Oculus Quest
Developer | Oculus VR |
---|---|
Manufacturer | Oculus VR |
Type | |
Generation | Ninth generation |
Release date | April 30, 2019 |
Introductory price | US$399.99 (64GB) US$499.99 (128GB) |
Media | Digital distribution, USB-C |
Operating system | Android |
System on a chip | Qualcomm Snapdragon 835 |
CPU | Octa-core (quad-core Kyro 280 @ 2.45 GHz + quad-core Kyro 280 @ 1.9 GHz) |
Memory | 4 GB LPDDR4 |
Storage | 64GB, 128GB eMMC |
Display | OLED 1440x1600 per eye @ 72 Hz |
Graphics | Adreno 540 @ 710-1765 MHz |
Sound |
|
Input | 6DOF, (3-axis rotational tracking + 3-axis positional tracking) Volume +/- buttons, power button |
Controller input | (redesigned) Oculus Touch motion tracked controllers |
Camera | 4 Oculus Insight-based tracking cameras in each corner |
Connectivity |
|
Power | AA Battery x 2 |
Online services | Oculus Connect |
Dimensions | 193 x 105 x 222mm (headset) |
Mass | 571g |
Website | https://oculus.com/quest/ |
Oculus Quest is a stand-alone Virtual reality headset, and all-in-one gaming system developed and manufactured by Oculus VR, a division of Facebook Inc., released on April 30, 2019. As a portable video game platform it is considered to be in the ninth-generation era of video game systems and the first platform to be released in the generation, starting at a price of US$399 for the 64GB model and US$499 for the 128GB model with around 50 different titles and some which are exclusive to the platform developed by the mainstream company of the platform Oculus Studios.
The Quest is intended to be a gaming device that doesn't require a PC to power the machine with external wires connected to it, or even a smartphone as a source for the display and the wireless connection to the input such as the 6DoF controllers since the headset itself has it's own motion tracking sensors through it's 4 corner camera to track the right position of where the player is standing in order to prevent issues of having the wrong motion degree during in-game especially with the two 6DoF controllers. Also the Quest gets to have it's own internal hardware such as CPU, RAM, and most importantly the powerful part of any gaming device, the GPU. This gives VR users a more convenient experience without any wire getting in their way, allowing them to bring it anywhere they go just like any other portable device anyone would take with them.
The headset was introduced with it's codename "Santa Cruz" at the day the Oculus Go was released, October 11, 2017 with it's prototype controllers that was similar to the Touch controllers but had a circular touchpad instead just like the one that came with the Go. It was supposed to be a Rift like stand-alone version of it which would give the access to users that want to play with free computed space without any high-class chip powered machine to tether it with such as a desktop or a laptop. As the development continues through time, they finally announced a finalized name for the product that everyone can rely calling it after the word Quest, increasing the native resolution per eye but with a decreased refresh rate of 72 Hz from the previous Rift headset that featured a 90 Hz refresh rate, finalizing the controllers sooner or later considering them to be the redesigned Touch controllers with a more comfortable feeling that users would appreciate for the upcoming Rift S headset.