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This is an old revision of this page, as edited by AJS077 (talk | contribs) at 17:25, 2 July 2020 (→‎Extended-confirmed-protected edit request on 2 July 2020: new section). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

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This article was the subject of a Wiki Education Foundation-supported course assignment, between 6 September 2019 and 12 December 2019. Further details are available on the course page. Student editor(s): Cj1447 (article contribs). Peer reviewers: Irisnan1009.

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Incomplete article

Here are some sources to add content about the missing information.

  1. About the single player tutorial: [1][2][3]
  2. About the cooperative campaign Siltbreaker: [4][5][6][7]
  3. About Valve's official custom modes: [8][9][10][11][12] Rupert Loup (talk) 07:32, 9 February 2018 (UTC)[reply]
  • A sentence or two about the tutorial (which is extremely bare bones, which is why I never bothered to previously add it) can be added, but exact gameplay and plot details of Siltbreaker (a limited edition optional gamemode) would be considered WP:GAMECRUFT, and custom game modes in general already have plenty of coverage here. Some of these sources you listed aren't reliable either, per WP:VG/RS. ~ Dissident93 (talk) 04:28, 9 February 2018 (UTC)[reply]
    • WP:GAMECRUFT states that a concise plot summary is appropriate. Also, I'm not talking about the modding scene in Dota 2, I'm talking about the official modes made by Valve. And which sources are not RS? Rupert Loup (talk) 07:38, 9 February 2018 (UTC)[reply]
    • About the official modes, there is no mention of Overthrow and 10vs10, which received media coverage. Rupert Loup (talk) 08:06, 9 February 2018 (UTC)[reply]
      • Dota 2 does not need a plot section, I 100% disagree with on you on this. Siltbreaker isn't even officially playable anymore, and was only available to people with battle passes. It was basically DLC, and we do not place plots of DLC in articles unless it was heavily story driven, like something from the Witcher or Skyrim. As for the custom games, they can be added into an existing sentence, but no more about them should be explained, because they aren't the primary type of game modes (All Pick, All Random, Turbo), just alternate custom ones that often break during updates. And WP:VG/RS already covers which sources aren't considered reliable by the VG community here. ~ Dissident93 (talk) 20:55, 9 February 2018 (UTC)[reply]
This article from PC gamer sums up the "plot" situation pretty well. tldr; The Dota 2 universe has tons of lore, but Valve hasn't really done anything meaningful with it. Some fans have attempted to analyse the lore, and build a cohesive plot out of it, but that falls into the realm of WP:ORIGINAL, which is not allowed on Wikipedia. Future content may give us more to work with if Valve ever decides to take things in a more story focused direction, but for now, I agree with Dissident93 that we don't really need a plot section. CurlyWi (talk) 22:43, 9 February 2018 (UTC)[reply]
That article could belong in the reception section, though. ~ Dissident93 (talk) 04:46, 10 February 2018 (UTC)[reply]

Misleading information about OpenAI?

As I read the article currently, the article seems to suggest that OpenAI's "OpenAI Five" bots have been able to master playing the full version of the game. See:

"The game has also been used in machine learning experiments, with OpenAI-curated bots playing against and defeating professional players."

and

"A year later, the ability of the bots had increased to work together as a full team of five, known as the OpenAI Five, who then played and won against a team of semi-professional players in a demonstration game in August 2018.[287] Shortly after, OpenAI Five then played two live games against more skilled players at The International 2018."

This has not yet been achieved. The bots play a simplified version of the game at this point, which I think the article should mention. It could also mention that efforts are being made to allow OpenAI Five to master the complete version of the game, if that is desirable. — Preceding unsigned comment added by Lsouth2578 (talkcontribs) 00:09, 28 August 2018 (UTC)[reply]

  • I'll change it because it is misleading now that they lost at TI8, but OpenAI has defeated top skill players of the game, which occurred more around TI7 when it was just a single bot playing against a single other player. Shortly before TI8, OpenAI Five also defeated a group of former professional players (who are more casters/analysts of the game). Also, the claim about playing a simplified version of the game is true, but this did not apply to the humans they were playing against (outside of the pre-planned hero pool), who still struggled at times against the bots. I don't think this has to be noted, but I wouldn't oppose it either. ~ Dissident93 (talk) 19:24, 28 August 2018 (UTC)[reply]

Extended-confirmed-protected edit request on 2 July 2020

Please change ""Runes", which are special items that spawn in set positions on the map every two minutes, offer heroes various temporary, but powerful power-ups when collected" to ""Power Runes", which are special items that spawn in set positions on the map every two minutes, offer heroes various temporary, but powerful power-ups when collected. "Bounty Runes" which spawn every five minutes in set positions provide gold to the hero's team[1]."

The reason for the change is to reflect the current changes in the Rune system of the game AJS (talk) 17:25, 2 July 2020 (UTC)[reply]

  1. ^ https://dota2.gamepedia.com/Runes. {{cite web}}: Missing or empty |title= (help)