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Arma 2

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Template:Future game

ArmA 2
ArmA 2 box cover
Developer(s)Bohemia Interactive Studio
Publisher(s)505 Games (Europe)
EngineReal Virtuality 3
Platform(s)Microsoft Windows, next gen. console(s)
Release[1]
[2]
Genre(s)Tactical shooter
Mode(s)Single-player, Multiplayer

ArmA2 is a military simulation game for the PC and consoles in development by Bohemia Interactive Studio. It is the next game in the Operation Flashpoint-series following the predecessor ArmA: Armed Assault. The game was officially announced on August 22, 2007 at the Games Convention in Leipzig.

Gameplay

ArmA2 is a first person shooter (FPS) that endeavours to depict modern warfare in a realistic - not cinematic - manner.

Campaign

Harvest Red is set in the present-day in a fictional post-Soviet country called Chernarus (Black Russia). The country is in a state of political unrest, with a western backed Democratic government trying to hold onto power from pro Communist forces, after many months of civil war the Communist forces failed to overthrow the current government and set up the Socialist Republic of Chernarus. The remaining democratic forces ask the west for help and the United States of America send the United States Marine Corps and a carrier task force to anchor off the Chernarus coast. The campaign starts as US Special Forces - Team "Razor" - lands in Chernarus to try and quell the civil war. Bohemia Interactive revealed during E3 that the game will have a "roleplaying feel to it"; with in-game events affecting your character as well as the entire campaign. An example would be terrorizing noncombatants and losing their trust, thus encouraging them to give away valuable information to enemy forces.

Factions

ArmA2 features five distinct armed factions, all with their own vehicles and weapons. Caught in the middle are the Chernorussian civilians.

Weaponry

ArmA2 features a variety of personal weapons, grenades, artillery pieces & tripod- or vehicle-mounted weapon platforms. Most of the personal weapons have a basic weapon with no attachments, but there are variations with different accessories like sights, grenade launchers, silencers etc.

Handguns

Submachine Guns

Assault Rifles

  • AK-107 (AK-107, AK-107 + GP-25, AK-107 + GP-25 + PSO, AK-107 + PSO)
  • AK-74 (AK-74, AK-74 + GP-25, AKS-74 Kobra, AKS-74U, AKS-74UN Kobra)
  • AKM (AKM, AKMS)
  • M16A2, M16A4 (M16A2, M16A2 + M203, M16A4, M16A4 + RCO, M16A4 + M203, M16A4 + M203 + RCO)
  • M4A1 (M4A1, M4A1 + QDS, M4A1 + QDS + CAMO, M4A1 + M203 + RCO, M4A1 + CCO, M4A1 + M203 + Holo + SD, M4A1 + M203 + Holo, M4A1 + M203 + SOPMOD + SD + CAMO)
  • G36 (G36, G36C, G36C + SD, G36K)
  • XM8 (XM8, XM8 + M320, XM8 Compact, XM8 Marksman, XM8 SAW)

Machine Guns

Sniper Rifles

Shotguns

AT/AA Launchers

Mounted Weapons

Static Launchers

Artillery

Vehicles

ArmA2 features many different land, air and sea vehicles, the vast majority of which can be driven by the player:

Tracked Vehicles

Wheeled Military Vehicles

Helicopters

Fixed Wing Aircraft

Civilian Vehicles

Ships and Boats

Features

A lot of new and updated facts and features have been announced for ArmA2 these include:

  • 225 square kilometres of battlefield modelled on a real Central European landscape.
  • A fully-functional Mission Editor.
  • A comprehensive scripting language.
  • Open architecture that permits community modifications and enhancements.
  • A New view called High Command will allow the player to command his/her troops in an RTS style.
  • 'Micro-precision' AI which will be able to move more precisely through the environment.
  • Every building will be destroyable in some way.
  • The ability to interact with civilians and other units around you.
  • Ability to drag and carry wounded men.
  • Over 50 weapon types.

Technology

ArmA2 benefits from the third-generation Real Virtuality game engine that has been in constant development for 10 years and is used as the basis for training simulators used by armies across the globe.

Some of the new features in ArmA2 are as follows:

ArmA2 will have full DirectX9 support and is likely to support DirectX10 graphics cards. The Xbox 360 and PS3 Version's of the game may come out as late as the 30th of June 2009.

Did you know?

  • The original Operation Flashpoint (OFP) was developed by Bohemia Interactive Studios (who own the Real Virtuality engine) and published by Codemasters (who own the Operation Flashpoint brand). ArmA and ArmA2 are the true technological successors to OFP. Operation Flashpoint: Dragon Rising is Codemasters' independently-developed 'sequel'.
  • Chernarus means "Black Russia" - a play on Belarus (Беларусь) which means "White Russia"
  • The Chernarus landscape is based heavily on the Czech Republic, the home country of developer - Bohemia Interactive Studio

See also

References

  1. ^ "VG247 Blog". Patrick Garratt. 2009-05-02. Retrieved 2009-05-02.
  2. ^ "Hrje.cz". Press release. 2009-04-29. Retrieved 2009-04-29.
  3. ^ "505 Games ARMA 2 Page (ARMA 2's Publisher)". 505games.co.uk. 2009-04-15. Retrieved 2009-04-15.
  4. ^ "Morphicon Limited (German ARMA 2 publisher) USK rating". Morphicon Limited. 2009-04-22. Retrieved 2009-04-22.