Castlevania: The Adventure: Difference between revisions
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The game consists of four stages, and unlike other Castlevania games, there are no sub-weapons, but hearts are used to restore health.<ref name="IGN"/> The player has three lives, after which the player must restart the level.<ref name="gamespy"/> Weapons can be upgraded, such as the whip into the chain whip and flame whip, but any enemy damage will downgrade an upgraded weapon.<ref name="gamespy"/> There are no stairs, unlike other Castlevania games.<ref name="gamespy"/> At the end of each level, there is a "primary evil" to confront.<ref name="basicinfo">{{cite book | year=1989 | editor=Konami staff | title=Castlevania: The Adventure instruction manual | pages= | publisher=[[Konami]] | id=DMG-CV-USA}}</ref> Players can utilize crystals, hearts, and crosses of gold.<ref name="basicinfo"/> There is also a point counter, and at 10,000 points, a player receives an extra life, and also receives one for every 20,000 points after that.<ref name="basicinfo"/> Each stage also has a time limit in which to complete the level.<ref name="basicinfo"/> |
The game consists of four stages, and unlike other Castlevania games, there are no sub-weapons, but hearts are used to restore health.<ref name="IGN"/> The player has three lives, after which the player must restart the level.<ref name="gamespy"/> Weapons can be upgraded, such as the whip into the chain whip and flame whip, but any enemy damage will downgrade an upgraded weapon.<ref name="gamespy"/> There are no stairs, unlike other Castlevania games.<ref name="gamespy"/> At the end of each level, there is a "primary evil" to confront.<ref name="basicinfo">{{cite book | year=1989 | editor=Konami staff | title=Castlevania: The Adventure instruction manual | pages= | publisher=[[Konami]] | id=DMG-CV-USA}}</ref> Players can utilize crystals, hearts, and crosses of gold.<ref name="basicinfo"/> There is also a point counter, and at 10,000 points, a player receives an extra life, and also receives one for every 20,000 points after that.<ref name="basicinfo"/> Each stage also has a time limit in which to complete the level.<ref name="basicinfo"/> |
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==Reception== |
==Reception== |
Revision as of 06:39, 24 June 2019
Castlevania: The Adventure | |
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![]() North American box art | |
Developer(s) | Konami |
Publisher(s) | Konami |
Programmer(s) | Masato Maegawa Yoshiaki Yamada |
Artist(s) | Koichi Kimura Nobuya Nakazato |
Composer(s) | Shigeru Fukutake Norio Hanzawa Hidehiro Funauchi |
Series | Castlevania |
Platform(s) | Game Boy, Game Boy Color |
Release | Game Boy |
Genre(s) | Platforming |
Mode(s) | Single-player |
Castlevania: The Adventure[a] is a platform game released for the Game Boy in Template:Vgy. It is the first Castlevania title for the system. Castlevania: The Adventure was re-released in color as part of the Konami GB Collection compilations in Japan and Europe. A remake titled Castlevania: The Adventure ReBirth was released as a WiiWare game for the Wii.
Gameplay
![](http://upload.wikimedia.org/wikipedia/en/3/39/Castlevania_the_Adventure_gameplay.png)
Set a century before the events of the original Castlevania, the player controls an ancestor of Simon Belmont named Christopher Belmont who goes on a quest to defeat Dracula.[1][3][4]
The game consists of four stages, and unlike other Castlevania games, there are no sub-weapons, but hearts are used to restore health.[1] The player has three lives, after which the player must restart the level.[4] Weapons can be upgraded, such as the whip into the chain whip and flame whip, but any enemy damage will downgrade an upgraded weapon.[4] There are no stairs, unlike other Castlevania games.[4] At the end of each level, there is a "primary evil" to confront.[5] Players can utilize crystals, hearts, and crosses of gold.[5] There is also a point counter, and at 10,000 points, a player receives an extra life, and also receives one for every 20,000 points after that.[5] Each stage also has a time limit in which to complete the level.[5]
Reception
Aggregator | Score |
---|---|
GameRankings | 55%[6] |
Castlevania: The Adventure received mixed reviews. The game was regarded difficult at times, with long levels and only three lives before playing the second cycle. The graphics were thought to be "competent", the music well-composed with memorable tunes.[4] IGN said it had a basic design, none of the series' staple bosses, and nothing original.[1] Game Informer's Tim Turi felt that it was held back by its technical limitations but praised its sound quality.[7]
In other media
A series of comic books were released in 2005 by IDW Publishing called Castlevania: The Belmont Legacy, which are based on the game.[8]
Notes
References
- ^ a b c d Mark Bozon (2007-01-18). "Castlevania: The Retrospective". IGN. p. 5. Retrieved 2008-07-12.
- ^ Perfect Selection Dracula ~New Classic~ (Media notes). King Records Co., Ltd. 1992. Archived from the original on 2009-09-30. Retrieved 2010-01-24.
{{cite AV media notes}}
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ignored (|url-status=
suggested) (help) - ^ Konami staff, ed. (1991). Castlevania II: Belmont's Revenge instruction manual. Konami. p. 11. ???-CW-USA.
- ^ a b c d e "Castlevania: The Adventure (1989)". GameSpy. 1999-01-01. Archived from the original on 2010-01-09. Retrieved 2010-01-31.
{{cite web}}
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ignored (|url-status=
suggested) (help) - ^ a b c d Konami staff, ed. (1989). Castlevania: The Adventure instruction manual. Konami. DMG-CV-USA.
- ^ "Castlevania: The Adventure for Game Boy". GameRankings. CBS Interactive. Archived from the original on 2018-12-15. Retrieved 2018-11-01.
{{cite web}}
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ignored (|url-status=
suggested) (help) - ^ Turi, Tim (2012-04-04). "Ranking The Castlevania Bloodline". Game Informer. Archived from the original on 2013-05-07. Retrieved 2013-12-05.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - ^ "Castlevania: The Belmont Legacy". GameSpy. 2005-01-01. Archived from the original on 2010-06-11. Retrieved 2010-01-31.
{{cite web}}
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