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|composer= ''[[Tekken 6#Music|See music section]]''
|composer= ''[[Tekken 6#Music|See music section]]''
|series= ''[[Tekken]]''
|series= ''[[Tekken]]''
|released='''Arcade'''<br />{{vgrelease|JP|November 26, 2008}}{{vgrelease|JP|December 18, 2008 (''BR'')}}'''PlayStation 3''' & '''Xbox 360'''<br />{{Video game release|NA|October 27, 2009<ref name= "release">{{cite web|url=http://www.joystiq.com/2009/06/23/tekken-6-release-date-october-27-in-north-america/|title=Tekken 6 release date: October 27 in North America|date=2009-06-23|publisher= Joystiq|accessdate=2009-07-22}}</ref>|JP|October 29, 2009<ref>{{cite web|url=http://www.justpushstart.com/2009/07/30/tekken6-to-see-an-october-29th-japanese-releas/|title=Tekken 6 to see an October 29th Japanese release|date=2009-07-30|publisher=Jump Push Start|accessdate=2009-08-17 }}</ref>|EU|October 30, 2009<ref>{{cite web|url=http://www.mcvuk.com/news/35343/Tekken-6-to-arrive-October-30th|title=Tekken 6 to arrive October 30th|date=2009-08-11|publisher=MCV|accessdate=2009-08-11|deadurl=yes|archiveurl=https://web.archive.org/web/20090813233440/http://www.mcvuk.com/news/35343/Tekken-6-to-arrive-October-30th|archivedate=2009-08-13|df=}}</ref>|AU|November 5, 2009}}'''PlayStation Portable'''<br />{{Video game release|NA|November 24, 2009|EU|December 11, 2009|AU|December 17, 2009|JP|January 14, 2010}}
|released='''Arcade'''<br />{{vgrelease|JP|November 26, 2007}}{{vgrelease|JP|December 18, 2008 (''BR'')}}'''PlayStation 3''' & '''Xbox 360'''<br />{{Video game release|NA|October 27, 2009<ref name= "release">{{cite web|url=http://www.joystiq.com/2009/06/23/tekken-6-release-date-october-27-in-north-america/|title=Tekken 6 release date: October 27 in North America|date=2009-06-23|publisher= Joystiq|accessdate=2009-07-22}}</ref>|JP|October 29, 2009<ref>{{cite web|url=http://www.justpushstart.com/2009/07/30/tekken6-to-see-an-october-29th-japanese-releas/|title=Tekken 6 to see an October 29th Japanese release|date=2009-07-30|publisher=Jump Push Start|accessdate=2009-08-17 }}</ref>|EU|October 30, 2009<ref>{{cite web|url=http://www.mcvuk.com/news/35343/Tekken-6-to-arrive-October-30th|title=Tekken 6 to arrive October 30th|date=2009-08-11|publisher=MCV|accessdate=2009-08-11|deadurl=yes|archiveurl=https://web.archive.org/web/20090813233440/http://www.mcvuk.com/news/35343/Tekken-6-to-arrive-October-30th|archivedate=2009-08-13|df=}}</ref>|AU|November 5, 2009}}'''PlayStation Portable'''<br />{{Video game release|NA|November 24, 2009|EU|December 11, 2009|AU|December 17, 2009|JP|January 14, 2010}}
|genre=[[Fighting games|Fighting]], [[beat 'em up]]
|genre=[[Fighting games|Fighting]], [[beat 'em up]]
|modes=[[Single-player]], [[Multiplayer video game|multiplayer]]
|modes=[[Single-player]], [[Multiplayer video game|multiplayer]]

Revision as of 02:58, 19 July 2019

Tekken 6
Developer(s)Namco Bandai Games
Publisher(s)Namco Bandai Games
Released under the Namco label outside North America
Director(s)Yuichi Yonemori
Producer(s)Katsuhiro Harada
Composer(s)See music section
SeriesTekken
Platform(s)Arcade, PlayStation 3, Xbox 360, PlayStation Portable
ReleaseArcade
  • JP: November 26, 2007
  • JP: December 18, 2008 (BR)
PlayStation 3 & Xbox 360
  • NA: October 27, 2009[2]
  • JP: October 29, 2009[1]
  • EU: October 30, 2009[3]
  • AU: November 5, 2009
PlayStation Portable
  • NA: November 24, 2009
  • EU: December 11, 2009
  • AU: December 17, 2009
  • JP: January 14, 2010
Genre(s)Fighting, beat 'em up
Mode(s)Single-player, multiplayer

Tekken 6 (Japanese: 鉄拳6) is a fighting game developed and published by Bandai Namco Games. It is the sixth main installment in the Tekken franchise. It was released in Japanese arcades on November 26, 2007 as the first game running on the PlayStation 3-based System 357 arcade board.[4] A year later, the game received an update, subtitled Bloodline Rebellion. A home version based on the update was released for PlayStation 3 and Xbox 360 on October 27, 2009, becoming the first time a main installment was produced for a non-Sony console. It was later ported for the PlayStation Portable on November 24, 2009.[5] The game was produced by Katsuhiro Harada, who aimed to give the fights a strategic style while remaining faithful to the previous games in the series.

While the game retains elements from the previous games, Tekken 6 introduces a new Rage system that increases the strength of the player characters when their health gets low. It also features a beat 'em up mode focused on a soldier named Lars Alexandersson who leads a coup d'état alongside his underlings. Losing his memories on an attack against Jin Kazama's Mishima Zaibatsu special forces, Lars goes on a journey alongside a robot named Alisa Bosconovitch to learn his identity, so that he will be able to recover the subject of his mission. In this campaign mode, the player is able to win items by completing missions and enhance different power areas of Lars' or any other characters the player chooses to control.

The game received generally positive reviews. Critics praised the visuals and new fights mechanics but had mixed opinions in regards to the handling of the Scenario Campaign. Nevertheless, the PSP port was also well received for how faithful it was to the initial console versions. The game's sales have been positive, reaching 3.5 million copies worldwide. The game was later re-released alongside the spin-off Tekken Tag Tournament 2 and Soulcalibur V for the Playstation 3. A sequel, Tekken 7 was released to Japanese arcades on March 18, 2015, and was ported to PlayStation 4 and Xbox One, and released internationally on June 2, 2017.

Gameplay

Tekken 6 features bigger stages with more interactivity than its predecessors,[6] such as walls or floors that can be broken to reveal new fighting areas.[7] The character customization feature has been enhanced, and certain items have implications in some aspects of gameplay.[6]

A new Rage system has been added, giving characters more damage per hit when their vitality is below a certain point. Once activated, a reddish energy aura appears around the character, and their health bar starts to flicker in red. The Rage aura can be customized with different colors and effects to appear like fire, electricity, and ice, among others.[8] Another newly-added gameplay feature is the "bound" system. Every character has several moves that, when used in a juggle combo, will cause the opponent to be smashed hard into the ground, bouncing them off the floor in a stunned state and leaving them vulnerable to another combo or additional attack. As of the Bloodline Rebellion update, successfully parrying a low attack will also put a character into a bound state.

File:Tekken6scenario.png
Lars and Alisa facing enemies in the scenario campaign

The console versions (excluding the PSP version) also include an extra beat 'em up mode titled "Scenario Campaign", which bears similarities with the "Tekken Force" and "Devil Within" modes from previous installments. In this mode, the player can move freely in an environment similar to that of a third-person role-playing game. Players can also pick up weapons such as poles and gatling guns, along with lootable items, money, and power-ups which can be found inside crates that are scattered throughout the playing environment. Players can move freely between fights, but when a group of enemies is encountered, the gameplay switches to the traditional, two-dimensional Tekken style. This mode originally included offline single player only, but on January 18, 2010 Namco released a patch that allows online co-op for Scenario Campaign.[9]

Both the PlayStation 3 and Xbox 360 versions of the game include an online versus multiplayer mode over PlayStation Network and Xbox Live respectively.[10] It includes Ranked Matches mode, where the player can promote their character to a higher ranking, and Player Matches mode, where the player's fights are not ranked and they can invite friends to have matches with them.

The game uses a proprietary graphics engine running at 60 frames per second as well as a dynamic physics engine named Octave Engine, which, among other things, allows water to behave accordingly to how characters move.[11][12] The graphics engine has been designed with focus on character-animation to make movements look more smooth and realistic, which led to many animations being remade to either reflect the impact and damage caused, or to create new possibilities in gameplay.[13] The developers considered animation specifically important for a fighting game, and wanted to make the game "look good in motion", whereas previous installments had been designed to "look good on still shots". Since Bloodline Rebellion, the game supports dynamic full-body motion blur, making Tekken 6 the first fighting game to do so.[14]

Plot

Following Jin Kazama's victory against his great-grandfather, Jinpachi Mishima, in the previous "King of Iron Fist Tournament", he is now the new head of the Mishima Zaibatsu special forces. Jin uses the company's resources to declare independence, becoming a global superpower, severing its national ties and openly declaring war against all nations over the following year.[15] This action plunges the world into an extremely chaotic spiral, with a huge-scale civil war erupting around the globe and even amidst the space colonies orbiting the planet. Meanwhile, Kazuya Mishima, Jin's father, who has risen as the leader of G Corporation, places a bounty on his son's head. In retaliation, Jin announces the sixth King of Iron Fist Tournament in order to lure Kazuya out.

As the war continues to erupt, the field leader of Mishima Zaibatsu's Tekken Force, Lars Alexandersson, has rebelled from the army alongside several of his soldiers. However, Lars loses his memory during an attack by the G Corporation, and spends some time recovering it.[16] Accompanied by an android, Alisa Bosconovitch, Lars ventures throughout the world, avoiding the Mishima Zaibatsu's manhunt on him while also trying to recover his past.[17] It is eventually revealed that Lars is actually the illegitimate son of Heihachi Mishima, who has gone into hiding ever since his supposed demise since the last tournament, and has been trying to take the Mishima Zaibatsu from Jin's hands.[18][19] After coming into contact with several allies, including his adoptive brother, Lee Chaolan, Lars confronts the G Corporation and Mishima Zaibatsu's headquarters. Jin reveals that he had sent Alisa to spy on Lars' actions all along. Disabling Alisa's safe mode, Lars is forced to confront his former teammate, who leaves with Jin to Egypt.[20]

Helped by one of his allies, Raven, Lars goes to Egypt, meeting an astrologist, Zafina, who provides them with information about the clash of two evil stars that will awake an ancient evil who will destroy the world. This evil, Azazel, is a demonic monster responsible for giving birth to the Devil Gene and is currently bound in an ancient temple. Lars confronts Kazuya in front of the door leading to Azazel's chamber, and fights him. Lars and Raven enter the chamber and confront Azazel, whom they seemingly defeat. Outside the temple, Lars confronts his half-nephew Jin, who admits that his reason for launching the war was to awaken Azazel and destroy him, which would free the world from a greater threat than the war itself. Also, in doing this he would free himself from the Devil Gene, as he can only have a physical form through negative energies of the world. Revealing that Azazel can only be destroyed by someone with the Devil Gene, Jin confronts and attacks the revived Azazel, sending them both plummeting to the desert.[21] Lars is reunited with a now safe Alisa, who has been fixed by Lee since her previous destruction, and goes on another mission,[22] while Raven unearths Jin's body in the desert. As he does this, he notes that Jin still has the Devil mark on his arm, implying that Azazel's demise did not free him from the Devil Gene.

Characters

Nine new characters are introduced in this game. The first character, Zafina, is a female who enters the tournament to prevent the clash of the "two evil stars".[6] The second character, Leo Kliesen, is a German fighter who is intended to be a character who can be played by beginners and experienced players alike. The death of Leo's mother, at the hands of Kazuya Mishima, prompts Leo to begin investigating the Mishima Zaibatsu.[6] The third character, Miguel Caballero Rojo, is a Spanish matador with a passion for fighting, but no real discipline. Miguel wants to exact revenge upon Jin and the Mishima Zaibatsu for causing the death of his sister at her wedding. The fourth character, Robert "Bob" Richards, is an American who was known as a martial arts genius. Being unable to defeat larger opponents, however, he disappeared from the fighting world, determined to increase his weight and power while still maintaining speed. Bob enters The King of Iron Fist Tournament 6 to test his new skills and size. The fifth character, Jack-6 is a new model of the Jack series of robots, built for Kazuya's G-Corporation.

The sixth character, NANCY-MI847J, is the bonus boss of the game. NANCY is a giant robotic creation of Mishima Zaibatsu, similar to the Jack robots. The seventh character, Azazel, is a giant Egyptian demon, and the final boss of the game. In Bloodline Rebellion and the console version, the eighth character is Alisa Bosconovitch, an android, who can also use her own arms and head as weapons. The ninth character is Lars Alexandersson, Heihachi Mishima's illegitimate son.[23]

Returning characters

^a Addtional Characters ^b Console-exclusive ^c Unlockable in Console version

Development and promotion

File:Tokyo Game Show 2009, Tekken (3960836875).jpg
Tekken 6 exposition at E3 2009

Tekken 6 was first announced in April 2006 by Japanese gaming magazine Famitsu as a game to be developed for the PlayStation 3.[24] The first trailer was revealed at Sony's E3 press conference from 2006.[25] According to Video Games Daily, the feedback to the first trailer was negative. However, Project Director Katsuhiro Harada stated that by that time the team was not fully working on Tekken 6 as they were busy developing Tekken Dark Resurrection. Harada's main concern with Tekken 6 was being able to appeal to newcomers and older players.[26] The game released in Japanese arcades on November 26, 2007 as the first game running on the PlayStation 3-based System 357 arcade board.[4] Harada stated that the reason Namco decided to make a Tekken installment for the Xbox 360 for the first time had been due to multiple fan requests. Response to the original arcade game was highly positive, but Harada stated that the team aimed to make more improvements in order to attract newcomers. Harada noted that feedback the arcade's release in Japan had surpassed that of previous titles. For the updated release, the team wanted to include more playable characters than in Tekken 5, and to make the techniques more unique, as well as more intuitive, and to make the fights as brutal as possible.[27]

However, Harada expressed that they had suffered difficulties in making the cast balanced. As a result, Namco took notes from the characters' victories in the original arcades, and modified the cast and rebalanced the game. In order to make battles more strategic, the Rage system was created. Another new element is the usage of items in the characters. While Harada didn't find this as unique as the Rage System, he felt it added more to the fun factor in the battles. Similarly to some games in the Mortal Kombat series, the game is notable for adding the element of players being able to throw enemies down to another area of the stage. Rather than the sole purpose of inflicting more damage, in Tekken 6 this is done to create longer combos if the player has the opportunity.[28] A major obstacle in making this game was the idea that Namco had to include game modes that allowed four simultaneous characters characters, something that they avoided in the spinoff Tekken Tag Tournament, which only allowed four fighters to be used alternatingly. This took major rework, especially for online mode.[29] Director Yuichi Yonemori also noted the team wanted to make fights faster while also adding these new mechanics during the making of the games. In order to provide more variety each stage that could be destroyed was given its own sound effect with each character also providing their own.[30]

On October 23, 2009, Namco Bandai released a Tekken 6 themed Game Space in the North American version of PlayStation Home.[31] Tekken 6: Bloodline Rebellion was first released to Tekken 6. It features new characters, stages, items and customization options. It also gives the game a balance update to its characters and items. It was released to Japanese arcades on December 18, 2008, and the console version of Tekken 6 is based on this arcade version. This version was the one released in consoles, but under the name Tekken 6. In October 2009, Namco announced the game's development had been completed, and it would be released on consoles on PlayStation 3 and Xbox 360.[32] The online elements of Tekken 6 were based on the ones from Tekken: Dark Resurrection.[27] Harada announced that the game's roster would be the largest in the series, and that after Tekken 3 they were paying special attention into making sure each character is unique and doesn't overlap with other characters, and making them all unique in their appearance, personality and techniques.[33] Preorders of the game included an artbook and a wireless controller.[34]

Multiple guests artists designed alternative costumes. This one illustrates Masashi Kishimoto's sketch of Lars which would be used in a Naruto game from CyberConnect2

This new version features two new characters: Alisa Bosconovitch, an android built in the image of Dr. Bosconovitch's deceased daughter, and Lars Alexandersson, Heihachi Mishima's illegitimate son and leader of a rebellious Tekken Force faction fighting Jin's tyranny.[23] This expansion also features a number of new items and customization options for characters to use during fights.[35] In contrast to previous console games, all the characters are already unlocked ever since it the game starts. Harada says the reason behind this is because he believed unlocking characters was outdated during the release of the game as well as because online gamers would find their favorite characters faster.[36]

Unlike other new Tekken 6 characters who were based on fan input, both Lars and Alisa were created using a different approach, focusing on their importance to the game's story. As a result, in the arcade version of Tekken 6, most of Lars' identity was kept a mystery, leaving it to the console versions' Scenario Campaign mode to explain his role in the series, with Harada teasing about his potential attack of Jin Kazama's forces. Jin's characterization was changed from an anti-hero to a villain, something Harada had been planning to develop in years. However, his change of personality remained as a secret to be explored in the story.[27] Harada referred to the Scenario Campaign as a logical inclusion in the game, as he believes the franchise is known for including bonus content in each installment, besides just being a recreation of the arcade game. He said the mode was meant to help the game appeal to large audience.[37]

Multiple artists joined the game to create new outfits for few characters: Lars, Jin, Kazuya and Zafina were also given additional outfits designed by Masashi Kishimoto, Clamp, Takayuki Yamaguchi and Mutsumi Inomata, respectively.[38][39][40] Three outfits for Anna Williams, Asuka Kazama and Lili Rochefort were made by Mamoru Nagano who did the first two and Ito Ogure who did the third one.[41]

Although the scenario campaign was removed from PlayStation Portable's port, the developers added background information for the characters in the arcade mode.[42] Makoto Iwai, Chief Operating Officer of Namco Bandai, said the developers tried to make the PlayStation Portable have as much content as the original console versions.[43] For this reason, the PSP port has new modes and stages not present in the original one.[44] In late 2009, Harada hinted at the possibility of the game having downloadable content but stated that whenever possible it would be made available for free.[45] In January 2019, Tekken 6 became playable on the Xbox One, thanks to its backwards compatibility function.[46]

Music

Tekken 6 features a large cast of composers, including Rio Hamamoto, Ryuichi Takada, Keiichi Okabe, Kazuhiro Nakamura, Shinji Hosoe, Yoshihito Yano, Ayako Saso, Go Shiina, Satoru Kosaki, Akitaka Tohyama, Hitoshi Sakimoto, Masaharu Iwata, Yoshimi Kudo, Noriyuki Kamikura, Azusa Chiba, Kimihiro Abe, Mitsuhiro Kaneda, Keigo Hoashi, Keiki Kobayashi, and Kakeru Ishihama.[47] Two soundtracks based on the main game and the PSP port were released.[48][49] Shiina was in charge low key tracks. In retrospective, he remembers enjoying the music for the game, most notably when rearranging tracks and doing a theme for Alisa.[50]

Reception

Critical response to Tekken 6 among reviewers has been generally favorable, with the PS3 version scoring a 79 on Metacritic and the 360 an 80.[51][52][53] IGN praised the additions to the game's mechanics and modes, as well as the large cast, which should appeal to most gamers.[64] GameSpot agreed, liking the new additons to the roster, most notably Zafina for her look and moveset, while also noting that Tekken fans would enjoy the new mechanics as it would mean practising more combo styles, such as juggle combos.[60] On the other hand, Eurogamer was more negative, stating that by the time of the game's release there were other more appealing fighting games, yet at the same time conceded that it was far more popular than those in the east. They found the graphics superior to the recent fighter Soulcalibur IV but not as much as Virtua Fighter 5. Nevertheless, Eurogamer felt that the returning characters' combos felt familiar, and long time players would enjoy playing as them.[55] VideoGamer.com made a similar comparison, stating that, while other fighting games might entertain gamers more, Tekken 6 was faithful to the series' roots, including its use of intense motion, which he found easy to learn, while sharing mixed opinions in terms of the new mechanics to be learned.[66]

The PlayStation 3 version of the game garnered some criticism for its excessive load times when run without installing it previously,[64][68] and its initially laggy online multiplayer component, which was later improved via updates.[69] Initally, 1UP.com was negative towards the game's poor online mode but once Namco patched it, the score was revised.[54][59]

The game's Scenario Campaign mode was subject to mixed critics as well; IGN regarded it as a disappointment, citing bland environments and repetitive enemies.[70] VideoGamer.com also criticized the mode, stating that it was not fun, and that the plot involving the Mishima family was not enjoyable.[66] GameSpy praised the game for its variety of traits, taken from different types of games. GameSpot gave it far more positive comments regarding plot-oriented Scenario Campaign mode, as well as the amount of replay value provided by the possibility of playing any other character besides Lars.[60] GameRevolution had mixed commentary also, as they noted that the camera had some issues that might affect the moves' input, moves like Kazuya Mishima's Spinning Demon, which could easily still be performed to take down enemies without difficulties. The reviewer compared the style of the Campaign to role-playing games, referring to the way the player can power up the characters.[59]

The PSP version received positive reviews, with Metacritic giving it a 82 out of 100.[53] IGN stated that the portable version had greatly improved loading times compared to its console counterparts.[65] GameZone regarded it as the "definitive version of the game", as despite lacking the Scenario Campaign and the graphics of the main console, the port managed to still retain good graphics, and found the console's d-pad far more useful than the one in the Xbox 360 controller.[71] GameSpot and Eurogamer also shared similar opinions in how the PSP port managed to impress, retaining the large cast, and for its responsive controls.[61][56]

During its first week, the PlayStation 3 version of Tekken 6 sold 103,000 units in Japan. According to Media Create, this made this the fastest-selling fighter until August 2012, when the record was broken by the PS3 port of Persona 4 Arena with 180,000 units.[72] In May 2011, Namco Bandai reported it became its best-selling game from 2010 with 1.5 million units sold.[73] The game got to #3 in the UK sales charts.[74] In North America, the game sold over 1 million units as of August 2010.[75] Upon its release in Japan, the PSP port sold 25,131 units.[76] As of May 2011, Tekken 6 has sold more than 3.5 million copies worldwide.[77]

In 2009, Tekken 6 was nominated for a Spike Fighting Game of the Year award but lost to Street Fighter IV.[78] However, it still won the Best PSP Fighting Game and Best PSP Fighting Game Readers' Choice from IGN.[67]

Legacy

In retrospective, Harada believes Tekken 6, alongside Tekken 5, managed to attract a new group of fans, something Tekken 4 failed to do.[79] For this game, Lars was given an alternate design created by manga author Masashi Kishimoto, famous for writing the series Naruto. In 2009, CyberConnect2 CEO Hiroshi Matsuyama read in a Weekly Shōnen Jump magazine that Lars' third costume had been designed by Kishimoto and thought he should be included in 'Naruto video game Naruto Shippuden: Ultimate Ninja Storm 2. As a result, Matsuyama approached Tekken 6 producer Suguru Sasaki and his team and asked them to include Lars in the game using Kishimoto's outfit. Once this was approved, the Tekken staff started assisting CyberConnect2 to adjust Lars' moves to fit the other characters in the Naruto game. When the work was concluded, Matsuyama was surprised at how well Lars fitted in with the game's cast.[80]

The first CGI scene from the game also influenced the developers to create a film titled Tekken: Blood Vengeance which uses this type of animation.[81]

At the MCM London Comic Con 2009, a Tekken 6 player named Eliot Smith-Walters was awarded the Guinness World Record for the longest winning streak in Tekken 6, by winning 68 consecutive matches.[82]

Tekken 6 was followed by a spin-off titled Tekken Tag Tournament 2. A sequel, titled Tekken 7, was announced on July 13, 2014.[83] More information on the sequel was made available to the public during Bandai Namco's panel at the 2014 San Diego Comic-Con International event.[84] The game had a limited arcade release in Japan on February 18, 2015, followed by a full release on March 18, 2015.[85][86] Harada states that Tekken 7's story mode was influenced by the Scenario Campaign from Tekken 6 as he believes recent games in the franchise have tried elaborating more the storytelling of the series despite being a fighting game.[79] Tekken 6 was rereleased in 2015 alongside Tag Tournament 2 and Soulcalibur V as PlayStation 3 Fighting Edition for its title console.[87]

References

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  4. ^ a b "System 357 at System 16 - the Arcade Museum". System16. Retrieved June 24, 2019.
  5. ^ "TGS 2008: Tekken 6 Smacking Xbox 360". GameSpot. Retrieved June 24, 2019.
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  7. ^ "E3 GAMES". E3.net. Archived from the original on June 26, 2008. Retrieved June 24, 2019.
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  9. ^ "Tekken 6 Update". IGN. October 1, 2009. Retrieved June 20, 2019.
  10. ^ "Tekken 6 Going Online". IGN. 2007. Retrieved 2007-10-04.
  11. ^ Williamson, Steven (2009-02-09). "Tekken 6 Interview -- PlayStation Universe". psu.com. Archived from the original on 2010-08-14. Retrieved 2010-09-22. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  12. ^ Athab, Majed (2008-02-12). "Octave Engine in Tekken 6 makes waves". Joystiq. Retrieved 2010-09-22.
  13. ^ Shuman, Sid (2009-04-10). "Tekken 6 Preview". GamePro. Archived from the original on 2010-01-05. Retrieved 2010-09-22.
  14. ^ Harada, Katsuhiro (2009-05-22). "Tekken 6 - In Motion". IGN. Retrieved 2010-09-22.
  15. ^ "Tekken 6: Lars". tekken6-official.eu. Archived from the original on November 15, 2016. Retrieved June 22, 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  16. ^ "Lars Alexandersson". tk7.tekken.com. Retrieved June 22, 2017.
  17. ^ Namco Bandai Games. Tekken 6. Namco. Alisa: Who are you? / Lars: I'm... Where am I? Who are you? / Alisa: You don't remember anything do you?
  18. ^ Namco Bandai Games. Tekken 6. Namco. Lars: I hope the blood in my veins doesn't mean I wind up as useless as and decreipt as you, old man. / Heihachi: What?!
  19. ^ Namco Bandai Games. Tekken 6. Namco. Lars: If I don't stop Jin, there'll be no going back.
  20. ^ Namco Bandai Games. Tekken 6. Namco. Alisa: Who are you? / Lars: It's me, Lars! / Alisa: Standing by for next command. / Lars: What did you do to her? / Jin: Are you really that stupid? She was created to serve me.
  21. ^ Namco Bandai Games. Tekken 6. Lars: So you started a freaking war! Just to make it so you could fight him? / Jin: Yes. I had no choice. I have the Devil Gene. / .../ Jin: [towards Azazel] Let's put an end to this!
  22. ^ Namco Bandai Games. Tekken 6. Namco. Lars: It was the only favor I could think of. / Lee: Excellent. I owed you big time. / Lars: Just promise me you'll fix her. / Lee: Don't worry.
  23. ^ a b "Bloodline Rebellion New Challengers". SDTekken. Retrieved June 24, 2008.
  24. ^ "TEKKEN PS3 BECOMES TEKKEN 6". IGN. Retrieved June 21, 2019.
  25. ^ "E3 06: Tekken 6 Trailer Impressions". GameSpot. Retrieved June 21, 2019.
  26. ^ "Interview: Tekken 6: Bloodline Rebellion". Video Games Daily. Retrieved June 25, 2019.
  27. ^ a b c Shuman, Sid (April 10, 2009). "Tekken 6: PS3 interview with Katsuhiro Harada". GamePro. Archived from the original on January 5, 2010. Retrieved August 27, 2011.
  28. ^ "Tekken 6 Interview". PSU. February 9, 2009. Retrieved June 20, 2019.
  29. ^ "Tekken 6 Interview". GamesRadar. Retrieved June 20, 2019.
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