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This is an old revision of this page, as edited by IamM1rv (talk | contribs) at 11:53, 24 April 2015 (→‎List of MMORPG Publishers?). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Former good articleMassively multiplayer online role-playing game was one of the Sports and recreation good articles, but it has been removed from the list. There are suggestions below for improving the article to meet the good article criteria. Once these issues have been addressed, the article can be renominated. Editors may also seek a reassessment of the decision if they believe there was a mistake.
Article milestones
DateProcessResult
November 15, 2005Featured article candidateNot promoted
January 9, 2006Peer reviewReviewed
November 21, 2006Featured article candidateNot promoted
December 18, 2006Good article nomineeNot listed
February 7, 2007WikiProject peer reviewReviewed
March 1, 2007Good article nomineeNot listed
March 24, 2007Good article nomineeListed
March 25, 2007WikiProject A-class reviewApproved
August 12, 2009Good article reassessmentDelisted
Current status: Delisted good article


CRPGs

CRPGs is an incorrect term, one must spell out Computer then put RPGs, its early in the article if someone is willing to change it. —Preceding unsigned comment added by 68.177.37.202 (talk) 01:52, 14 April 2009 (UTC)[reply]

I just erased it. Done.
7h3 0N3 7h3 \/4Nl)4L5 Pl-l34R ( t / c ) 21:50, 10 May 2009 (UTC)[reply]


The following wall of text was at the above titled article, along with a linkfarm.


Mafia MMORPGs are massively multiplayer online roleplaying games games in the Mafia genre. Players role play as mafiosi and work together in families or crews in order to attain high net worth, high rank and skills, and/or the respect of (or fear from) their peers. Mafia MMORPGs are browser based games that use either a real-time or turn-based system to permit players to interact with the game. In turn-based systems, turns are awarded at regular intervals, and players may expend these turns in order to perform actions. Turns are typically limited to help ensure that occasional players are not at a significant disadvantage against those who wish to play more often, though there is often a cap on the maximum number of turns that can be accrued in order to prevent a player from returning after a long period of inactivity and instantly having the ability to acquire great wealth or power with little effort. Turns can also sometimes be earned (by achieving certain goals) or purchased (directly, or through account upgrades). However, most Mafia MMORPGs are real-time, and do not have the same sort of turn limitations. Often, certain actions are limited by a throttle that only permits the action once per an interval of time. Players can perform the action as many times as they wish, time-permitting. This system rewards players who spend more time online, but generally give enough opportunities for occasional players to advance that this advantage is offset.

The simplicity of the technical gameplay allows all type of players to create social networks in the games. It is within this social interaction that the strategy of these games truly exists. Diplomacy and team work, alliances and enemies are all determined by the relationship players have with each other. Truly, the programming and the websites are the catalyst for mind games and social microcosms with all the complexities of real world competitions.


Minus the non compliant linkfarm, this article being an unreferenced orphan establishing no notability, it was a target for likely deletion, but instead I'm bringing it here in case there is anything worth mergeing into this article.

MickMacNee (talk) 03:26, 14 May 2009 (UTC)[reply]

section on instances

Umm, it seems this section is more an advertisment for several games, instead of trying to inform the reader. Further, it has completely bogus information, such as FFIX "pioneering" instancing. I'd say Anarchy online was the first MMORPG to have a robust instance function/system, and the realm, though a bit crude, was the first to use them at all66.190.29.150 (talk) 16:52, 13 June 2009 (UTC)[reply]

Needs work

This article needs an update:

  • The Player-created content section is pretty weak and is missing several good examples, such as Shadowbane and Age of Conan.
  • There is nothing about siege weapons and or PvP.
  • The system architecture section should mention ability to transfer players from server to server.
  • No mention of unique customer support and technical support issues.
  • Mention of how MMORPGs can encourage and spread keyloggers and viruses.
  • Spam created for MMORPGs in and out of the game (usually for virtual goods advertising).
  • ...

Needs work.

Don't ask me to work on it until Wikipedia either gets rid of stupid articles like List of minor characters in Peanuts or at least begins to treat topics and genres more equally (feh to exclusionists). --Intentionally unsigned 63.175.18.142 (talk) 00:50, 3 July 2009 (UTC)[reply]

how to say MMORPG

Please could people note that you say MMORPG as "meh-morfog" (not meh-morpog). Benjabby 18:45 3 june 2009 (UCT) —Preceding unsigned comment added by 86.17.221.246 (talk) 17:45, 3 July 2009 (UTC)[reply]

Why would one pronounce it with an "F" sound? Better yet, why would anyone try pronouncing it at all? I just "emm emm oh arr pee gee" or "emm emm oh" if I'm feeling terse. Powers T 13:56, 4 July 2009 (UTC)[reply]
It's worth noting that most people pronounce it "emm emm oh are pee jee", so this discussion is fairly redundant.— Preceding unsigned comment added by AtomicDog1471 (talkcontribs)

WoW = Most popular game?

"The most popular MMORPG, World of Warcraft, has had over 11 million paying subscribers as of 2009."

Hrm, im sure theres some asian one somewhere like maplestory that has more Gsp8181 14:59, 15 August 2009 (UTC)[reply]

Asian subscriber numbers don't compare well with North American numbers, because of a plethora of gaming cafes and whatnot in Asia, as well as Asian MMORPGs often having different subscription models. World of Warcraft is doubtlessly the most popular MMORPG in the North American market. Powers T 16:09, 16 August 2009 (UTC)[reply]

Maple Story has over 100 million users according to Wikipedia's own article, so yes it much larger than WOW. Not sure why WOW is quoted here either, makes no sense. —Preceding unsigned comment added by 184.147.57.51 (talk) 15:36, 27 April 2011 (UTC)[reply]

Why is this in the lead? I propose to remove it. It has its own article... surely a "See Also" would be enough?- sinneed (talk) 14:06, 28 August 2009 (UTC)[reply]

It's in the lead because it's the ur-example of an MMORPG. It's the one best known in the English-speaking world and its subscriber base provides a point of reference for the genre's popularity. (Much as it pains me to advocate retention of a WoW mention.) Powers T 14:17, 28 August 2009 (UTC)[reply]
That was the only reason I could think to leave it in the article... but I am a bit dubious of having it in the lead alone. I have to wonder how much of WoW's continued growth is due to free advertising because it is the biggest MMOG in the West, and EVERYONE talks about it.- sinneed (talk) 14:38, 28 August 2009 (UTC)[reply]
Oh, a fair bit. (Of course, since it is the biggest, it's had a lot of paid advertising, too.) But we can't censor ourselves just so WoW doesn't get free publicity. I agree that it's possible it doesn't need to go in the lead. Powers T 15:52, 28 August 2009 (UTC)[reply]

I saw your changes -- I think removing the mention of it being the "most popular" makes it more odd to mention WoW in the lead, not less. Powers T 12:32, 1 September 2009 (UTC)[reply]

I don't disagree. We could just restore it and its flag but... I am looking at the lead at the WoW article for ideas, but fact-checking carefully, some of the stuff there is iffy. Ideas?- sinneed (talk) 16:44, 1 September 2009 (UTC)[reply]
Agreed that those sources are questionable at best, although the Guinness book may suffice. For wording, I think we're fine if we put the emphasis on providing a sense of scale; instead of "World of Warcraft has 11 million subscribers and is the most popular MMORPG", we could say "The most popular MMORPG, with 11 million subscribers, is World of Warcraft" The difference is subtle but I think it puts the focus in the right place. Powers T 17:10, 1 September 2009 (UTC)[reply]
  • "The most popular MMORPG..." is problematic. The citation for that does not say so as far as I could see. It may be that it should cite the book rather than the web page?- sinneed (talk) 17:24, 1 September 2009 (UTC)[reply]
    • Yes, sorry, it's the MMORPG with the highest number of North American users, and it's also the most popular among MMORPGs with a traditional subscription model. It's hard to be both precise and concise. Still, even Guinness just boils it down to "the most popular MMORPG in the world", even though the Korean RPGs have more users by some counts. Powers T 12:30, 2 September 2009 (UTC)[reply]

RUNESCAPE IS #1 NOW! RUNESCAPE FTW! Brian Zhao 01:40, 15 September 2011 (UTC) — Preceding unsigned comment added by YOPbottle (talkcontribs) First of all i think WoW gets the Notice due to GBR (guiness book of records) said that it is, secondly asian MMORPGs are often Jam-packed with accounts that are "dead" in comparison to at least "semiactive" accounts which make up the majority of WoW. Not to mention that a action side-scroller would hardly even be considered a "mainstream" RPG since there is minimal customization involved, a key part of all good RPGS multiplayer or not.(Undeadplatypus (talk) 05:34, 29 October 2011 (UTC))[reply]

Social interactions and Teamwork

I've removed most of the content from these two headings, and merged them into one. The main parts of the chapters dealt with how much the author(s) thought the standard design sucked, and how MMO's were "exploiting the social skills" of players. The sources were a dead blog link and a link to a blog article called "World of Warcraft. MMORPG* Suckage. And Other Stories".

I haven't found any sources for the new article. I'll look around, but I figured that no sources was better than dead or horribly biased citations for the time being. Xect (talk) 20:38, 31 August 2009 (UTC)[reply]

New meaning for MMORPG

After searching the internet and from reliable sources, I have discovered another meaning of MMORPG meaning Many Men Online Really Playing Girls, and I place this before discussion to determine if this is reliable enough to be placed under the article. --143.215.104.173 (talk) 18:47, 1 September 2009 (UTC)[reply]

wp:AGF but this sounds very dubious. You haven't given any sources.- sinneed (talk) 19:05, 1 September 2009 (UTC)[reply]
That's called a "humorous backronym". It has no place here. Powers T 12:24, 2 September 2009 (UTC)[reply]

Very much addition of non-notable and unsourced game content.

Saga of Ryzom - this is a repeatedly-failed game with very weak notability, a very weakly sourced article. We do not need this unsourced advertisement for the game added to this article, IMO. wp:UNDUE, wp:ADVERT, needs wp:RS. I am going to wait for the editor to finish this as I keep getting edit conflicts trying even to flag it or correct the grammar. I expect I will simply cut most of it. This work would be far better done on the game article, sourced, then any bits that are applicable here copied in, I should think.- sinneed (talk) 17:17, 7 September 2009 (UTC)[reply]

Thank you, Wyatt Riot.- sinneed (talk) 18:55, 7 September 2009 (UTC)[reply]

Origin and popularization of MMORPG

Richard Garriott

"The term MMORPG was coined by Richard Garriott,[citation needed] the creator of Ultima Online, the game credited with popularizing the genre in 1997."

This seems completely unnecessary to me. Firstly, I'm pretty sure the EQ team coined the term. Secondly, this paragraph about Ultima Online and Garriott is superfluous for the introduction. UO is detailed further down the page in the history section. - —Preceding unsigned comment added by 217.23.232.42 (talkcontribs) 09:37, 25 September 2009

"I'm pretty sure" - source please.- Sinneed 12:54, 25 September 2009 (UTC)[reply]
"UO is detailed..." - not about UO, about MMORPG.- Sinneed 12:54, 25 September 2009 (UTC)[reply]
To Sinneed re moving the new cited version of this to history section: yeah, I support that. —chaos5023 (talk) 21:22, 23 April 2010 (UTC)[reply]
This conflicts with the unsourced bits at teh main article on history, probably bears repeating there... - Sinneed 21:26, 23 April 2010 (UTC)[reply]
Integrated it there. Thanks for the heads-up. —chaos5023 (talk) 21:36, 23 April 2010 (UTC)[reply]

Origin and popularization of MMORPG

While I don't find the arguments above compelling, I did fact-check the statement against the references and I don't see support for that content. Cutting the line here for discussion, possible inclusion and possible rework.

The term MMORPG was coined by Richard Garriott,[citation needed] the creator of Ultima Online, the game credited with popularizing the genre in 1997.[1][2]

The sources are:

- Sinneed 15:56, 25 September 2009 (UTC)[reply]

Oldest console MMORPG

Wouldn't Phantasy Star Online be the oldest console MMO? —Preceding unsigned comment added by 71.94.169.225 (talk) 14:41, 23 October 2009 (UTC)[reply]

There seems to be some disagreement about whether it's actually massively multiplayer. Powers T 16:18, 23 October 2009 (UTC)[reply]

Popularity

MMORPG are soooooo popular! I just love them and so does everyone else. —Preceding unsigned comment added by Crank dat Quan Cosby (talkcontribs) 23:45, 24 December 2009 (UTC)[reply]

Name

The first M used to stand for Massive, instead of Massively, which also sounds easier. Where does the decision come from to here and now call it Massively? Robin.lemstra (talk) 14:03, 4 February 2010 (UTC)[reply]

From the sources that call it "Massively" - which (yes OR) was the 1st usage I read. If you have a wp:RS that says it once meant "Massive", that would be interesting.- Sinneed 14:22, 4 February 2010 (UTC)[reply]
It is also grammatically correct, "massively" being an adverb that modifies "multiplayer". Wyatt Riot (talk) 21:59, 4 February 2010 (UTC)[reply]
How so? If you turn it around it would make Minily, that doesn't sound right.

I believe the manual for Phantasy Star Online describes it as Massive. Robin.lemstra193.172.253.23 (talk) 11:51, 3 March 2010 (UTC):::[reply]

The opposite of "massively" would probably be "minimally", depending on context. And as far as Phantasy Star Online goes, please find a reference and then we'll discuss it. From the article on Phantasy Star Online, the "Blue Burst" version (which isn't even an MMO as we define it here) was released in 2004, after Final Fantasy XI. Wyatt Riot (talk) 19:03, 3 March 2010 (UTC)[reply]
I'll look for the manual.

But the wording still doesn't sound right, if you change Multiplayer by Driver, it becomes Massively Driver. "He is a Massively Driver" "They are a Massively Driver". Robin.lemstra193.172.253.22 (talk) 15:37, 4 March 2010 (UTC)[reply]

The reference of a gaming manual is not what we are looking for, anon. Wikipedia uses published and generally wp:reliable sources. Like papers, magazines, books, widely-respected web sites. A game manual would be a self-published source, and usable only as wp:SELFPUB... not helpful in this case. The driver thing does indeed make no sense, and is not notably similar usage.
Massively multiplayer online game. These are games. They are online "games": online modifies "games". They are multiplayer "online games": adjective multiplayer modifies "online games". They are massively "multiplayer" online games: adverb massively modifies adjective "multiplayer". All this is informal popular usage.- Sinneed 16:05, 4 March 2010 (UTC)[reply]
It is not grammatically correct. Although adverbs often modify verbs they can modify adjectives as well. But is massively really modifying multiplayer, or is it doing what every other adjective is doing and modifying game? Hence, the game is a multiplayer game. The game is an online game. The game is a role-playing game. Hence the game is a massive game.— Preceding unsigned comment added by 142.222.230.9 (talkcontribs) 18:04, 15 February 2011 (UTC)[reply]
Both can be grammatically correct, but "massively multiplayer" is both the more descriptive term and, more importantly, the term which is supported by references. Wyatt Riot (talk) 05:46, 16 February 2011 (UTC)[reply]

I just wanted to say this. According to Dictionary.com (link: http://dictionary.reference.com/browse/Multiplayer ) Multiplayer is a noun. Massively is an adverb. Therefore, Massively Multiplayer is incorrect. I don't want to cause anymore trouble, I just felt like I should do some research myself and report what I found. Ratkinzluver33 (talk) 20:20, 23 February 2011 (UTC)[reply]

It can be used as a noun, sure, just as many adjectives can. If you look around--in this article, and in multiplayer video game, for example--you'll find that it's used primarily as an adjective. I'm honestly surprised that dictionary.com only lists it as a noun, but then again I probably shouldn't be: dictionaries can be quite terrible at adding new words. Cheers! Wyatt Riot (talk) 21:05, 23 February 2011 (UTC)[reply]

Also, I'd say the word massive, like the others, is referring to Game. It's a combination of Massive game; Multiplayer (Game,) Online Game, and Role Playing Game. —Preceding unsigned comment added by 84.196.119.174 (talk) 12:50, 26 April 2011 (UTC)[reply]

Except that it doesn't. If you read the article, you'll see that "massively" is clearly referring to the number of players involved, not to the size or scope of the game itself. This is what differentiates an MMORPG from a MUD, which is purely "multiplayer". Wyatt Riot (talk) 15:50, 26 April 2011 (UTC)[reply]

Site for the Page

This site is all about MMORPG http://www.mmorpg.com/, I do believe this will be a good contribution to wiki users.

For Non corporate development it might be notable to include Project Darkstar from Sun Microsystems. A framework in which both thread management and persistence handling are abstracted away from the developer.
Other information relating to mmo software development.

Lua is the generally the accepted scripting language of choice.
Most other games use a custom scripting language.
Stackless Python achieves a similiar effect to above mentioned thread management by adding thread wrapable functions.

All mmo games are fundamentally contrained by population density. As the number of viewable clients n within a given volume of space increases the number of interactions that have to be processed by the server and the network goes up by O(n)^2. Think of the clients forming a mesh network. Even 500 clients within an arbitrary sized viewable region equate to 250,000 iteractions processed for every few frames( ie in real time). The problem has characteristics identical to simluated physics.

Companies like CCP who make eve online helped to mitigate this effect by abstracting away full control of an avatar and introducing a diffrential engine to handle the objects on a grid. Aggregated movement commands let the engine determine the future state of the overall simulation. A real time simulation scalable into the thousands persists until all viewable clients have left the volume.

[3] [4] —Preceding unsigned comment added by Emccrckn (talkcontribs) 07:03, 23 March 2010

Dropped new addition of spam. See also wp:talk, this is for discussion of the article, not the subject.- Sinneed 13:24, 23 March 2010 (UTC)[reply]

Themes: obscure genres?

In the Themes section... Just wondering if anyone else finds it odd that comic books are listed as an obscure genre... In my experience, the fantasy genre is equally as obscure when discussing it with people who are not already players. I guess my point here is that comic books are no more obscure a topic in video gaming than fantasy elements are. N432138 (talk) 13:16, 28 April 2010 (UTC)[reply]

Conversion to in-reflist cite details

I'm interested in possibly converting the article's citations to the in-reflist citation details format seen in RuneScape and MUD. It does a lot to de-clutter the article source text, making it more readable and editable. Any thoughts? —chaos5023 (talk) 13:45, 30 April 2010 (UTC)[reply]

Guild Wars instances OR?

Is it really OR that Guild Wars uses instances for nearly everything? I mean, that's pretty verifiable, even if the editor isn't providing a source. (The inclusion criterion being verifiable, not verified.) —chaos5023 (talk) 09:01, 7 May 2010 (UTC)[reply]

Ideally, we should be referencing everything, but in practice this isn't always possible (or practical). I was more concerned with the vague statements "Some games" and "Most games", plus the POV use of "take this to the extreme" and the idea that Guild Wars is more notable than other games in this respect. Wyatt Riot (talk) 19:14, 7 May 2010 (UTC)[reply]
Ah, okay, fair enough; that is indeed some rather musteloid verbiage. —chaos5023 (talk) 20:14, 7 May 2010 (UTC)[reply]

The article Monster Player Kill has been proposed for deletion because of the following concern:

A search for reference found a single published (gBooks) WP:RS mention in Geektionary: From Anime to Zettabyte, an A to Z Guide to All Things Geek, Adams Media, 2011 . Given the 2011 publication date it could well be sourced from this long unreferenced article. Fails WP:N and WP:V

While all contributions to Wikipedia are appreciated, content or articles may be deleted for any of several reasons.

You may prevent the proposed deletion by removing the {{proposed deletion/dated}} notice, but please explain why in your edit summary or on the article's talk page.

Please consider improving the article to address the issues raised. Removing {{proposed deletion/dated}} will stop the proposed deletion process, but other deletion processes exist. The speedy deletion process can result in deletion without discussion, and articles for deletion allows discussion to reach consensus for deletion. Jeepday (talk) 23:48, 30 December 2010 (UTC)[reply]

I'm probably not the first to suggest this, but...

Shouldn't this page be called MMORPG since (a) nobody uses the full title except when explaining what the acronym stands for, and (b) for conisitency with titles such as Social interaction via MMORPGs? MMORPG would appear to be the WP:COMMONNAME, and hence, since there is no ambiguity in the acronym, the preferred title, even if it is less formal. —Preceding unsigned comment added by 82.6.96.22 (talk) 18:14, 11 March 2011 (UTC)[reply]

The Chicago Manual of Style says that 'The use of less familiar abbreviations should be limited to those terms that occur frequently enough to warrant abbreviation—roughly five times or more within an article or chapter—and the terms must be spelled out on their first occurrence.' If we're going to use a standard, I feel that we should stick with one that's published and accepted academically. Frednotbob (talk) 10:51, 13 May 2013 (UTC)[reply]

We have our own Manual of Style. Woodroar (talk) 12:32, 13 May 2013 (UTC)[reply]

Open source MMORPG

I would like to add [Ryzom] as an example here - but due to the warning, I'm discussing it first. It is (since 2010) entirely AGPL (source code) and CC-BY-SA (graphics and artistic work - possibly not music?). It's in operation (has been since 2004 or so, but more stably since 2008), is free-to-pay up to a certain level, and has a paid subscription model after that.

So, can I add it, or what?

Ketil (talk) 12:31, 13 April 2011 (UTC)[reply]

Do reliable, independent sources consider it an extraordinary or important MMORPG in any way? For example, have any sources touted it as a prime example of an open source MMO? Wyatt Riot (talk) 13:15, 13 April 2011 (UTC)[reply]

Character Roles

A few days ago, User:EliteShnipes392 added a section titled "Character Roles"; you can see it in this diff. I removed it because it not only appeared to be unsourced original research, the editor basically admitted as much with the edit summary, "I added extremely useful information gathered from experience. I have not taken away any content added by other users." My opinion is, this doesn't belong in the article. Extensive discussion has occurred at my talk page--see User Talk:Qwyrxian#RE: Original Research--none of which has changed my opinion, as I still don't see any [[WP:V|verification]. However, one could argue that this falls under the "common knowledge" exception of WP:V (although, if it does, it certainly needs to be rephrased and likely shortened). Can I get the input of some other editors, please? Qwyrxian (talk) 21:25, 27 April 2011 (UTC)[reply]

I feel that it's an unnecessary and unwanted section for several reasons. First, WP:SOURCES asks that we "[b]ase articles on reliable, third-party, published sources with a reputation for fact-checking and accuracy". Obviously, a few primary sources aren't going to spell disaster for the project, but it begins to skew the article away from what reliable sources consider important and towards what companies say about their own products, and we're not here to advertise. That leads me to my second beef with the section, WP:UNDUE: are tank/healer/dps roles really a defining factor of MMORPGs? I'll admit that I play World of Warcraft, and they can be an important factor depending on what you're doing in the game, but they don't have to be. And, of course, just because these roles may be important in one (or a few, or even most) games, is it a defining factor of the genre? I'm sure that all (or nearly all) MMORPGs let you choose your name, but do we care about that? I sure don't. The Common features section is already deficient on reliable, independent sources, and these are the things we should be writing the article around, not writing the article first and hunting for references to support our POV. Of course, that's just my $0.02. Wyatt Riot (talk) 05:01, 28 April 2011 (UTC)[reply]
I agree with Wyatt Riot and extend the reasons for not wanting the character information in Wikipedia. Roles of cleric ("healer") and fighter ("tank") are simply among the oldest that were defined by the formal D&D rules. It's an unwieldy simplification now, because now, for example in DDO, these simply describe attributes of any number of characters -- or even what the person playing a character is willing to do. For example in DDO, when advertising for a party, one asks for a "healer" not necessarily because one wants a particular character, but because the party needs someone who can heal AND is willing to take responsibility for healing others. (That could be two stock characters, and any number of customized ones.) There can even be an expectation set that every player in a party must be able to heal themself (BYOH = Bring Your Own Heals). It might be appropriate to discuss the role characters play in helping others -- that they intend to heal, rather than directly attack monsters, but even this is slippery, as shown in the initialism "DPS" (Damage Per Second): There are characters that cannot heal others. Unsurprisingly, when players compare these "direct attack" characters, a primary criterion is how much damage they do with each blow. But the appropriateness of this is based on particular attack strategies (e.g., "zerging"), where, say, the goal is finish a battle as quickly as possible. Those DPS players could well adopt another strategy -- such as letting stealthy players go ahead of them and do sneak attacks. (That wouldn't necessarily slow the overall game play so much as distance the DPS from the vanguard, and reduce the amount of activity they enjoy, which is hitting lots of things in a frenzy.) Again, being a healer, or a tank or emphasizing DPS has come to mean not just a character, but also an attitude toward a style of play. ELNO Checking (talk) 16:34, 28 April 2011 (UTC)[reply]
You both get to the heart of my objections. I don't actually play MMORPGS, so I wasn't sure, but what I've read seems to imply that these roles aren't universal, or even necessarily common. As I told the editor on my talk page, if xe had a reliable source that said, "It is common for players in most games to design their characters to fulfill certain roles, which are often called etc. etc." then it might be okay to include. But without such a source, i'm not convinced that this borderline OR belongs in this article. EliteShnipes392, please do let us know if you come across such a source, then we can figure out whether that information can go in. Qwyrxian (talk) 02:34, 29 April 2011 (UTC)[reply]

MMO Addiction

A sub-article needs to be written up re: addiction to MMOs. Addiction to these sorts of games is pervasive and destructive to families. — Preceding unsigned comment added by Arkathman (talkcontribs) 20:44, 14 September 2011 (UTC)[reply]

We basically already have that article, at Internet addiction disorder. It's highly unlikely that the medical community would distinguish between general internet addiction and MMO addiction, so any relevant, sourced info should be added there. If someone wanted, though, it would be reasonable to add a paragraph summary to this article with a {{Main}} link. Qwyrxian (talk) 02:25, 15 September 2011 (UTC)[reply]

WTF?!

THEY THINK WORLD OF WARCRAFT IS THE #1 MMORPG!? RUNESCAPE IS!!!!!! IT HAS OVER 156 PEOPLE PLAYING! WHAT IS THE PROBLEM TO WHOEVER SAID THAT WOW IS #1!? RUNESCAPE FTW! Brian Zhao 01:38, 15 September 2011 (UTC) — Preceding unsigned comment added by YOPbottle (talkcontribs)

Please, no SHOUTING. Second, if you really seriously think the article should change, you need to provide reliable sources. Qwyrxian (talk) 02:20, 15 September 2011 (UTC)[reply]

I guess you are right. srry about the shouting. Brian Zhao 22:58, 21 September 2011 (UTC) — Preceding unsigned comment added by YOPbottle (talkcontribs) permision to delete this since obivously this is a pyscho fan — Preceding unsigned comment added by Undeadplatypus (talkcontribs) 05:36, 29 October 2011 (UTC)[reply]

Actually, World of Warcraft dropped by over 1 million subscribers with their Panda Update, most of them being from China apparently. I have no "Reliable" sources, but I heard it on MMOHut forums. 71.87.114.59 (talk) 13:20, 22 December 2011 (UTC)[reply]

Hotkey MMO?

I was just looking on wp to find some stuff about hotkey based mmos like "what's the origin", "what's the trend", etc. Sadly, I couldn't find anything. The term itself seems to be pretty common, and since more and more MMOS try to leave the hotkey based combat system behind, I thought it might be noteworthy enough to get an own entry or section. Anyway, I wanted to put this on discussion before I take any steps in that direction (or let anyone else do it, since I don't know very much about it). Roman3 (talk) 12:54, 11 December 2011 (UTC)[reply]

The important thing to ask is: can this information be found in reliable, third-party published sources? I tried a quick Google search and couldn't find much at all, only forums, blogs, and unreliable link referral sites. I have a feeling that this may be like some niche music genres: it could very well become the Next Big Thing, but it's still under the radar of legitimate game journalism. In any case, if you can find the sources, it's worth including. Wyatt Riot (talk) 13:20, 11 December 2011 (UTC)[reply]

List of MMORPG Publishers?

I see a "Comparison of free to play MMORPGs," and etc. but no "List of MMORPG Publishers." 71.87.114.59 (talk) 13:18, 22 December 2011 (UTC)[reply]

I could see a list of prominent MMORPG publishers (CCP, Blizzard, ArenaNet, Cryptic), but a general list of published games (which, by necessity, would have to include dozens of smaller companies in overseas markets) would be huge, not to mention difficult to maintain as companies come and go. Frednotbob (talk) 13:28, 4 October 2013 (UTC)[reply]
Why not use the Category Tree, instead of a list? They handle really well & you can link directly to categories as shown here:

@Frednotbob: - I am told repeatedly by the active members of the wiki gaming project, the size of something is not a factor. If you're really worried about the work, put the ones you feel and let other's do the rest.

WIKI is a MMORPG

Definitely. PumpkinSky talk 02:04, 28 May 2012 (UTC)[reply]

... and? Powers T 15:08, 28 May 2012 (UTC)[reply]

Spam issues

MMORPG Games are common but, they are doing annoying advert campains such as:

  • Pop-ups (which are annoying)
  • And large ad banners

I hope you understand. -Lucas — Preceding unsigned comment added by 120.149.99.17 (talk) 10:21, 10 December 2012 (UTC)[reply]

Wikipedia does not include people's personal opinions in articles. Qwyrxian (talk) 14:01, 10 December 2012 (UTC)[reply]
No, we don't. Xerxes1337 (talk) 02:28, 20 May 2013 (UTC)[reply]

Wording nit-pick: "common features"

I would change the section heading "common features" to "typical features". It's a list of features that are typically present, not a list of features that all MMORPGs have in common. — Preceding unsigned comment added by 98.117.15.117 (talk) 03:48, 6 January 2014 (UTC)[reply]

  1. ^ "Game Entertainment Europe". Ge-eu.com. Retrieved 2009-08-13.
  2. ^ Butts, Steve. "IGN: Ultima Online: Kingdom Reborn Preview". Pc.ign.com. Retrieved 2009-08-13.
  3. ^ 'Facing Destiny',Crowd Control Production,CCP GingerDude|http://www.eveonline.com/devblog.asp?a=blog&bid=694%7C
  4. ^ 'Project Darkstar',ACM Communications| http://delivery.acm.org/10.1145/1380000/1378716/p38-waldo.html?key1=1378716&key2=8755239621&coll=GUIDE&dl=GUIDE&CFID=83109488&CFTOKEN=50940966 |