Assassin's Creed Origins
Assassin's Creed Origins | |
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Developer(s) | Ubisoft Montreal |
Publisher(s) | Ubisoft |
Director(s) |
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Producer(s) | Martin Schelling |
Designer(s) | Eric Baptizat |
Programmer(s) | Frédérick Champoux |
Artist(s) | Raphael Lacoste |
Writer(s) | Alain Mercieca |
Composer(s) | Sarah Schachner |
Series | Assassin's Creed |
Engine | AnvilNext 2.0 |
Platform(s) | |
Release | October 27, 2017 |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Assassin's Creed Origins is a 2017 action-adventure video game developed and published by Ubisoft. It is the tenth major installment in the Assassin's Creed series and the successor to 2015's Assassin's Creed Syndicate. Set in Ancient Egypt near the end of the Ptolemaic period (49–43 BC), the story follows a Medjay named Bayek of Siwa and his wife Aya, and explores the origins of the centuries-long conflict between the Hidden Ones—forerunners to the Assassin Brotherhood-who fight for peace by promoting liberty, and The Order of the Ancients—forerunners to the Templar Order—who desire peace through the forced imposition of order. Featuring a large open world, Origins adopted elements from role-playing video games and incorporated an overhauled "hitbox-based" combat system.
The game's development began following the release of Assassin's Creed IV: Black Flag (2013). Ubisoft Montreal led its four-year development with help from a team of nearly 1,000 people, only 300 of whom came from other Ubisoft studios around the world. The team consulted Egyptologists and historians extensively to ensure the setting was authentically represented in the game. While Assassin's Creed had been an annual franchise since Assassin's Creed II (2009), an extra year of development time allowed the team to polish the game further. This was largely a response to the tepid sales of Syndicate, and the troubled launch of Unity, which was plagued with technical issues when it was released in 2014.
Announced at E3 2017, Origins was released on October 27, 2017, for Windows, PlayStation 4 and Xbox One. It received positive reviews from critics, with many calling it an improvement over previous entries and praising the story, characters, voice acting, reworked gameplay systems, world design, historical accuracy and the visuals. The game drew criticism for its pacing, quest design, and technical issues. The game has sold over ten million units worldwide and was nominated for several end-of-year accolades. Ubisoft supported the game extensively following its launch, releasing two paid expansions and Discovery Tour, a series of guided tours for educational purposes. Assassin's Creed Odyssey, released in October 2018, followed this game.
Gameplay
![The player character riding a horse in a village, with NPCs around.](http://upload.wikimedia.org/wikipedia/en/thumb/b/b0/AC_Origins_horse.jpg/220px-AC_Origins_horse.jpg)
Assassin's Creed Origins is an action-adventure stealth game played from a third-person perspective. In the game, the player assumes control of Bayek, a Medjay tasked with protecting the Siwa Oasis. Players complete quests—linear scenarios with set objectives to progress through the story. Outside of quests, the player can freely roam the open world environment on foot, horseback, camel-back, horse-drawn vehicles or boat.[1][2] The open world includes all of Egypt, featuring vast deserts, oasis, lakes and ancient cities such as Alexandria and Memphis.[3][4] Bayek can dive underwater and explore the lakes and the rivers, a first for the series.[5] As the players explore the world, they encounter different non-playable characters who need assistance from Bayek. These side missions, which typically involve rescuing prisoners, defeating enemies, collecting items or investigating items of interest,[6] often take Bayek to locations of interest, where the player can find treasures.[7] Throughout the game, players can explore tombs and pyramids, raid bandit hideouts, solve riddle puzzles to find rare loot, and discover synchronization points, which then unlock additional locations of interest and serve as fast travel points.[8][9] Other side activities players can undertake including competing in a gladiatorial arena where the player fights waves of increasingly difficult combinations of enemies culminating in a boss fight,[10] participating in chariot racing,[11] and solving stone circle puzzles.[12]
Players earn experience points by performing acts like completing campaign missions and side missions, discovering new locations, and killing enemies. As the players earn sufficient experience points, they can level up and earn skill points, which can unlock new abilities.[13] The skill tree has three unique branches: Hunter, Warrior, and Seer. Hunter improves Bayek's ranged abilities; Warrior makes Bayek a more capable melee fighter; Seer turns Bayek into a more lethal and efficient assassin.[14] Missions and areas have a level recommendation. Players need to reach a certain level before completing them, or else the game's enemies can easily overpower them .[15] To further enhance combat efficiency, Bayek's hidden blade, quiver, stabilizer glove, bracer, breastplate and tool pouch can be crafted using the resources collected from hunting wildlife, dismantling gears, and attacking convoys carrying supplies.[16] Bayek need to earn coins by looting and completing locations of interest. Coins can then be spent on purchasing or upgrading weapons, outfits and mounts.[17] Gears and crafting materials can be purchased from a special vendor through loot boxes, though these boxes can only be purchased through the in-game currency.[18] Despite this, some cosmetic items can only be purchased via Helix coins, which must be purchased with real-world currency.[19]
Combat
Previous titles in the Assassin's Creed series used a "paired animation system" whereby the player character would engage with an enemy and combat would be dictated by a series of predetermined animations based on player inputs and scripted AI movements. Origins moved to a "hit-box system". When the player wields a weapon, they strike at whatever is in range, allowing them to hit and injure enemies directly, and creating the possibility of missing an enemy entirely.[20] There are two modes of melee attack—light attacks are fast but weak, and heavy attacks are slow but strong.[5] Complementing this is the way weapons fall into different categories (common, rare and legendary) and are rated on the damage dealt, speed and range.[21] Bayek is equipped with eight types of melee weapons and four types of bows and arrows.[22] Legendary weapons can usually be obtained by defeating high-level enemies called the Phylakes.[23] As enemy combat is also dictated by the hit-box system, the player is equipped with a shield and needs to balance their offensive and defensive capabilities.[24] Players need to use different weapons when facing different enemy archetypes.[5] They may also need to dodge or parry hostile attacks. Adrenaline slowly builds up during combat. When the player's adrenaline bar is full, they can unleash a devastating attack with their melee weapon.[25] Bayek also has access to tools such as sleeping darts, poison darts, and firebombs, and can use the environment to his advantage.[12] For instance, he can light enemies on fire after shooting oil canisters with fire arrows, and set traps near braziers, killing enemies when they attempt to call for reinforcements.[26]
Locations within the game world enable the player to choose their playing style by offering stealth and open combat as equally viable choices for completing objectives. Players can assassinate enemies by sneaking up behind them using the hidden blade, though higher-level enemies are not easily killed.[27] The "eagle vision" mode, which was used by the franchise to give the player the ability to scout an area by highlighting enemies and objects, has been replaced by a Bonelli's eagle named Senu as a companion.[28] The player can take control of Senu and scout an area in advance, highlighting enemies who will then be visible when they return to controlling Bayek. Players can hide in tall grass or navigate rooftops to avoid enemies' attention.[29] Bayek, however, can whistle to draw an enemy toward him, allowing assassination when the player is still in hiding. As with other Assassin's Creed games, Bayek is an expert in free running and can climb nearly all structures. The player can also tame various predators, which will serve as a companion for the player and assist them against enemies.[30] Naval combat returns in sections where players control Bayek's love interest Aya, who can command a ship and attack hostile ship vessels.[31]
Synopsis
Setting
The player takes on the role of a Medjay named Bayek of Siwa and his wife Aya, as they work to protect the people of Ptolemaic Egypt during a time of widespread upheaval. The Pharaoh, Ptolemy XIII, struggles to maintain his rule while harboring ambitions of expanding his kingdom. His sister, the recently deposed Cleopatra, begins marshaling loyalist forces to launch a counter-coup against Ptolemy. Additionally, incursions into the Kingdom by the Roman Republic under the command of Julius Caesar lead to fears of an imminent invasion. Bayek's role as a Medjay brings him and Aya into contact with the secretive forces manipulating these events and into becoming the Hidden Ones, the first of the Assassin Brotherhood.
Plot
In 49 BC, Bayek, a Medjay charged with protecting the Siwa Oasis, is abducted along with his son Khemu by a group of masked men and taken to an underground vault in the Temple of Amun. They give Bayek a dormant Piece of Eden and demand that he use it to open a secret vault. Khemu helps Bayek escape. While struggling with one of the masked men, Bayek inadvertently kills Khemu. One year later, in 48 BC, Bayek has exiled himself to track down the five masked men to take his revenge. After eliminating two targets, Bayek heads for Alexandria to meet Aya, Bayek's wife. Aya reveals that there is only one target left. Bayek identifies the Royal Scribe Eudoros as the last target, but he is disturbed by Eudoros' last words, which imply there are more masked men. Aya directs Bayek to her friend Apollodorus for more information. Apollodorus introduces him to Cleopatra, who confirms that the masked men are members of the Order of the Ancients, which ousted her from the throne and seeks to control Egypt using Ptolemy as their puppet.
Cleopatra gives Bayek four new targets. He tracks them down and kills them while Aya convinces Pompey the Great to ally with Cleopatra. Bayek receives a letter from Aya explaining there are more members of the Order at large, including members of Ptolemy's royal guard who are likely responsible for Khemu's death. Bayek begins to believe that Cleopatra is using him to kill her rivals. Pompey is killed by Lucius Septimius, forcing Bayek and Aya to sneak Cleopatra into the palace to meet Julius Caesar. Cleopatra impresses Caesar and secures his support. Bayek kills Pothinus, "The Scorpion", but is stopped from killing Septimius by Caesar. Aya watches Ptolemy be eaten by crocodiles when he tries to flee across the Nile.
Cleopatra takes the throne as Pharaoh. Septimius becomes an advisor to Caesar, and Cleopatra cuts ties with Bayek and Aya. Bayek and his supporters realize that Cleopatra and Caesar have now allied themselves with the Order. Bayek gathers his allies to form a brotherhood to counter the Order and defend the people's free will. Bayek and Aya realize the Order showed interest in the tomb of Alexander the Great where they find a mortally wounded Apollodorus. He warns them Caesar's lieutenant Flavius is the true leader of the Order. He and Septimius had taken the Orb and a Staff from the tomb and are going to Siwa to open the Vault.
Bayek tracks Flavius to Cyrene, where he has used the activated Apple of Eden to hold the population in thrall. He kills Flavius, avenging Khemu's death and returns to Aya. Aya recruits Marcus Junius Brutus the Younger and Gaius Cassius Longinus to their cause and heads to Rome to assassinate Caesar and Septimius. Bayek and Aya part ways but form the Hidden Ones, the foundation of the Assassin Brotherhood when they both swear to protect the world from the shadows. In Rome, Aya confronts and kills Septimius, who wields the Staff of Eden. She infiltrates the Roman Senate and assassinates Caesar. Later, she meets Cleopatra and warns her to be a fair ruler or she will return to assassinate her. Afterward, Bayek and Aya (now calling herself Amunet)[a] begin recruiting and training other Hidden Ones as they build the Brotherhood in Egypt and Rome, respectively.
In the present day, Layla Hassan, a former researcher for Abstergo Industries, is tasked with finding and retrieving an artifact in Egypt for the Assassin Brotherhood. Instead, she finds a tomb containing the mummies of Bayek and Aya. Hoping to find any relevant information that would secure her a position in the company's Animus Project, Layla decides to relive both Bayek and Aya's memories using a modified Animus without telling her superiors. When Layla fails to report in, Abstergo sends a team to kill her, but their plan fails. Layla returns to the Animus but is later wakened by William Miles, the Assassin Mentor and the father of the deceased Desmond Miles. She accepts his offer to work with the Assassins but stops short of actually joining them. The two depart for modern-day Alexandria. In experiencing Bayek's memories, Layla may encounter a series of ancient structures built by the First Civilization. Each contains a message that alludes to Layla playing a pivotal role in an upcoming apocalyptic event.
The Hidden Ones
Four years after the main story, Bayek is called to the Sinai Peninsula by Tahira who oversees the local Hidden Ones' bureau. Sinai is occupied by the Roman Empire, whose men are forcing the local population to mine turquoise. Tahira is concerned that the Hidden Ones' support for a rebel faction from Nabatea has led to their exposure and asks for Bayek's aid. Bayek agrees that the Hidden Ones are vulnerable and decides to kill the three lieutenants of General Rufio, the consul of Sinai, in the hoping to draw him out. However, the Hidden Ones' bureau is fire-bombed, and Tahira is killed. Bayek is captured and crucified, only to be saved by Amunet, who warns him that his actions in Sinai risk exposing the entire Brotherhood. Rufio arrives and begins slaughtering the villagers to subjugate the population. Bayek and Amunet stop the massacre, and Bayek kills Rufio, who reveals that Caesar rebuilt the Order of Ancients and that their influence extends the breadth of the Empire. Amunet asks Bayek to look into Gamilat, the rebel leader who has provoked fights with the Romans then hidden his men among civilians, knowing that the Romans will kill indiscriminately; he then uses this to recruit new soldiers. Bayek confronts Gamilat and kills him when he defends his actions as a necessary evil. With the people believing the Hidden Ones destroyed, Bayek decides to rebuild the Brotherhood discreetly and expand to Judea, the Levant and beyond.
The Curse of the Pharaohs
In the second chapter, The Curse of the Pharaohs, Amunet asks Bayek to investigate a disturbance in Thebes which she believes is a sign of another Piece of Eden. Bayek arrives to find the city in the grip of fear as apparitions of the undead plague the region. He learns that two relics have been stolen from nearby tombs: the first belonging to Nefertiti has been taken by black-market antiquities dealers who intend to sell it; the other belonging to Akhenaten was stolen in retaliation for a cult worshiping him being established in Thebes as the veneration of Akhenaten is heresy. Believing the relics will offer the user the same power that Flavius used to subjugate Cyrene, Bayek resolves to return the relics to their proper places. He tracks both relics to a Greek official named Tychon who is based in the Temple of Hatshepsut. After recovering the relics, he visits the tombs of Nefertiti and Akhenaten in the Valley of the Kings and finds them desecrated. The only way to restore balance is to cross over into the afterlife. Bayek discovers these are reflections of the mortal world and that the corruption that has taken hold in Thebes has spread to the afterlife. He realizes that Aten, the god worshipped by the monotheistic Akhenaten, is actually the Piece of Eden he is looking for and that Akhenaten was not buried with it; instead, it was passed on to his descendants and is held by the cult of Amun. The curse plaguing Thebes was unleashed by Isidora, a priestess of Amun, as revenge for the death of her mother. Bayek follows her to the tomb of Tutankhamun, where she tries to justify her actions. When she refuses to stand down, Bayek kills her and takes possession of the Aten. He entrusts it to Sutekh, a thief who aided his quest, with burying it in a place where it will never be found.
Development
Ubisoft Montreal led the game's development, with assistance provided by other Ubisoft studios in different parts of the world. The team in Montreal previously worked on Assassin's Creed Revelations and Assassin's Creed IV: Black Flag. Development began after Black Flag's completion and lasted approximately four years. Ubisoft Sofia and Ubisoft Singapore played prominent roles in designing the game's map and quests. Sofia worked on the game's tomb and pyramids, while Singapore crafted the naval combat. Jean Guesdon and Ashraf Ismail, who both worked on Black Flag, returned as the game's directors.[33] Nearly 1,000 people worked on the game; only 300 came from the Montreal studio.[34] Ubisoft described this model of development as "co-development" where, unlike previous installments in the series, the support studios had more freedom and their work was more integral to the whole.[34][33] According to Ismail, the co-development model allows each area in the game's world to be unique.[35] Despite this, the Montreal studio set some guidelines that all studios needed to follow. For instance, the distance that a quest requires the players to travel is limited. For the quests in a hub area, there can only be one "funny" mission and one eradication mission.[36] The team's goal was to modernize the series.[37]
Ancient Egypt was one of the most popular choices requested by fans of the series, but Ubisoft had declined the idea. Alex Hutchinson, the creative director of Assassin's Creed III, called Ancient Egypt—along with the other two chosen settings, Feudal Japan and World War II—"the worst choices" for a setting.[38] In an interview with USgamer, however, Ismail said Egypt was a setting the team wanted to explore and acknowledged fans' requests.[39] He believed Ubisoft had not chosen Egypt for previous installments because of technological constraints.[37] The team chose 49 BCE as the game's setting because it reflected an "impressive clash of civilizations". Egyptian culture was thriving but nearing its decline, while the Romans and the Greeks exerted a strong influence over Egypt, culminating in its annexation by the Roman Empire following the game's events. Ismail called this setting "epic" because it showed the "death of one world, [and] the birth of a new one".[35] Initially, the team started with the world map from Black Flag and turned all its water bodies into landmasses. With such a large map, the team needed to fill it with meaningful content, so they incorporated elements from role-playing video games and quests into the game. Puzzles, hunting, and military outposts were added to facilitate the player's exploration of the game's world.[40] The game's combat was completely overhauled, as the team wanted to give players more freedom of choice.[41] For the first time, difficulty settings were introduced to the series to ensure the combat would be accessible.[42]
The team consulted Egyptologists and historians, and secured deals with universities to ensure that experts on the subject could provide the team with information and research. In addition to recruiting in-house historians, the team consulted academics like Jean-Claude Golvin to place landmarks in the game's world and recreate ancient paintings. The historians were involved in the game's creative process. For instance, Evelyne Farron, one of the game's consultants, convinced Ubisoft to modify a scene featuring public mummification in a temple because the scene went against the "Egyptian mentality" at that time.[43] Alan Gardiner's Egyptian Grammar: Being an Introduction to the Study of Hieroglyphs served as the foundation for the language spoken by the NPCs, though the team also drew from the works of James Allen and Raymond Faulkner. The goal was not to create a historically accurate version of Egypt but to make Egypt an authentic setting.[44] The team watched films and TV series to see how ancient Egypt was portrayed in pop culture,[44] and adjusted the game when they felt the focus on history had impeded gameplay and entertainment.[45] Some cities featured in the game were larger than they were initially as the team "wanted to create this sense of pharaonic scale in places like Alexandria and Memphis".[34] Ismail added that if an event is well documented, the team followed the historian's consensus. However, for parts that were not well-researched, the team would design and recreate them on their own.[35]
![Photograph of stone columns and walls—the ruins of Pergamon in Turkey](http://upload.wikimedia.org/wikipedia/commons/thumb/a/a7/Bergama_-_AKRAPOL_-_panoramio_%284%29.jpg/220px-Bergama_-_AKRAPOL_-_panoramio_%284%29.jpg)
The team also endeavored to make the game world more immersive. To this end, the team added sandstorms to the game, and players would experience a mirage if they remained in the heat too long. Cities have distinct designs which reflect their origins. While designing Alexandria, the team took inspiration from Pergamon, Turkey, whose design resembled that of ancient Alexandria.[43] While most locations were handcrafted by the art team, they made use of procedural generation to fill vast, open areas with rocks, grass and trees.[34] The team removed the mini-map from the head-up display (HUD) and replaced it with a compass. The team believed this made the HUD less obstructive and encouraged players to explore.[46] To make the world more dynamic, the team invested a lot of time into designing the artificial intelligence of the non-playable characters, ensuring they would have a routine every day such as working during daytime and sleeping at night. Quest givers travel and do not stay in a fixed position, and players can choose the time of day to assassinate their targets.[47] Factions also respond differently to players.[48]
Alain Mercieca was invited to serve as the game's narrative director after a cinematic director saw one of his "punk plays" called Squeegee Nights.[49] The lead character, Bayek, was more experienced and mature than other protagonists in the series.[50] Ismail described Bayek as a "reactive" protagonist, who could express various emotions. According to the team, Bayek, as a Medjay from Siwa Oasis, a traditional village in Egypt, embodies an older way of life and Egyptian traditions. As Egypt is about to be annexed by the Roman Empire in the game, Bayek must find out "what he needs to do, what he needs to become". His personal quest would lead ultimately to the formation of the Assassin Brotherhood.[37] Abubakar Salim, who was initially told that he was auditioning for an animated TV series that required motion capture, voiced Bayek.[51] In 2020, a report from Bloomberg alleged that Ubisoft, in particular the marketing department and Chief Creative Officer Serge Hascoët, had tried to minimize the role of female assassins in a number of Assassin's Creed games. Initially, Bayek was expected to be killed off early in the game, and the player character would assume the role of Aya instead.[52] Actress Alix Wilton Regan voiced Aya..[53]
Release
Following the release of Assassin's Creed Syndicate (2015), which sold fewer copies than its predecessors, Ubisoft decided against releasing an Assassin's Creed game in 2016. The team allowed one year of additional development time so they could "evolve the game mechanics" and reposition the series as a "premier open-world franchise". Ubisoft CEO Yves Guillemot later added that this also gave the team additional time to polish the game and learn from Assassin's Creed Unity (2014), whose troubled launch alienated the series' fans.[54] Ubisoft had released new installments in the franchise every year since 2009's Assassin's Creed II.[55] Assassin's Creed Origins was first leaked in January 2016, with Kotaku sources suggesting the game was codenamed Empire and set in ancient Egypt.[56] Ubisoft announced it officially at Microsoft's press conference during E3 2017.[57] The game was released for Windows, PlayStation 4 and Xbox One worldwide on October 27, 2017.[58] There were five special editions of the game available when it launched.[59] The Stadia version releeased on December 15, 2020.[60]
Ubisoft supported the game extensively following its official launch. Several gear packs were released for the game,[61][62] and Ubisoft partnered with the developers of Final Fantasy XV to create crossover content.[63] All season pass holders have access to two pieces of narrative downloadable content packs. The first pack, The Hidden Ones, which focuses on Roman occupation of the Sinai Peninsula and set after the game's main narrative, was released on January 23, 2018.[64] The second pack, The Curse of the Pharaohs, was set to be released on March 6 but was delayed to March 13.[65] This DLC focuses on Egyptian mythology, as Bayek travels to Thebes to investigate an ancient curse. Both packs raised the maximum players' level and introduce new outfits, mounts and gears.[64]
Ubisoft also released several free updates for the game. In December 2017, they added a new mission named "Here Comes a New Challenger", introducing a new gladiatorial arena in Cyrene. The update also includes a new difficulty mode named Nightmare, and enemy scaling, where low-level enemies will have their level increased to match the player's level.[66] Ubisoft also released a series of missions named Trials of the Gods, which allows players to fight high-level bosses inspired by Egyptian deities.[67] A New Game Plus mode was introduced in February 2018.[68] An update in April introduced the Animus Control Panel for PC players, allowing them to adjust gameplay parameters such as increasing the movement speed, possessing infinite health, and increasing the number of tame animals.[69]
Ubisoft released Discovery Tour in February 2018. It consists of 75 guided tours, each lasting from five to 25 minutes. They focus on the landmarks featured in the game and the social traditions and the way of life of ancient Egyptians. The tours feature "academic information curated by historians and Egyptologists" based on research from universities and institutions like the British Museum.[70] Discovery Tour removes combat from the game entirely, allowing teachers to show this portion of the game to schoolchildren directly. The team received feedback from people in the education field and designed the tour and its control to be as accessible as possible, and allow players to explore at their own pace.[71] In an article on history-themed video games, Damals magazine wrote the Discovery Tour mode presented a transformation from an entertainment product to an interactive learning aid. In its 2018 exhibition on the "Queens of Egypt", the Pointe-à-Callière Museum in Montreal, Canada, incorporated images and video sequences from Discovery Tour.[70] A standalone free version of Discovery Tour was released in May 2020.[72]
Reception
Critical reception
Aggregator | Score |
---|---|
Metacritic | (PC) 84/100[73] (PS4) 81/100[74] (XONE) 85/100[75] |
Publication | Score |
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Destructoid | 8/10[76] |
Eurogamer | Recommended[77] |
Game Informer | 8.5/10[78] |
GameSpot | 7/10[79] |
GamesRadar+ | ![]() ![]() ![]() ![]() ![]() |
IGN | 9/10[19] |
PC Gamer (US) | 84/100[81] |
Polygon | 8.5/10[82] |
VentureBeat | 75/100[83] |
Assassin's Creed Origins received "generally favorable" reviews from critics, according to review aggregator Metacritic.[73][74][75]
Louise Blain of GamesRadar praised the varied map design writing that each region felt unique.[80] IGN's Alanah Pearce agreed, adding each city had its own unique culture and architecture. She added the game offered a "delightful sense of discovery" as it allowed players to come upon locations of interest organically.[19] Chris Carter of Destructoid wrote that "at no point did Origins feel inauthentic", and applauded Egypt as a unique setting for a video game. Like Pearce, he explored the game's world more than previous Assassin's Creed games.[76] VentureBeat's Stephanie Chan described Egypt as "a spectacle to behold", praising its varied map design and the puzzles inside tombs and temples. Alessandro Fillari of GameSpot also liked Egypt as a setting, calling it "vibrant and lush". He believed it had a "strong sense of life", though he noted some regions are "disappointingly sparse". He praised the dense towns and cities in the world, and commended Ubisoft's attention to detail.[79] Writing for PC Gamer, Christopher Livingston noted the recommended level of an area made Origins similar to a massively multiplayer online game (MMO) and remarked it created "a feeling of artificial difficulty".[81]
Blain praised the game's design and applauded the team for ditching the franchise's staple gameplay features such as paired animation combat, tailing missions, and "a map of pointless collectibles".[80] Pearce liked the elimination of forced stealth missions and the implementation of a redesigned parkour system, which removed the frustration she had with earlier installments. She also applauded the new progression system, which gave players more choices than previous games, and the action-focused combat, which she described as "tense".[19] Suriel Vasquez of Game Informer praised the game's openness, since it gave players freedom to approach objectives in their own way. He described the combat as being more active and involving.[78] Chan described the combat as "flawed" but "generally solid", though she disliked segments featuring Aya and Layla as she felt they interrupted the gameplay. Christian Donlan, writing for Eurogamer, believed that the combat was a significant improvement over its predecessors and felt it reflected the franchise's new direction.[77] He believed that the combat was more engaging, commenting it required players to use strategy, especially when they were facing different enemy archetypes together. However, he felt that the combat and the gameplay were unoriginal, and added that "everywhere you look in Origins you'll find things that you have done in other games". Both Pearce and Fillari complained the lock-on system did not work properly.[19] Fillari added it turned "battles that could be tactical and fierce into disorienting and clumsy encounters".[79] Fillari also noted that the control for stealth was less responsive than the previous games and considered it one of Origins' weakest aspects.[79]
Blain liked the game's quests noting that starting one side quest might initiate a chain of additional narrative side missions that players can complete.[80] Pearce called the story "delightfully mystical" and "elaborate",[19] while Fillari applauded the narrative for successfully balancing "moments of heartbreak and earnestness".[79] Pearce also praised the side-quests for being memorable and featuring "multi-faceted, interesting characters with believable motives".[19] While Carter noted that the game had a rough start, the tale involving the cult and the Order of the Ancients slowly became more intriguing and interesting.[76] Chan criticised some campaign missions, especially those involving assassinating members of the cult, for being anti-climatic. She praised the side-quests for reflecting the "everyday aspect of life" in Egypt, but she lamented they were repetitive. She compared completing locations of interest to running errands. Andy Kelly, also from PC Gamer, added that the game was "guilty of a particularly egregious example of padding", and wrote that during his 28 hours play time to finish Origins, at least eight hours were spent on completing side content "against [his] will".[84] Livingston remarked the player was often forced to grind for experience points before they could complete the main campaign missions, which broke the flow of the main campaign.[81] Bayek is generally well-liked by critics. Donlan called him "charming", while Polygon's Colin Campbell described him as "kind" and "devout".[77][82]
Sales
In November 2017, Ubisoft announced sales of Assassin's Creed Origins during its first 10 days were double those of Assassin's Creed Syndicate, while player engagement increased. 35% of the sales were digital download, compared to just 12% for Syndicate.[85] It was the best-selling retail game in the UK in its first week of release, beating competitors including Super Mario Odyssey and Wolfenstein II: The New Colossus, which were released on the same day as Origins.[86] It was the second best-selling retail game in the US in October 2017, behind Middle-earth: Shadow of War, and the third best-selling game in November, behind Call of Duty: WWII and Star Wars Battlefront II.[87][88] The game sold more than 10 million copies during life of eighth generation of video game consoles.[89]
Accolades
Year | Award | Category | Result | Ref. |
---|---|---|---|---|
2017 | E3 2017 Game Critics Awards | Best of Show | Nominated | [90] |
Best Console Game | Nominated | |||
Best Action/Adventure Game | Nominated | |||
35th Annual Golden Joystick Awards | Ultimate Game of the Year | Nominated | [91] | |
The Game Awards 2017 | Best Action/Adventure Game | Nominated | [92] | |
Titanium Awards | Game of the Year | Nominated | [93] | |
Best Artistic Design | Nominated | |||
Best Narrative Design | Nominated | |||
Best Adventure/Role-Playing Game | Nominated | |||
Best Interpretation | Nominated | |||
2018 | New York Game Awards 2018 | Statue of Liberty Award for Best World | Nominated | [94] |
16th Visual Effects Society Awards | Outstanding Visual Effects in a Real-Time Project | Won | [95][96] | |
Outstanding Created Environment in an Episode, Commercial, or Real-Time Project | Nominated | |||
21st Annual D.I.C.E. Awards | Outstanding Achievement in Character (Bayek) | Nominated | [97][98] | |
Outstanding Technical Achievement | Nominated | |||
Adventure Game of the Year | Nominated | |||
National Academy of Video Game Trade Reviewers Awards | Art Direction, Period Influence | Nominated | [99] | |
Control Design, 3D | Nominated | |||
Costume Design | Nominated | |||
Game, Franchise Adventure | Nominated | |||
Graphics, Technical | Nominated | |||
Lighting/Texturing | Nominated | |||
Original Dramatic Score, Franchise | Nominated | |||
Use of Sound, Franchise | Nominated | |||
Italian Video Game Awards | People's Choice | Nominated | [100] | |
Game of the Year | Nominated | |||
SXSW Gaming Awards | Excellence in Visual Achievement | Nominated | [101] | |
Excellence in Animation | Nominated | |||
Game Developers Choice Awards | Best Technology | Nominated | [102] | |
14th British Academy Games Awards | Best Game | Nominated | [103][104] | |
Game Design | Nominated | |||
Performer (Abubakar Salim) | Nominated | |||
ASCAP Composers' Choice Awards | 2017 ASCAP Video Game Score of the Year | Nominated | [105] |
Sequel
The game was followed by Assassin's Creed Odyssey, which takes place in Ancient Greece during the Peloponnesian War. Developed by Ubisoft Quebec, the game was released on October 5, 2018 for Windows, PlayStation 4 and Xbox One.[106]
References
- Notes
- ^ In Assassin's Creed II, Amunet is described as having assassinated Cleopatra in 30 BC.[32]
- References
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External links
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