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Halo (franchise)

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Master Chief emerges from smoke and rubble that litters an African plain in Halo 3.
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Halo 2 Promotion Screenshot

Halo is a popular series of science fiction first-person shooter video games developed by Bungie Studios and published by Microsoft. The games are set in the "Halo universe"—a science fiction universe created by Bungie Studios exclusively for the series. The series follows the events of the war between future humanity and a collective of alien races known as The Covenant. The first title in Halo: Combat Evolved quickly became known as the first "killer application" for Microsoft's Xbox video game console when it was released in 2001, achieving both critical acclaim and financial success. Halo was later published on the PC and finally released for the Mac (for which it was originally developed prior to Microsoft's acquisition of developer Bungie).

A second game, Halo 2 was released in 2004, breaking sales records and becoming the fastest selling United States media product in history.[1] A third game, Halo 3, is in development for the Xbox 360, announced for release in 2007 . The Halo games have become well known for the high quality of their graphics, gameplay, physics, and storyline. Further expanding the Halo universe are several novels, which provide insight into the background story, a movie currently in pre-production, and two upcoming Xbox 360 projects: a Halo RTS named Halo Wars and an as-yet untitled Halo project to be made in partnership with Peter Jackson.

Halo trilogy

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The main character of the Halo trilogy, the Master Chief.

The Halo trilogy centers around the SPARTAN 117 "John", also known as Master Chief, a human super-soldier equipped with technologically advanced battle armor, and his AI companion, Cortana.

The box art for Halo: Combat Evolved.

Halo: Combat Evolved

Halo: Combat Evolved is a first-person shooter that takes place on a mysterious ring world named Halo. Set in the year A.D. 2552, it focuses around a war between humans and a technologically advanced alliance of alien races known as the Covenant, who are united by their fanatical religious beliefs in a mission to eradicate humanity. Two days before the story begins, Covenant forces launch an assault on the second largest human installation, Reach, and destroy it. A single starship, the Pillar of Autumn, survives the alien onslaught carrying the last known SPARTAN-II super-soldier, the "Master Chief". The ship initiates a random jump to Slipspace, hoping to lead the enemy away from Earth.

Halo: Custom Edition

Halo Custom Edition is an expansion of the PC version of Halo: Combat Evolved. It is used to load user-created content (mods) that were created using the Halo editing kit.

Halo 2

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The box art for Halo 2.

Halo 2 is the sequel to Halo: Combat Evolved, released for the Xbox on November 9, 2004 in two different editions; the standard Halo 2 edition, with traditional Xbox packaging and a single disc with the single- and multiplayer components, and the Collector's Edition, package in a specially designed metal case, along with an additional bonus DVD, extra booklet and slightly different user manual (written from the perspective of the Covenant military). The game's sales generated US$125 million on its premiere day, making it the fastest selling United States media product in history. The game has sold over 7 million copies worldwide since release. A PC port for the Windows Vista operating system is currently in development by an internal team composed of both Microsoft Game Studios and Bungie Studios.

Halo 2 features new vehicles and weapons, and improved artificial intelligence, as well as new game mechanics like dual wielding and the ability to hijack vehicles. Unlike its predecessor, the game fully supports online multiplayer via Xbox Live. The game has a reworked, more advanced graphics engine than the original, utilizing normal mapping and bloom effects. It also has Bungie.net integration and rankings and tracking of every online match. Halo 2 supports the same local area network and split-screen multiplayer components found in Halo: Combat Evolved.

Halo 3

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Cropped Screenshot from the Halo 3 teaser trailer

Halo 3 is the third and final installment in this story arc in the world of Halo, announced at Microsoft's E3 2006 Press Conference via trailer. Though Halo 3 ends the story being told in the last two games, Bungie has said that this is not the last we will see of the Halo universe.[citation needed] The trailer depicted the Master Chief walking through a desert with wreckage that resembles parts of the space elevator of New Mombasa. As the Master Chief is walking, Cortana speaks the following lines:

I have defied gods and demons.

I am your shield; I am your sword.
I know you, your past, your future.

This is the way the world ends.

Cortana is presumably in the clutches of the Gravemind, a Flood intelligence, as shown in game and the end of Halo 2. The Master Chief halts on a cliff overlooking a Forerunner Artifact surrounded by Covenant starships. According to Bungie, the trailer takes place in the game about 1/3 of the way through. Halo 3 marks the end of the Halo trilogy.[1]. Recently a few reporters were given restricted access to play a multiplayer test of Halo 3 in the Bungie headquarters.

Spin-off games

As the Halo franchise continues to grow, games are being developed that will have little or nothing to do with the Halo trilogy story-arc.

Halo Wars

Halo Wars is a real time strategy game exclusively for the Xbox 360 which looks like takes place in the time before Halo: Combat Evolved, thus not part of the Halo Trilogy. Its developer, Ensemble Studios, stated in the FAQ that Halo Wars is "created for the Xbox 360 from the ground up", which means they "didn't have to make compromises or shoe-horn in artifacts from a Windows PC game".

Untitled Halo Project

An untitled Halo project was announced on September 27, 2006 at X06, to be co-written, co-designed and co-produced by Peter Jackson, with his recently-formed Wingnut Interactive [2]. Jackson will create a "media experience" set in the Halo universe, in partnership with Bungie Studios. [3]

Novelizations

The Halo universe has several times been adapted into novel form. The first adaption was Halo: The Fall of Reach—a prequel to Halo: Combat Evolved, written by Eric Nylund and published during October 2001.[4] The novel was reportedly finished in seven weeks,[4] eventually becoming a Publisher's Weekly bestseller with nearly two hundred thousand copies sold.[5] The second novel, entitled Halo: The Flood, served as an adaptation of Halo: Combat Evolved. Written by William C. Dietz, this novel also attained the Publisher's Weekly bestsellers list during May 2003.[6]

Eric Nylund returned to write the third novel, Halo: First Strike, a sequel to Halo: Combat Evolved taking place before the events of Halo 2. It was published in December 2003,[7] after being written in a period of sixteen weeks.[5] A fourth novel, entitled Halo: Ghosts of Onyx,written again by Eric Nylund was published on October 31 2006.[8] The Halo universe was adapted into the graphic novel format in the Halo Graphic Novel, a collection of four short stories, released during July 2006.[9] It was written and illustrated by well-known graphic novelists Lee Hammock, Jay Faerber, Tsutomu Nihei, Brett Lewis, Simon Bisley, Ed Lee and Jean Giraud. Bungie Studios considers the Halo novels as canon.[10]

Action figures

Numerous action figures and vehicles based on Halo have been produced by Joyride Studios and includes, among others, the Master Chief.

Film adaptation

An upcoming film adaption of the series. The script for the movie was to be written by Alex Garland,[11] though writer D.B. Weiss, author of Lucky Wander Boy is currently set to rewrite it, using elements of the Garland draft.[citation needed] The movie was to be developed and released by Universal Pictures and 20th Century Fox, under the creative oversight of Microsoft, but there have been complications with the distributors, and it is subject to change.[12] Former Columbia president Peter Schlessel has been selected as producer,[13] and Peter Jackson will be the executive producer.[14] The movie is expected to release 2008, due to difficulties in selecting a director for the project.[15] The director has since been revealed as Neill Blomkamp.[15]

Recently the project has been postponed at the agreement of both Jackson and Fox. Rumors are that it was due to a dispute with Microsoft and their share of the project's profits.

Fan fiction

A large body of fan fiction based on the Halo series has been written, covering both the past and future of the setting. The sites bungie.net and halo.bungie.org both host collections of Halo fan fiction. Indeed, there are several works of fan fiction that run to the length of a novel or more, and are well-known among the Halo community. Additionally, fanfiction.net hosts a selection of over 1,000 Halo-inspired pieces.

The Haunted Apiary

The Haunted Apiary (aka I Love Bees) was an alternate reality game used to promote the release of Halo 2. The game was centered on a website at ilovebees.com, and was created by 4orty2wo Entertainment, commissioned by Microsoft and endorsed by Bungie. The URL was discovered when it was briefly flashed in an official Halo 2 trailer.

Halo machinima

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A scene from Red vs Blue, a popular machinima production based on the Halo series.

Red vs. Blue: The Blood Gulch Chronicles, created by Rooster Teeth Productions, is a machinima series that parodies the Halo universe. Virtually all of the footage of the series is taken from Halo and Halo 2 gameplay. Set mostly outside Halo canon, the series chronicles the story of two opposing teams fighting—in Blood Gulch, a desolate box canyon "in the middle of nowhere"—a human civil war that supposedly ensues between the events of Halo: Combat Evolved and Halo 2. An absurdist parody of Halo itself, military life in general, and other science fiction films, Red vs. Blue is based largely on comedy.

Other machinima series—ranging from Fire Team Charlie, another comedy, to The Codex, a space opera more closely tied to Halo canon, as well as the in-game interview show This Spartan Life—have also been created.

Music

Halo Original Soundtrack

Three soundtracks, all composed by Martin O'Donnell, have been released based on the Halo game series:

Origins

Developement of Halo started in Bungie in around 1996 as a RTS for PC platform, then in 1999 was changed to FPS for Apple Macs and finally acquired by Microsoft for Xbox. http://www.bungie.net/News/TopStory.aspx?story=prexboxhistory040904

See also

References

  1. ^ Fahey, Rob (November 11, 2004). "Halo 2 US sales top $125; UK retail celebrates successful launch". Retrieved September 7. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  2. ^ "X06: Peter Jackson Forms a Game Studio". 1UP.com. September 27 2006. {{cite news}}: Check date values in: |date= (help)
  3. ^ http://www.bungie.net/News/TopStory.aspx?link=bungieatx06
  4. ^ a b Longdale, Holly. "Game Worlds in Written Words". Retrieved September 2. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  5. ^ a b Greene, Marty. "First Strike Author Eric Nylund Q&A". Retrieved September 2. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  6. ^ Klepek, Patrick (May 5, 2003). "Halo novel cracks bestseller". Retrieved September 2. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  7. ^ "Halo: First Strike by Eric Nylund". Retrieved September 2. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  8. ^ "The Next Halo Novel: Ghosts of Onyx". August 29, 2006. Retrieved September 2. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  9. ^ "Halo Graphic Novel at IGN". Retrieved September 2. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  10. ^ "Joe Staten Interview". October 2004. Retrieved August 6. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  11. ^ Linder, Brian (February 3, 2005). "Halo Goes Hollywood". IGN. Retrieved September 9. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  12. ^ "Peter Jackson to Executive Produce Halo Movie". Retrieved September 9. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  13. ^ Grossberg, Josh (June 10, 2005). "Hollywood's Halo Effect". Retrieved September 9. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  14. ^ Staten, Joseph. "The Great Hollywood Journey, Part II". Retrieved September 9. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  15. ^ a b Thorsen, Tor (August 9, 2006). "Unknown directing delayed Halo". GameSpot. Retrieved September 9. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)

External links