Jump to content

Gary L. Thomas (game designer)

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by Tom.Reding (talk | contribs) at 15:16, 20 April 2018 (+{{Authority control}}, WP:GenFixes on, using AWB). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Gary L. Thomas
NationalityAmerican
OccupationGame designer

Gary L. Thomas is a game designer who has worked primarily on role-playing games.

Career

Editors Gary Thomas and Joe D. Fugate Sr. founded Digest Group Publications (DGP) in 1986 as a business that they ran part-time while working at other jobs.[1]: 203  Fugate's work in The Traveller's Digest publication got the attention of Marc Miller at Game Designers' Workshop, who invited Fugate and Thomas to expand and revise the material for GDW; the result was Book 8: Robots (1986), which would be the start of a working relationship between the two companies that lasted several years.[1]: 58, 203  Thomas wrote the first-ever MegaTraveller scenario, "Lion at Bay", which first appeared in issue #9 of The Traveller's Digest.[1]: 204  Thomas later did some work for TSR, the last of which was in 1989-1991.[1]: 206 

His D&D design work includes The Book of Lairs II (1987), Monstrous Compendium Volume 1 (1989), Monstrous Compendium Volume 2 (1989), Monstrous Compendium Forgotten Realms Appendix (1989), and The Shadow Elves (1990).

References

  1. ^ a b c d Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702- 58-7.