Nintendo Software Technology
Company type | Division of Nintendo |
---|---|
Industry | Video games |
Founded | 1998 |
Founder | Minoru Arakawa Claude Comair |
Headquarters | , |
Key people | Shigeki Yamashiro (President) |
Products | List of software developed |
Owner | Nintendo |
Number of employees | 50 (2016) |
Parent | Nintendo of America |
Nintendo Software Technology (or NST) is an American video game developer. NST was created by Nintendo as a first-party developer to create games for the North American market, though their games have also been released in other territories such as Europe and Japan. Although the development team is based in North America, there is a traditional Nintendo and Japanese-centric design applied to the development of the software. Co-founders Scott Tsumura and Claude Comair retired in 2002 and 2006, respectively. NST is currently headed by Shigeki Yamashiro, and is located inside of Nintendo of America's headquarters in Redmond, Washington.
Nintendo made the decision of transplanting several members of their development team in Japan over to America. NST also recruited several veterans from companies such as Rockstar Games, Electronic Arts, and Microsoft to further complete their development talent.
History
The establishment took place in 1998 through a collaboration with the private university DigiPen Institute of Technology, also located in Redmond. The offices opened with several doctorate level instructors and some recent graduates of the university working with several Nintendo of America designers and producers. Their first game, Bionic Commando: Elite Forces, was released for the Game Boy Color in 1999 and was a sequel of Capcom's Bionic Commando.
Over the years, NST has developed many games for Nintendo consoles such as the Mario vs. Donkey Kong series, Wave Race: Blue Storm, and Metroid Prime Hunters.
NST started developing Project H.A.M.M.E.R. For the Nintendo Wii but several problems landed the project in 'development hell'. A large amount of funding was spent on cut-scenes early in development and so when the project started to fall behind managers didn't want to end it because of the capital already spent. The American developers suggested that the problem was the gameplay however the Japanese managers believed the problems were the environments. This dispute, among others, made the project drag on for a number of years before it was totally abandoned and a large number of staff were made redundant.[1]
DigiPen's Main Campus was based in the same building as theirs until 2010.
List of software developed
Year | Title | Platform(s) | Director | Producer |
---|---|---|---|---|
1999 | Bionic Commando: Elite Forces | Game Boy Color | Josh Atkins | Andrew Hieke Minoru Arakawa |
2000 | Ridge Racer 64 | Nintendo 64 | Akila Redmer | Andrew Hieke Minoru Arakawa |
Crystalis | Game Boy Color | Josh Atkins | Andrew Hieke | |
Pokémon Puzzle League | Nintendo 64 | Yukimi Shimura | Takehiro Izushi Genyo Takeda | |
2001 | Wave Race: Blue Storm | GameCube | Shigeki Yamashiro | Shigeru Miyamoto Minoru Arakawa |
2003 | Nintendo Puzzle Collection (Panel de Pon) | GameCube | Hitoshi Yamagami Yukimi Shimura |
Andrew Hieke Takehiro Izushi |
The Legend of Zelda: Collector's Edition | GameCube | Shigeru Miyamoto | ||
1080° Avalanche | GameCube | Vivek Melwani | Shigeki Yamashiro Shigeru Miyamoto | |
2004 | Mario vs. Donkey Kong | Game Boy Advance | Yukimi Shimura | |
Ridge Racer DS | Nintendo DS | Vivek Melwani | Shigeki Yamashiro | |
2006 | Metroid Prime Hunters | Nintendo DS | Masamichi Abe | Shigeki Yamashiro Kensuke Tanabe |
Mario vs. Donkey Kong 2: March of the Minis | Nintendo DS | Yukimi Shimura | ||
2007 | Sin and Punishment (English translation) | Nintendo DS | Hideyuki Suganami | Masato Maegawa Takehiro Izushi |
2008 | Super Smash Bros Brawl (Masterpiece Mode)[citation needed] | Wii | Masahiro Sakurai | Kensuke Tanabe |
Crosswords DS (Co-developed w/ Nuevo Retro Games) | Nintendo DS | Yukimi Shimura | Shigeki Yamashiro Masao Yamamoto | |
2009 | Mario vs. Donkey Kong: Minis March Again | DSiWare | Yukimi Shimura | Shigeki Yamashiro Kensuke Tanabe |
2010 | Aura-Aura Climber | DSiWare | Masamichi Abe | Yukimi Shimura |
Mario vs. Donkey Kong: Mini-Land Mayhem! | Nintendo DS | Yukimi Shimura | Shigeki Yamashiro Kensuke Tanabe | |
2012 | Crosswords Plus | Nintendo 3DS | Stephen Mortimer | Yukimi Shimura |
2013 | Mario and Donkey Kong: Minis on the Move | Nintendo 3DS | Yukimi Shimura Kensuke Tanabe | |
2015 | Mario vs. Donkey Kong: Tipping Stars | Wii U / Nintendo 3DS | Akiya Sakamoto | |
2016 | Mini Mario & Friends: Amiibo Challenge[2] | Wii U / Nintendo 3DS[2] | Akiya Sakamoto Kensuke Tanabe | |
Super Mario Maker for Nintendo 3DS | Nintendo 3DS | Yosuke Oshino | Takashi Tezuka Shigeki Yamashiro Hiroyuki Kimura | |
2018 | Captain Toad: Treasure Tracker | Nintendo 3DS / Nintendo Switch | Kenta Motokura Shinya Hiratake |
Koichi Hayashida |
List of applications developed
Year | Title | Platform(s) | Director | Producer |
---|---|---|---|---|
2006 | Nintendo 64 Emulator | Wii | ||
2009 | BBC iPlayer Channel | Wii | ||
Mario Calculator and Clock | DSiWare | Shigeki Yamashiro | ||
Animal Crossing Calculator and Clock | DSiWare | Shigeki Yamashiro | ||
2011 | Kirby TV Channel | Wii | ||
2012 | Wii U Chat (Co-developed w/ NERD and Vidyo)[3] | Wii U | Fumihiko Tamiya | |
2013 | Wii Street U[4] | Wii U | Toshiaki Suzuki | Keiichi Kawai |
Cancelled games
Title | Platform(s) |
---|---|
Project H.A.M.M.E.R. | Wii |
References
- ^ "Project H.A.M.M.E.R. [Wii – Cancelled] – Unseen64". unseen64.net. 4 April 2008.
- ^ a b Allen, Eric Van (13 January 2016). "Mini Mario & Friends: Amiibo Challenge Announced as Pack-In with New Amiibo in Japan". ign.com.
- ^ "Iwata Asks". nintendo.com.
- ^ "Iwata Asks". nintendo.com.
- Nintendo World Report company profile. Retrieved Oct. 30, 2008.
- PALGN company information. Retrieved Feb. 9, 2005.
- N-Sider personnel view. Retrieved Feb. 9, 2005.
- N-Sider. Retrieved May 9, 2005.