Jump to content

The Lab (video game): Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
seems to be mostly Unity, per comments by Chet Faliszek at the Unite Europe event
No edit summary
Line 12: Line 12:
| modes = [[Single-player]]
| modes = [[Single-player]]
}}
}}
'''''The Lab''''' is a ''[[Portal (series)|Portal]]''-based [[virtual reality]] (VR) video game developed by [[Valve Corporation]], and released for [[Microsoft Windows]] on April 5, 2016. It utilizes VR technology and the [[HTC Vive]] device to showcase a series of gaming experiences accessed through a hub room. The game offers eight different game types that involve short demo experiences that utilize different aspects of the VR capabilities. Variety is also offered beyond the experiences themselves by the amount of interactability with objects in the environment that is included.<ref>{{cite web |url=http://www.shacknews.com/article/93619/valves-the-lab-is-a-compilation-vr-experience-set-in-portals-universe-releasing-this-spring |title=Valve's 'The Lab' is a compilation VR experience set in Portal's universe releasing this Spring |work=[[Shacknews]] |first=Daniel |last =Perez |date=March 7, 2016 |accessdate=April 20, 2016 }}</ref><ref>{{cite news |last=Kuchera |first=Ben |authorlink=Ben Kuchera |date=April 5, 2016 |title=The Lab is Valve's VR return to the Portal universe |url=http://www.polygon.com/2016/4/5/11368568/the-lab-portal-htc-vive-full-playthrough |newspaper=[[Polygon (website)|Polygon]] |access-date=April 20, 2016}}</ref>
'''''The Lab''''' is a ''[[Portal (series)|Portal]]''-based [[virtual reality]] (VR) computer game developed by [[Valve Corporation]], and released for [[Microsoft Windows]] on April 5, 2016. It utilizes VR technology and the [[HTC Vive]] device to showcase a series of play experiences accessed through a hub room. The game offers eight different game types that involve short demo experiences that utilize different aspects of the VR capabilities. Variety is also offered beyond the experiences themselves by the amount of interactability with objects in the environment that is included.<ref>{{cite web |url=http://www.shacknews.com/article/93619/valves-the-lab-is-a-compilation-vr-experience-set-in-portals-universe-releasing-this-spring |title=Valve's 'The Lab' is a compilation VR experience set in Portal's universe releasing this Spring |work=[[Shacknews]] |first=Daniel |last =Perez |date=March 7, 2016 |accessdate=April 20, 2016 }}</ref><ref>{{cite news |last=Kuchera |first=Ben |authorlink=Ben Kuchera |date=April 5, 2016 |title=The Lab is Valve's VR return to the Portal universe |url=http://www.polygon.com/2016/4/5/11368568/the-lab-portal-htc-vive-full-playthrough |newspaper=[[Polygon (website)|Polygon]] |access-date=April 20, 2016}}</ref>


==Gameplay==
==Gameplay==

Revision as of 07:10, 4 June 2016

The Lab
Developer(s)Valve Corporation
Publisher(s)Valve Corporation
EngineUnity
Platform(s)Microsoft Windows
Genre(s)Virtual reality
Mode(s)Single-player

The Lab is a Portal-based virtual reality (VR) computer game developed by Valve Corporation, and released for Microsoft Windows on April 5, 2016. It utilizes VR technology and the HTC Vive device to showcase a series of play experiences accessed through a hub room. The game offers eight different game types that involve short demo experiences that utilize different aspects of the VR capabilities. Variety is also offered beyond the experiences themselves by the amount of interactability with objects in the environment that is included.[1][2]

Gameplay

The majority of movement within the game utilizes full 3D motion via the HTC Vive camera system and two hand-held motion controllers (or an attached Steam controller). In the hub world, the player can explore the space around them within the confines of their physical floorspace, while roaming further by using controller buttons to teleport to different parts of the area. This movement capability is also used in several of the minigame experiences. The motion controllers are also required to pick up and handle objects in the game world, including a bow, repair tools, and a bowling ball, along with acting as a physical object in the virtual space for minigames involving dodging projectiles.[3] The player enters each of the respective minigames by picking up the named snowglobe strewn about the hub room and holding it close to their face.[4]

Content

There are eight different minigames available in The Lab. They exist as pocket universes within the pocket universe that is the hub area, itself within the Aperture Science lab.[5]

Slingshot

Compared to the Angry Birds series of games, this minigame uses a calibration machine that shoots Personality Cores at piles of debris and explosives. The goal of the game is to cause as much destruction as possible within the number of fireable cores available.[5] Each core has a different main personality trait, with a variety of voices contributing to the roles.[6]

Longbow

An archery based game, the two motion controllers are used to aim and fire a bow, with one controller acting as the bow shaft and the other as the arrow. The player is tasked with defending a castle gate against an invading force while standing on top of the castle walls. It has been praised for its precise controls and range of motion, akin to archery outside of the game.[3][5] The enemy models were represented by black figures represented in Aperture Science ads that had been illustrated in both Portal games. In addition to shooting arrows at these models to defeat them, aimed shots at targets also activate traps, such as burning oil.[4]

Xortex

Described as a bullet hell type game, Xortex involves picking up a spaceship with the motion controllers and moving it around in the virtual space to avoid an increasingly difficult barrage of projectiles. The controlled spaceship can also fire back at enemy ships and the game features various levels, boss encounters, and a scoreboard. The ability to play the game by only using the player's upper body is one of the hallmarks of the minigame.[3][5]

Postcards

This minigame is described as a "virtual holiday" that transports the player to the top of a mountain or an "Icelandic wilderness" where they can move around with the teleport system. A robot dog accompanies the player and fetch can be played with the canine by using a stick.[3][5] The mountain area was created by putting together a large number of photographs of a mountain range nearby to the Valve Corporation headquarters, Vesper Peak.[4]

Human Medical Scan

A medical-based experience, this minigame largely lacks gameplay of any kind, but instead features the future possibilities and application of VR technology in the medical and scientific fields. Human Medical Scan involves a 3D human figure that is made up of a large number of CT scans where the player can peel away layers of the body to look at specific biological features.[5]

Solar System

This minigame involves a virtual representation of the solar system where the planets and other objects can be picked up, moved, and thrown.[5]

Robot Repair

This minigame features a previous Valve-created tech demo for the HTC Vive that was originally released in March 2016. It features a human player inside a GLaDOS testing lab where they are tasked with repairing the robot Atlas from Portal 2. The minigame is largely presented as a "interactive comedy sketch" with a set script and events.[5]

Secret Shop

In a reference to the Valve-developed multiplayer online battle arena (MOBA) video game Dota 2, Secret Shop puts the player in the item shop from said game, with a large number of objects to interact with and secrets to discover. A number of spells can be set off by the player that will have various effects, including shrinking the player model.[5]

Development

The game was previewed at the 2016 Game Developers Conference, where a demo featured four of the eventual eight games that were to be included in the final version (Slingshot, Longbow, Xortex, and Postcards). In a discussion with journalist Adam Smith, the booth organizer for the demo, Christopher Chin, stated that the concept for the minigames in The Lab were based around ideas on how to transfer other genres and game types into the VR world in an innovative way.[4]

References

  1. ^ Perez, Daniel (March 7, 2016). "Valve's 'The Lab' is a compilation VR experience set in Portal's universe releasing this Spring". Shacknews. Retrieved April 20, 2016.
  2. ^ Kuchera, Ben (April 5, 2016). "The Lab is Valve's VR return to the Portal universe". Polygon. Retrieved April 20, 2016.
  3. ^ a b c d Meer, Alec (April 6, 2016). "Wot I Think: Valve's Portal-Themed VR Suite The Lab". Rock Paper Shotgun. Retrieved April 20, 2016.
  4. ^ a b c d Smith, Adam (March 21, 2016). "Hands On: The Lab, Valve's Portal-Themed VR Games". Rock Paper Shotgun. Retrieved April 21, 2016.
  5. ^ a b c d e f g h i Jenkins, David (April 13, 2016). "The Lab HTC Vive review – Valve's guide to virtual reality". Metro. Retrieved April 20, 2016.
  6. ^ Pearce, Alanah; Dyer, Mitch (March 24, 2016). "The Lab: Valve's Free and Fun VR Mini-game Collection". IGN. Retrieved April 21, 2016.