Talk:DayZ (mod)
DayZ (mod) has been listed as one of the Video games good articles under the good article criteria. If you can improve it further, please do so. If it no longer meets these criteria, you can reassess it. | ||||||||||
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Text and/or other creative content from DayZ (mod) was copied or moved into DayZ (video game) with this edit. The former page's history now serves to provide attribution for that content in the latter page, and it must not be deleted as long as the latter page exists. |
New Zealand GA‑class Low‑importance | ||||||||||
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The following references may be useful when improving this article in the future: |
help
I am fairly new to editing wikipedia. If anyone can help with the article it would be appreciated. I have been having trouble formatting the reference links but I think it is okay now. Canwin87 (talk) 18:27, 7 August 2012 (UTC)
So happy that you have an interest in editting Wikipedia! Just make sure when you're editing that you add Wikilinks to make things clear for people who may not understand as much as you do. (Help them by leading them to other articles to explain what things mean). Also make sure you site all of your information. So great to have you helping to improve this article as it is constantly changing do to all the news about it becoming it's own standalone game.
Thanks, Ken Hollingsworth (talk) 12:47, 29 August 2012 (UTC)
Significant fixes
This article requires significant edits now, as information is quite widely scattered across the various sections - I'll be doing significant cleanup in the next few days to rectify this issue. I will also be adding an Alpha section under the Development section, to describe the major changes during development. If anyone has any suggestions for additional sections that they think should be added, feel free to post them here. ;) Mromson (talk) 12:24, 8 August 2012 (UTC)
Leader Not Lead
Under the stand Alone it keeps being changed everytime I put leader and then a period. He is not the project lead that makes no sense he is the leader of the project therefore the project leader grammatically lead is not correct here — Preceding unsigned comment added by K.Hollingsworth486 (talk • contribs) 15:21, 8 August 2012 (UTC)
- The leader of a project is the "project lead", see Lead developer. Mromson (talk) 16:25, 8 August 2012 (UTC)
So Incorrect. The leader of an IT project is the project manager. He is responsible for ensuring the project delivers on time, to scope and to quality. The lead developer is responsible for the technical quality of the work and the skills development of the development team. The technical architect is responsible for the overall design. Project LEADER is usually given as a title when the management want to give the responsibility and hassle without the title and commensurate pay rise. 'Project LEAD' is a meaningless fluff word that I have never seen used in 25 years in IT, apart from in media sound bytes and marketing guff.
Speaking of "lead", the gameplay and plot are not descrtibed in the lead. --Niemti (talk) 20:55, 11 September 2012 (UTC)
- There is no plot? besides, it is notable not for its plot but because of th
e industry impact. E.g. Minecraft Canwin87 (talk) 20:58, 11 September 2012 (UTC) / Every game has a plot. Here it is something about a zombie holocaust. --Niemti (talk) 21:05, 11 September 2012 (UTC)
Quick fix. --Niemti (talk) 21:08, 11 September 2012 (UTC)
Now eliminate references from the lead. --Niemti (talk) 21:19, 11 September 2012 (UTC)
Also turn the "Sources" references into inline refs. --Niemti (talk) 21:22, 11 September 2012 (UTC)
Suggestions for improvement
B assessment
Overall, the article looks pretty good. The only problem is the "Sources" section. Why is this a section? Why aren't the two sources listed cited in the article itself? Inline cite those sources in an appropriate place in the article and just remove that section. I'll assess as B once that's done.
- Since the above issue was taken care of, . --JDC808 [[User talk:JDC808|♫
The Engine is Real Virtuality 4 and not 3. http://arstechnica.com/gaming/2012/08/from-mod-to-game-how-dayz-will-evolve-as-a-standalone-release/ --TrevBlu19 (talk) 02:36, 31 March 2013 (UTC)
Importance level
As for the importance level, I'll require another opinion. The accomplishments seem to merit this a High Importance article, but at the same time, I don't know the actual impact it's had on the industry. --JDC808 ♫ 19:48, 16 September 2012 (UTC)
- It's too early to see the impact this will have on the industry, and for that matter, the world. Mid is the absolute highest I could see this go. --Teancum (talk) 13:49, 25 September 2012 (UTC)
Needs a better screenshot
The current one is not showing the HUD system. --Niemti (talk) 10:38, 19 September 2012 (UTC)
- True, I will try and get one. Also, you have done an amazing job with the article, it reads so much better now. if I knew how to award you those barnstar things i would :) Canwin87 (talk) 20:10, 20 September 2012 (UTC)
I feel as if the wiki-code isn't working. I see the actual code. Please, tell me if it isn't. ♠♥♣Shaun9876♠♥♣ Talk 01:52, 20 October 2012 (UTC)
Warning
Just a warning, when the real game comes out in 2013-ish this article will require MAJOR Reworking to describe the information in the actual game. So heads-up! ♠♥♣Shaun9876♠♥♣ Talk 21:31, 5 November 2012 (UTC)
Actually, more like just a new aticle (it's about a mod). --Niemti (talk) 21:45, 5 November 2012 (UTC)
As eager as one may be
The gameplay section describes the consequences of the mod's gameplay, rather than the -actual- gameplay. Sections can be more clear and specific, or moved entirely to reception/impact.
The stand-alone game
If you want to split it off already, you can do it anytime. --Niemti (talk) 03:09, 28 January 2013 (UTC)
- Has this already been discussed? I just came across this article and was wondering why there wasn't any information about the stand alone game. It seems unnecessary to have a wikipedia page for the mod and stand alone game. Since the stand alone game isn't planned to be significantly different from the mod most of either article would be interchangeable with the other. I can't think of any mods turned commercial products that have separate pages. Skeith (talk) 01:02, 13 March 2013 (UTC)
- Now that I look at the games I thought of (Counter Strike and Garry's Mod) they don't really have top notch articles in the first place. So maybe it's not a good example. But I still feel it'd be confusing and a duplication of effort. Skeith (talk) 01:17, 13 March 2013 (UTC)
- There are several Counter-Strike articles for the different releases. --Niemti (talk) 01:30, 13 March 2013 (UTC)
- What I meant was they didn't feel a need for separate articles while the first game went from a free mod to a commercial product. Because of how much the Day Z mod and retail will have to have in common there must be a sensible way keep them together. Skeith (talk) 02:19, 13 March 2013 (UTC)
- There are several Counter-Strike articles for the different releases. --Niemti (talk) 01:30, 13 March 2013 (UTC)
- Now that I look at the games I thought of (Counter Strike and Garry's Mod) they don't really have top notch articles in the first place. So maybe it's not a good example. But I still feel it'd be confusing and a duplication of effort. Skeith (talk) 01:17, 13 March 2013 (UTC)
Dev blog/twitter
Not an error. I removed them because the Dayz Mod and Dayz Game webpages link directly to them. In fact, the only content on the Dayz Game site at all are the twitter and tumbler feeds. The external links section in this article is a bit long listing every possible social media site that they partake in. -- ferret (talk) 20:31, 6 February 2013 (UTC)
- I agree the number of links was excessive. But I think the Youtube one left was pointless as it is not used by the development team. The twitter and the development blog are the two updated sections so it would make sense to have them, at the very least the development blog itself. Canwin87 (talk) 21:04, 6 February 2013 (UTC)
- In retrospect, I would have removed the youtube one as well, but at the time my mindset was "Wait, this is Dean's youtube, it should be in his article not this one." -- ferret (talk) 21:16, 6 February 2013 (UTC)
- I don't think it's worth removing external links if they're useful and have a purpose. That said, I do think that the Facebook, Youtube and Google+ externals links are rather worthless. However, the development blog and twitter links are constantly being updated and serve a purpose (despite them being linked to via the official mod/game link). Mromson (talk) 23:39, 6 February 2013 (UTC)
- I agree the facebook, youtube and google+ don't really serve any purpose. But the twitter and devblog ones are good inclusions regardless of them being on the main game website (which contains very little). Canwin87 (talk) 19:31, 7 February 2013 (UTC)
- Works for me. Removing the social medias, leaving the devblogs. -- ferret (talk) 19:36, 7 February 2013 (UTC)
- I agree the facebook, youtube and google+ don't really serve any purpose. But the twitter and devblog ones are good inclusions regardless of them being on the main game website (which contains very little). Canwin87 (talk) 19:31, 7 February 2013 (UTC)
- I don't think it's worth removing external links if they're useful and have a purpose. That said, I do think that the Facebook, Youtube and Google+ externals links are rather worthless. However, the development blog and twitter links are constantly being updated and serve a purpose (despite them being linked to via the official mod/game link). Mromson (talk) 23:39, 6 February 2013 (UTC)
New article for the standalone version
I'd like to have a discussion about starting a new article for the standalone release. A mention of this has been had above, I'd like to add some of my thoughts and propose a full discussion. Though the Standalone is built from the same engine and will have overlapping features and gameplay as noted above, it seems to me from reading the development blog and reading Dean's comments on Reddit that there will be more than enough difference from the mod to justify a new article. Where in this article "A character may receive bone fractures from damage to their legs, go into shock from unexpected ambushes, receive infections from zombies or diseased players, or even faint due to low blood pressure." has been written, a much longer section will need to be devoted to this for the standalone by the sound of things so I see it making for a very messy single article. Samwalton9 (talk) 15:07, 2 April 2013 (UTC)
I'm absoluetly sure it should be a new article. In fact, if there is enough coverage of the development (and probably is), you can split it right now. --Niemti (talk) 15:28, 2 April 2013 (UTC)
- I'm happy to get started on that today. I'm not too sure on naming procedures however. Should this article be renamed to include "(mod)" or should the other define it as a standalone? Samwalton9 (talk) 15:31, 2 April 2013 (UTC)
I think this one should DayZ (mod), the other one should be DayZ (video game), and DayZ should be just a disambiguation page. --Niemti (talk) 15:37, 2 April 2013 (UTC)
Also: whatever happened on 24 Feb? --Niemti (talk) 15:41, 2 April 2013 (UTC)
- Ok, I'll start DayZ (video game) in that case. I don't have much experience with moving/renaming pages, could I ask you to sort having this page renamed?
- I assume the spike was due to the development blog that came out on the 22nd... possibly. Samwalton9 (talk) 15:44, 2 April 2013 (UTC)
If you make an article, make this page a dis. --Niemti (talk) 15:48, 2 April 2013 (UTC)
Bohemia Interactive as publisher?
I just reverted then unreverted the addition of a Bohemia Interactive category because I was under the impression that they had no involvement with the mod. It was only then that I saw BI listed as the mod's publisher. I'm dubious of this and can't find any source for it anywhere, can anyone prove that Bohemia had any kind of publishing role with the mod? Samwalton9 (talk) 23:22, 31 December 2013 (UTC)
- I know this section is old, but it's still a peritent topic. This diff by @Lordtobi made similar changes. I reverted at first because the additions were unsourced and didn't make sense to me, as a quick search showed sources all calling the mod "community developed". It appears that Lordtobi's edits are based on the Steam store page for the mod. I don't think I agree with matching the steam store for this information, except maybe so far as adding Bohemia as the publisher. They are still not the developer (Despite what Steam's database lists), nor do I believe that Steam should be used as "official" release date. -- ferret (talk) 21:32, 16 December 2015 (UTC)
- The information was taken through very different pieces of research and myself playing the mod a while back. Dean Hall had become part of Bohemia and worked on e.g. ARMA 3'. At that point, Bohemia got ahold of the full rights to DayZ and the game was further developed internally, still led by Dean Hall. The release date from January 21, 2012 describes the date the alpha was released and is still available on the DayZMod.com website. The date given on Steam, however, gives the date of the full release, credited to Bohemia as the game was developed by its staff, where Hall had become one of them. I added the little note on the bottom of the lead because I could not find the date of him joining Bohemia. This, in total, is also why I am going to recover my edit. Lordtobi (talk) 21:47, 16 December 2015 (UTC)
- I'm fine with the edits if you can add sources. WP:BURDEN falls on you here, we need this series of events you've described to be sourced. The development sections doesn't cover any of this or providing any sourcing. -- ferret (talk) 21:53, 16 December 2015 (UTC)
- I am aware I need sources, though I just did not have the time to find any and will thus do so tomorrow (UTC+2). As long as that is, you might want to add "citation needed" to avoid deletion. Lordtobi (talk) 22:00, 16 December 2015 (UTC)
- @Lordtobi: Any luck with sources that Bohemia helped develop the mod? (As opposed to the full game). -- ferret (talk) 14:55, 22 December 2015 (UTC)
- @Ferret: Oh well, totally forgot about that, but yeah. In a source if found on Eurogamer, it says "There's no dispute that Bohemia supported the creation of the DayZ mod." and they quote Hall with "Marek, indeed the whole company, have hugely supported the development of the mod and indeed have also supported me personally with advice and guidance.", by that saying it was co-developed (and since Hall became a full member of Bohmeia as of source 2 solely developed) as well as published by Bohemia Interactive. source 1 source 2
- That'll do for me, thanks for the response. -- ferret (talk) 15:26, 22 December 2015 (UTC)
- @Ferret: Oh well, totally forgot about that, but yeah. In a source if found on Eurogamer, it says "There's no dispute that Bohemia supported the creation of the DayZ mod." and they quote Hall with "Marek, indeed the whole company, have hugely supported the development of the mod and indeed have also supported me personally with advice and guidance.", by that saying it was co-developed (and since Hall became a full member of Bohmeia as of source 2 solely developed) as well as published by Bohemia Interactive. source 1 source 2
- @Lordtobi: Any luck with sources that Bohemia helped develop the mod? (As opposed to the full game). -- ferret (talk) 14:55, 22 December 2015 (UTC)
- I am aware I need sources, though I just did not have the time to find any and will thus do so tomorrow (UTC+2). As long as that is, you might want to add "citation needed" to avoid deletion. Lordtobi (talk) 22:00, 16 December 2015 (UTC)
- I'm fine with the edits if you can add sources. WP:BURDEN falls on you here, we need this series of events you've described to be sourced. The development sections doesn't cover any of this or providing any sourcing. -- ferret (talk) 21:53, 16 December 2015 (UTC)
- The information was taken through very different pieces of research and myself playing the mod a while back. Dean Hall had become part of Bohemia and worked on e.g. ARMA 3'. At that point, Bohemia got ahold of the full rights to DayZ and the game was further developed internally, still led by Dean Hall. The release date from January 21, 2012 describes the date the alpha was released and is still available on the DayZMod.com website. The date given on Steam, however, gives the date of the full release, credited to Bohemia as the game was developed by its staff, where Hall had become one of them. I added the little note on the bottom of the lead because I could not find the date of him joining Bohemia. This, in total, is also why I am going to recover my edit. Lordtobi (talk) 21:47, 16 December 2015 (UTC)