Septerra Core: Difference between revisions
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== Gameplay == |
== Gameplay == |
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The gameplay area has two different depths: the world map and the location maps. The player is given the opportunity of interacting with other characters, visiting stores, fighting battles, and so forth, while the world map serves the purpose of transporting the player from one location map to the other. At some points in the story, such as the beginning, the game is linear on the world map; at other times the player can move to battlefields to gain more experience for the characters. Within dungeons there is a choice of movement to pick up the required magic items in any order, but one cannot rest to full health within. Each combat sequence is accompanied by a random battle-music track, during which the player characters and their opponents leap to their stations on an [[Isometric graphics in video games and pixel art|isometric]] grid. The player cannot alter their location during the game, not even if the villain directly in front of one is defeated. There is a "dial" for each of the three player characters, which moves past two break points, and ultimately to a maximum power level, as time goes along. After the first break point, the player may choose to have that player attack at a low level, or join with another character for a combined attack. Spells, either for a given character or combo, may be set up and cast at low, medium, or maximum power level as well. While the player chooses to wait until the characters are powered-up, the enemy attacks. <ref>Septerra Core Manual/Pages 8 & 16</ref> |
The gameplay area has two different depths: the world map and the location maps. The player is given the opportunity of interacting with other characters, visiting stores, fighting battles, and so forth, while the world map serves the purpose of transporting the player from one location map to the other. At some points in the story, such as the beginning, the game is linear on the world map; at other times the player can move to battlefields to gain more experience for the characters. Within dungeons there is a choice of movement to pick up the required magic items in any order, but one cannot rest to full health within. Each combat sequence is accompanied by a random battle-music track, during which the player characters and their opponents leap to their stations on an [[Isometric graphics in video games and pixel art|isometric]] grid. The player cannot alter their location during the game, not even if the villain directly in front of one is defeated. There is a "dial" for each of the three player characters, which moves past two break points, and ultimately to a maximum power level, as time goes along. After the first break point, the player may choose to have that player attack at a low level, or join with another character for a combined attack. Spells, either for a given character or combo, may be set up and cast at low, medium, or maximum power level as well. While the player chooses to wait until the characters are powered-up, the enemy attacks. <ref>Septerra Core Manual/Pages 8 & 16</ref> |
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==Characters== |
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== Development == |
== Development == |
Revision as of 19:19, 6 November 2019
This article needs additional citations for verification. (May 2010) |
Septerra Core | |
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Developer(s) | Valkyrie Studios |
Publisher(s) | Monolith Productions |
Designer(s) | Brian Babendererde |
Composer(s) | Martin O'Donnell |
Platform(s) | Microsoft Windows, MacOS, Linux |
Release | October 31, 1999 |
Genre(s) | Role-playing |
Mode(s) | Single-player |
Septerra Core: Legacy of the Creator is a role-playing video game developed by Valkyrie Studios and published by Monolith Productions. It was originally released in 1999 for Windows; since then, it has been re-released via GOG.com for Windows in 2009, for MacOS in 2013, and for Linux in 2017.
Gameplay
The gameplay area has two different depths: the world map and the location maps. The player is given the opportunity of interacting with other characters, visiting stores, fighting battles, and so forth, while the world map serves the purpose of transporting the player from one location map to the other. At some points in the story, such as the beginning, the game is linear on the world map; at other times the player can move to battlefields to gain more experience for the characters. Within dungeons there is a choice of movement to pick up the required magic items in any order, but one cannot rest to full health within. Each combat sequence is accompanied by a random battle-music track, during which the player characters and their opponents leap to their stations on an isometric grid. The player cannot alter their location during the game, not even if the villain directly in front of one is defeated. There is a "dial" for each of the three player characters, which moves past two break points, and ultimately to a maximum power level, as time goes along. After the first break point, the player may choose to have that player attack at a low level, or join with another character for a combined attack. Spells, either for a given character or combo, may be set up and cast at low, medium, or maximum power level as well. While the player chooses to wait until the characters are powered-up, the enemy attacks. [1]
Characters
Development
Septerra Core was originally being developed by Rabid Entertainment.[2] After Rabid Entertainment closed its doors, Valkyrie Studios took over and finished development. The game was released by Monolith Productions in October 1999 for the PC. The game was scored by Marty O'Donnell, and featured minor voice work from Steve Downes.[3]
According to IGN, "Many of the Valkyrie Studios team had previously worked on the Beavis & Butthead game for Viacom, a highly acclaimed graphic adventure".[4]
Release
In 2006, version 1.04 was released, addressing compatibility issues with the game and newer versions of Windows operating systems.[5] In 2009, the digital distributor GOG.com released a version of the game pre-patched to v1.04. In 2013, the game was also released on Steam.[6]
Reception
Aggregator | Score |
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GameRankings | 74.37%[7] |
Metacritic | 72/100[8] |
Publication | Score |
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AllGame | ![]() ![]() ![]() ![]() ![]() |
Computer and Video Games | ![]() ![]() ![]() ![]() ![]() |
Eurogamer | 4/10[11] |
GamePro | 4/5[12] |
GameRevolution | A-[13] |
GameSpot | 6.7/10[15] |
GameSpy | 78/100[16] |
GamesRadar+ | 46%[14] |
IGN | 8/10[17] |
Next Generation | ![]() ![]() ![]() ![]() ![]() |
PC Gamer (US) | 86%[19] |
John Lee reviewed the PC version of the game for Next Generation, rating it four stars out of five, and stated that "You don't see many console-style RPGs on PC, but Septerra Core should make you look."[18]
References
- ^ Septerra Core Manual/Pages 8 & 16
- ^ "NG Alphas: Septerra Core". Next Generation. No. 32. Imagine Media. August 1997. pp. 100–1.
- ^ Septerra Core Manual/Page 24 - Steve Downes credited as Gunnar
- ^ https://web.archive.org/web/20000304050733/http://pc.ign.com:80/news/5899.html
- ^ FSA valkyrie studios (2007, archived)
- ^ Septerra Core on Steam
- ^ "Septerra Core: Legacy of the Creator". GameRankings. CBS Interactive. Retrieved October 17, 2015.
- ^ "Septerra Core: Legacy of the Creator for PC". Metacritic. CBS Interactive. Retrieved October 17, 2015.
- ^ Couper, Chris. "Septerra Core: Legacy of the Creator – Review". Allgame. Rovi Corporation. Archived from the original on November 14, 2014. Retrieved October 17, 2015.
- ^ Berger, Brett (January 10, 2000). "Septerra Core: Legacy Of The Creator". Computer and Video Games. Future plc. Archived from the original on June 22, 2000. Retrieved October 17, 2015.
- ^ Slim (March 9, 2000). "Septerra Core". Eurogamer. Retrieved October 17, 2015.
- ^ Brenesal, Barry (November 24, 2000). "Review: Septerra Core". GamePro. International Data Group. Archived from the original on January 26, 2008. Retrieved October 17, 2015.
- ^ Brian (December 1, 1999). "Septerra Core Review". Game Revolution. Retrieved October 17, 2015.
- ^ "Septerra Core: Legacy of the Creator". GamesRadar. April 14, 2000. Archived from the original on August 26, 2004. Retrieved October 17, 2015.
- ^ Park, Andrew (November 23, 1999). "Septerra Core: Legacy of the Creator Review". GameSpot. Retrieved October 17, 2015.
- ^ "Thrrrpptt!" Madigan, Jamie (November 16, 1999). "Septerra Cora". GameSpy. Archived from the original on October 13, 2008. Retrieved October 17, 2015.
- ^ "Septerra Core". IGN. November 12, 1999. Retrieved October 17, 2015.
- ^ a b Lee, John (January 2000). "Finals". Next Generation. Vol. 3, no. 1. Imagine Media. p. 103.
- ^ Wolf, Michael (August 2000). "Septerra Core". PC Gamer. Archived from the original on September 8, 2003. Retrieved October 17, 2015.
External links
- Official website (archived 2006)
- Septerra Core: Legacy of the Creator at MobyGames