACF9-4A9E-B0D8-B8F509FEC0D5-htm.html |website=Autodesk knowledge Network |publisher=Autodesk, Inc. |access-date=16 January 2019|ref=maya}}</ref> It is called so because of its shape: the straight legs and arms of a humanoid model combine to form a capital letter T. When the arms are angled downwards, the pose is sometimes referred to as an '''A-pose''' instead. Likewise, if the arms are angled upward, it is called a '''Y-pose'''.


==Usage==
==Usage==


The T-pose is primarily used as the default armature pose for [[skeletal animation]] in 3D softwares, which is then manipulated to create animation. The purpose of T-pose relates to the automatic weighting on vertices which can be done easier using the pose.
The T-pose is primarily used as the default armature pose for [[skeletal animation]] in 3D software, which is then manipulated to create animation. The purpose of T-pose relates to the automatic weighting on vertices which can be done easier using the pose.


Outside of being default poses in animation software, T-poses are typically used as placeholders for animation not yet completed, particularly in [[3D computer graphics|3D animated]] [[video games]].<ref>{{cite web | last1=Nelson | first1=Xalavier Jr. |title=How developers create cinematics |url=https://www.pcgamer.com/how-developers-create-cinematics/ |website=PC Gamer | date=4 January 2019 |publisher=Future US, Inc. |access-date=16 January 2019}}</ref> In some [[motion capture]] software, a T-pose must be assumed by the actor in the [[motion capture suit]] before motion capturing can begin.<ref>{{cite web |last1=Stuart |first1=S.C. |url=https://www.pcmag.com/news/363845/this-2-500-suit-simplifies-motion-capture-for-filmmakers |website=PCMag |publisher=Ziff Davis, LLC. |access-date=16 January 2019 |title=This $2,500 Suit Simplifies Motion Capture for Filmmakers}}</ref> There are other poses used, but the T-pose is the most common one.
Outside of being default poses in animation software, T-poses are typically used as placeholders for animation not yet completed, particularly in [[3D computer graphics|3D animated]] [[video games]].<ref>{{cite web | last1=Nelson | first1=Xalavier Jr. |title=How developers create cinematics |url=https://www.pcgamer.com/how-developers-create-cinematics/ |website=PC Gamer | date=4 January 2019 |publisher=Future US, Inc. |access-date=16 January 2019}}</ref> In some [[motion capture]] software, a T-pose must be assumed by the actor in the [[motion capture suit]] before motion capturing can begin.<ref>{{cite web |last1=Stuart |first1=S.C. |url=https://www.pcmag.com/news/363845/this-2-500-suit-simplifies-motion-capture-for-filmmakers |website=PCMag |publisher=Ziff Davis, LLC. |access-date=16 January 2019 |title=This $2,500 Suit Simplifies Motion Capture for Filmmakers}}</ref> There are other poses used, but the T-pose is the most common one.

Revision as of 05:29, 20 July 2024

Example of a T-posing model in MakeHuman software.

In computer animation, a T-pose, is known as a bind pose or reference pose, is a default posing for a humanoid 3D model's skeleton before it is animated.[1] It is called so because of its shape: the straight legs and arms of a humanoid model combine to form a capital letter T. When the arms are angled downwards, the pose is sometimes referred to as an A-pose instead. Likewise, if the arms are angled upward, it is called a Y-pose.

Usage

The T-pose is primarily used as the default armature pose for skeletal animation in 3D software, which is then manipulated to create animation. The purpose of T-pose relates to the automatic weighting on vertices which can be done easier using the pose.

Outside of being default poses in animation software, T-poses are typically used as placeholders for animation not yet completed, particularly in 3D animated video games.[2] In some motion capture software, a T-pose must be assumed by the actor in the motion capture suit before motion capturing can begin.[3] There are other poses used, but the T-pose is the most common one.

As an Internet meme

Fursuiters posing; the frontmost in a classic T-pose

Starting in 2016 and resurfacing in 2017, the T-pose has become a widespread Internet meme due to its bizarre and non sequitur appearance, especially in video game glitches where there would otherwise be an animation.[4][5] As an Internet meme, it is often used to convey the idea of asserting dominance over others.[citation needed]

In a prerelease video of the game NBA Elite 11, the demo was filled with glitches, notably one unintentionally showing a T-pose in place of the proper animation for the model of player Andrew Bynum. The glitch later gained fame as the "Jesus Bynum glitch".[6][7] Publisher EA eventually cancelled the game as they found it unsatisfactory. A similar occurrence happened with Cyberpunk 2077.[8]

In the 2023 Formula One season, driver George Russell performed a T-pose in the opening credits of the series' TV broadcasts.[9] This quickly became a meme within the motorsports community. Russell repeated the pose after claiming pole position at the 2024 Canadian Grand Prix[10] and winning the 2024 Austrian Grand Prix.[11]

See also

  • Vitruvian Man, a diagram by Leonardo da Vinci with the figure of a man making a T and a jack

References

  1. ^ Autodesk. "T-pose - Maya LT 2018". Autodesk knowledge Network. Autodesk, Inc. Retrieved 16 January 2019.
  2. ^ Nelson, Xalavier Jr. (4 January 2019). "How developers create cinematics". PC Gamer. Future US, Inc. Retrieved 16 January 2019.
  3. ^ Stuart, S.C. "This $2,500 Suit Simplifies Motion Capture for Filmmakers". PCMag. Ziff Davis, LLC. Retrieved 16 January 2019.
  4. ^ Hathaway, Jay (15 May 2018). "How the 'T-pose' became a meme". The Daily Dot. Retrieved 16 January 2019.
  5. ^ "T-pose". Dictionary.com. Retrieved 2021-03-12.
  6. ^ "How A Big Video Game Was Killed". Kotaku.com. 2 December 2010. Retrieved 2013-09-01.
  7. ^ "Remember NBA Elite 11 & Jesus Bynum?". ballislife.com. Retrieved 2020-09-06.
  8. ^ Isaac, Mike; Browning, Kellen (December 19, 2020). "Cyberpunk 2077 Was Supposed to Be the Biggest Video Game of the Year. What Happened?". The New York Times. Retrieved December 20, 2020.
  9. ^ ""Memes Are Rolling In": George Russell Becomes the "Meme Material" as Fans Get Creative in the Latest F1 Challenge". EssentiallySports. 2023-03-04. Retrieved 2024-06-19.
  10. ^ "Russell amuses fans with intro pose to celebrate". GPblog.com. Retrieved 2024-06-19.
  11. ^ "2024 Austrian Grand Prix race report and highlights: Russell claims surprise win in Austria after Verstappen and Norris dramatically collide in battle for the lead | Formula 1®". Formula 1® - The Official F1® Website. Retrieved 2024-07-06.