Castlevania II: Belmont's Revenge

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Not to be confused with Castlevania II: Simon's Quest.
Castlevania II: Belmont's Revenge
Castlevania II: Belmont's Revenge
North American box art
Developer(s) Konami
Publisher(s) Konami
Programmer(s) Toru Hagihara
Yukari Hayano
Artist(s) Koichi Kimura
Composer(s) Hidehiro Funauchi
Series Castlevania
Platform(s) Game Boy
Release Game Boy
  • JP: July 12, 1991
  • NA: August 1991
  • EU: November 26, 1992
Game Boy Color
  • EU: July 26, 2000
Genre(s) Platforming
Mode(s) Single-player

Castlevania II: Belmont's Revenge, known as Dracula Densetsu II (ドラキュラ伝説II?, officially translated The Legend of Dracula II)[1] in Japan, is a platform game released for the Game Boy in 1991. It is the second Castlevania title for the Game Boy and serves as a sequel to the previous title, Castlevania: The Adventure. Belmont's Revenge is included in color in the fourth volume of the Konami GB Collection compilations.[2] Set fifteen years after the events of Castlevania: The Adventure, Dracula returns and kidnaps Christopher Belmont's son Soleiyu at his coming of age feast, and turns him into a demon. With Soleiyu's mystical powers, Dracula retakes human form and rebuilds his castle, forcing Christopher to confront Dracula once again to save his son and Transylvania.[3][4]

Gameplay[edit]

Belmont battling one of the bosses

Unlike the previous Game Boy title, sub-weapons in the form of holy water and axes (or the cross in the Japanese version) are available in the game. There are four initial levels, each taking place in a separate castle with unique theme such as air, plant, earth, and crystal, and can be completed in any order.[3][5] There are also very large trap rooms in the levels.[3] The game also utilizes a password system.[4]

Development[edit]

The Japanese and Konami GB Collection version of the game changes one of the sub-weapons, replacing the axe with a cross.[5] While the axe can go in an upward arcing motion that can go through walls and barriers, the cross can do a back-and-forth horizontal motion.

The packaging artwork for the North American and European versions was created by Tom Dubois, who also designed the packaging for many other Konami titles outside Japan.[6]

Reception[edit]

IGN thought the game made better use of the Game Boy's hardware than the first Castlevania handheld, and also applauded its inclusion of traditional Castlevania items, weapons, and having a cleaner graphical aesthetic. It was still hurt, however, by a lack of character speed and its short play time.[3] GameSpy called it one of the best action games on the original Game Boy.[5] Game Informer's Tim Turi considers it the best Castlevania game on the original Game Boy; he cited the improved graphics and use of sub-weapons.[7]

References[edit]

  1. ^ Perfect Selection Dracula ~New Classic~ (Media notes). King Records Co., Ltd. 1992. 
  2. ^ "Moby Games – Castlevania II: Belmont's Revenge". MobyGames. Retrieved August 18, 2016. 
  3. ^ a b c d Mark Bozon (2007-01-18). "Castlevania: The Retrospective". IGN. Retrieved 2008-07-12. 
  4. ^ a b Konami staff, ed. (1991). Castlevania II: Belmont's Revenge instruction manual. Konami. p. 11. ???-CW-USA. 
  5. ^ a b c "Castlevania 2: Belmont's Revenge (1991)". GameSpy. 1999-01-01. Retrieved 2008-07-13. 
  6. ^ Gidney, Adam. "Tom Dubois artist page". BOX=ART. Retrieved August 18, 2016. 
  7. ^ Turi, Tim (2012-04-04). "Ranking The Castlevania Bloodline". Game Informer. Retrieved 2013-12-05.