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Battle royale game

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A battle royale game, also spelled battle royal, is a video game genre that blends the survival, exploration and scavenging elements of a survival game with last man standing gameplay. Battle royale games challenge a large number of players, starting with minimal equipment, to search for weapons and armor and eliminate other opponents all while avoiding being trapped outside of a shrinking "safe area", with the winner being the last competitor in the game. The name for the genre is taken from the 2000 Japanese film Battle Royale, which presents a similar theme of a last-man-standing competition.[1][2]

The genre's origins arose from mods for large-scale, online, survival games like Minecraft and ARMA 2, before becoming their own standalone games. While PlayerUnknown's Battlegrounds, which released in 2017, was not the first battle royale game, its rapid popularity, with over 25 million units sold by the end of 2017, popularized the battle royale format.

Concept

Battle royale games are played between a large number of individual players, or a number of small squads (typically up to four or five players). In each match, the goal is to be the last player or last team standing by eliminating all other opponents. A match starts by placing the player-characters into a large map space, which may have random distribution or allow players to have some control of where they start. All players start with minimal equipment, giving no player an implicit advantage at the onset, though games allow players to customize the appearance of their character. Randomly scattered around the map are weapons, armor, vehicles, and other items that are beneficial for combat and survival. Players need to search the map for these items while avoid being killed by other players. Equipment from eliminated players can be looted as well. The "safe area" of the map decreases in size around a randomly selected point throughout the match, forcing surviving players into closer quarters and increasing the chance of player encounters. Those caught outside this safe area take damage and will eventually die if they do not re-enter the so called "safe area". The match is over when only one player or team remains, and the game typically provides some type of reward (in-game currency for more cosmetic items) to all players based on how long they survived.

The random nature of starting point, item placement, and safe area reduction lends the battle royale genre to challenge players to think and react quickly and improve strategies throughout the match as to be the last man/team standing.

In addition to standalone games, the battle royale concept may also be present as part of one of many game modes within a larger game, or may be applied as a user-created mod created for another game.[3]

There are various modifications that can be implemented atop the fundamentals of the battle royale. For example Fortnite introduced a temporary mode in a event which is 50-versus-50 player mode in its Fortnite Battle Royale free-to-play game; players are assigned one of the two teams, and work with their teammates to collect resources and weapons towards constructing fortifications as the safe area of the game shrinks down, with the goal to eliminate all the players on the other team.[4]

History

Formulative elements of the battle royale genre had existed before 2012: gameplay modes featuring last man standing rules remains a frequent staple of multiplayer online action games though generally with fewer total players, while elements of scavenging and surviving on a large open-world map were popularized through survival games.[5][6]

Shortly after the release of the film The Hunger Games in 2012, a battle royale mode named Hunger Games (later changed to Survival Games) was developed for Minecraft and popularised by YouTubers including AntVenom and SkyDoesMinecraft.[7][8][9][10][non-primary source needed] Survival Games takes inspiration from the film, initially placing players at the center of the map near a set of equipment chests. When the game commences, players can compete over the central resources or spread out to find items stored in chests scattered around the play area. Players killed are eliminated and the last surviving player wins the match.

Subsequent appearances of the game mode include mods for the game DayZ, itself initially released as a mod for ARMA 2. Within DayZ, players struggled alongside or against each other to obtain basic necessities to continue living in a persistent sandbox filled with various dangers. These games were designed to include player versus player encounters, but generally these events were infrequent due to the size of the game's map and the persistence of the game world.[11] This led to the development of game mods that sacrificed ARMA 2/DayZ open-endedness in favor of focusing on more frequent hostile interactions between players to determine an eventual winner.

One such game was the Battle Royale mod for ARMA 2/DayZ, developed by Brendan Greene, known by his online alias, "PlayerUnknown", and first released in 2013.[6] This mod was directly inspired by the 2000 Japanese film Battle Royale, which told the story of a number of students transported to an island and forced to battle each other to be the sole survivor, lending to the mod's name.[12] In Greene's case, to differ his offering from Hunger Games-inspired mods, he designed the mod to randomly scatter weapons around the map instead of from a central repository. Greene updated this mode for ARMA 3 when the DayZ team opted to release their game as a standalone title. Greene continued to adopt his format as a consultant for H1Z1: King of the Kill before becoming the creative developer at Bluehole of a standalone game representing his vision of the battle royale genre, PlayerUnknown's Battlegrounds. While Battlegrounds was not the first battle royale game, its release to early access in March 2017 drew a great deal of attention, selling over twenty million units by the end of the year,[13][14] and is considered the defining game of the genre.[15] In September 2017, the game broke the previous record for highest number of concurrent players, with 1,348,374 players on the game simultaneously.[16] Battlegrounds' explosive growth and how it established the Battle royale genre was considered one of the top trends in the video game industry in 2017.[17][18]

Prior and near Battlegrounds's release, games from other developers took inspiration from highly played battle royale-style mods, as well as the popularity of The Hunger Games film series, which first premiered in 2012. Ark: Survival Evolved by Studio Wildcard introduced its "Survival of the Fittest" mode in July 2015, which was geared to be used for eSports tournaments. The mode was temporarily broken off as its own free-to-play game during 2016 before the developers opted to merge it back into the main game for ease of maintenance of the overall game.[19][20] The Culling, by Xaviant Studios, was released in early access in 2016, and was designed to be a streaming-friendly battle royale mode for 16 players.[21] However, following the release of Battlegrounds, The Culling lost much of its player base, and a few months after releasing the full version of the game, Xaviant announced they were ending further development on it to move onto other projects.[22] Battlegrounds's popularity created a new interest in the battle royale genre. Numerous games that copied the fundamental gameplay of Battlegrounds appeared in China, shortly after Battlegrounds's release.[23] Grand Theft Auto Online gained a battle royale mode during an August 2017 update.[24] Paladins added a battle royale mode in January 2018, naming it "Battlegrounds" in reference to the concept of player-versus-player battleground encounters from earlier MMOs rather than to copy from PlayerUnknown's Battlegrounds.[25]

Notably, Fortnite, a survival game developed by Epic Games, who also maintain the Unreal Engine used by Battlegrounds, released a free-to-play battle royale mode based on the Fortnite mechanics in September 2017.[26][27] The game has seen similar player counts as Battlegrounds, with twenty million unique players reported by Epic Games by November 2017.[28] Bluehole expressed concern at this move, less due to being a clone of Battlegrounds, but moreso that they had been working with Epic Games for technical support of the Unreal Engine in Battlegrounds, and thus they were worried that Fortnite may be able to include planned features to their Battle royale mode before they could release those in Battlegrounds.[29][30][31]

The Chinese government, through its Audio and Video and Numeral Publishing Association, stated in October 2017 that it will discourage its citizens from playing battle royale games as they deem them too violent, which "deviates from the values of socialism and is deemed harmful to young consumers", as translated by Bloomberg.[32] Gaming journals in the west thus speculated that this would make it difficult or impossible to publish battle royale within the country.[33] In November 2017, PUBG Corporation announced its partnership with Tencent to publish the game in China, making some changes in the game to "make sure they accord with socialist core values, Chinese traditional culture and moral rules" to satisfy Chinese regulations and censors.[34][35][36] Despite the concern that PUBG Corporation and Tencent are taking with Chinese release, a large number of clones of Battlegrounds has come out in China already, and created a new genre there called "chicken-eating game", named based on the congratulatory line to the last player standing in Battlegrounds, "Winner winner chicken dinner".[37]

References

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  2. ^ Winkie, Luke (April 7, 2017). "Meet Brendan 'Playerunknown' Greene, Creator of the Twitch Hit 'Battlegrounds'". Rolling Stone. Archived from the original on July 30, 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  3. ^ Brown, Fraser (September 15, 2017). "The best battle royale games, modes and mods". PC Gamer. Archived from the original on September 15, 2017. Retrieved September 15, 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  4. ^ Hall, Charlie (December 7, 2017). "Fortnite: Battle Royale gets a new 50-versus-50 team mode". Polygon. Archived from the original on December 13, 2017. Retrieved December 12, 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  5. ^ Saed, Sherif (April 10, 2017). "Battle royale: PlayerUnknown's Battlegrounds, King of the Kill and the new genre of shooter". Archived from the original on June 8, 2017. Retrieved June 9, 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  6. ^ a b Livingston, Christopher (February 28, 2017). "Playerunknown's Battlegrounds could have a bright future in the battle royale genre he created". Archived from the original on June 17, 2017. Retrieved June 9, 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  7. ^ The Big Book of Minecraft. Triumph Books. 2014. p. 70. ISBN 978-1-62937-028-6.
  8. ^ Wehner, Mike (May 15, 2012). "Minecraft Hunger Games exists, and it's just as amazing as you're imagining". Yahoo! News. Archived from the original on September 24, 2017. Retrieved September 24, 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  9. ^ AntVenom (April 17, 2012). Minecraft: The Survival Games - AntVenom POV (YouTube). Archived from the original on September 28, 2017. {{cite AV media}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  10. ^ SkyDoesMinecraft (May 28, 2012). Minecraft: Survival Games /w Sky! (YouTube). Archived from the original on July 29, 2015. {{cite AV media}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  11. ^ Hall, Charlie (September 22, 2017). "PUBG and Fortnite's argument raises the question: Can you own a genre?". Polygon. Archived from the original on September 23, 2017. Retrieved September 22, 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  12. ^ Greene, Brendan (February 15, 2017). "INVEN Game Conference Talk". Playerunknown's Battlegrounds. Archived from the original on June 10, 2017. Retrieved June 8, 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  13. ^ Pereira, Chris (November 7, 2017). "PUBG Reaches A Big Sales Milestone As Creator Promises "Change Is Coming"". GameSpot. Retrieved November 7, 2017.
  14. ^ Minotii, Mike (December 15, 2017). "PlayerUnknown's Battlegrounds sells 1 million Xbox One copies in 3 days". Venture Beat. Archived from the original on December 15, 2017. Retrieved December 15, 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  15. ^ Saed, Sharif (April 10, 2017). "Battle royale: PlayerUnknown's Battlegrounds, King of the Kill and the new genre of shooter". VG247. Archived from the original on August 2, 2017. Retrieved July 27, 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  16. ^ "How Battle Royale is changing online gaming". Plarium. Archived from the original on February 28, 2018. Retrieved February 27, 2018. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  17. ^ Sapieha, Chad (December 14, 2017). "The year in games: Five news stories and trends that dominated the industry in 2017". National Post. Archived from the original on December 15, 2017. Retrieved December 18, 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  18. ^ Graft, Kris (December 18, 2017). "5 trends that defined the game industry in 2017". Gamasutra. Archived from the original on December 22, 2017. Retrieved December 18, 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  19. ^ Chalk, Andy (July 24, 2015). "Ark: Survival Evolved gets a "Survival of the Fittest" tournament mode". PC Gamer. Archived from the original on September 23, 2017. Retrieved September 22, 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  20. ^ O'Conner, Alice (August 2, 2016). "Mod Me Up! Ark: Survival Of The Fittest No Longer F2P". Rock Paper Shotgun. Archived from the original on September 23, 2017. Retrieved September 22, 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  21. ^ Couture, Joel (April 13, 2016). "Making a battle royale for players and viewers alike in The Culling". Gamasutra. Archived from the original on September 23, 2017. Retrieved September 22, 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  22. ^ Chalk, Andy (December 18, 2017). "Development of The Culling has come to a halt". PC Gamer. Archived from the original on December 19, 2017. Retrieved December 18, 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  23. ^ Livingston, Christopher (September 23, 2017). "PUBG exec clarifies objection to Fortnite Battle Royale: 'it's not about the idea itself, it's about Epic Games'". PC Gamer. Archived from the original on September 23, 2017. Retrieved September 23, 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  24. ^ Chalk, Andy (August 29, 2017). "GTA Online gets a PUBG-style Battle Royale mode in the Smuggler's Run update". PC Gamer. Archived from the original on September 13, 2017. Retrieved September 12, 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  25. ^ Donnelly, Joe (January 5, 2018). "Hi-Rez president explains why 'Battlegrounds' name was chosen for Paladins' new mode". PC Gamer. Archived from the original on January 5, 2018. Retrieved January 5, 2018. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  26. ^ Hood, Vic (September 12, 2017). "Battle Royale coming to Fortnite in September". Eurogamer. Archived from the original on September 12, 2017. Retrieved September 12, 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  27. ^ Hood, Vic (September 20, 2017). "PUBG-inspired Fortnite Battle Royale will launch as a free standalone game". Eurogamer. Archived from the original on September 21, 2017. Retrieved September 20, 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  28. ^ Makuch, Eddie (November 7, 2017). "Fortnite Passes 20 Million Players, Big New Patch Announced". GameSpot. Archived from the original on November 8, 2017. Retrieved November 8, 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  29. ^ Hall, Charlie (September 22, 2017). "PUBG and Fortnite's argument raises the question: Can you own a genre?". Polygon. Archived from the original on September 23, 2017. Retrieved September 22, 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  30. ^ Skipper, Ben (September 22, 2017). "PlayerUnknown's Battlegrounds team issues threat over 'carbon copy' battle royale mode in Epic Games' Fortnite". International Business Times. Archived from the original on September 22, 2017. Retrieved September 22, 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  31. ^ Livingston, Christopher (September 23, 2017). "PUBG exec clarifies objection to Fortnite Battle Royale: 'it's not about the idea itself, it's about Epic Games'". PC Gamer. Archived from the original on September 23, 2017. Retrieved September 23, 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  32. ^ Chen, Lulu Yilun (October 29, 2017). "World's Hottest PC Game Could Get Locked Out of China". Bloomberg Businessweek. Archived from the original on October 30, 2017. Retrieved October 31, 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  33. ^ Jones, Ali (October 30, 2017). "The Chinese government is discouraging the development of battle royale games". PCGamesN. Archived from the original on October 30, 2017. Retrieved October 30, 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  34. ^ Handrahan, Matthew (November 22, 2017). "Tencent to publish PlayerUnknown's Battlegrounds in China". GamesIndustry.biz. Archived from the original on December 1, 2017. Retrieved November 22, 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  35. ^ Lemon, Marshall (November 22, 2017), "PlayerUnknown's Battlegrounds has been approved in China, with a few changes", VG247, archived from the original on November 22, 2017, retrieved November 22, 2017 {{citation}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  36. ^ "Tencent to bring world's hottest video game to China, promises socialist values". Reuters. November 22, 2017. Archived from the original on December 16, 2017. Retrieved December 15, 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  37. ^ Wawro, Alex (November 28, 2017). "Inside the PUBG-fueled rise of 'chicken eating games' in China". Gamasutra. Archived from the original on December 27, 2017. Retrieved December 18, 2017. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)