WWF No Mercy (video game)
WWF No Mercy | |
---|---|
Developer(s) | Asmik Ace Entertainment AKI Corporation |
Publisher(s) | THQ |
Director(s) | Hideyuki Iwashita |
Designer(s) | Kenji Kimura |
Programmer(s) | Kudou Masaaki |
Composer(s) | Kouji Niikura |
Platform(s) | Nintendo 64 |
Release | |
Genre(s) | Fighting Sports |
Mode(s) | Single player, multiplayer |
WWF No Mercy is a professional wrestling video game released in 2000 by THQ for the Nintendo 64. It is based on the World Wrestling Federation (WWF) and is named after the company's annual event of the same name. Developed by Asmik Ace Entertainment and AKI Corporation, No Mercy is the last in a series of Nintendo 64 wrestling games from the companies that started with WCW vs. nWo: World Tour.
No Mercy features various improvements over its predecessor, 1999's WWF WrestleMania 2000, such as improved graphics, a "Championship" mode that allows players to participate in various storylines and a more in-depth character creation mode. The improvements made to the game, combined with the series' vaunted gameplay and controls garnered praise from critics on release. Nevertheless, the game was faulted for its blocky graphics, slowdown and the difficulty level of computer controlled opponents. Overall, the game was critically well received and would become one of the best-selling titles for the Nintendo 64.
In the years since its release, No Mercy has been regarded as one of the best wrestling video games ever made as well as one of the standout titles for the Nintendo 64. The game has maintained a loyal fan following and various unofficial modifications for the game have been developed, altering/updating the game's graphics and sounds and introducing different playable characters to the game's roster.
Gameplay
No Mercy features the same game mechanics as its predecessors, including WrestleMania 2000. Players can strike or grapple with their opponent; combining a button press with a direction yields different strikes and grappling maneuvers.[1] The momentum system from the previous games has also been retained, wherein players build up their "Attitude" meter by attacking their opponent. Having a large amount of momentum increases the player's chances of a successful pinfall and filling up the meter completely allows the player to execute their character's finishing maneuver.[2]
Additional characters, along with arenas, as well as moves and costumes to be used in the game's create-a-wrestler mode are unlockable in the new "Smackdown Mall." Players earn in-game currency through regular play that they can spend to unlock these in-game items. One way players can earn currency is through the game's new single player Championship Mode, which tasks players with winning one of the WWF's championship titles.[3] There are seven selectable storylines to play through, one for each of the available championships. Each storyline features branching paths that are reached depending on players' decisions made during the story or whether they win or lose certain matches. In-game currency can also be earned by playing the game's survival mode, in which players attempt to defeat as many opponents as possible. Players can compete in various match types in both Championship and Exhibition modes, including the newly added ladder match. As in the previous Nintendo 64 titles, up to four players can compete in the same match. The game also features new arenas to wrestle in, as well as introducing backstage areas in which players can brawl using various weapons and objects in the environment.[4]
In addition to the game's over sixty playable characters, players can also create their own characters using the game's create-a-wrestler mode.[4] No Mercy features much more extensive character creation options than its predecessors with more moves, more customizable body attributes and the ability to create female wrestlers. Ring attire, entrances and other wrestler attributes can also be customized. Up to 18 original wrestlers can be saved. The game's included roster of wrestlers can be edited as well.[3]
Characters
- Albert
- Al Snow
- Andre The Giant
- Big Boss Man
- Bradshaw
- British Bulldog
- Bubba Ray Dudley
- Bull Buchanan
- Cactus Jack
- Chris Benoit
- Chris Jericho
- Christian
- Crash Holly
- D'Lo Brown
- Dean Malenko
- Dude Love
- D-Von Dudley
- Earl Hebner
- Eddie Guerrero
- Edge
- Essa Rios
- Faarooq
- Funaki
- Gerald Brisco
- The Godfather
- Grand Master Sexay
- Hardcore Holly
- Howard Finkel
- Jeff Hardy
- Jerry Lawler
- Jim Ross
- Kane
- Ken Shamrock
- Kurt Angle
- Mankind
- Mark Henry
- Matt Hardy
- Michael Cole
- Mick Foley
- Mr. Ass
- Pat Patterson
- Perry Saturn
- Paul Bearer
- Rikishi
- Road Dogg
- The Rock
- Scotty Too Hotty
- Shane McMahon
- Shawn Michaels
- Steve Austin
- Steve Blackman
- Steven Richards
- Taka Michinoku
- Tazz
- Test
- Triple H
- The Undertaker
- Val Venis
- Vince McMahon
- Viscera
- X-Pac
- Divas
- Chyna
- Debra
- Fabulous Moolah
- Ivory
- Jacqueline
- The Kat
- Linda McMahon
- Lita
- Mae Young
- Stephanie McMahon
- Terri
- Tori
- Trish Stratus
Development
The game was first announced in early 2000.[5] A playable demo version was exhibited at that year's E3 event, showcasing various playable wrestlers and the arena for the WWF's SmackDown! show. A companion title for the handheld Game Boy Color was also announced, which would allow players to utilize the Transfer Pak to import points earned in the portable game to spend on rewards in the Nintendo 64 version's SmackDown Mall.[6] However, the companion handheld game was cancelled and the Transfer Pak features were subsequently dropped from the Nintendo 64 version.[7] Soon after release, an issue with the game was reported where players' save data would inexplicably be erased. Initially, THQ recommended that players reset their cartridge to factory defaults to fix the issue.[8] However, the company eventually instituted a recall program where those affected by the glitch would be able to exchange their copy of the game for a fixed one.[9]
Reception
Aggregator | Score |
---|---|
Metacritic | 89/100[10] |
Publication | Score |
---|---|
Electronic Gaming Monthly | 8.17/10[11] |
Game Informer | 9.5/10[12] |
GamePro | [13] |
GameRevolution | B+[14] |
GameSpot | 7.7/10[3] |
IGN | 9/10[4] |
Nintendo Power | 7.3/10[15] |
X-Play | [16] |
WWF No Mercy was critically well received. Critics lauded the title's gameplay and simple controls. GameSpot praised the wide variety of moves, including each characters' finishing moves, as well the ease with which the maneuvers could be executed. Reviewer Frank Provo wrote "(e)xecuting these and other moves is as simple as tapping A to grapple and then performing a short directional pad and button combination."[3] Similarly, a reviewer for GamePro opined, "(l)earning the controls is as simple as a rake to the eyes" and IGN called the controls "easy to use."[13][4]
The game's improvements over WrestleMania 2000 were also well received, with publications such as GamePro and Game Revolution calling No Mercy a "revamp" and "upgrade" over its predecessor.[14][13] Frank Provo of GameSpot and Al Paterson of X-Play cited the Smackdown Mall and additional character creation options as highlights.[3][16] Electronic Gaming Monthly also praised the game's improvements, commenting that while WrestleMania 2000 was not much of an improvement over WCW/nWo Revenge before it, No Mercy "looks and plays like a proper follow-up". The game's Championship Mode was hailed as an improvement over the previous game. Writing for IGN, Blake Norton praised the branching paths of the Championship Mode, writing that it would have players "coming back for weeks and weeks, to try each belt, try each twist, try each new plot development, then do it again with different wrestlers."[4] Despite this, the mode was criticized for its writing, with a reviewer in Game Revolution commenting it was "not even close to being as good as WWF writing" and EGM mentioning that "story lines could be deeper."[11][14]
Reviewers also highlighted the game's technical shortcomings. IGN, GameSpot and Game Informer pointed out that the game would noticeably slow down with four wrestlers on screen.[3][4][12] Publications such as GamePro also pointed out that while the graphics had improved since the last game, they were still blocky.[13] Game Revolution's reviewer wrote that "its superiority over Wrestlemania 2000 is marginalized due to technical limitations."[14] The game's AI was also criticized, with both IGN and Game Informer mentioning the propensity of computer controlled opponents to start reversing every maneuver. [4][12]Jennifer Villereal of Nintendo Power commented that the game takes "little skill to play."[15] Despite these faults, the game received "generally favorable reviews" according to video game review aggregator Metacritic.[10]
The game was also a commercial success, selling over 1 million copies.[17]
Legacy
"To this day, I still hear, 'Why can't you make the new WWE games like 'No Mercy,' and I don't think I'm ever going to stop hearing that. It's 13 years old and we still get compared to 'No Mercy' -- how we compare to 'No Mercy's' game play, and how they want us to bring back 'No Mercy' on Xbox Live."
–Cory Ledesma, then-creative director of WWE Games, in 2013[18]
No Mercy was the last wrestling game to be developed by Asmik Ace and AKI for the Nintendo 64. A sequel, to be named after the WWF Backlash event was in early development before it was cancelled.[19] EA's Def Jam Vendetta and Def Jam: Fight for NY, both developed by AKI, have been considered spiritual successors.[20][21] No Mercy has been cited as one of the best wrestling games ever made and the standard by which newer wrestling games are compared.[1] Rus Mclaughlin of IGN wrote that the title helped AKI "seal their hold on the new benchmark of wrestling games."[19] In 2016, Jeremy Peeples of Hardcore Gamer opined that the variety of wrestling maneuvers in the game still held up and in some cases surpassed more modern wrestling titles such as WWE 2K16.[22] Mark Bozon, also writing for IGN, commented, "the No Mercy era brought the first truly deep wrestling experience to many gamers" and that "there's truly no better American wrestling game in history, as No Mercy is still regarded as the most balanced and true-to-life fighter in the business."[23][24]
Despite its age and the release of newer wrestling titles, No Mercy retains a cult following of players who favor it over more recent wrestling games.[2] Various fan modifications of the game have been made, introducing new arenas, new wrestlers and/or other wrestling promotions to the game.[2][22]
See also
References
- ^ a b Dransfield, lan (April 2, 2015). "WWF No Mercy is Still The Best Wrestling Game". Kotaku. Future Publishing. Retrieved September 23, 2018.
- ^ a b c Deleon, Nicholas (March 8, 2016). "Why Fans Still Love 'WWF No Mercy,' a 15-Year-Old Wrestling Game". Motherboard. Vice Media. Retrieved July 11, 2018.
- ^ a b c d e f Provo, Frank (November 14, 2000). "WWF No Mercy Review". GameSpot.
- ^ a b c d e f g Norton, Blake (November 13, 2000). "WWF No Mercy". IGN. Retrieved March 1, 2015.
- ^ "IF YOU SMELL-L-L-L-L-L-L-L-L!!!!". IGN. May 9, 2000. Retrieved July 11, 2018.
- ^ Gerstmann, Jeff (May 17, 2000). "WWF No Mercy Hands-On". GameSpot.
- ^ "No Link for No Mercy". IGN. December 21, 2000. Retrieved July 11, 2018.
- ^ "WWF No Mercy Bug Riddled?". GameSpot. November 21, 2000. Retrieved July 11, 2018.
- ^ Ames, Kevin (January 11, 2015). "WWF No Mercy Version 1.1". Micro-64.
- ^ a b "WWF No Mercy for Nintendo 64 Reviews". Metacritic. Retrieved March 1, 2015.
- ^ a b EGM staff (January 2001). "WWF No Mercy". Electronic Gaming Monthly. Archived from the original on January 29, 2001. Retrieved March 1, 2015.
{{cite journal}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ a b c Fitzloff, Jay (December 2000). "WWF No Mercy". Game Informer (92): 136–37. Archived from the original on September 15, 2008. Retrieved March 1, 2015.
{{cite journal}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ a b c d Cheat Monkey (November 15, 2000). "WWF No Mercy Review for N64 on GamePro.com". GamePro. Archived from the original on February 6, 2005. Retrieved March 1, 2015.
{{cite magazine}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ a b c d Dodson, Joe (December 2000). "WWF No Mercy Review". Game Revolution. Archived from the original on January 24, 2001. Retrieved March 1, 2015.
- ^ a b "WWF No Mercy". Nintendo Power. 139. December 2000.
- ^ a b Paterson, Al (February 12, 2001). "WWF: No Mercy (N64) Review". X-Play. Archived from the original on June 6, 2001. Retrieved March 1, 2015.
{{cite web}}
: Italic or bold markup not allowed in:|publisher=
(help); Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ "US Platinum Game Chart". The Magic Box. Archived from the original on April 21, 2007. Retrieved April 23, 2017.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Robinson, Jon (May 10, 2013). "Sports Video Game Rankings (1-5)". ESPN. Retrieved July 31, 2018.
- ^ a b Mclaughlin, Rus (November 12, 2008). "IGN Presents the History of Wrestling Games". IGN. Retrieved July 11, 2018.
- ^ "'Def Jam: Fight for New York' was Definitely the Best Rap Video Game Ever in Life". Noisey. Vice Media. June 3, 2016. Retrieved July 14, 2018.
- ^ Tamburro, Paul (February 8, 2018). "Remember Def Jam: Fight for NY? The Most Underrated Fighting Game Ever". Game Revolution. Retrieved July 14, 2018.
- ^ a b Peeples, Jeremy (May 2, 2016). "Graveyard: WWF No Mercy". Hardcore Gamer. Retrieved July 14, 2018.
- ^ "Retro Remix: Round 7". IGN. April 24, 2006. Retrieved July 11, 2018.
- ^ "The State of Smackdown". IGN. August 21, 2009. Retrieved July 11, 2018.