Jump to content

Neopets: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
m Reverted edits by 141.149.120.153 to last version by LeaveSleaves (HG)
No edit summary
Line 23: Line 23:
}}
}}


'''''Neopets''''' (originally '''NeoPets''') is a website for freind-challenged children.
'''''Neopets''''' (originally '''NeoPets''') is a [[digital pet|virtual pet]] [[website]] launched by [[Adam Powell (game designer)|Adam Powell]] and Donna Williams on 15 November 1999.<ref name="about">{{cite web |url= http://www.neopets.com/aboutus.phtml|title=Neopets - About Us |accessdate = 2007-04-27 |quote=The site was launched on November 15 1999.}}</ref> Six months after the web site was launched, Adam Powell and Donna Williams successfully sold a majority share to a consortium of investors led by [[Doug Dohring]]. On 20 June 2005, [[Viacom]] bought Neopets, Inc. for $160 million ([[United States dollar|USD]]).<ref name="Viacom buys Neopets" />


Neopets is based around the virtual pets that inhabit the [[virtual world]] of Neopia. Visitors can create an account and take care of up to four virtual pets, buying them food, toys, clothes, and other accessories using a virtual currency called Neopoints. Neopoints can be earned through playing games, investing in the [[stock market]], trading, winning contests and making your own shop. Users can explore the world of Neopia with their Neopets and interact with each other through the NeoBoards, NeoMail, and guilds.
Neopets is based around the virtual pets that inhabit the [[virtual world]] of Neopia. Visitors can create an account and make love with little animals.


Neopets also operates a [[pay-to-play]] version known as ''[[#Exclusive content|Neopets Premium]]'', which offers additional features and benefits for a monthly fee of $7.99 ([[United States dollar|USD]]). <!--Neopets, Inc. produces and sells a wide variety of Neopets merchandise, such as plushies, stickers, notebooks, two video games and a [[Neopets Trading Card Game|trading card game]].--> While the site has been praised for being "gentle" and educational, several issues such as immersive advertising and gambling-based games have garnered criticism.
Neopets also operates a [[pay-to-play]] version known as ''[[#Exclusive content|Neopets Premium]]'', which offers additional features and benefits for a monthly fee of $7.99 ([[United States dollar|USD]]). <!--Neopets, Inc. produces and sells a wide variety of Neopets merchandise, such as plushies, stickers, notebooks, two video games and a [[Neopets Trading Card Game|trading card game]].--> While the site has been praised for being "gentle" and educational, several issues such as immersive advertising and gambling-based games have garnered criticism.

Revision as of 22:34, 2 December 2008

Neopets
File:Neopets.svg

File:Neopets-homepage.png
Screenshot of the Neopets homepage on 10 September, 2008.
Developer(s)Neopets, Inc.
Publisher(s)Neopets Inc.; Viacom Inc
Designer(s)Adam Powell
Platform(s)Cross-platform
Release15 November 1999
Genre(s)Fantasy, Digital pet
Mode(s)Single-player with multiplayer interaction.

Neopets (originally NeoPets) is a website for freind-challenged children.

Neopets is based around the virtual pets that inhabit the virtual world of Neopia. Visitors can create an account and make love with little animals.

Neopets also operates a pay-to-play version known as Neopets Premium, which offers additional features and benefits for a monthly fee of $7.99 (USD). While the site has been praised for being "gentle" and educational, several issues such as immersive advertising and gambling-based games have garnered criticism.

History

Neopets was conceived by Adam Powell while studying at the University of Nottingham in 1997. Powell left and started UK-based advertising company Shout! Advertising in 1997, which grew to be the third largest click-through program on the Internet by 1999. He also co-founded Netmagic, an online banner advertising design and sales firm and Powlex Ltd., a web site design firm.[1] Donna Williams was a marketing manager for Shout! Advertising from September 1997 to July 1999 responsible for internet advertising, sales and services, graphic and web design.[1] He and Williams started creating the site in September 1999 and launched it two months later on 15 November 1999.[2] Powell was responsible for the programming and database, and Williams the web design and art.

The site grew by word of mouth and by Christmas, they received 600,000 page views daily and sought investment to cover the high cost of running the site.[3] The same month, Doug Dohring was introduced to the creators of the site[4] and, along with other investors, bought a majority share in January of the following year.[3] Neopets, Inc. was created in February 2000 and began business in April. The website made profit from the first paying customers for an advertising method trademarked as "immersive advertising",[4] touted as "an evolutionary step forward in the traditional marketing practice of product placement" in television and film.[5]

Media conglomerate Viacom bought Neopets, Inc. on 20 June, 2005 for $160 million[6] and planned to focus more on banner ads instead of immersive advertising.[7] On the first day of the 2006 FIFA World Cup, the Altador Cup started as an annual international online gaming event[8] and had 10.4 million participants the first year.[9] The entire Neopets site was revamped on 27 April, 2007, referred to as Neopets 2.0 in the Neopets FAQ.[10] On 17 July 2007, the NC Mall was launched[11] in a partnership with Korean gaming company Nexon Corporation.[12] The next day, Viacom announced on their website that by the end of 2008, Neopets would be changing to NeoStudios, "which will focus on developing new virtual world gaming experiences online, while continuing to grow and evolve the existing ones."[13]

After the changes in ownership, the site still retained its British English spellings.[3] To date, since August 2003, the site has been translated into ten other written languages: Japanese, Traditional and Simplified Chinese, Spanish, German, Italian, Korean, Portuguese, Dutch and French.[14]

Gameplay

A room in a Neohome that can be customized

Users are free to choose their own path in the world of Neopia, from collecting things to battling against other users. Visitors can create a free account. A user then creates a Neopet and chooses its unique name, physical characteristics, and personality[15] and may own up to four per account. A newly created pet comes with randomly rolled stats used for battling in the Battledome. Players need to feed and care for their Neopets when they grow hungry or get sick, although they will not die if they are neglected.[16] New users start out with a newbie pack of various items that introduce a basic feature of the site, such as food for feeding a pet. They can get more items for their Neopets by earning Neopoints, the site's currency, through various activities including playing games and selling items.

Users can interact with their Neopets by reading books to them, caring for them, and playing with them. They can train their Neopets to be fighters in the Battledome against other player's Neopets or non-player characters. Wearable items, such as certain clothing, can be used to customize a Neopet. Players can build a customizable Neohome for their Neopets, furnish them, and buy extensions that reflect the socioeconomic quality of the house.

Players can collect certain virtual items and display them in a gallery or album. In addition to items, players can also collect trophies, avatars, and site themes, although there is no function to display the latter two.

Users found breaking the rules set in the Terms and Conditions may have their account suspended, a temporary block of your account, or "frozen", which is permanent.

Site content

The site includes a navigation bar along the top of the page with links to various sections of the site. The navigation bar also includes an in-game clock set to Neopian Standard Time. When logged in, there are pet and Neofriend modules on the left side of the page, which display the current status of a player's active pet and which Neofriends are online, respectively. By default, the site theme is "Neopets Basic" and users may customize this with other default site themes or site themes they unlock as they explore the site.

The content of the site is updated almost on a daily basis with the addition of new games and items, weekly content, and other things.[17] In addition to the site content updated by Neopets, players also contribute user-generated content to the site.[18] Player contributions come in the form of prescreened submissions and readily editable content that is automatically filtered, such as the site's weekly electronic newspaper The Neopian Times and their own user lookup, respectively.[19]

Environment

Neopets is set in the fictional world of Neopia, which includes the planet Neopia and its surrounding space. Neopia itself has several lands, some similar to nations, which have their own themes. Within each land, users will usually find unique shops, games, items, and activities based around that land's theme. Larger lands may have several regions or levels.[20] Neopia has its own economy based on a currency called Neopoints.[16] Neopia uses its own Gregorian calendar and its own time system called "Neopian Standard Time". Neopian Standard Time, or NST, is a fictional timezone that runs concurrent with the real-world Pacific Time.[21] Neopia has special days and events, some with equivalents to special events and holidays from the real world.[22] Special events that tie to the real world include April Fools' Day hoaxes and the month long Christmas Advent Calendar.

Neopets

The site takes its name from its core feature, Neopets, the cartoon-like inhabitants of the fictional world of Neopia. There are fifty-four different species of Neopets, some of which are limited edition or have special criteria for creation.[23] Users are allowed to have up to four Neopets per account. To obtain a new Neopet, users can either create a pet, allowing them to choose its name, gender, basic colour, species, and some personality options,[15] or adopt another user's unwanted pet through an adoption or transfer in a system called "The Pound." Once a user has a Neopet, they can use special items, such as paintbrushes, to alter their Neopets' physical characteristics. They can also customise their Neopet by purchasing wearable items for them, such as clothing and backgrounds. Users can feed their Neopet, play games with them, and use them to stage battles with another user's Neopet or a non-playable character in the Battledome.

Neopets may own pets called Petpets, which can be found throughout Neopia in shops or random events. Like Neopets, Petpets have levels and can be painted a variety of colours using Petpet paintbrushes. Petpets can be used to perform a few actions pets can not perform, such as attempt to wake the giant petpet Turmaculus (at the risk of having one's petpet eaten) and jump into the Mysterious Symol Hole. Petpets also have a battling area called the "Petpet Battle Arena". Taking the concept of pets owning pets further, petpets can have their own pets, insect-like creatures called petpetpets.

Economy

The Neopian economy is a mixed economy with the Neopoint as its smallest denomination, but it is mostly a capitalist economy on the player's side with capital gains, as players try to earn Neopoints to buy things.[24] There are other forms of currency used in-game that can be sold for Neopoints. With the introduction of the NC Mall, players may also exchange real money for Neocash, used exclusively for the NC Mall; however, Neopoints cannot be exchanged for Neocash and vice versa to keep Neopets fair.[25] Players can earn Neopoints through playing games, selling items, and other transactions.[24][26] Once earned, they can be saved in the bank, used to buy items from other players or non-player character (NPC) shops, used to buy and sell stocks in the Neopian stock market called the Neodaq, or used to buy various other things.[26]

Items can be bought from shops found throughout the world of Neopia that are run by NPCs who may allow haggling. Players can open their own shops to sell items, sometimes after obtaining those items at a lower price from sources such as other shops. One may also exchange items at the trading post or use the auction house. The worth of an item is not only based on its use but also its rarity.[24] Player-run shops have prices fixed by the seller up to a maximum of 99,999 NP (Neopoints); any items with a price over 99,999 NP must be sold by trading or auctioning.

Games

There are many active games from which users can earn Neopoints and awards. Before 22 November, 2006 the games were divided into three categories: Puzzle, Action, and Luck/Chance. After that date the Games Room was revamped and now games are divided into many more categories.[27] Various games and activities include Flash and Shockwave games, PHP games, 3D Life Player games, contests and spotlights, and quests to retrieve items.

Neopoints can be earned from playing games, most of which have a set maximum of earnings or playtime. Players may also earn trophies for their trophy cabinet from games if they score high enough for the Hi-Score Tables, which are reset on the first day of each month. Challenges may be made against other players or random players in a "World Challenge" for a prize piece for certain Flash games. A monthly competition also exists for multiplayer PHP games with four week-long elimination rounds.

Neopets offers several different contests and spotlights, where winners are chosen by judges on the Neopets staff or voted on by members of the Neopets community. Contests include several formats, such as writing a story or making a short animated film. Spotlights showcase what users have done with customizable content. Winners also receive a trophy and a reward, which varies with the contest or spotlight.

In Australia, a cross-promotion with McDonald's where McDonald's promoted Neopets plushies in their Happy Meals and Neopets featured McDonald's-related content led to a controversy with Neopets' luck/chance games in October 2004. A story on the Australian tabloid television show Today Tonight featured a nine-year-old boy who claimed that the site requires one to gamble in order to receive enough Neopoints to feed one's Neopet or else it would be sent to the Pound.[28] While this is factually incorrect (gambling is not required, nor are pets ever sent to an orphanage if they are not fed), it is true that the website has a number of games of chance that are directly based on real-life games such as blackjack and lottery scratchcards. Neopets has prohibited users under the age of 13 from playing most games that involve gambling.[3]

Exclusive content

Certain features on Neopets require a user to pay some amount of real money and include the Neopets Premium, Neopets Mobile, and use of the NC Mall. Neopets Premium and Mobile both allow access to areas of the site otherwise restricted. Purchase of NeoCash allows use of the NC Mall to purchase items to customize a user's Neopet or Neohome.

Neopets Premium is an extended version of the site, for which members pay for monthly or yearly subscriptions. With Premium membership, external ads are removed and certain benefits are added, like extra Neopoints and access to beta versions of games. Neopets Mobile is a simpler version of the site using a web-to-wireless application developed by In-Fusio.[29] Initially released to Cingular/AT&T, it allows access from a mobile phone where users get exclusive access to Lutari Island and other exclusive content.[29]

The NC Mall allows players to buy items used mainly for customizing their Neopets or Neohomes using Neocash. Players must purchase Neocash with real money through PayPal. Customers in the United States can also buy Neocash cards at Target stores, the Target website, and at selected Wal-mart stores.[30] The Mall was created through a partnership with Nexon,[12] which also handles the sale of NX Cash used in the analogous "Cash Shop" of MapleStory. It was initially released for beta on 28 June 2007 and then fully released to players in the United States on 17 July.[11] Two months later, it expanded to English users in other countries.[31] Most Neocash purchased items remain with the buyer permanently, but can not be transferred or sold to other players. A few items have expiration times, after which they disappear from the buyer's accounts.

In February 2008, Neopets announced Key Quest, a feature that will engage users by having them buy Neopets merchandise at Target and other stores, using a virtual code to redeem tokens for their user accounts.[32]

Community

File:Neopetsplotboard.PNG
Screenshot of NeoBoards homepage. This screenshot was taken on July 3, 2007.

Neopets has a community in which users can chat with and contact each other. Users may request other users to be "Neofriends" or block other users from contacting them. Players are represented by small icons known as avatars that are provided by the website, as players cannot upload their own. To comply with COPPA, players under 13 years of age cannot access any of the site's communication features without sending in parental consent.[33] The main features include:

  • NeoMail, a personal in-game communication system like regular email. Players can write messages to other players and restrict who can contact them through NeoMail. However, players cannot send messages to another player who is under the age of 13 unless that player has parental permission.
  • NeoBoards, public discussion boards for on-topic discussions. Users can enter their own "neoHTML", a restricted form of BBCode, to customize their own posts and signatures, which are also used in guilds.
  • Guilds, groups of users with similar interests and their own message board. Public guilds can be found through guild listings and anyone can join whenever they want, whereas private guilds are unlisted and invitation-only. Players are only allowed to be a member of one guild.

Discussions through these features are restricted and may not involve topics such as dating and romance or controversial topics like politics and religion. Continuous moderation is performed by paid Neopets staff members,[33] and users can help moderate the site by reporting messages they believe are inappropriate or offensive.[33] Messages are also automatically filtered to prevent users from posting messages with profanity or lewd content,[33] although filters cannot catch everything.

Immersive advertising

Immersive advertising is a trademarked term for the way Neopets displayed advertisements to generate profit after Doug Dohring bought the site.[3] Instead of running pop-up and banner ads, immersive ads integrate advertisements into the site's content in interactive forms, including games and items. Players can earn Neopoints from them by doing things such as playing advergames and taking part in online marketing surveys.[34] Prior to the arrival of the NC Mall, it contributed to 60% of the revenue from the site[16] with paying Fortune 1000 companies including Disney, General Mills, and McDonald's.[34]

It is arguably the most contentious issue with the site with regard to the ethics of marketing to children. Half a million of the 25 million users were under the age of eight in 2005 and children under eight have difficulty recognizing ads.[3][35][34] It draws criticism from parents, psychologists, and consumer advocates who argue that children may not know that they are trying to be sold something, as it blurs the line between site content and advertisement. A psychology professor at Georgetown University stated, "It's self marketing, selling to kids that don't know they are seeing anything".[35] Dohring responded to such criticism:

"[O]ver 60 percent of our audience is 13 and over, so it is not like we are dealing with four- to six-year-olds that may not quite understand the difference between content and advertising. And of the 40 percent of our users who are 12 or under, the ages start at around seven or eight years old and go up from there. The preschoolers are not really our audience, because you have to be a pretty fluid reader to navigate the site."[36]

Other criticised the functionality of the site. Susan Linn, another psychologist and author of Consuming Kids: The Hostile Takeover of Childhood said, "The whole purpose of this site at this point is to keep kids in front of products".[35] Kalle Lasn, editor-in-chief and co-founder of Adbusters magazine, said the site was "encouraging kids to spend hours in front of the screen and at the same time recruiting them into consumer culture", which was "the most insidious mind-fuck ever".[3] Neopets executives have stated in 2004 and 2006 that paid content comprised of less than 1% of the site's total content.[34][35] Children are not required to play or use sponsor games and items.[37][3]

Consumer advocates also argue that immersive ads should be clearly labelled as advertisements. Dohring has said, "We're not trying to be subliminal or deceive the user. We label all the immersive ad campaigns as paid advertisements."[34]

Reception

Neopets has been compared to the antecedent virtual pet fad Tamagotchi and the Pokémon franchise. It has been described as an online cross of Pokémon and Tamagotchi.[4][37] The website maintains high "stickiness" rankings, which is a measure of the amount of time a user spends on the site. Neopets has been praised for having educational content, such as word games and a HTML guide.[38] Its popularity spawned real world plushies, a magazine, book series, cereal, and merchandise in other media as well.[16][26][39]

A press release from Neopets in 2001 stated that Neopets.com led in site "stickiness" in May and June, with the average user spending 117 minutes a week.[40] Neopets also led in the average number of hours spent per user per month in December 2003 with an average of 4 hours and 47 minutes.[26] A 2004 article stated that Nielsen//NetRatings reported that people were spending around three hours a month on Neopets, more than any other site in its Nielsen category.[41] By May 2005, a Neopets-affiliated video game producer cited about 35 million unique users, 11 million unique IP addresses per month, and 4 billion web page views per month. This producer also described 20% of the users as 18 or older, with the median of the remaining 80% at about 14.[42] Neopets was consistently ranked among the top ten "stickiest" sites by both Nielsen//NetRatings and comScore Media Metrix in 2005 and 2006.[43][44] According to Nielsen//NetRatings, in 2007, Neopets lost about 15% of its audience over the previous year.[45] In February 2008, comScore ranked it as the stickiest kids entertainment site with the average user spending 2 hours and 45 minutes.[46][47]

Most of the users are female, higher than in other massively multiplayer online games (MMOGs) but equivalent to social-networking-driven communities.[48] Cuteness is one of the main factors.[48][35] Open-endedness is another. Lucy Bradshaw, a vice president of Electronic Arts, said, "Games that have a tendency to satisfy on more than one dimension have a tendency to have a broader appeal and attract girls".[49]

Merchandise

Neopets produces a range of merchandise, including plushies, stickers, books, cereals, and video games. The merchandise retails at mainstream outlets such as Wal-Mart, Target, and Limited Too. There are also exclusively online retailers involved, such as Zazzle. Each merchandise has a prize code which can be redeemed at the site for an in-game reward. Neopets had planned to "bring the online and offline worlds together in ways that have never been done before".[50] An investment banker at Allen & Company in New York said Neopets was the only online media he had seen "that might have the ability to capture market share in the offline world".[16] Neopets signed a licensing deal with Viacom Consumer Products in 2001 to get the right developers and publishers for their offline content.[51] A deal with Thinkway Toys produced the first merchandise brought to an international market.[52] Offline products expanded in 2005 with film and video game deals.[16] In February 2008, offline products were further expanded when it was announced that Jakks Pacific and Enterplay would produce a new line of merchandise, including new plushies and trading cards, to tie into Key Quest.[32]

Wizards of the Coast released the Neopets Trading Card Game in September 2003 based on the online characters and setting. In 2004, the cards were promoted in three of General Mills "Big G" cereals[53] and ten Simon Property Group malls.[54] The TCG received two different nominations for "Toy of the Year" and two other recognitions.[55]

Neopets: The Official Magazine, published by Beckett Media, was a bi-monthly magazine released in September 2003.[56] The magazine was sold through a subscription service and in stores, with back issues available for order on the magazine web site. The magazine's features included Neopet games, stories, guides to the Flash games on the Neopets site, news on upcoming site events and merchandise, and drawings for readers. It also regularly offered games tied to the site that allowed the reader to receive a prize on the Neopets site. After 26 issues, Beckett sent a notice to subscribers announcing that the January 2008 issue would be the final issue of the magazine and that Beckett would replace the issues remaining in the subscription with their new magazine Beckett Plushie Pals, which would still include some Neopets news, but also news related to various other companies, including Ganz Webkinz, Disney's Club Penguin, TY Beanie Babies, and Kookeys.

Neopets signed a deal with Warner Bros. Pictures in March 2005 to produce films. The unreleased first film was announced to be written by Rob Lieber and produced by Dylan Sellers and John A. Davis in February 2006 by Variety.[57]

In November 2005 Sony Computer Entertainment America Inc. released Neopets: The Darkest Faerie, for the PlayStation 2. A second game, Neopets: Petpet Adventures: The Wand of Wishing, was released March 14, 2006 for the PlayStation Portable.

A very popular form of merchandise for Neopets was their set of toys in 2005 at McDonald's, which brought many people in to Neopets. A second release of Neopet toys occurred at McDonald's because of the success of the last promotion.[58] These toys have been released in countries such as Australia, USA, Singapore and the U.K. In September of 2008, Neopet toys came to Burger King in the United States and Canada.

Neopets Puzzle Adventure, a video game developed by Infinite Interactive and published by Capcom, will be available for Windows PC, the Nintendo DS and Wii on November 25, 2008. The game is similar to the video game Puzzle Quest: Challenge of the Warlords.[59]

References

  1. ^ a b "Neopets Press Kit: Biography". Neopets, Inc. Archived from the original on 2007-07-02. Retrieved 2008-06-09.
  2. ^ Cite error: The named reference about was invoked but never defined (see the help page).
  3. ^ a b c d e f g h Kushner, David (2005). "The Neopets Addiction". Wired. No. 13.12. Retrieved 2007-09-09. {{cite magazine}}: Unknown parameter |month= ignored (help)
  4. ^ a b c Weintraub, Arlene (2001-12-12). "Real Profits from an Imaginary World". BusinessWeek Online. The McGraw-Hill Companies Inc. Retrieved 2007-08-08.
  5. ^ "Immersive Advertising". Archived from the original on 2005-04-19. Retrieved 2008-06-09.
  6. ^ "Viacom agrees to buy Neopets". Reuters. 2005-06-20. Retrieved 2007-04-27. Viacom Inc has agreed to buy children's web company Neopets, Inc in a deal valued at $160 million, the media reported on Sunday. {{cite news}}: Cite has empty unknown parameter: |coauthors= (help)
  7. ^ Myerhoff, Matt (2005-07-04). "Viacom adopts NeoPets and their millions of owners". Los Angeles Business Journal. Retrieved 2008-06-13.
  8. ^ "25 Million Neopets(R) Members Around the World Ready to Vie for International Glory in First Annual Altador Cup(TM) Virtual 'Sports' Event" (Press release). 2006-06-07. Retrieved 2008-06-24.
  9. ^ Indiantelevision.com Team (2007-06-04). "Nick US to introduce viewers to the virtual world of Neopets". Indian Television Dot Com Pvt Ltd. Retrieved 2008-06-24.
  10. ^ "Neopets New Features for the week of April 24th". Neopets, Inc. Retrieved 2007-09-26.
  11. ^ a b "New Features". Retrieved 2007-08-08. The NC Mall is now officially open!
  12. ^ a b Olson, Ryan (2007-06-20). "Neopets to Sell Premium Items". Red Herring. Paradigm Communications. Retrieved 2007-09-08.
  13. ^ "MTV Networks' Nickelodeon Kids and Family Group Commits $100 Million to Its Online Casual Games Business" (Press release). Viacom. 2007-07-18. Retrieved 2007-07-18. Neopets inc. (www.neopets.com) will be transformed into Neostudios, which will focus on developing new virtual world gaming experiences online, while continuing to grow and evolve the existing ones. The first of these will launch at the end of 2008 with a goal to launch a new one every other year.
  14. ^ "Global Expansion". Neopets Press Kit. Neopets, Inc. Archived from the original on 2007-07-02. Retrieved 2008-06-09.
  15. ^ a b M. Baybak & Co. Inc. (2000-12-05). "NeoPets.com Launches Dramatic New Form of Internet Advertising, Results Far". Business Wire. Retrieved 2007-09-10. {{cite news}}: Cite has empty unknown parameter: |coauthors= (help)
  16. ^ a b c d e f Wingfield, Nick (2005-02-22). "Web's Addictive Neopets Are Ready for Big Career Leap". Wall Street Journal. Retrieved 2007-09-04.
  17. ^ "New Features on Neopets". Retrieved 2007-10-30.
  18. ^ "Frequently Asked Questions". Neopets Press Kit. Neopets, Inc. Archived from the original on 2007-07-01. Retrieved 2008-06-09.
  19. ^ "Neopets Company Information". Neopets Press Kit. Neopets Inc. Archived from the original on 2007-07-04. Retrieved 2008-06-09.
  20. ^ "Neopets at Virtual Environments". Virtual Environments Info Group. Retrieved 2007-09-04.
  21. ^ "The Neopian Times, Issue 185, Editorial". Retrieved 2007-09-24.
  22. ^ "The Neopian Calendar". Neopets, Inc. Retrieved 2007-09-24.
  23. ^ "The Most Popular Neopets". Neopets. Retrieved 2008-02-25.
  24. ^ a b c Ito, Mimi (2006-11-16). "Neopoints, and Neo Economies: Emergent Regimes of Value in Kids Peer-to-Peer Networks" (PDF). Retrieved 2007-09-10. {{cite web}}: Unknown parameter |coauthors= ignored (|author= suggested) (help)
  25. ^ "Editorial". Neopian Times. Neopets, Inc. 2007-08-03. Retrieved 2007-09-10.
  26. ^ a b c d Myers, Jack (2004-03-18). "Neopets.com Fulfills Promise of Immersive Advertising" (PDF). Jack Myers Report. JACK MYERS, LLC. Retrieved 2007-09-10.
  27. ^ "New Features on Neopets". 2006-11-21 - 2006-11-23. Retrieved 2007-05-06. {{cite web}}: Check date values in: |date= (help)
  28. ^ Wenn, Rohan (2004-10-14). "Parents not McHappy over pokie toy" (PDF). Today Tonight. Gambler's Help Southern. Retrieved 2007-09-10.
  29. ^ a b "Neopets.com Goes Mobile with Groundbreaking Web-To-Wireless Application, Exclusive Launch with Cingular Wireless" (Press release). Cingular Wireless. 2006-06-27. Retrieved 2007-09-25.
  30. ^ "Neocash Cards". Neopets. Retrieved 2008-05-30.
  31. ^ "Neopets - New Features". Neopets, Inc. 2007-09-18. Retrieved 2008-06-29.
  32. ^ a b "Nickelodeon, Viacom to launch slew of products based on Neopets". Indian Television Dot Com Pvt Ltd. 2008-02-04. Retrieved 2008-06-05.
  33. ^ a b c d Rosen, Craig (2005-04-14). "It's a Whole Neo World; Neopets.com is a Raging Success. But Some Find It Inappropriate and Even Scary". Los Angeles Times. Retrieved 2007-09-06.
  34. ^ a b c d e Daren, Fonda (2004-06-28). "Pitching It To Kids". Time.com. Time Inc. Retrieved 2008-03-26.
  35. ^ a b c d e Pace, Gina (2006-02-09). "Kids And Neopets: Who's Getting Fed?". CBS Broadcasting Inc. Retrieved 2008-06-09. {{cite news}}: Cite has empty unknown parameter: |coauthors= (help)
  36. ^ Fehrenbacher, Karen (2005-07-31). "Q&A: Doug Dohring". Redherring.com. RedHerring. Retrieved 2008-06-13.
  37. ^ a b Headon, Martin (2002-10-31). "Pet Hates". Guardian Unlimited. Retrieved 2007-09-03.
  38. ^ Christine Boese. "CNN.com - NeoPets invade the Internet world - Jan. 7, 2003". Cnn.com. Retrieved 2008-11-24.
  39. ^ Afan, Emily Clair (2007-07-01). "Neopets get animated on Nick". Brunico Communications Ltd. Retrieved 2007-09-10.
  40. ^ "NeoPets.com Continues Stickiness Leadership". Retrieved 2007-09-10. {{cite web}}: Cite has empty unknown parameter: |coauthors= (help)
  41. ^ Eckstein, Sandra (2004-05-13). "The next generation of toys play with interactivity". Seattle Post-Intelligencer. Retrieved 2006-08-04.
  42. ^ Gamespot interview, see "Neopets: The Darkest Faerie Developer Interview 1" video
  43. ^ Hefflinger, Mark (2005-06-17). "MTV Acquires "Virtual Pet" Youth Online Community NeoPets". Digital Media Wire, Inc. Retrieved 2007-09-10.
  44. ^ Gaudiosi, John (2006-11-10). "MTVN, Nexon team to grow Neopets site". Nielsen Business Media, Inc. Retrieved 2007-09-10.
  45. ^ Shields, Mike (2007-09-10). "Buyers See Some Order in MTVN's Varied Web Plays". Mediaweek.com. Nielsen Business Media. Retrieved 2008-06-12.
  46. ^ Indiantelevision.com Team (2008-02-04). "Nickelodeon, Viacom to launch slew of products based on Neopets". Indiantelevision.com's Kidology. Indian Television Dot Com Pvt Ltd. Retrieved 2008-06-12.
  47. ^ "Neopets(R), the Leading Virtual World for Tweens, Showcases New Collectible Plush Toys, Fun Paks and Trading Cards at Toy Fair 2008" (Press release). Nickelodeon. 2008-02-14. Retrieved 2008-06-12.
  48. ^ a b "ANALYSIS: Here Come the Girls". Next-Gen.biz. Future Network USA. 2008-05-19. Retrieved 2008-06-17.
  49. ^ Ha, K. Oanh (2004-09-14). "Neopets site for children stirs controversy". San Jose Mercury News. Retrieved 2008-06-17.
  50. ^ "NeoPets Trading Card Game". Raving Toy Maniac. 2003-02-04. Retrieved 2008-06-18.
  51. ^ Keough, Christopher (2001-12-17). "Pets Go Mainstream". Los Angeles Business Journal. Retrieved 2008-06-18.
  52. ^ "Thinkway Toys and NeoPets, Inc. Announce Licensing Agreement" (Press release). 2002-07-17. Retrieved 2008-06-20.
  53. ^ "Wizards' Neopets in cereal deal". Reed Business Information. 2004-03-04. Retrieved 2008-06-22. {{cite web}}: Cite has empty unknown parameter: |coauthors= (help)
  54. ^ "Neopets 10-City Mall Tour Brings Online World and Popular Trading Card Game to Life across the Country". 2004-06-29. Retrieved 2008-06-22. {{cite news}}: Cite has empty unknown parameter: |coauthors= (help)
  55. ^ "Neopets Trading Card Game: Excitement Continues with All-New Card Set" (Press release). Business Wire. 2004-01-19. Retrieved 2008-06-12. Toy Wishes magazine recognized the Neopets TCG as a "Holiday All-Star," and the game received "Toy of the Year" nominations from the Toy Industry Association and Kidzworld.com. In addition, the Neopets TCG was selected as an "Editor's Pick" by Playthings magazine.
  56. ^ "Neopets News". Neopets. 2003-09-11. Retrieved 2008-06-12.
  57. ^ McClintock, Pamela (2006-02-06). "WB taps NeoPets pic scribe". variety.com. Retrieved 2008-06-18.
  58. ^ "Neopets Plush at McDonald's". 2005-07-08. Retrieved 2007-05-08.
  59. ^ "Gamespot First Look". gamespot.com. 2008-06-04. Retrieved 2008-11-07.