3 Count Bout
3 Count Bout | |
---|---|
Developer(s) | SNK |
Publisher(s) | SNK D4 Enterprise (Virtual Console) HAMSTER Corporation (PS4/Switch/Xbox One) |
Producer(s) | Eikichi Kawasaki |
Designer(s) | Hiroyuki Kawano Yasuaki Uenoyama |
Artist(s) | Mina Kawai Nishi Futatsu T. Maeda |
Composer(s) | Masahiko Hataya |
Platform(s) | |
Release | |
Genre(s) | Fighting, sports |
Mode(s) | Single-player, co-op, multiplayer (up to two players) |
Arcade system | Neo Geo MVS |
3 Count Bout[a] is a wrestling arcade game released by SNK in 1993.[1]
Gameplay
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Players can play as one of 10 fictional professional wrestlers to fight for the SWF championship title. Along with the standard wrestling match, fights locations include venues such as car parks and factories (turning it into a hardcore wrestling match, with less restrictions and the ability to use weapons). In addition to that, two players can join in together for two-on-two tag-team matches.[2]
One unique[citation needed] feature of this game is its system. Gauges are displayed on the screen when you approach an opponent's wrestler during the match. The player can give priority to the technique by hitting the button repeatedly until the gauge meter is higher than the opponent's. There are also batting techniques in the middle distance, aerial killing from the top rope, dashing techniques from a long distance, and promised foul attack. Not only ordinary classic match rings venues are available, but also the street can be a match location as well.[3]
Development and release
This section needs expansion. You can help by adding to it. (February 2020) |
The game was released for the Neo Geo AES on April 23, 1993. On April 21, 1995 it was ported to the Neo Geo CD. On October 11, 2018, it was release for PlayStation 4, Xbox One and Switch.
Reception
Publication | Score |
---|---|
AllGame | (AC) [4] (NG) [5] |
Consoles + | (NG) 94%[6] |
GameFan | (NG) 256/400[7] |
GamePro | (NG) 16/20[8] |
HobbyConsolas | (NG) 94/100[9] |
Joypad | (NG) 83%[10] |
Mega Fun | (NG) 80%[11] |
Player One | (NG) 80%[12] |
Computer+Videogiochi | (NG) 93/100[13] |
Consolemania | (NG) 91/100[14] |
Play Time | (NG) 91%[15] |
Power Unlimited | (NG) 54/100[16] |
VideoGames | (NG) 7/10[17] |
In Japan, Game Machine listed 3 Count Bout on their May 1, 1993 issue as being the tenth most-popular arcade game at the time.[18] The game received generally positive reception from critics since its release in arcades and other platforms.[19][20][21][22][23] AllGame's Paul Biondich noted its attempt at mixing of fighting styles from game such as WWF WrestleFest and Street Fighter II, however, Kyle Knight stated that 3 Count Bout has an "identity crisis" due to this and regarded the controls as decent during fighting mode but poorly implemented during wrestling mode.[4][5] Both Biondich and Knight felt mixed in regards to the audiovisual presentation, gameplay and overall replay value.[4][5] In contrast, Consoles Plus' Marc Menier and Jean-Loup Jovanovic praised the presentation, visuals, sprite animations, sound design, playability and two-player mode.[6] However, GameFan's four reviewers commended the graphical presentation but criticized the limited sprite animation, controls and gamemplay mechanics, with Sgt. Gamer in particular recommending to play the title in arcades rather than on AES.[7]
GamePro's Scary Larry praised the visuals for being up to standards on Neo Geo and sound design but criticized the controls for being stiff and difficult opponent AI.[8] Hobby Consolas' Manuel del Campo highly commended the film-like presentation, music and sound effects but criticized one aspect of its playability and noted the high difficulty level on the easiest setting.[9] Likewise, Joypad's Nourdine Nini and Jean-François Morisse gave positive remarks to the number of moves for each character, graphics, animations controls and sound design but criticized the gameplay for being repetitive.[10] In a similar manner as Larry, Mega Fun's Philipp Noak and Ulf Schneider criticized the AI opponent for being unfair but gave positive comments to the technical presentation, number of moves and two-player mode.[11]
Player One's Christophe Delpierre praised the animated visuals, sound, difficulty and longevity but felt mixed in regards to the gameplay.[12] Computer+Videogiochi's Paolo Cardillo and Consolemania's Piemarco Rosa also praised the animated graphics, audio, gameplay and number of moves but Cardillo criticized the game's originality, while Rosa criticized certain gameplay aspects and longevity.[13][14] Play Time's Armin Thielen highly commended the title for the technical and audiovisual presentation, as well as its difficuty level.[15] A reviewer of Dutch magazine Power Unlimited reviewed the AES version in a negative light, stating that "The sounds and images may be beautiful, what good is it if the game is unplayable? 3 Count Bout feels like it's impossible to win, and of course you shouldn't have it."[16] VideoGames' Chris Bieniek criticized the method of executing special moves.[17]
Notes
References
- ^ "Oh! Neo Geo Vol. 9 - ファイヤー•スープレックス". Beep! MegaDrive (in Japanese). No. 44. SoftBank Creative. May 1993. p. 142.
- ^ "3 Count Bout (Game)". Giant Bomb. Retrieved 2020-08-09.
- ^ "ファイヤー・スープレックス". game.snk-corp.co.jp. Retrieved 2020-08-09.
- ^ a b c Biondich, Paul (1998). "3 Count Bout (Arcade) - Review". AllGame. All Media Network. Archived from the original on 14 November 2014. Retrieved 8 February 2020.
- ^ a b c Knight, Kyle (1998). "3 Count Bout (Neo Geo Advanced Entertainment System) - Review". AllGame. All Media Network. Archived from the original on 15 November 2014. Retrieved 8 February 2020.
- ^ a b Menier, Marc; Jovanovic, Jean-Loup (June 1993). "Neo Geo Review - 3 Count Bout". Consoles + (in French). No. 21. M.E.R.7. pp. 96–98.
- ^ a b Halverson, Dave; Sgt. Gamer; Stratton, Tom; Cockburn, Andrew (July 1993). "Viewpoint - Neo Geo - 3 Count Bout". GameFan. Vol. 1, no. 8. DieHard Gamers Club. p. 11.
- ^ a b Larry, Scary (August 1993). "Neo•Geo ProReview: 3 Count Bout". GamePro. No. 49. IDG. p. 96.
- ^ a b del Campo, Manuel (June 1993). "Lo Más Nuevo – Neo Geo: 3 Count Bout – Furia De Titanes". Hobby Consolas (in Spanish). No. 21. Hobby Press. pp. 126–131.
- ^ a b Nini, Nourdine; Morisse, Jean-François (June 1993). "Neo Geo: Je Compte Jusqu'a 3!... – 3 Count Bout". Joypad (in French). No. 21. Yellow Media. pp. 154–155.
- ^ a b Noak, Philipp; Schneider, Ulf (June 1993). "Test Neo Geo: 3 Count Bout". Mega Fun (in German). No. 9. Computec. p. 98. Archived from the original on 2017-12-06. Retrieved 2020-02-08.
- ^ a b Delpierre, Christophe (June–July 1993). "Tests De Jeux: Neo Geo – 3 Count Bout". Player One (in French). No. 32. Média Système Édition. pp. 66–67.
- ^ a b Cardillo, Paolo (June 1993). "Neo Geo - Review: 3 Count Bout". Computer+Videogiochi (in Italian). No. 27. Gruppo Editoriale Jackson. p. 94.
- ^ a b Rosa, Piemarco (October 1993). "3 Count Bout (Neo Geo)". Consolemania (in Italian). No. 23. Xenia Edizioni. p. 76.
- ^ a b Thielen, Armin (July 1993). "Neo Geo - 3 Count Bout". Play Time (in German). No. 25. Computec. p. 128.
- ^ a b "Review – 3 Count Bout – Neo Geo". Power Unlimited (in Dutch). No. 2. VNU Media. September 1993.
- ^ a b Bieniek, Chris (July 1993). "Video-Game Reviews - 3 Count Bout (SNK) For the Neo•Geo". VideoGames & Computer Entertainment. No. 54. Larry Flynt Publications. p. 58.
- ^ "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 448. Amusement Press, Inc. 1 May 1993. p. 25.
- ^ Lowe, Andy (July 1993). "Reviews - Neo Geo - 3 Count Bout". GamesMaster. No. 7. Future Publishing. p. 72.
- ^ "En Portada - Cuando La Acción No Conoce Límites: 3 Count Bout (Neo Geo) - Emociones fuertes". Hobby Consolas (in Spanish). No. 22. Hobby Press. July 1993. p. 26.
- ^ "Warpzone – Neo Geo: 3 Count Bout". Video Games (in German). No. 19. Future-Verlag. July 1993. pp. 26–27.
- ^ Noak, Philipp; Hellert, Stefan (August 1993). "Special - Neo Geo - 3 Count Bout". Mega Fun (in German). No. 11. CT Computec Verlag GmbH & Co. KG. pp. 28–30. Archived from the original on 2018-10-21. Retrieved 2020-02-08.
- ^ "NEO GEO GAMES CROSS REVIEW: ファイヤー・スープレックス". Famitsu (in Japanese). No. 332. ASCII. April 28, 1995. p. 27.
External links
- 1993 video games
- ACA Neo Geo games
- Arcade games
- D4 Enterprise games
- Fighting games
- Multiplayer and single-player video games
- Neo Geo games
- Neo Geo CD games
- Nintendo Switch games
- PlayStation Network games
- Professional wrestling games
- SNK games
- Versus fighting games
- Video games developed in Japan
- Video games scored by Masahiko Hataya
- Virtual Console games