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===''Mario Party DS''===
===''Mario Party DS''===
{{main|Mario Party DS}}
{{main|Mario Party DS}}
''Mario Party DS'' was released on [[November 19th]], [[2007]] for the Nintendo DS in [[North America]]. Many of the 74 minigames featured utilize the capabilities of the DS's touch screen, as well as the microphone. There are also still traditional minigames using the directional pad and control buttons.
''Mario Party DS'' was released on [[November 19th]], [[2007]], for the Nintendo DS in [[North America]]. It is Mario Party's first game on the DS. Many of the 74 minigames featured utilize the capabilities of the DS's touch screen, as well as the microphone. There are also still traditional minigames using the directional pad and control buttons.


==Playable characters==
==Playable characters==

Revision as of 03:20, 7 January 2009

Mario Party
Genre(s)Party game
Developer(s)Hudson Soft
Publisher(s)Nintendo

Mario Party is a party (multi-player) game featuring Mario series characters in which four human- or computer-controlled characters compete in a board game interspersed with minigames. The series was developed by Hudson Soft and published by Nintendo (though the arcade version was developed by Capcom).

Since the release of the first Mario Party in October 1998, the series had put out a sequel every year for North America and Japan until 2006. The series is known for its party game elements,[citation needed] including the often-unpredictable multiplayer modes that allow play with up to four (and sometimes eight) human players. The most recent game in the series is Mario Party DS, released in November 2007. The most recent game for a home console is Mario Party 8, also released in 2007.

Gameplay

Over the course of the Mario Party incarnations, gameplay has changed to suit the technology of the hardware, and there are also several modes available for play in each game, each of which provides its own rules and challenges.

Party Mode

Every game in the main series has a standard Party Mode in which up to four players play through a board, trying to collect as many stars as possible. In every turn, each player rolls a die and progresses on the board, which usually has branching paths. Coins are primarily earned by performing well in a minigame played at the end of each turn. On most boards, players earn stars by reaching a star space and purchasing a star for a certain amount of coins. The star space appears randomly on one of several pre-determined locations and moves every time a star is purchased, usually occupying a blue space.

Every Mario Party contains at least 50 to almost 110 minigames with a few different types. Four-player games are a free-for-all in which players compete individually. In 2-on-2 and 1-on-3 minigames, players compete as two groups, cooperating to win, even though they are still competing individually in the main game. Some minigames in Mario Party 1 are 4-player co-op, even though it doesn't say it. In most situations, winners earn ten coins each.

Battle minigames first appeared in Mario Party 2. These games are like the 4-player games, but are often more elaborate. Instead of winners earning ten coins each, each player contributes a randomly selected number of coins (or all coins if the player falls short of the pot amount). The winner of the minigame receives 70% of the pot, the second place winner receives the other 30%, and a random player occasionally gets a coin left over from rounding.

Duel minigames also debuted in Mario Party 2, and were omitted in Mario Party 4 (though the Story minigames were all duels), but returned again in Mario Party 5. Duel games pit two players against each other. In Party Mode, one player initiates the duel, wagering coins or even a star against another player. The winner of the duel receives all coins or stars wagered. Starting with Mario Party 7, the player no longer chooses the wager in a duel, rather, the duel takes place and the prize to the winner, if any, is randomly determined.

Minigame Mode

In addition to Party mode, every Mario Party has a minigame mode in which minigames are played with the board game. Minigame modes vary from game to game, but later games have many different variations. In one such example from Mario Party 5, each player tries to fill a board with as many spaces as possible in his or her color by winning minigames.

Games

Mario Party DSMario Party 8Mario Party 7Mario Party AdvanceMario Party 6Mario Party 5Mario Party (series)#Mario Party-eMario Party 4Mario Party 3Mario Party 2Mario Party

Entries in the series have been released for the Nintendo 64, Nintendo GameCube, Game Boy Advance, the e-Reader, Wii, and the Nintendo DS.

Mario Party

The first game in the series, originally released in Japan on the Nintendo 64 on December 18, 1998. 53 minigames are found in Mario Party.

Mario Party 2

Originally released in Japan for the Nintendo 64 on December 17, 1999, it introduced the use of items, a feature that has since been perpetuated in every installment in the series. A total of 65 minigames are in Mario Party 2.

Mario Party 3

Mario Party 3 was originally released in Japan for the Nintendo 64 on December 7, 2000. It features 71 minigames. Daisy and Waluigi were new playable characters.

Mario Party 4

Mario Party 4 was the first Mario Party to be released on the GameCube. It was originally released in North America on October 21, 2002. The game features a total of 73 minigames.

Mario Party-e

Mario Party-e is a card game that makes optional use of the Nintendo e-Reader and was released on February 7, 2003. Many of these cards contain "dot-codes" that, when scanned into the e-Reader allow players to play minigames similar to those found in the regular Mario Party series.[citation needed] The Mario Party-e contains a Play Mat, an instruction book and a pre-constructed deck consisting of 64 cards. An extra card was included as a promotion in an issue of GamePro.[citation needed]

Mario Party 5

Mario Party 5 was originally released in North America for the GameCube on November 10, 2003. There are a total of 75 minigames found in Mario Party 5. Super Mario Fushigi no Korokoro Party is an arcade version of this game released by Capcom in 2004, but with considerable differences.

Mario Party 6

Mario Party 6 was originally released in Japan for the GameCube on November 18, 2004. It was the first game to make use of the GameCube's peripheral microphone, which was packaged and sold with the game. A total of 82 minigames are found in Mario Party 6.

Mario Party Advance

Mario Party Advance was released for the Game Boy Advance on March 28, 2005. It is the first Mario Party game on a handheld gaming system.

Mario Party 7

Mario Party 7 was originally released in North America for the GameCube on November 7, 2005 and also makes use of the microphone sold with Mario Party 6. It supports up to eight players at once (adding new 8-player minigames just for that purpose). It contains 88 mini-games.

Mario Party 8

File:Character selection screen.jpg
The character roster for Mario Party 8

Mario Party 8 was the first Mario Party to be released on the Wii. It was originally released in North America on May 29, 2007. The game features 81 minigames in all, most of which utilize the Wii Remote's capabilities.

Mario Party DS

Mario Party DS was released on November 19th, 2007, for the Nintendo DS in North America. It is Mario Party's first game on the DS. Many of the 74 minigames featured utilize the capabilities of the DS's touch screen, as well as the microphone. There are also still traditional minigames using the directional pad and control buttons.

Playable characters

Character Mario
Party
Mario
Party 2
Mario
Party 3
Mario
Party 4
Mario
Party 5
Mario
Party 6
Mario Party
Advance
Mario
Party 7
Mario
Party 8
Mario
Party DS
Mario Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY
Luigi Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY
Peach Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY
Yoshi Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY
Wario Green tickY Green tickY Green tickY Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Green tickY
Donkey Kong Green tickY Green tickY Green tickY Green tickY Red XN Red XN Red XN Red XN Red XN Red XN
Daisy Red XN Red XN Green tickY1 Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Green tickY
Waluigi Red XN Red XN Green tickY1 Green tickY Green tickY Green tickY Red XN Green tickY Green tickY Green tickY
Toad Red XN Red XN Red XN Red XN Green tickY1 Green tickY Red XN Green tickY Green tickY Green tickY
Boo Red XN Red XN Red XN Red XN Green tickY1 Green tickY Red XN Green tickY Green tickY Red XN
Koopa Kid3 Red XN Red XN Red XN Red XN Green tickY1 Green tickY Red XN Red XN Red XN Red XN
Toadette Red XN Red XN Red XN Red XN Red XN Green tickY2 Red XN Green tickY Green tickY Red XN
Birdo Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY2 Green tickY Red XN
Dry Bones Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY2 Green tickY Red XN
Blooper Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY2 Red XN
Hammer Bros. Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY2 Red XN
Mii Red XN Red XN Red XN Red XN Red XN Red XN Red XN Red XN Green tickY1 Red XN
Notes:
  1. Only available in specific areas of the game
  2. Unlockable for free-play
  3. Known as "Mini-Bowser" in PAL territories

Controversies

In Mario Party, certain minigames require players to rotate the Analog Stick, including one which challenges the player to wind up Fly-Guy at the minigame house. This caused some players to get blisters and other hand injuries because they could rotate the analog stick much faster with the palms of the hands than with their thumb. The Analog Stick rotation is no longer used starting with Mario Party 2 (with the exception of one mini-game in Mario Party 5 where the player only needs to rotate it once).

In July 2007, Mario Party 8 for Wii was withdrawn from United Kingdom game stores shortly after its release date.[1] This was allegedly due to a non-playable character using the word "spastic." Complaints were raised from consumers as the term is considered offensive in the United Kingdom. In the UK, spastic means a mentally-retarded person. In August 2007, Nintendo eventually re-released the game, with the word spastic removed.[2]

References

External links