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Battlefield: Bad Company 2

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Battlefield: Bad Company 2
File:Bc2lowres.jpg
Cover of Battlefield: Bad Company 2, released in all countries.
Developer(s)EA Digital Illusions CE
Publisher(s)Electronic Arts
Composer(s)Mikael Karlsson[3]
Joel Eriksson[4]
SeriesBattlefield
EngineFrostbite Engine[5][6]
Platform(s)Microsoft Windows, PlayStation 3, Xbox 360, iOS
ReleaseMicrosoft Windows, Xbox 360
PlayStation 3
iOS
December 16, 2010
Genre(s)First-person shooter, action
Mode(s)Single-player, multiplayer

Battlefield: Bad Company 2 (also known as Bad Company 2, BF: BC2 or BC2) is a first-person shooter video game developed by the Swedish firm EA Digital Illusions CE and published by Electronic Arts for Microsoft Windows, PlayStation 3, Xbox 360 and iOS systems. It is a part of the Battlefield series and was released worldwide in March 2010.

The game is primarily a squad-level online first person shooter based in a contemporary modern warfare setting. Additionally, the game includes a single player campaign, where the player reassumes the role of Preston Marlowe, the protagonist of the original game. The game's Frostbite 1.5 engine allows for destructible environments,[7] and multiplayer maps contain a wide selection of vehicles, aircraft and emplacements and allow for five different game modes.

The game was announced in February 2009 and free game demos were made available prior to the game's launch. It was met with a positive reception from game critics, garnering a weighted mean of 88% from aggregator Metacritic for all three ports. It has also become a commercial success, having sold in excess of five million units since its initial release. Seven VIP map packs as well as a downloadable game mode have been released thus far, with an expansion pack centered around the Vietnam War which was released on December 21 2010. Recently EA announced an iOS port of the game which was released on December 16, 2010.

Gameplay

Multiplayer

The game features 15 vehicles, including new additions, such as the UH-60 Black Hawk, a quad bike, a four-man patrol boat, a personal watercraft, a ZU-23 mounted on a BMD-3 armored personnel carrier, and a UAV helicopter (a Northrop Grumman MQ-8 Fire Scout) controlled via remote computer terminals. The Mi-24 attack helicopter, dating back to Battlefield 2, has now been replaced by the more capable Mi-28, while the original is reintroduced as a transport helicopter.

The currently available maps are set in various environments such as South America and Alaska near the borders of Russia.[8] Along with Battlefield Vietnam, Bad Company 2 is one of only two games in the Battlefield series to show blood[9] without third-party modification. Players can also use party chat for each game mode.[10] A dog tag system as seen in Battlefield 2142 and Battlefield: Bad Company returns, awarding players with their opponents' dog tags when they defeat them with a knife attack.[11] It uses the PunkBuster anti-cheat program, to protect the game from cheaters in online multiplayer matches.

New items are unlocked by earning experience points, which are gained for performing actions conducive to the goals of the player's team, such as eliminating enemy players, healing teammates, or capturing or defending points of interest. These points also count towards a total of 50 ranks. Bonuses to the base number of points can be awarded under certain circumstances (such as achieving a headshot in the process of eliminating an enemy player).

Screenshot of Battlefield: Bad Company 2's multiplayer mode. The player is armed with a M249 light machine gun.

Bad Company 2 comes with several game types. In 'Rush' players must defend or destroy pairs of M-COM stations until either the attackers run out of respawn tickets or all of the stations are destroyed. Lost tickets can be regained by reviving fallen teammates. An M-COM station can be destroyed by planting a charge, using explosive weapons or ballistics, or simply by demolishing the building in which it is located. Not all M-COM stations exist in destructible buildings, forcing players to use a variety of methods to achieve the same goal. 'Squad Rush' is similar to ordinary Rush, but consists of only two squads, one defending and the other attacking. The maps used for squad rush are smaller versions of those from both the Conquest and Rush modes. There are only 2 M-COM stations in the entire round.

'Conquest' features the classic gameplay of the Battlefield series. Players must capture and defend flags for as long as possible. If a base is taken, it can be recaptured, and the cycle can repeat until the game's end. Every kill depletes one ticket, and tickets gradually decrease when one team controls more than half of the flags on the map. Vehicles spawn at each captured flag. When one team's tickets are depleted, that team will lose the game. 'Squad Deathmatch' pits up to four squads roam the map, and an infantry support vehicle is available for the squad who can capture it. The first squad to score fifty kills wins the match. Finally, Onslaught tasks one squad of up to four players against an onslaught of enemy AI soldiers. This game mode features new lighting and time of day on existing maps, as well as new vehicles. It is currently available for Xbox 360 and PS3 only.

Synopsis

Characters

For the majority of the single player campaign, the player controls Private Preston Marlowe. Marlowe is part of a squad formerly representing a misfit company in a fictional United States Army battalion known as "Bad Company". Other members of the squad include technology expert Private Terrance Sweetwater, demolitions specialist Private George Haggard Jr., and squad leader Sergeant Samuel Redford. The squad, escaping with gold in the previous game but believed to be caught soon thereafter, now work on a special assignment for the Army in securing a dangerous Scalar technology.

Private Preston Marlowe
Marlowe had joined the army declaring "Runs in the family, I guess.".[12] After crashing an attack helicopter into a general's limo, Marlowe is sent to the 222nd Army Battalion, or "Bad Company" in the original game, and returns with the squad in Bad Company 2, although no longer as part of a misfit army battalion. General Braidwood, their new commander, refers to their new placement as "Special Activities Division", but continues to ask for their "unorganized, unorthodox, and lethal" tactics.
Private Terrance "Sweets" Sweetwater
Private Terrance Sweetwater, the technician of the squad, joined the army for a scholarship. Having a keen sense for technology, he expected not to do any fighting, but after being sent to Bad Company, he hoped to get out as quickly as possible.
Private George "Hags" Haggard Junior
Haggard joined the army to blow things up. After blowing up "the biggest ammo dump this side of Paris", he was sent to Bad Company where he continued to blow things up. He doesn't seek to get out of the army anytime soon.
Sergeant Samuel "Sarge" Redford
Redford was the first person to volunteer to join the company, promised early discharge from the army. After the first mission "Cold War" and retrieving the "Aurora" scalar weapon device, which is revealed to be a fake soon after, Samuel's service time is extended to find an agent named James Aguire, who is mentioned below. He is promised release many times, but his stay is extended when more complications arise.

Plot

The game begins in October 1944, as a group of US commandos infiltrate an Imperial Japanese Navy-controlled island in the Sea of Japan as part of "Operation Aurora". They secure a Japanese scientist who was working on a secret scalar weapon codenamed 'The Black Weapon,' and escape the island on a submarine. However as foreshadowed by the scientist's warnings the commandos witness the weapon being fired and perish from a resulting tsunami, sparking a myth within the U.S. Army.

In the present day, Privates Preston Marlowe, Terrence Sweetwater, George Haggard, and Sergeant Samuel Redford fight behind enemy lines in Russia in an attempt to secure a scalar weapon device. Despite evading Russian soldiers and completing mission successfully, the device is discovered to be a fake. Impressed with their previous activities, Army General Braidwood assigns them to the special operation of contacting Agent Aguire, much to the disappointment of Redford who had hoped to retire after the last mission.

The squad travels to Bolivia in search of the agent, and after many firefights they eventually save Aguire. Aguire sends the squad to get his intelligence detailing scalar technology from a French satellite that can be controlled from a base in the Andes Mountains. Sweetwater crashes the satellite and the squad successfully defeat a Russian counterattack aimed at destroying it. Marlowe soon finds the data server and proceeds to go down the mountain during a blizzard while dodging Russian patrols, and is soon extracted by the others.

During extraction, Aguire briefs the squad about a man responsible for rebuilding scalar weaponry named Arkady Kirelenko, a Russian Army colonel the squad failed to eliminate in Russia, who is believed to be hiding in Chile. The squad, aided by U.S. forces, find Kirelenko, though he again escapes. Left with only Kirilenko's papers, Sweetwater discovers there is a shipping manifest for an abandoned ship called the "Sangre Del Toro." Aided by the rest of the squad, Marlowe finds the ship and retrieves an unnamed compound essential to the use of the weapon, while also finding out the truth behind Operation Aurora - specifically, that the US military knew the mission would likely end in the deaths of the commandos, and the operation was instead an exercise to learn more about the weapon's power.

While attempting to meet Aguire in Colombia, their helicopter is shot down and the squad becomes separated. Along with their helicopter pilot, Flynn, they regroup and escape the local militia. Redford gives Aguire the compound before finding out that Aguire double-crossed the squad by allying with Kirelenko. Aguire reveals he wants revenge against the United States for what happened to his father, one of the commandos involved in Operation Aurora. Despite this, Kirelenko betrays Aguire and kills him. Before he can kill the squad, however, Flynn intervenes and saves the squad at the cost of his own life.

The squad is mourning for Flynn when they hear Kirelenko talking through a guard's radio. Marlowe kills the guard, and the squad proceeds toward a city. Here, Marlowe and the squad find a large cargo aircraft, an Antonov An-124 (Haggard mistakes it for the larger Antonov An-225 Mriya) that is believed to house the scalar weapon. This is confirmed as a powerful electromagnetic pulse is suddenly released, destroying all electronic equipment in the city and thereby causing all military vehicles to cease functioning. Everyone except Marlowe becomes disheartened, but he encourages them and the squad infiltrates the aircraft as it takes off. After a firefight to reach the cockpit, they find it empty. The squad returns to the cargo bay to find Kirelenko attempting to fire the scalar weapon again, now high over the southern United States and so threatening to cause havoc on the power grid, crippling the country's ability to defend itself against an attack. With the help of explosives from the plane's armory the squad access and destroy the scalar weapon.

The explosion sends the aircraft plummeting, forcing the squad to bail out, but Kirilenko grabs the last parachute as Sweetwater passes it to Marlowe. In free fall, Marlowe kills Kirelenko with his pistol, allowing Sweetwater to give Marlowe the last parachute. The squad lands and regroups a few miles away from Nacogdoches, Texas, Haggard's home state. Shortly after, General Braidwood arrives to inform them that they are to aid the U.S. Army in defense against the incoming Russian invasion that recently passed through Alaska and Canada, much to the squad's disappointment.

A satellite map shows the Russian advance into Canada, and across the American border.

Marketing and release

Editions

As a pre-order promotion, EA offered the "Limited Edition" of Bad Company 2 at normal pricing. By pre-ordering the Limited Edition, buyers of the PC version were given early access to the closed beta from January 28 to February 25.[13] In addition, owners of the Limited Edition on all systems were given early access to numerous weapons and vehicle perks, which included the M1A1 Thompson and an M1911 pistol, as well as four vehicle perks[14] In addition to the six upgrades offered by EA on all pre-orders and the buyers of the Limited Edition, select retailers offered their own incentives as well. Copies pre-ordered at GameStop came with an additional code, unlocking the AKS-74U carbine and giving access to the Squad Rush game mode 30 days early (North America only). All six limited edition upgrades, as well as the AKS-74U, are also available to owners of the Standard Edition of the game, but they must be acquired by accumulating points in-game.

The Ultimate Edition was announced and released to the market on August 31, 2010 for the Xbox 360 and PlayStation 3. The package includes Battlefield: Bad Company 2, Battlefield 1943, "Onslaught" mode, and immediate access to four vehicle upgrades and two weapon unlocks from purchase, a bonus originally included in the Battlefield: Bad Company 2 Limited Edition.[15]

VIP

As part of a program designed to encourage game purchases and reward the community, EA and DICE have confirmed that they will periodically release additional "VIP" content for Bad Company 2. On Xbox 360 and PlayStation 3, this content is available free to "VIP" players who purchase a new copy of the game. Owners of used copies will be able to purchase a VIP code for an additional cost from the respective system's online store. Owners of the PC version will receive this content for free regardless of ownership status.[16]

Veterans

As part of the Battlefield Veterans program, players gain access to the M1 Garand rifle if they have registered two or more Battlefield games with EA.

Downloadable content

Map Packs Maps
VIP Map Pack 1 Nelson Bay for Rush
Laguna Alta for Conquest
VIP Map Pack 2 Laguna Presa for Rush
Arica Harbour for Conquest
VIP Map Pack 3 Laguna Alta for Squad Rush
Nelson Bay for Squad Deathmatch
VIP Map Pack 4 Atacama Desert for Rush
Port Valdez for Conquest
VIP Map Pack 5 White Pass for Rush
Nelson Bay for Conquest
VIP Map Pack 6 Panama Canal for Squad Deathmatch
Laguna Presa for Squad Rush
VIP Map Pack 7 Oasis for all game modes
Harvest day for all game modes
Cold War for Rush, Squad Rush and Squad Deathmatch
Heavy Metal for Conquest and Squad Deathmatch

Several map packs have been released for the game. Map Pack 1, the first map pack, was released on 2 March 2010, called the "Day One Map Pack". It added two new maps: Nelson Bay for Rush and Laguna Alta for Conquest.[17] The second map pack, entitled Map Pack 2, was released on 30 March 2010. It added two new maps: Laguna Presa for Rush and Arica Harbour for Conquest.[18] Map Pack 3 was released on 9 June 2010 for consoles, and 30 June 2010 for the PC.[19] The Laguna Alta map was made available for Squad Rush, and the Nelson Bay map was made available for Squad Deathmatch.[20] Map Pack 4 was released on 7 July 2010. The Atacama Desert map was made available for Rush and the Port Valdez map was made available for Conquest.[21] Map Pack 5 was released on 28 July 2010. The White Pass map was made available for Rush and the Nelson Bay map was made available for Conquest.[22] Map Pack 6 was released on 18 August 2010. The Panama Canal map was made available for Squad Deathmatch and the Laguna Presa map was available for Squad Rush.[23] Map Pack 7 was announced on 8 November 2010. The map pack includes two maps ported from the first Bad company game; "Oasis" and "Harvest day", both of which are playable in all game modes. As well as those, two maps from the singleplayer campaign were ported; "Cold War" is available for Rush, Squad Rush and Squad Deathmatch while "Heavy Metal" is available for Conquest and Squad Deathmatch. The map pack was released on 1 December 2010.[24]

Kit upgrades were released on 21 April 2010 for the Xbox 360 and 12 May 2010 for the PlayStation 3. Residents of the United States can retrieve unlock codes for the upgrades on the Xbox 360 by purchasing specially marked Dr. Pepper bottles. The kit upgrades include two additional pins and one additional award for each class, as well as unique camouflages upgrades.[25][26] Kit shortcuts were released on 16 June 2010 for consoles. The shortcuts are available for purchase for each separate class, or in a bundle pack for all four classes. Upon installation, the shortcuts will unlock all primary weapons, gadgets and specialisations for their respective class.[27]

A new mode, Onslaught, was released on 22 June and 24 June for the PlayStation 3 and Xbox 360 respectively.[28] In Onslaught, up to four players cooperatively face endless waves of computer controlled enemies.[29] Bad Company 2 senior producer Patrick Bach said that DICE would "consistently support the fans playing Bad Company 2 with new ways to get into multiplayer". He also said that the mode would "challenge the elite players with new experiences to improve their performance online".[27]

Expansion pack

Battlefield: Bad Company 2: Vietnam
Logo from the debut trailer.
Developer(s)Digital Illusions CE
Publisher(s)EA Games
EngineFrostbite 1.5 Engine
Platform(s)Microsoft Windows, PlayStation 3, Xbox 360
ReleaseMicrosoft Windows
December 18, 2010
Xbox 360 & PlayStation 3
December 21, 2010[30]
Mode(s)

Battlefield: Bad Company 2: Vietnam is an expansion pack for the game which takes place during the Vietnam War. It was released on December 18, 2010 for Microsoft Windows through the EA Store, and on December 21 for PlayStation 3 and Xbox 360. It is scheduled to be released on December 22nd in Europe. It is only available via download. IGN gave the expansion a 9.5 rating for outstanding gameplay and setting, however criticized the constant use of the song Fortunate Son.

The expansion pack contains 4 new maps, 6 new vehicles, and 15 new weapons.A fifth map, Battle for Hastings, will be unlocked when the playing community reaches 69,000,000 team play actions. (revives, resupplies, assists etc.) [31]It also includes 49 contemporary music tracks which can be listened to via an in-game radio as well as new voice overs for both American and Vietnamese forces, based on authentic communication from the Vietnam war. 10 new Xbox Live achievements/PSN trophies are also available to unlock.[32]

Development

System Requirements
Minimum Recommended
Microsoft Windows[33]
Operating system Windows XP (32-bit)Windows Vista or Windows 7 (64-bit)
CPU Dualcore 2 GHZQuadcore
Memory 2 GB RAM2 GB RAM
Free space 10GB for disc version or 15GB for digital version
Graphics hardware GeForce 7800 GT / ATI X1900 with 256 MB VRAM - DirectX 9DirectX GeForce GTX 260/ ATI Radeon HD 4870 with 512 MB VRAM - DirectX 10
Sound hardware DirectX 9.0c compliant Sound card
Network 1 Mbit/s internet connection for online play

The game was first announced in February 2009.[34] A PS3 version of the beta started on November 19,[35] while the PC version was pushed back until February 2010 because there are difficulties with PC varieties. The online multiplayer demo for the Xbox 360 and the beta for the PC were released on January 28, 2010, and servers ran until February 25. The demo was released on the PlayStation 3 on February 4, 2010 in Europe and North America and February 11, 2010 in Asia.[36]

The PS3 beta featured the map "Arica Harbor", while the PC beta, Xbox 360 demo, and PS3 demo featured the map "Port Valdez". On October 19, 2009, game developer DICE posted a Twitter announcement stating the game will have dedicated server support. This was in response to Infinity Ward's announcement on October 17 that Call of Duty: Modern Warfare 2 would not support dedicated servers.[37]

GameZone's Dakota Grabowski interviewed Senior Producer Patrick Bach about the game. Following the negative feedback from PC gamers after the first Battlefield Bad Company was not released on the PC, Electronic Arts and DICE had a separate dedicated team working on the PC version. Bach stated "We see it as very, very hardcore and important part of our customers. So we put a lot of effort into making sure that everything worked perfect.” Bach also commented on the use of peripherals such as a mouse and keyboard on consoles, saying "I don’t think that we have any special connections to peripherals to the consoles … The biggest problem with peripherals for consoles is that the console itself is a level playground. It’s even and you know the consumer has the same technology and have the same peripherals and same controls – which makes it easier for us to create a game that feels fair. By catering to a mouse and keyboard for the consoles, it would maybe skew the even playground." [38]

Audio

The game uses Dolby Digital and Frostbite's High Definition Audio Range technology.[39] The score was composed by Mikael Karlsson and is featured on the Battlefield: Bad Company 2 Official Soundtrack, which was released on February 2, 2010.[3]

Reception

The game has received highly positive reviews. Game Informer magazine gave the game a 9.5 out of 10, praising the improvements made over the first Bad Company.[50]

GameZone's Steven Hopper gave the game a 9.25/10, saying, "Even though the single-player campaign still isn't where it needs to be, Bad Company 2 is definitely a great sequel that builds on its predecessor in every way, making for one that no shooter fan will want to miss, especially if you go online for your gaming."[49] GameTrailers gave Battlefield: Bad Company 2 a 9.1 out of a possible 10, praising its use of an intertwining multiplayer in which "Purists will appreciate that you must earn every kill", but labeling the single player as predictable. Level design was also commended saying "Bad Company 2 features sprawling, densely populated environments with an excellent level of detail."[47]

GameSpy reviewer Anthony Gallegos gave the game 4.5 stars out of 5, describing the single-player campaign as "a blast" and concluding that "the staying power for BFBC2 lies in its multiplayer".[48] Dan Whitehead from EuroGamer reviewed the game and gave it a score of 9/10, describing Bad Company 2 as an "open challenge" to Activision's market leader Modern Warfare 2, and considering it to be the "superior game" when compared to it, with "immediately evident" improvements over the previous game in the series. Whitehead concluded that Bad Company 2 is "the online shooter at its most streamlined, most thoughtful, most exhilarating".[45] IGN praised the visuals of the game as being "near-photo realistic" and "one of the best looking games around".[44]

Sales

Since its release, almost 6 million copies of Bad Company 2 have been sold worldwide.[51][52][53][54][55]

References

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  37. ^ October 19th, 2009 @ 12:11 By Johnny Cullen (2009-10-19). "Blog Archive » DICE: Dedicated servers are a "given"". VG247. Retrieved 2010-01-29.{{cite web}}: CS1 maint: numeric names: authors list (link)
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  51. ^ "Electronic Arts Q2 2011 Earnings Call Transcript". 2010-11-02. Retrieved 2010-11-01.
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  53. ^ "EA's Battlefield: Bad Company 2 Tops March Sales Charts". Retrieved 18 March 2010.
  54. ^ "Battlefield: Bad Company 2 sells 2.3 million". Retrieved 18 March 2010.
  55. ^ "Nintendo Leads U.S. Sales for March". Nintendo Life. 2010-04-18. Retrieved 2010-05-17.