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'''''Dragons of Triumph''''' is the fourth and final [[Adventure (Dungeons & Dragons)|game module]] in the third story arc of the Dungeons & Dragons [[Dragonlance]] series of game [[Adventure (Dungeons & Dragons)|modules]]. It is one of the [[Dragonlance modules (DL series)|14 DL modules published]] by [[TSR, Inc.|TSR]] between 1984 and 1986. The cover features a painting by [[Clyde Caldwell]] of [[Laurana Kanan]] chained on a platform in front of [[Takhisis]].
'''''Dragons of Triumph''''' is the fourth and final module in the third story arc of the 14 module [[Dragonlance]] (DL) series of the adventure [[role-playing game]], [[Adventure (Dungeons & Dragons)|''Dungeons and Dragons'']]. It is was published by [[TSR, Inc.|TSR]] between 1984 and 1986. The game's cover art work by [[Clyde Caldwell]] features the fictional characters, ''[[Laurana Kanan]]'' and ''[[Takhisis]]''.

==Plot Synopsis==
==Plot Synopsis==
''Dragons of Triumph'' is both a scenario and a sourcebook.<ref name="HW"/> The sourcebook describes the continent of [[Ansalon]], its status before and after the war, and all the draconians, creatures, and artifacts of [[Krynn]].<ref name="HW"/> In the scenario, the [[player character]]s cross a land of smoke and fire to reach the capital of the Dragon Empire in order to confront the Dragon Queen for a final battle between good and evil.<ref name="HW"/> In this final battle with [[Takhisis]] at her temple in Neraka, the [[Heroes of the Lance]] must drive her back to her own plane.<ref name="Adventurer7"/> ''[[Battlesystem]]'' statistics are provided for the battle.<ref name="HW"/>
In the game scenario of ''Dragons of Triumph'', [[player character]]s cross a land of smoke and fire, the [[List of Dragonlance locations#Neraka|''Plains of Neraka'']] to reach ''Neraka'', the capital of the ''Dragon Empire''. There, they must confront the evil ''Dragon Queen'', ''[[Takhisis]]''. The ''[[Heroes of the Lance]]'' must drive Takhisis from her ''Temple of Darkness'' and back to her own plane of existence. This represents a monumental battle between good and evil.<ref name="HW"/>


==Content==
==Content==
The game set consists of a cardboard cover, a large map of the fictional world of ''Krynn'' and three booklets: a twenty-four page ''source book''; and a second and third booklet (forty and thirty-two pages respectively.)<ref name="HW">Schick L. ''Heroic Worlds: A History and Guide to Role-Playing Games.'' Prometheus Books 1991 p91. ISBN 0-87975-653-5.</ref>
The cover of the adventure contains a combined list of monster statistics, as well as the character details for the two Dragonlance parties, which were split in ''DL6 [[Dragons of Ice]]'', and details for the extra characters who have joined the parties since then; the players get to choose which characters they want to use from the two groups.<ref name="Adventurer7"/>

The inside of the cover shows lists of statistics about monsters (which are used to govern the progress of the player characters). The inside of the cover also shows the details of non-player characters. In a previous game module of the same series, ''DL6'', ''[[Dragons of Ice]]'', the non player characters were divided into two ''Dragonlance parties''. In this game, the players are asked to choose which non-player characters from the two parties they wish to join them in the adventure.<ref name="Adventurer7"/>


The module is split into three sections, each in a separate booklet. The first booklet gives background details about Krynn, with a comprehensive timeline stretching from the beginning of the age of dreams to the end of the [[War of the Lance]]. Included are two maps of Ansalon, one showing the continent before the [[Cataclysm (Dragonlance)|Cataclysm]] and another giving the distribution of creatures throughout Ansalon after the events of the war. The second map can be used in conjunction with other details given about the continent and the factions left after the war to plan further adventures in the land of Krynn.<ref name="Adventurer7"/> Also included in the source book are descriptions of both the creatures specific to Krynn and the most powerful magical items encountered by the characters during the modules.<ref name="Adventurer7"/>
The source book gives background details about the fictional universe in which the game will take place. ''Krynn'' is given a detailed timeline which begins at the ''Age of Dreams'' and ends at the ''[[War of the Lance]]''. There are descriptions of creatures that inhabit Krynn and of powerful magical items that the player characters may encounter during the game. The first booklet also has two maps of the continent, ''Ansolon''. One shows Ansolon before the ''[[Cataclysm (Dragonlance)|Cataclysm]]'' and the other shows the distribution of creatures that roam Ansolon after the War of the Lance. The maps help the player characters to plan their movements.<ref name="Adventurer7"/>


The second booklet contains the maps needed to run the adventure. Some of the maps have to be taken apart to be easily used. The maps are interspersed with rosters for the whitestone and dragon armies for use with the ''[[Battlesystem]]'' rules.<ref name="Adventurer7"/> If ''Battlesystem'' is being used, all necessary details are included in order to allow the rest of the characters to help lead forces of the whitestone armies against the combined might of the white, green, black, blue, and red Dragon armies.<ref name="Adventurer7"/> Alternatives as to how the Dark Queen can be defeated are given so that each DM can choose which method fits the campaign best. This also gives DMs the chance to present any players who have read the book with a different and more challenging adventure.<ref name="Adventurer7"/>
The second booklet contains other maps and rosters for ''Whitestone'' and ''Dragon armies'' which are needed to direct the game. The rosters are used with reference to the Dungeons and Dragons' ''[[Battlesystem]]'' rules. For instance, the details allow direction for the player and non-player characters to assist the Whitestone armies battle the combined white, green, black, blue, and red Dragon armies.<ref name="Adventurer7"/>


In a third booklet, alternatives as to how Takhisis can be defeated are also given so that each [[Dungeon Master]] (DM), the player directing the game, can choose which method best fits the campaign or increase the difficulty of the adventure.<ref name="Adventurer7"/> There are six possible endings for the DM to implement.
In this module, the player's characters must travel through the [[List of Dragonlance locations#Neraka|Neraka]] plains, into Neraka itself, and finally confront [[Takhisis]] in The Temple of Darkness. Six possible endings (in which not only the heroes can win) are included for the DM to use.


==Publication history==
==Publication history==
[[Douglas Niles]] authored DL14 ''Dragons of Triumph,'' [[Clyde Caldwell]] illustrated the cover, and [[Diana Magnuson]], [[Larry Elmore]], and [[Jeff Easley]] illustrated the interior.<ref name="HW"/> TSR published the module in 1986 as a package consisting of a 40-page book{{vague|date=August 2014}}, a 32-page book{{vague|date=August 2014}}, a 24-page sourcebook, a large color map of the world, and an outer folder.<ref name="HW">{{cite book|last=Schick |first=Lawrence|authorlink=Lawrence Schick|title=Heroic Worlds: A History and Guide to Role-Playing Games|publisher=Prometheus Books |year=1991|isbn=0-87975-653-5 |page=91}}</ref>
The module was published by TSR in 1986 and was written by [[Douglas Niles]]. [[Clyde Caldwell]] illustrated the cover, and [[Diana Magnuson]], [[Larry Elmore]], and [[Jeff Easley]] illustrated the remaining parts of the game set.<ref name="HW"/>


==Reception==
==Reception==
John S. Davies reviewed ''Dragons of Triumph'' for the British magazine ''Adventurer'' #7 (February 1987).<ref name="Adventurer7">{{cite journal|last= Davies|first=John S.|date=February 1987|title=Shop Window|journal=Adventurer|publisher=Mersey Leisure Publishing|issue=7|pages=20}}</ref> He commented on the placement of the maps, saying: "It is handy having the maps in a separate book, and not having to flick backwards and forwards, or having to consult a large map like that presented for the tower of the high clerist."<ref name="Adventurer7"/> He notes that, as with the other Dragonlance modules, "''Dragons of Triumph'' can be played alone, but is better played as the final part of the Dragonlance saga.<ref name="Adventurer7"/> He concluded the review by saying: "When ''[[Dragons of Despair|DL1]]'' was released, it showed a lot of promise as a truly epic series, which unfortunately, some of the latter adventure packs have not lived up to. ''DL14'', however, was well worth waiting for. It brings the heroes' quests to a culmination in a final battle against time and the Dark Queen, which could give any party a real challenge."<ref name="Adventurer7"/>
In the 1987 February edition (issue number seven) of ''[[The Adventurer (magazine)|Adventurer]]'' magazine, John S. Davies reviewed ''Dragons of Triumph''.<ref name="Adventurer7">Davies J. ''Shop Window'' in ''The Adventurer''. Mersey Leisure Publishing February 1987 issue 7.</ref> He comments on the placement of the maps, writing, "It is handy having the maps in a separate book, and not having to flick backwards and forwards, or having to consult a large map like that presented for the tower of the high clerist."<ref name="Adventurer7"/> He notes that, as with the other Dragonlance modules, "''Dragons of Triumph'' can be played alone, but is better played as the final part of the Dragonlance saga."<ref name="Adventurer7"/> He concludes,"When ''[[Dragons of Despair|DL1]]'' was released, it showed a lot of promise as a truly epic series, which unfortunately, some of the latter adventure packs have not lived up to. ''DL14'', however, was well worth waiting for. It brings the heroes' quests to a culmination in a final battle against time and the Dark Queen, which could give any party a real challenge."<ref name="Adventurer7"/>


==References==
==References==

Revision as of 21:57, 28 November 2015

Dragons of Triumph
CodeDL14
Rules requiredAD&D (1st Edition)
Character levels10 - 14
Campaign settingDragonlance
AuthorsDouglas Niles
First published1986
Linked modules
DL10 DL12 DL13 DL14

Dragons of Triumph is the fourth and final module in the third story arc of the 14 module Dragonlance (DL) series of the adventure role-playing game, Dungeons and Dragons. It is was published by TSR between 1984 and 1986. The game's cover art work by Clyde Caldwell features the fictional characters, Laurana Kanan and Takhisis.

Plot Synopsis

In the game scenario of Dragons of Triumph, player characters cross a land of smoke and fire, the Plains of Neraka to reach Neraka, the capital of the Dragon Empire. There, they must confront the evil Dragon Queen, Takhisis. The Heroes of the Lance must drive Takhisis from her Temple of Darkness and back to her own plane of existence. This represents a monumental battle between good and evil.[1]

Content

The game set consists of a cardboard cover, a large map of the fictional world of Krynn and three booklets: a twenty-four page source book; and a second and third booklet (forty and thirty-two pages respectively.)[1]

The inside of the cover shows lists of statistics about monsters (which are used to govern the progress of the player characters). The inside of the cover also shows the details of non-player characters. In a previous game module of the same series, DL6, Dragons of Ice, the non player characters were divided into two Dragonlance parties. In this game, the players are asked to choose which non-player characters from the two parties they wish to join them in the adventure.[2]

The source book gives background details about the fictional universe in which the game will take place. Krynn is given a detailed timeline which begins at the Age of Dreams and ends at the War of the Lance. There are descriptions of creatures that inhabit Krynn and of powerful magical items that the player characters may encounter during the game. The first booklet also has two maps of the continent, Ansolon. One shows Ansolon before the Cataclysm and the other shows the distribution of creatures that roam Ansolon after the War of the Lance. The maps help the player characters to plan their movements.[2]

The second booklet contains other maps and rosters for Whitestone and Dragon armies which are needed to direct the game. The rosters are used with reference to the Dungeons and Dragons' Battlesystem rules. For instance, the details allow direction for the player and non-player characters to assist the Whitestone armies battle the combined white, green, black, blue, and red Dragon armies.[2]

In a third booklet, alternatives as to how Takhisis can be defeated are also given so that each Dungeon Master (DM), the player directing the game, can choose which method best fits the campaign or increase the difficulty of the adventure.[2] There are six possible endings for the DM to implement.

Publication history

The module was published by TSR in 1986 and was written by Douglas Niles. Clyde Caldwell illustrated the cover, and Diana Magnuson, Larry Elmore, and Jeff Easley illustrated the remaining parts of the game set.[1]

Reception

In the 1987 February edition (issue number seven) of Adventurer magazine, John S. Davies reviewed Dragons of Triumph.[2] He comments on the placement of the maps, writing, "It is handy having the maps in a separate book, and not having to flick backwards and forwards, or having to consult a large map like that presented for the tower of the high clerist."[2] He notes that, as with the other Dragonlance modules, "Dragons of Triumph can be played alone, but is better played as the final part of the Dragonlance saga."[2] He concludes,"When DL1 was released, it showed a lot of promise as a truly epic series, which unfortunately, some of the latter adventure packs have not lived up to. DL14, however, was well worth waiting for. It brings the heroes' quests to a culmination in a final battle against time and the Dark Queen, which could give any party a real challenge."[2]

References

  1. ^ a b c Schick L. Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books 1991 p91. ISBN 0-87975-653-5.
  2. ^ a b c d e f g h Davies J. Shop Window in The Adventurer. Mersey Leisure Publishing February 1987 issue 7.