Category:Human–computer interaction
Library cataloging and classification | |
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main topic | human–computer interaction |
Universal Decimal | 004.5 |
Wikimedia Commons has media related to Human-computer interaction.
Subcategories
This category has the following 20 subcategories, out of 25 total.
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Pages in category "Human–computer interaction"
The following 200 pages are in this category, out of approximately 254 total. This list may not reflect recent changes.
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- Card sorting
- Center for Humane Technology
- CMN-GOMS
- Marcelo Coelho
- Cognitive complexity
- Cognitive dimensions of notations
- Cognitive engineering
- Cognitive ergonomics
- Cognitive infocommunications
- Collaborative information seeking
- Mercedes-Benz COMAND
- Comparison of usability evaluation methods
- Computer Graphics International
- Computer processing of body language
- Computer-supported cooperative work
- Computer user satisfaction
- Computer-induced medical problems
- Computers are social actors
- Confederate effect
- Conference on Human Factors in Computing Systems
- Context-sensitive user interface
- Contextual design
- Contextual inquiry
- Conversational user interface
- Mike Cooley (engineer)
- Cortical modem
- CPM-GOMS
- CSS framework
D
E
F
G
H
- HAL (software)
- Hands-on computing
- Hick's law
- Hogel processing unit
- Holus
- Human action cycle
- Human City Interaction
- Human interface device
- Human interface guidelines
- Human Media Lab
- Human presence detection
- Human processor model
- Human sensing
- Human-agent team
- Human–artificial intelligence collaboration
- Human-centered computing
- Human–computer information retrieval
- Human–Computer Interaction Institute
- Human–machine system
- Human–robot collaboration
- Portal:Human–computer interaction/Nominate/Selected article
- Portal:Human–computer interaction/Selected article
- Portal:Human–computer interaction/Selected article/2
- Portal:Human–computer interaction/Selected article/3
- Humanistic intelligence
- Humans.txt
I
- IBM Common User Access
- BMW iDrive
- Immersive design
- Immersive virtual musical instrument
- Implicit data collection
- Inclusive design
- Information foraging
- Interaction design
- Interaction Design Foundation
- Interaction technique
- Interactive computing
- The Interactive Institute
- Interactive machine translation
- Internet addiction disorder
- Interruption science
- Irissometry
L
M
- The Magical Number Seven, Plus or Minus Two
- Manufacture Modules Technologies
- Aaron Marcus
- Memex
- Minimally invasive education
- Minimum intelligent signal test
- Eduardo Reck Miranda
- Mobile interaction
- Mobile Life Centre
- MobileHCI
- Mode (user interface)
- Multi Media Interface
- Multi-touch, physics and gestures
- Multimodal Architecture and Interfaces
- Multiseat desktop virtualization
N
O
P
- PACT (interaction design)
- Partial concurrent thinking aloud
- Peripheral nerve interface
- Persona (user experience)
- Personal information management
- Personalization
- Personalization management system
- Persuasive technology
- Richard Pew
- Physical icon
- Pictive
- Positive computing
- Post-tech
- Presentation semantics
- Presentation–abstraction–control
- Principle of least astonishment
R
S
- Scratch input
- Secondary notation
- Ted Selker
- Semiotic engineering
- Seven stages of action
- SGOMS
- Ben Shneiderman
- SIGCHI
- Sketch recognition
- Smart products
- Smart ring
- Smart, connected products
- Smartglasses
- Smartwatch
- Social affordance
- Social translucence
- Steering law
- Stent-electrode recording array
- Stimulus–response compatibility
- Subgoal labeling
- System usability scale