The Legend of Zelda: Breath of the Wild: Difference between revisions

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Undid revision 770145459 by Wikibenboy94 (talk) This is kinda getting off-topic here. This is really more of a "Sterling" story than a "Zelda" one...
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<!--Reviewers lauded the game's sense of detail and immersion.<ref name="Kotaku: HUD"/>{{Citation needed|date=March 2017}} -->''Kotaku'' recommended playing the game without its on-screen minimap and indicators, in praise of the indirect cues that contextually indicate the same information, such as Link shivering when it's cold or waypoints visually appearing in the distance when using the scope.<ref name="Kotaku: HUD"/> Journalists commented on how villagers respond differently when Link is unclothed,<ref name="Polygon: naked"/> and how players were disappointed at their inability to pet the game's dogs, given the level of immersive detail throughout the rest of the game.<ref name="Polygon: dogs"/>
<!--Reviewers lauded the game's sense of detail and immersion.<ref name="Kotaku: HUD"/>{{Citation needed|date=March 2017}} -->''Kotaku'' recommended playing the game without its on-screen minimap and indicators, in praise of the indirect cues that contextually indicate the same information, such as Link shivering when it's cold or waypoints visually appearing in the distance when using the scope.<ref name="Kotaku: HUD"/> Journalists commented on how villagers respond differently when Link is unclothed,<ref name="Polygon: naked"/> and how players were disappointed at their inability to pet the game's dogs, given the level of immersive detail throughout the rest of the game.<ref name="Polygon: dogs"/>


Gaming journalist [[Jim Sterling]], former writer for [[Destructoid]] and [[The Escapist]], was far more critical of the game, commenting with "''Close, but no Triforce''" and giving it a 7/10 score. He criticised the often unfair difficulty, poor weapon durability, and frustrating level design, though praised the game's variety of content and rich open world mechanics.<ref>http://www.thejimquisition.com/the-legend-of-zelda-breath-of-the-wild-review/</ref> Sterling's review was lambasted by a large number of Zelda fans for his given score that was notably lower than the vast majority of those who reviewed the game, and which had also helped to bring its Metascore down from 98 to 97. He was considerably slated on his Twitter profile and his website ''The Jimquisition'', the latter of which even suffered a DDoS attack initiated by angry fans.<ref>{{cite web|last1=Driver|first1=Ben|title=Jim Sterling’s site under attack after giving The Legend of Zelda: Breath of the Wild a 7/10|url=https://www.vg247.com/2017/03/13/jim-sterlings-site-under-attack-after-giving-the-legend-of-zelda-breath-of-the-wild-a-710/|website=VG247|accessdate=13 March 2017}}</ref><ref>{{cite web|last1=Driver|first1=Ben|title=GAMING Jim Sterling Angers Zelda Fans With “Negative” 7/10 Breath Of The Wild Review|url=https://culturedvultures.com/jim-sterling-angers-zelda-fans-negative-710-breath-wild-review/|website=Cultured Vultures|accessdate=13 March 2017}}</ref>
Gaming journalist [[Jim Sterling]], former writer for [[Destructoid]] and [[The Escapist]], was far more critical of the game, commenting with "''Close, but no Triforce''" and giving it a 7/10 score. He criticised the often unfair difficulty, poor weapon durability, and frustrating level design, though praised the game's variety of content and rich open world mechanics.<ref>http://www.thejimquisition.com/the-legend-of-zelda-breath-of-the-wild-review/</ref>


===Sales===
===Sales===

Revision as of 18:48, 13 March 2017

The Legend of Zelda: Breath of the Wild
Primary packaging artwork, depicting Link overlooking the Hyrule landscape
Developer(s)Nintendo EPD
Publisher(s)Nintendo
Director(s)Hidemaro Fujibayashi
Producer(s)Eiji Aonuma
Programmer(s)Takuhiro Dohta
Kenji Matsutani
Hiroshi Umemiya
Artist(s)Satoru Takizawa
Writer(s)Akihito Toda
Composer(s)Manaka Kataoka
Yasuaki Iwata
SeriesThe Legend of Zelda
Platform(s)Nintendo Switch, Wii U
Release
  • WW: 3 March 2017
Genre(s)Action-adventure
Mode(s)Single-player

The Legend of Zelda: Breath of the Wild[a] is an action-adventure video game developed and published by Nintendo for the Nintendo Switch and Wii U video game consoles. It is the 19th release in the main The Legend of Zelda series. The story is set in Hyrule and follows amnesiac protagonist Link, who awakens from a 100-year slumber to a mysterious voice that guides him to defeat Calamity Ganon.

The title's gameplay and mechanics constitute a departure from the series' conventions, featuring an open-world environment, a detailed physics engine, high-definition visuals, voice acting, and the ability to play through the game's dungeons in any order. Announced in 2013, the game was initially planned for release as a Wii U exclusive in 2015, but was delayed twice prior to its release on 3 March 2017. Breath of the Wild was a launch title for the Switch, and the final Nintendo-produced game for the Wii U.

Breath of the Wild received universal acclaim from critics, who deemed it to be one of the greatest video games ever released. Critics praised the game's open-ended, physics-driven gameplay that encourages player experimentation, with many calling it a landmark title in open-world game design, despite some having issues with the game's technical performance.

Gameplay

The Legend of Zelda: Breath of the Wild departs from most games in the The Legend of Zelda series, as it features an open-world environment which is twelve times larger than the overworld in Twilight Princess, with less emphasis on defined entrances and exits to areas.[1] Similar to the original The Legend of Zelda, the player is placed into the game's world with very little instruction, and is allowed to explore freely at their own pace.[2]

Players control Link, who can jump and climb almost any surface, and can find various items in the world, including weapons, shields, clothing, and food that can be eaten to restore health. Weapons break after excessive use, but many have multiple uses; for example, tree branches can be used to light fires, and shields can be used as makeshift snowboards.[3][4] Throughout the game, Link possesses a piece of technology known as the Sheikah Slate, which provides players with a map and allows Link to create waypoints and investigate enemy stats. By discovering various runes, the Slate can be upgraded with various powers, including creating bombs, controlling magnetic objects, and stopping time around objects and enemies.[5] Players keep track of both main and side quests given to them through the use of a quest log, which is called an Adventure Log within the game.[6] If the player fulfills certain conditions, they are able to unlock an alternative ending of the game.[7]

A graphical overlay shows contextual information about the in-game world, such as the temperature, time of day, Link's level of noise, and Link's location (via a minimap).[8]

The player can use Nintendo's Amiibo figurines to add items, outfits, and companion characters to the in-game world.[9][10]

Plot

In the distant past, the many races of Hyrule lived together in harmony, the Sheikah's blue aura providing life to the land, and everyone benefited from the Sheikah's advanced technology. That all ended when a beast that came to be known as Calamity Ganon appeared.[11] 10,000 years later, after having reverted to a medieval state, the kingdom of Hyrule rediscovered the ancient technology left behind by their ancestors through excavation.[12] Upon reading the prophecies their ancestors had left behind, they learned that Calamity Ganon would return, and that Hyrule would require the mechanical Guardians and Divine Beasts to stop it. Key members of Hyrule's various races were assembled to pilot these ancient machines and given the name pilot Champions. The Hero, the Princess, and the Champions attempted to stop the evil, but ultimately failed.[13] The Calamity Ganon had turned the Guardians and Divine Beasts against the kingdom of Hyrule, causing it to collapse. The Hero was gravely wounded and taken to the Shrine of Resurrection. The Princess then used the last of her power and managed to temporarily seal Calamity Ganon inside Hyrule Castle.[14]

In the present, 100 years later, an amnesiac Link awakens from a deep sleep as a mysterious female voice guides him to the now ruined kingdom of Hyrule. He meets an old man and learns that Calamity Ganon has been sealed in Hyrule Castle for one hundred years. Although trapped, Calamity Ganon has continued to grow in power, and Link must defeat it before it breaks free and destroys the world.[15]

Development

With Breath of the Wild, Zelda series producer Eiji Aonuma (pictured in 2013) sought to rethink series conventions

The Legend of Zelda series producer Eiji Aonuma has reiterated on numerous occasions the development team's focus on "rethinking the conventions of Zelda",[16][17] an idea that first prompted the change in the series' gameplay style to nonlinear, open-world, and objective-based gameplay in 2013's A Link Between Worlds, reminiscent of the original The Legend of Zelda.[18] In an interview with Kotaku the week of E3 2014, Aonuma said one of the ways he wanted to alter the norms of Zelda was by reforming dungeons and puzzle solving, two major gameplay elements in the series.[19] Aonuma also stated that the story of the game is entirely optional, and that it is possible for players to reach the end of the game without progressing through it.[20]

Aonuma stated that the game's art style was inspired by gouache and en plein air art to help identify the vast, open world.[21] Monolith Soft, the developer of the similarly open-world Xenoblade Chronicles series, assisted with the game's topographical level design, which was based on Kyoto, the hometown of game director Hidemaro Fujibayashi.[22][23][24]

Prior to creating the final game, which uses a modified version of the Havok physics engine, the developers designed a playable two-dimensional prototype similar to the original Zelda to experiment with physics- and chemistry-based puzzles.[25] At the 2017 Game Developers Conference, Fujibayashi, technical director Takuhiro Dohta, and art director Satoru Takizawa held a presentation titled "Change and Constant – Breaking Conventions with The Legend of Zelda: Breath of the Wild", during which they demoed the prototype.[25][26][27]

The title was originally built and demonstrated with touchscreen features for the Wii U, but the developers found that looking away from the main screen distracted from the game. The features were removed when the game moved to tandem development across the Wii U and Nintendo Switch.[28] The Wii U GamePad also affected the game's animations. Though the series protagonist Link is canonically left-handed, he is right-handed in the game to match the GamePad's control scheme, which has its sword-swinging buttons on its right side.[29] The Switch version performs better than the Wii U release when docked to a television, though when undocked, both run at the same resolution. The Switch version also has higher-quality environmental sounds.[30][31]

The game marks the first time that cutscene voice acting appears in a main Zelda title, although Link remains voiceless. Aonuma was affected by the first time he heard a character with a human voice in-game, and wanted to leave a similar impression on players.[32] The team decided to record voiceovers for all cutscenes instead of only the key scenes, as originally planned.[33][34] Nintendo provided voiceovers and subtitles in nine languages, though players cannot mix and match, for instance, Japanese voiceover with English subtitles.[35]

The game's original score was composed by Manaka Kataoka, who had previously worked on the series with The Legend of Zelda: Spirit Tracks,[b] and Yasuaki Iwata, a relative newcomer at Nintendo who had only worked on two previous games for the company.[36][37]

After a development period of five years, the game went gold on 3 February 2017, with Nintendo holding an event celebrating it.[38]

Promotion and release

File:The-Legend-of-Zelda-Breath-of-the-Wild-Booth-E3-2016.png
Inside the showcase booth for the game at Electronic Entertainment Expo 2016

Aonuma announced a new entry for Nintendo's Wii U console in January 2013 during the company's regular online presentation. The game, he continued, would challenge the series' conventions, such as the requirement that players complete dungeons in a set order.[2][39] The next year, Nintendo introduced the game's high-definition, cel-shaded visual style with in-game footage at its June 2014 Electronic Entertainment Expo (E3) press event.[40][41] Once planned for release in 2015, the title was delayed early in the year and did not show at that year's E3.[42][43] Zelda series creator Shigeru Miyamoto reaffirmed that the title was still set for release on the Wii U, despite the development of the console that would be called the Nintendo Switch.[44] The title received another delay in April 2016 due to issues with its physics engine. With its new 2017 release date, the game would launch for both the Wii U and Switch consoles simultaneously.[45] Nintendo let attendees play the game's Wii U version at E3 2016,[46] and announced its subtitle: Breath of the Wild.[47]

At a Nintendo Switch presentation on 13 January 2017, Nintendo provided a new trailer announcing that the game would be released as a launch title for the Switch on 3 March 2017.[48] The Switch version of the game was available in limited "Special Edition" and "Master Edition" bundles, which both included a Sheikah Eye coin, a Calamity Ganon tapestry with world map, a soundtrack CD, and a themed carrying case for the Switch. The Master Edition also included a figurine based on the Master Sword.[49][50][30] Fils-Aimé told Polygon that the game would be the final first-party title released for the Wii U.[51] In February 2017, Nintendo announced that the game would support downloadable content (DLC), with two minor packs being set for release later in 2017.[52]

Reception

Pre-release

The game's announcement was met with praise by fans and critics alike. CNET said that the showing of the game at the convention would "take your breath away".[70] IGN called the game "the open world Zelda we've always wanted",[15] and Engadget called it "Nintendo's next classic".[71] Sam Machkovech of Ars Technica praised the game's renewed emphasis on open-world exploration.[72] John Linneman of Eurogamer deemed it "Nintendo's most technologically ambitious project to date", but acknowledged that the Wii U's hardware sometimes had difficulty maintaining the targeted 30 frames per second during the game's E3 demo.[73] According to Brandwatch, a social media monitoring platform, Breath of the Wild was the most talked-about E3 2016 game on social media.[74]

Following its E3 demonstration, the game received several accolades from the Game Critics Awards,[75] as well as from IGN and Destructoid.[76][77] It was also listed among the best games at E3 by Eurogamer,[78] GameSpot,[79] and GamesRadar.[80][81] In late 2016, Breath of the Wild received two awards at Gamescom,[82] and won the award for Most Anticipated Game at The Game Awards 2016.[83]

A week prior to release, Peter Brown of GameSpot deemed Breath of the Wild "a strong contender" for the best Zelda game.[84] Several reviewers noted the game's difficulty, with Arthur Gies of Polygon considering it the most challenging title in the series.[85]

Post-release

Breath of the Wild received universal acclaim, according to video game review aggregator Metacritic,[53][54] with numerous publications calling it one of the greatest video games of all time. It is the third highest-rated game on the site, tied with several others.[86]

Jose Otero of IGN praised the game's combat and open world by calling it "a masterclass in open-world design", and "a wonderful sandbox full of mystery, dangling dozens upon dozens of tantalizing things in front of you that just beg to be explored."[65] GameSpot called it "the most impressive game" Nintendo had ever made, appreciating the way that it "takes designs and mechanics perfected in other games and reworks them for its own purposes to create something wholly new, but also something that still feels quintessentially like a Zelda game." The review declared that the game is "both a return to form and a leap into uncharted territory, and it exceeds expectations on both fronts."[62] Edge stated that "the magic of being given all the tools in the opening hour is the knowledge that the solution to any problem is already at your disposal, and you can always change tack." The publication praised the game world, saying that it is "an absolute, and unremitting, pleasure to get lost in", concluding that "not since Ocarina of Time have we set foot in a world that feels so mind-bogglingly vast, that feels so unerringly magical, that proves so relentlessly intriguing. [...] Nineteen years on, Ocarina is still held up as the high-water mark of one of gaming's best loved - and greatest - series. Now it may have to settle for second place." The publication awarded the game a perfect score, making it the 29th game (including retrospective perfect scores) to earn that score from the publication.[56] Breath of the Wild became the fourth Zelda series game to receive a perfect score from Famitsu.[59]

Kotaku recommended playing the game without its on-screen minimap and indicators, in praise of the indirect cues that contextually indicate the same information, such as Link shivering when it's cold or waypoints visually appearing in the distance when using the scope.[8] Journalists commented on how villagers respond differently when Link is unclothed,[87] and how players were disappointed at their inability to pet the game's dogs, given the level of immersive detail throughout the rest of the game.[88]

Gaming journalist Jim Sterling, former writer for Destructoid and The Escapist, was far more critical of the game, commenting with "Close, but no Triforce" and giving it a 7/10 score. He criticised the often unfair difficulty, poor weapon durability, and frustrating level design, though praised the game's variety of content and rich open world mechanics.[89]

Sales

In the United States, Breath of the Wild became the best selling standalone launch title in Nintendo history, beating Super Mario 64.[90] The game also became the biggest-selling Nintendo launch title ever in Europe, even outselling Wii Sports in its first weekend sales.[90] In the United Kingdom, Breath of the Wild was the second best-selling software in the week of release, despite releasing on a Friday, behind only Horizon Zero Dawn.[91][92] Similarly, Breath of the Wild was also the best-selling launch title in Australia and New Zealand, beating Wii Sports.[90] In Japan, the game sold 193,000 copies since its launch at retail.[93]

Accolades

List of pre-release awards and nominations
Year Awards Category Result Ref
2016 IGN's Best of E3 Best Adventure Game Won [76]
Best Wii U Game Won
Game of the Show Won
Destructoid's Best of E3 Best Action/Adventure Game Won [77]
Best of Show Won
Best Wii U Game Won
Game Critics Awards Best Action/Adventure Game Won [75]
Best Console Game Won
Best of Show Won
Gamescom 2016 Best of Gamescom Won [82]
Best Wii U Game Won
The Game Awards 2016 Most Anticipated Game Won [83]

Notes

  1. ^ Zeruda no Densetsu: Buresu obu za Wairudo (ゼルダの伝説 ブレス オブ ザ ワイルド) in Japanese
  2. ^ Under the maiden name of Manaka Tominaga

References

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