Super Mario Maker

From Wikipedia, the free encyclopedia
  (Redirected from Mario Maker)
Jump to: navigation, search
Super Mario Maker
Super Mario Maker Artwork.jpg
Artwork used in all regions except for disc case packaging in PAL regions.
Developer(s) Nintendo EAD Group No. 4
Publisher(s) Nintendo
Director(s) Yosuke Oshino
Producer(s) Takashi Tezuka
Designer(s) Yoshitaka Yamashita
Composer(s) Koji Kondo
Series Mario, Super Mario
Platform(s) Wii U
Release date(s)
  • JP September 10, 2015
  • INT September 11, 2015[1]
Genre(s) Level editor, platform
Mode(s) Single-player

Super Mario Maker (スーパーマリオメーカー Sūpā Mario Mēkā?) is an upcoming side-scroller platformer and game creation video game developed and published by Nintendo for the Wii U video game console, scheduled for a worldwide release in September 2015. The game revolves around a level editor, in which users can create and play their own Super Mario levels based on the games; Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U, and share them online.


Mario adorns a Spiny Shell helmet, as the player guides him through a level created in the graphical style of Super Mario World.

Super Mario Maker is a creation tool video game which allows players to create their own levels from the Super Mario series using the Wii U GamePad, which they can then share with other players. Players can base their levels on the gameplay and visual style of either Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros. U, with physics, gameplay mechanics, and enemy behavior changing accordingly (for example, a Goomba placed on the course will change to a Galoomba when switched to Super Mario World style). Some elements are limited to specific game styles while others can be added to game styles that previously didn't have them in the original game, such as Boos in Super Mario Bros..[2][3][4] In addition to traditional Mario elements such as Goombas, warp pipes, and power ups, players can manipulate the behavior of various elements in unique ways. For example, they can stack enemies on top of one another, have hazards come out of question blocks, use shells as protective helmets, and make cannons shoot out coins, enemies, or whatever the creator chooses. These combinations are possible because editing tools in the game work in tandem with one another. This allows players to make any enemy in the game larger by giving them a mushroom, grant them the ability to fly by giving them wings, and so on, with combinations being possible to implement as well. Players can also scan Amiibo figures to add special elements to Super Mario Bros. courses. The 8-Bit Mario Amiibo adds a Big Mushroom that makes Mario giant, while other compatible Amiibo figures create a Costume Mushroom that allows Mario to dress up as that character. Players can share their creations online to the game's Course World, where players can download other courses and follow specific creators, or participate in 100 Mario Challenges, in which they must clear a set of user-created courses in under 100 lives.[5] Players will initially be limited in the amount of courses they can upload online, though they can unlock the ability to upload more. [6] The game will also include 100 premade courses that can be played without an internet connection.[7]


The game was first announced at E3 2014 under the name Mario Maker. The game was conceived as a tool by Nintendo's internal development team, to be used within the company. The team, however, quickly realized the tool's potential as a game and pitched the idea to senior game designer Takashi Tezuka.[8]

Meanwhile, Tezuka had been wanting to make a Wii U followup to Mario Paint that uses the Wii U GamePad.[8] Upon seeing the Mario Maker tool however, Tezuka realized that a level making tool was more marketable than a mere drawing program. He noted to Polygon that building levels is "not as difficult or out of reach as drawing is" but that he "was inspired to bring the fun of Mario Paint into this course editor".[8] The game is being directed by Yosuke Oshino, who previously worked as a programmer on Pikmin, Pikmin 2, and New Super Mario Bros. Wii.[9] In May 2015, Nintendo announced that people could try out Mario Maker at Best Buy stores across North America on June 17 and June 20, 2015.[10]

The game was demonstrated under a new name, Super Mario Maker, on June 14, 2015, during the final round of the Nintendo World Championships 2015 event preceding E3.[11] The four levels created by Nintendo Treehouse for the Championships will also be available to play in the final game. The game will be released with a 100-page booklet showing the various ideas that can be made in the game.[12]

See also[edit]


  1. ^ Brown, Peter (June 16, 2015). "Super Mario Maker Release Date Announced at E3 2015". GameSpot. Retrieved June 16, 2015. 
  2. ^ "New Zelda, Star Fox, Splatoon trailers – Nintendo @ E3 2014". June 10, 2014. Retrieved June 10, 2014. 
  3. ^ Sliva, Marty (June 10, 2014). "E3 2014: Nintendo Unveils Mario Maker for Wii U". IGN. Retrieved June 10, 2014. 
  4. ^ Parish, Jeremy (June 12, 2014). "E3 2014: I'm Unreasonably Excited About Mario Maker [Updated]". US Gamer. Retrieved June 14, 2014. 
  5. ^ "Wii U - Super Mario Maker E3 2015 Trailer". Nintendo via YouTube. June 16, 2015. Retrieved 16 June 2015. 
  6. ^ Otero, Jose. "E3 2015: 9 EXCITING THINGS YOU NEED TO KNOW ABOUT SUPER MARIO MAKER". IGN. Retrieved 19 June 2015. 
  7. ^
  8. ^ a b c Lien, Tracey (June 13, 2014). "Mario Maker started out as a tool for Nintendo's developers". Polygon. Retrieved September 22, 2014. 
  9. ^ Bivens, Danny (June 16, 2014). "Team Behind Mario Maker Consists of Individuals from Multiple Nintendo Teams". Nintendo World Report. 
  10. ^ "Nintendo- Get Ready For E3 2015!". May 13, 2015. 
  11. ^ "Nintendo's cruel, perverse remix of Super Mario Bros. World 1-1 is mandatory E3 viewing". Polygon. Retrieved 15 June 2015. 
  12. ^

External links[edit]