Alien: Resurrection (video game)
Alien: Resurrection is a first-person shooter video game based on the 1997 film of the same name. It was originally intended to coincide with the film's release, but was mired in development hell for several years, finally being completed and released in 2000. The game was developed by Argonaut Games and published by Fox Interactive exclusively for the PlayStation.
Following the same basic plot of the movie, the game takes place years after the events of Alien 3 and follows a cloned Lt. Ellen Ripley awaking aboard the USM Auriga and trying to escape from the xenomorph-infested research spaceship USM Auriga along with a crew of mercenaries.
When the Xenomorphs bred from the queen that was extracted from her cloned body escape containment and begin running rampant aboard the Auriga, Ripley must unite with a group of rag-tag mercenaries to escape the vessel.
The game is a first person shooter (FPS) with survival horror elements. It consists of ten levels, the first nine taking place in the Xenomorph-infested USM Auriga, with the last aboard the mercenary ship Betty.
The player uses four different characters from the movie. Ripley is the main playable character for a majority of the game's levels, while Call, DiStephano, and Christie each get their own level as well. Each character has their own special equipment. Some players have different weapons. The selection includes a laser rifle, double barrel shotgun, grenade launcher, Shock rifle, flamer-thrower and a rocket launcher.
The player must complete different tasks to progress across the game. These include killing clones and ejecting overheating escape pods.
In addition to traditional drone aliens, the player also faces marines and facehuggers (if the player is implanted with an alien, they must track down a device to remove it, or the creature will hatch and the game ends), later fighting boss creatures such as the alien queen and the newborn.
Work on the game began in early 1996. Lacking any initial directive from Fox Interactive beyond that it be a game for the Alien franchise, Argonaut designed a game engine with an overhead shooter format inspired by the recent game Loaded. Pleased with the prototype, Fox Interactive green lit the project and further assigned the team to create a game which would appear in the film. Fox announced that Alien: Resurrection would be released in late 1997 on the Sony PlayStation, Sega Saturn, and Microsoft Windows.
Fox weekly shipped the team boxes of scripts, storyboards, and raw footage from the film as reference material. After working on the game for a year, Argonaut Games decided that the Loaded genre had become outdated, and restarted development as a 3D action-adventure in the vein of Tomb Raider, which had been released after work on Alien: Resurrection started. Frustrated at having a year's worth of work completely scrapped, a significant fraction of the development team quit the project.
Morale dropped further when the team were invited to a private screening of the film; they found it underwhelming at best, and were disappointed that the game they'd made for the film, Atom Zone, only appeared very briefly. The team struggled over technical difficulties with their 3D game engine for over a year, and in late 1998 decided to change the format a second time, to a first-person shooter. Having the game in first person removed the fundamental problems in the game's development; senior designer Christopher Smith recalled, "It was a moment where everything went, 'right'. If it remained in the other perspective it would've got cancelled. I'd have put money on that."
According to Ben Broth, a tester at Fox Interactive, the game's twin stick control scheme immediately went down well with the game's QA team.
The game was finally released exclusively for the Sony PlayStation in 2000 (October 10 in the USA and December 1 in Europe), almost three years after the film ran its course in theaters.
The video game received "mixed" reviews, according to the review aggregation website Metacritic. Critics praised the game's atmosphere  and frequently scary gameplay. However, criticism was directed at the graphics, as well as the harsh difficulty level. Steven Garrett, formerly of GameSpot, also criticised the control scheme, describing the game as "almost unplayably difficult to control and unreasonably hard to enjoy".
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