Disrupt (game engine)

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Disrupt engine
Developer(s) Ubisoft Montreal
Platform Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Wii U
Type Game engine
License Proprietary
Website Ubisoft Montreal

The Disrupt game engine for Watch Dogs was originally intended for a different game focused on driving, a successor of Driver: San Francisco.[1] Amongst other things this new engine will even "simulate the way people drive cars".[2]

The Ubisoft Reflections staff who had previously worked on Driver: San Francisco, were shown to be collaborating with Ubisoft Montreal on the development of Watch Dogs.[3]

It was based on the former Reflections engine (Driver: San Francisco) and refactored with some components from AnvilNext and Dunia Engine, two Ubisoft game engines used in the Assassin's Creed game series and the Far Cry 2, Far Cry 3 and Far Cry 4 games respectively.[4] Management of an open world city from the AnvilNext engine, and vegetation and AI mechanics from the Dunia Engine have been implemented in Disrupt.[4]

Games using Disrupt[edit]


  1. ^ "Watch Dogs’ Engine Was Originally Built for Driver". 2013-12-18. Retrieved 2014-01-08. 
  2. ^ "The Secrets Behind Watch Dogs’ Next Gen Experience". 2013-06-10. Retrieved 2014-01-08. 
  3. ^ "Driver: San Francisco dev collaborating with Ubi Montreal on Watch Dogs". 2012-06-07. Retrieved 2014-01-08. 
  4. ^ a b Aziz, Hamza (May 10, 2013). "How the new Disrupt engine gives life to Watch Dogs". Destructoid. Retrieved March 11, 2014.