||This article's lead section may not adequately summarize key points of its contents. (August 2013)|
Massive Bear Studios (optimisation)
Feral Interactive (Mac OS X)
Feral Interactive (Mac OS X)
|Engine||Illusion Engine with PhysX|
|Genre(s)||Third-person shooter, action-adventure|
|Distribution||Optical disc, digital distribution, cloud computing|
Mafia II is an action-adventure video game, the sequel to Mafia: The City of Lost Heaven. It was developed by 2K Czech, previously known as Illusion Softworks, and published by 2K Games. Originally announced in August 2007 at the Leipzig Games Convention, it was released on Microsoft Windows, PlayStation 3 and Xbox 360 in August 2010. The Mac OS X edition of the game was published by Feral Interactive in December 2011. A version of the game for mobile platforms was developed by Twistbox Entertainment and released in 2010 by Connect2Media.
The game is set in the late 1940s - early 1950s era of Empire Bay, a fictional city based on New York City, Chicago, Los Angeles, Boston and Detroit. There are 30-40 vehicles in the game (45 with downloadable content) as well as licensed music from the era.
Many firearms from the previous game return, such as the Thompson submachine gun and Colt 1911, as well as a pump-action shotgun. New World War II-era weapons like the MP 40, the M3 submachine gun, the MG 42 and the Beretta Model 38 also appear in the game
Interacting with objects in the environment involves two action buttons- a standard action and a "violent" action (for example, when stealing a car, the player may choose to either pick its lock or break the window glass), used in context-sensitive situations. A map is included as in the original Mafia game. The checkpoint system has been completely overhauled. New controls include a cover system that allows the player to hide behind objects (such as generators, walls and large crates) to shoot enemies, rather than just using a crouch while behind an object.
It has been stated by 2K Czech that the game's cutscenes are created by the game engine, in real-time, rather than pre-rendered cutscenes. For example, if the player is riding in a car and a cut scene starts, the player will be driving the same car and if the car is damaged, that too will appear in the cut scene. Also, the player will be wearing the same clothes in the cut scene as he was wearing right before the cut scene started. Certain scenes, such as the opening sequence and the Empire Arms Hotel explosion, were presented as pre-rendered Bink videos.
The game has three different in game radio stations, Empire Central Radio, Empire Classic Radio and Delta Radio, with licensed music, news, and commercials. The radio stations includes music from different genres including rock and roll, big band, rhythm and blues, doo-wop, among others with licensed songs by Chuck Berry, The Everly Brothers, Dean Martin, Little Richard, Muddy Waters, Buddy Holly & The Crickets, Bing Crosby, Bill Haley & His Comets, The Chordettes, Bo Diddley, Ricky Nelson, Eddie Cochran, The Champs, The Drifters, The Fleetwoods, Screamin' Jay Hawkins, The Andrews Sisters, among others.
The game begins with Vito Scaletta looking over a photo album, as he begins to tell his story in voice over. He is born in Sicily in 1925 to an extremely poor family. A few years later, his family immigrates to the fictional Empire Bay city in America. They are no better off there than they were in Sicily. As he gets older, Vito gets involved with a local criminal named Joe Barbaro, who eventually became his best friend. Vito is arrested during a botched robbery and given a choice: Go to jail or join the army. He chooses the latter and ends up in Sicily in World War II, which he helps liberate during Operation Husky, before getting shot and sent home on leave. Once home, Vito is discharged courtesy of Joe's Mafia connections, and learns that his dead father left his family in massive debt. Hoping to make money, Vito turns to Joe, who introduces him to Henry Tomasino, an inducted member of the Mafia (otherwise known as a 'made man') working for mob boss Alberto Clemente. Working under Henry, Vito does several illegal jobs. Though he makes the money to pay the debt, he is soon arrested and sentenced to 10 years in jail.
Once inside, Vito falls in with the crowd of Leo Galante, consigliere for Frank Vinci, another mob boss. After doing some jobs for him while in prison, Galante manages to shorten Vito's sentence. He is released in 1951. Once out, Vito meets up with Joe, who now works for the last of Empire Bay's three mob bosses, Carlo Falcone. Vito starts doing odd jobs for Falcone, eventually becoming a made man in the Falcone crime family, and buying a suburban house. Vito and Joe's biggest job comes when they are sent to kill Clemente, who ordered Carlo's accountant kidnapped, and influenced the Vinci's into turning on the Falcone's. Though the job is botched, Vito and Joe eventually succeed.
Soon after, Vito is approached by Henry, who wants to defect to Clemente's crew. In order to do so, he is ordered to kill Galante at the behest of Falcone, though Vito saves his old friend by convincing Henry to let Galante simply disappear. Soon after, a gang of Irish criminals, formerly led by a man whom Vito killed in prison on Galante's orders, burn his house to the ground. Broke, he turns to Joe who helps him get revenge. To help him get out of debt, Henry gets Vito and Joe involved in the drug trade, revealing that Falcone is also involved. Although Vito is successful, the Chinese discover that Henry is a federal informant and acting on this newfound information, they brutally kill him in the middle of the park with meat cleavers in broad daylight. Angered, Vito and Joe seek revenge and shoot up a Chinatown restaurant, killing the Chinese's enforcer who sold them the drugs in the first place and won't give them any further information. Vito and Joe are both now indebted to the loan shark they got money for the drugs from. Now very poor and in large debt, Vito and Joe are tasked to earn most of the money through their own means, which involves petty theft throughout Empire Bay.
They eventually manage to get the money back; in the process, they kill Thomas "Tommy" Angelo, the protagonist of the first Mafia game, and Vito learns the truth behind his father's death. Sadly, the incident with the Chinese has caused too much tension between Falcone and Vinci, as both believe the other did it, and Vito is forced by Vinci's men, led by Galante, to assassinate his boss. With Joe's help, Vito succeeds and they go with Galante to celebrate. The car Joe is in suddenly turns away at an intersection. A worried and angry Vito asks Leo where Joe is being taken off to. Leo softly answers Vito that Joe wasn't a part of the offer, implying that he is on his way to being killed, much to Vito's dismay. The final shot of the game is a view of Empire Bay before the credits roll.
|This section requires expansion. (August 2013)|
The work on the script began in 2003 and pre-production started in 2004. The game was intended to be a PlayStation 2 and Xbox game. The engine developer went out of business and the game was moved to PlayStation 3 and Xbox 360 in 2005. A playable version of the game was achieved in 2007 or 2008.
A promotional trailer was released for the game in August 2007. A second trailer was released on the Spike VGA show on 14 December 2008. An extended version of the trailer was released on 15 January with an extra 30 seconds of cut scene footage.
The first gameplay footage debuted on GameSpot on 17 April 2009 as part of an interview with Mafia II's producer, Denby Grace. The video shows driving and gunplay aspects to gameplay as well as portraying the physics engine. A third trailer was uploaded to the website on 28 May 2009. From 1 June 2009, four short videos are to be added to the Mafia II website. The first of these is called "The Art Of Persuasion" and features the song "Mercy, Mr Percy" by the female singer Varetta Dillard. Another video was released featuring footage from the mission "The Buzzsaw". The video reveals the fate of "The Fat Man" who appeared in the earlier trailers. On 27 March 2010, a new trailer was released showcasing the PhysX-based cloth and physics system used in the game.
On 3 August 2010, Sheridyn Fisher, the face of Playboy Swim 2010, became the official ambassador for Mafia II. Sheridyn's involvement with Mafia II highlights the agreement between 2K Games and Playboy magazine to use 50 of their vintage covers and Centerfolds in Mafia II as part of the in-game collectibles integration. A demo for the game was released on 10 August 2010 on Steam, Xbox Live Marketplace and PlayStation Network.
According to VG247 2K Czech has started a full development on Mafia III after a year of pre-production. According to Eurogamer the game was intended as a launch title for the PlayStation 4 and Xbox One.
On 26 May 2010 four content packs were offered as pre-order bonuses in America and European countries, each one available through different retailers. The Vegas Pack containing two additional cars and suits for Vito and the War Hero Pack containing two military-style vehicles and suits was available from GameStop and EBGames. The Renegade Pack containing two sports cars and two jackets was available from Amazon and the Greaser Pack featuring two hot-rods and two suits were available to Best Buy customers. These pre-order packs are available for purchase as game add-ons on the PlayStation Network, Xbox Live and Steam. On 26 May 2010 a collector's edition was announced for Mafia II.
PlayStation 3 version
The PlayStation 3 version became subject to controversy on 2K's Mafia II forums when 2K's interactive marketing manager Elizabeth Tobey stated that the PlayStation 3 version would be missing certain graphical details that were present in the Windows and Xbox 360 versions including three dimensional grass, pools of blood forming under dead bodies and realistic cloth physics. These details were said to be present in earlier builds of the game, but had to be removed to increase the game's frame rate.
Upon release, the PlayStation 3 version received the same or higher review scores than the Xbox 360 version from Destructoid and Nowgamer (sites that review the game on multiple platforms rather than the normal practice of reviewing a single platform) due to additional content. Metacritic gave both versions the same score of 74/100, while GameRankings has the Xbox 360 version 4 points ahead of the PlayStation 3 version based on more reviews.
Three downloadable content (DLC) packs have been announced for the game. The first, titled The Betrayal of Jimmy is a PlayStation 3 exclusive episode that was a free download upon release to users who purchase the game new. This was announced by Sony on 15 June 2010 at E3 2010. The DLC revolves around a gun-for-hire named Jimmy, in an alternate storyline separate from the main game's canon. Missions are structured in a non-linear manner like Grand Theft Auto, and includes a score attack feature in which players earn points for doing certain actions.
The second installment of downloadable content, Jimmy's Vendetta, was released on PlayStation Network, Xbox Live Marketplace, and Steam on 7 September 2010. The mission pack picks up on the events of the first DLC, as Jimmy exacts revenge on those who framed him. Joe's Adventures, the third and final DLC was released on 23 November 2010. Joe's Adventures focuses on the events that occur in Empire Bay during the years that Vito is imprisoned in the main Mafia II storyline, putting the player in control of his best friend Joe and seeing his perspective. The DLC combines standard missions with score-based, open world missions. It is estimated to provide eight hours of gameplay.
The Russian software publisher 1C Company officially announced a compilation package entitled Mafia II: Extended Edition for the Russian market. It includes the base game, four DLC packs (Vegas Pack, Renegade Pack, Greaser Pack, and War Hero Pack), and The Betrayal of Jimmy as well as Jimmy's Vendetta and Joe's Adventures. It was released on December 3, 2010 for the PC. The same package is released for Western markets as Mafia II: Director's Cut on PC, Mac OS X and their respective budget labels on consoles.
A version of Mafia II was also released for mobile phones and smartphones by Connect2Media. The game features a different storyline and follows the exploits of Marco Russetto, a soldato for the Salieri crime family.
Mafia II received mostly positive reviews from critics. IGN gave the game 7/10, saying "Mafia II is a solid little game that'll give you a fun ride – just don't expect the world." IGN Australia gave it a 8.0/10 and said that Mafia II is "A deeply flawed game, where the story is the highlight - and far more engaging than most. I certainly enjoyed my 11-12 hours with Mafia II, and those looking for an authentic-feeling mob tale should definitely check it out. This one is more than the sum of its parts". GameSpot gave it 8.5 and stated "Mafia II's exciting action and uncompromising mob story make for an impressive and violent adventure". Matt Bertz of Game Informer gave it a 9.0/10 and said "In an era when video games are moving away from relying on cinematics for storytelling, Mafia II draws on the rich mobster film history to weave a gripping drama about family, friendship, loyalty, betrayal, and pragmatism".
The most negative review came from Eurogamer who gave the game a 4/10 and said that "Mafia II gets the last word by destroying the myth that the mafia is interesting at all. It contends that the mob world is a hell of boredom populated by aggressively stupid automatons. These drones wake up each morning, carry out a series of repetitious tasks, and return home". The A.V. Club gave the game a D+, praising the game's attention to detail but criticising that "aging gameplay mechanics and weak plot turns make the game's magic peel away faster than a bank-job getaway car". Zero Punctuation's Ben Croshaw called the game "generic", and noted the main characters' similarities with the main characters of Grand Theft Auto IV, but criticised the lack of features prevalent in other sandbox games. He also criticised the mundane parts of the game, such as driving, making the game feel "unnecessarily padded".
The game was also criticised by fans of the series for omitting a significant amount of content in the final build of the game, with some being released (albeit altered to a certain extent) as downloadable content. Melee weapons, which were present in the previous game, such as a baseball bat and brass knuckles, were found to be stored in the game's archives, and was also announced by producer Denby Grace in a developer podcast, but were left unused. Jack Scalici, 2K Director of creative production, later denied their existence from the game, stating that they were only "a test bed for a work-in-progress melee weapon combat system", and has never been added in the game. Mafia II also lacked the "Freeride" sandbox mode, which was also a point of criticism among fans. Similar functionality, however, can be added through third-party modifications. The Betrayal of Jimmy was also claimed to be a sandbox add-on included with new copies of the game for PlayStation 3. The map's size was also put into question, contrary to claims made by 2K Games that Empire Bay took up 10 square miles.
Sonia Alfano, a member of the European Parliament and president of Italy's association for the families of Mafia victims, called for the game to be banned. Alfano's father Beppe was murdered by the Mafia in January 1993. Take-Two Interactive quickly responded to the issue, stating that the game's depiction of the American Mafia was no different from organised crime films such as The Godfather. They also responded to allegations of racism from Unico National, who claimed that the game portrayed Italian-Americans unfairly and "indoctrinating" the youth into the violent stereotype. Mafia II has the most profanity in a video game, particularly the word "fuck", which is spoken over 200 times, beating previous record holder, The House of the Dead: Overkill.
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