Josh Mosqueira
Josh Mosqueira-Asheim is a game designer of both tabletop games and video games. He is currently the game director for Diablo III at Blizzard Entertainment.[1]
Career
Josh Mosqueira got his start designing games in 1996 as a writer for White Wolf, when he co-wrote Constantinople by Night and Montreal by Night while serving in the Canadian army and finishing university.[1] Mosqueira, Phil Boulle, and Stephane Brochu designed the Tribe 8 (1998) swords-and-sorcery post-apocalyptic fantasy role-playing game for Dream Pod 9.[2]
Josh Mosqueira joined Blizzard Entertainment as the lead designer for the console version of Diablo III,[3] and in June 2013 became the game director for Diablo III on all platforms.[1] Mosqueira was the lead designer on the game Company of Heroes.[4] For his work on Company of Heroes: Opposing Fronts, he was cited with an Elan Award for Outstanding innovation in gaming in 2008.[5]
References
- ^ a b c Mosqueira, Josh (June 5, 2013). "Messages From Hell: The Future of Diablo III". Blizzard Entertainment.
- ^ Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. p. 273. ISBN 978-1-907702-58-7.
- ^ Schreier, Jason (2012-01-10). "Blizzard: Diablo III Is Coming To Consoles". Wired. Retrieved 2012-01-11.
- ^ Scott, Ryan (July 2006). "Company of Heroes: Dawn of (World) War (II)". Computer Gaming World (264).
- ^ Zacharias, Yvonne (2008-02-18). "Mass Effect dominates as game of the year: Science fiction video, made by Edmonton company, cleans up at Elan Awards". The Vancouver Sun. p. D1.