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Dune 2000

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Dune 2000
Developer(s)Intelligent Games
Westwood Studios
Publisher(s)Virgin Interactive (PC)
Electronic Arts (PS1)
Producer(s)Lewis S. Peterson
Kevin Shrapnell
Designer(s)Randy Greenback
James Steer
Programmer(s)Sunlich Chudasama
Simon Evers
Martin Fermor
Artist(s)Richard Evans
Matthew Hansel
Composer(s)Frank Klepacki
SeriesDune
Platform(s)Microsoft Windows, PlayStation
ReleaseWindows
  • NA: August 31, 1998
  • EU: 1998
PlayStation
  • NA: October 31, 1999
  • EU: November 16, 1999
Genre(s)Real-time strategy
Mode(s)Single-player, multiplayer

Dune 2000 is a real-time strategy video game, developed by Intelligent Games and released by Westwood Studios in 1998 for Microsoft Windows.[1] It was later ported to the PlayStation in 1999.[2] It is a partial remake of Dune II, which is loosely based on Frank Herbert's Dune universe.[3] The story of the game is similar to Dune II, and is continued in Emperor: Battle for Dune. The game uses a similar game engine to Westwood's Command & Conquer: Red Alert. Although Dune 2000 was originally intended to be a remake of Dune II, the plotline differs completely and makes a reference to the execution of Mentat Amon of House Ordos and the replacement of the Harkonnen Mentat from Dune II, Radnor, by Hayt De Vries. The story is told with full motion video.

Cast

Storyline

Emperor Corrino (Adrian Sparks) has issued a challenge that the House which can produce the most spice will control its source, the desert planet Dune, with no rules as to how the Houses can achieve the goal. Meanwhile, Lady Elara (Musetta Vander) of the Bene Gesserit and bound concubine to the Emperor, secretly takes the commander - the player - into one of the Heighliners, a person whose bloodline and future the Sisterhood had checked. According to Elara, they saw many visions of the commander dying —and only in one vision does the commander live and even rise to control massive armies and bring peace to Arrakis.

As in Dune II, the three main playable factions are House Atreides, House Harkonnen and House Ordos. There are also four non-playable subfactions: House Corrino, the Fremen, the Mercenaries and the Smugglers.

House Atreides
Hailing from the water-planet of Caladan, the Atreides have a strict loyalty to their Duke and follow him with zeal. The Duke's famous Mentat, Noree Moneo (John Rhys-Davies), advises and resides over the Duke's forces on Arrakis. The House's fleets of ornithopters ensure their superior air power backed by Sonic Tanks to humanely destroy enemies. The Duke also wishes to develop an alliance with the Fremen, the native warriors of Dune.
House Harkonnen
The Harkonnens are ruled by the wicked Baron and come from the volcanic waste-planet of Giedi Prime. According to Lady Elara, the only thing human about the Harkonnen is their genetic makeup, as all humanity was abandoned long ago in favor of brutality and maliciousness, favoring pure firepower brought by Devastator Tanks and the Death Hand Missile. The Baron's Mentat, Hayt De Vries (Robert Carin), was born from the flesh of a dead man in the Tleilaxu Flesh Vats.
House Ordos
The Ordos originate from a frigid, ice covered planet unnamed in Dune 2000 but later called Sigma Draconis IV in Emperor: Battle for Dune. As they import their goods from nearby star systems, House Ordos relies on their skills as merchants to make their profits; however, their wealth has made them increasingly paranoid. According to the manual, House Ordos buys all of its units instead of constructing them themselves, including Saboteurs to demolish buildings and Deviator Tanks to temporarily turn enemy vehicles against each other. Unlike the other two houses, House Ordos is not mentioned in any of Frank Herbert's Dune novels, but it is mentioned in the non-canon Dune Encyclopedia.[4]

Gameplay

In Dune 2000, the player commands of one of the three Houses and must fight for control of the spice melange on the planet Arrakis, or Dune. The player harvests spice for "solaris", the in-game currency, and uses the solaris to make units to supply their forces. The game uses a similar engine as Command and Conquer: Red Alert; where, unlike in Dune II, the player can control more than one unit at a time.

In-game screenshot; the player's base with units is visible.

Like most real-time strategy games, the game map initially starts with a fog of war covering the entire map, with an exception to units' line of sight. As the units explore the map, the darkness is removed for the duration of the game allowing the player to observe activity in those regions even if they do not have any units with line of sight to them. Like Dune II, the player may construct concrete before placing buildings. In Dune II, all buildings would deteriorate regardless, but the concrete foundations slowed the process. However, in Dune 2000, the buildings do not deteriorate over time when built in their entirety on concrete.

Although each house has many common units, such as infantry, Wind Traps, and Mobile Construction Vehicles, each House also has its own set of units, such as the Atreides Sonic Tank, the Ordos Deviator and the Harkonnen Devastator. Houses Harkonnen and Atreides share the Trike, while House Ordos has an upgraded version, the Raider. Like many games of the Westwood franchise, a player can gain access to other Houses' special units by capturing an enemy building that can manufacture the desired units. House Ordos can obtain the Missile Tank by ordering it from the Starport when it would otherwise be inaccessible. After patch 1.06, the Harkonnens can eventually train the Sardaukar, which are soldier-fanatics loyal to the Corrino Emperor.

Reception

Both the PC and PlayStation versions of the game scored in the range of 60%.[5][6] GameSpot criticized the game's production values for being drab by 1998 standards, and cited balance problems despite the remake's attempt to introduce unit balance where the original game had none.[7]

Multiplayer

The original Westwood server allowed to run the game online since 1998. When Westwood Studios was closed in 2003, the online server was shut down and taken over by Xwis[8], which worked for awhile, but ultimately it glitched and Dune 2000 original installation would no longer connect to it when attempting to play multiplayer over the internet option. Since 2015 it is possible to play online via Cncnet[9]. This client now allows up to 6 players to play in a game (up from 4 in the original release), it has greatly improved connectivity, and there are automatic updates. The client is downloadable with a Gruntmod package[10].

References

  1. ^ FED2k: Dune 2000
  2. ^ DUNE for the Playstation Goes Gold
  3. ^ Press Release: Westwood brings Dune to life once again
  4. ^ McNelly, Willis E. The Dune Encyclopedia, June 1, 1984, pg. 273, ISBN 0-425-06813-7 (US edition)
  5. ^ Aggregate score for Windows
  6. ^ Aggregate score for PlayStation
  7. ^ Gamespot: Dune 2000 Review
  8. ^ Xwis: xwis.net
  9. ^ Cncnet: Cncnet
  10. ^ Gruntmod: Gruntmod