|Type||Virtual reality headset|
|Release date||May 21, 2019|
|Introductory price||US$399 (64 GB)|
US$499 (128 GB)
|Operating system||Oculus Quest system software, based on Android source code.|
|System on a chip||Qualcomm Snapdragon 835|
|CPU||4 Kryo 280 Gold (ARM Cortex-A73 based) @ 2.45 GHz + 4 Kryo 280 Silver (ARM Cortex-A73 based) @ 1.9 GHz|
|Storage||64 GB, 128 GB|
|Display||PenTile OLED 1440 × 1600 per eye @ 72 Hz|
|Input||6DOF inside-out tracking through 4 built-in cameras|
|Controller input||Oculus Touch|
|Online services||Oculus Store|
|Mass||571 g (20.1 oz)|
|Successor||Oculus Quest 2|
|Related articles||Oculus Rift S|
Similarly to its predecessor, the Oculus Go, it can be used wirelessly as a standalone device with its own integrated hardware (based on the Qualcomm Snapdragon 835 system-on-chip, running games and software from the Oculus store using an Android-based operating system. It also utilizes Oculus Touch controllers, which are tracked via an array of cameras embedded in the front of the headset. The cameras are also used as part of the safety feature "Passthrough", which shows a view from the cameras when the user exits their designated boundary area. A later software update added "Oculus Link", a feature that allows the Quest to be connected to a computer via USB, enabling use with Oculus Rift-compatible software and games.
The Oculus Quest has received positive reviews for its price and convenience, and for having improved fidelity over its precursor, Oculus Go, but was panned for its front-heavy build and downgraded graphics quality over PC-based VR games. At launch, it also faced criticism for being limited to software available on the Oculus Store, and not having backwards compatibility with Oculus Go software. The later addition of Oculus Link led to reappraisals of the Quest, with critics praising the device's increased flexibility.
The following year, at Oculus Connect 4, Oculus said that they are aiming at sending out software development kits in 2018. They also revealed the accompanying controllers which would be similar to the Oculus Rift's touch controllers.
In 2018, Oculus revealed at Connect 5 that the system would be priced at US$399 and that it would be called the Oculus Quest. At F8 2019 it was announced that the Quest would ship on May 21, 2019.
The Oculus Quest has a similar design to the Oculus Go, but it features a more powerful graphics chip, active cooling and six degrees of freedom tracking (compared to the Go's three). The headset weighs 571 g (20.1 oz), compared to the original Oculus Rift, which weighed 470 g (17 oz). The battery life is around 2–3 hours.
Screen and lenses
The Oculus Quest uses two diamond Pentile OLED displays, each with an individual resolution of 1440 × 1600 and a refresh rate of 72 Hz. The headset uses the "next generation" lens technology originally introduced in Oculus Go, which helps to enlarge the sweet spot of the lens. Visual artifacts such as god rays are less prominent but still visible in scenes with high contrast. It also features physical interpupillary distance (IPD) adjustment.
The Oculus Quest features the same inside-out tracking system used in the Oculus Rift S, named Oculus Insight. On the Quest, the system relies on four wide angle cameras located on each corner of the headset to spatially track the headset.
The Oculus Quest uses the same second generation Oculus Touch controllers used by the Oculus Rift S. To accommodate the new inside-out tracking system, the tracking ring in the new controllers has been moved to the top of the controller, whereas in the older Oculus Touch controllers it was located on the back. This serves the purpose of making the rings visible to the tracking cameras in the headset.
The Quest's headband features built-in headphones, with two 3.5 mm audio jacks embedded in the headset, allowing the user to use external headphones.
Oculus launched the headset with over 50 titles consisting of a mix between new and previously known games, including titles such as Beat Saber, VRChat, Superhot VR, Moss and Robo Recall. Some games such as Rec Room and VRChat allow for cross-platform multiplayer. Compatibility with 50+ popular Oculus Go games was announced during Oculus Connect 6, additionally users who had already owned paid Oculus Go apps would be upgraded to the Oculus Quest equivalent for free. Support for selected Oculus Go games was added in software version 9.
Oculus Passthrough is a feature of the Oculus Quest which allows the user to see the real world in monoscopic black and white through the built-in cameras. This is primarily used as a safety feature; when a user exits their defined playing area, the display will switch from virtual reality to Passthrough. At Oculus Connect 6, an update for the Quest was announced that would upgrade this Passthrough system to the same Passthrough+ as the Oculus Rift S, making it stereoscopic and stereo-correct. A "Passthrough on Demand" feature was added in version 15 of the Quest system software, allowing the user to quickly access Passthrough by tapping the left or right side of the headset twice.
At Oculus Connect 6, Oculus announced Oculus Link, which allows the Quest to work tethered to a PC via a regular USB-C cable and run PC VR games, including both Oculus and Steam VR games. Oculus Link can be used with USB 3.0 or 2.0 cables (the latter without concurrent charging). Due to voltage drop, non-active conductive USB cables can only be a maximum of 3–4 meters long; to allow for a longer tether Oculus launched a 5-meter fiber optic cable of its own.
The feature was rolled out with version 11 of the Quest software, on November 12, 2019 and the official cable went on sale on January 8, 2020 in all countries in which the Oculus Quest is sold.
During Oculus Connect 6, it was announced that hand tracking would be added via software to the Quest in early 2020. However, on December 9, 2019, Oculus announced the release of full independent hand tracking demos, as well as an update to the SDK to utilize hand tracking, ultimately releasing the demos on the 11th of December with software version 12.0. This feature allows users to interact with the virtual world using just their hands. The system uses machine learning to analyze the inputs from the four cameras, which allows it to recognize the location and pose of the user's hands.
Hand tracking was officially released for the Oculus Quest in software version 17, released on May 18, 2020.
On September 16, 2020, while announcing the Oculus Quest 2, Facebook also announced the up-and-coming release of Oculus Move, a fitness tracking software to be included in the new model.
Scott Stein of CNET considered the Quest to be "improbably amazing for its size and $399 price tag", and compared it to Nintendo Switch in terms of convenience. Stein praised its camera system and motion controls, and its graphics quality for being nearer to PC-quality than Oculus Go (albeit still limited in detail due to its use of mobile computing hardware). The Quest was panned for being a closed platform at launch — with software limited to the Oculus Store, and not being backwards compatible with software released for Oculus Go. Adi Robertson of The Verge shared similar opinions, noting that the Quest was heavier and not as comfortable as Rift S, and that its launch titles were not at the same calibre as the PC Oculus Rift in terms of size or graphical fidelity, but that the Quest still included a physical IPD slider unlike the Rift S.
In May 2020, The Verge acknowledged that the Quest had improved since its launch to become "the closest thing that exists to a sleek, almost mainstream VR headset", citing an expanding software library, and the ability to use the headset with a PC over USB via the Oculus Link feature (or over Wi-Fi using sideloaded third-party software, which was not "noticeably worse" than doing so over USB in their experience). It was argued that the Quest "works so well by itself that it's a great system in its own right", while Oculus Link allowed it to double as a "credible" PC VR headset as well. Again, it was noted that the Rift S was less front-heavy and that its display "trades contrast for slightly higher resolution and refresh rate" — but that neither it or the Valve Index "works as a perfectly good standalone wireless VR headset" like Oculus Quest.
Two weeks after launch, Oculus announced that it had sold $5 million worth of content for the Oculus Quest. At Oculus Connect 6, it was announced that the Quest had created over 20% of the generated revenue from all platforms at Oculus, totaling at $20 million. It was also reported during the same event that the Quest has by far the highest retention rate of all their headsets. 317,000 units were sold over the 4th quarter of 2019, and was sold out at times.
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