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[[File:Project Natal Camera.jpg|thumb|right|250px|The Project Natal sensor device.]]
[[File:Project Natal Camera.jpg|thumb|right|250px|The Project Natal sensor device.]]


'''Project Natal''' (pronounced "na-tal"({{IPA2|naˈtal}})<!---according to Xbox live page--->) is the [[code name]] for a "controller-free gaming and entertainment experience" by [[Microsoft]] for the [[Xbox 360]] video game platform. Based on an add-on [[peripheral]] for the Xbox 360 console, Project Natal enables users to control and interact with the Xbox 360 without the need to touch a [[game controller]], in a [[natural user interface]] using gestures, spoken commands,<ref name="speech wiki" group="fn">See [[speech recognition]].</ref><ref name="Natal 101" /> or presented objects and images.<ref name="object wiki" group="fn">See [[object recognition]].</ref> The project is aimed at broadening the Xbox 360's audience beyond its typically [[hardcore gamer|hardcore]] base.<ref name="LA Times">{{cite news|url=http://latimesblogs.latimes.com/technology/2009/06/microsofte3.html|title=E3: Microsoft shows off gesture control technology for Xbox 360|last=Pham|first=Alex|date=2009-06-01|publisher=Los Angeles Times|accessdate=2009-06-01|quote=The effort aims to attract a broader audience to Microsoft's console. Most of the 30 million Xbox 360s sold since November 2005 have been snapped up by avid young males drawn to complex shooter or adventure games such as Halo and Gears of War.}}</ref><ref name="Wiimote wiki" group="fn">See [[Wii Remote]].</ref> Project Natal was first announced on 1 June at the [[Electronic Entertainment Expo 2009|2009 Electronic Entertainment Expo]]. Microsoft said that over 1000 [[software development kit|development kit]]s began shipping to game developers that same day.<ref name="LA Times" />
'''Project Natal''' (pronounced "na-tal"({{IPA2|naˈtal}})<!---according to Xbox live page--->) is GAY! the [[code name]] for a "controller-free gaming and entertainment experience" by [[Microsoft]] for the [[Xbox 360]] video game platform. Based on an add-on [[peripheral]] for the Xbox 360 console, Project Natal enables users to control and interact with the Xbox 360 without the need to touch a [[game controller]], in a [[natural user interface]] using gestures, spoken commands,<ref name="speech wiki" group="fn">See [[speech recognition]].</ref><ref name="Natal 101" /> or presented objects and images.<ref name="object wiki" group="fn">See [[object recognition]].</ref> The project is aimed at broadening the Xbox 360's audience beyond its typically [[hardcore gamer|hardcore]] base.<ref name="LA Times">{{cite news|url=http://latimesblogs.latimes.com/technology/2009/06/microsofte3.html|title=E3: Microsoft shows off gesture control technology for Xbox 360|last=Pham|first=Alex|date=2009-06-01|publisher=Los Angeles Times|accessdate=2009-06-01|quote=The effort aims to attract a broader audience to Microsoft's console. Most of the 30 million Xbox 360s sold since November 2005 have been snapped up by avid young males drawn to complex shooter or adventure games such as Halo and Gears of War.}}</ref><ref name="Wiimote wiki" group="fn">See [[Wii Remote]].</ref> Project Natal was first announced on 1 June at the [[Electronic Entertainment Expo 2009|2009 Electronic Entertainment Expo]]. Microsoft said that over 1000 [[software development kit|development kit]]s began shipping to game developers that same day.<ref name="LA Times" />


Though Microsoft has not officially announced any price or release date projections for Project Natal,<ref name="LA Times" /><ref name="not talking">{{cite web |first=Patrick |last=Klepek |title=Microsoft Won't Discuss A Release Date For Project Natal Yet |url=http://e3.g4tv.com/thefeed/blog/post/696055/Microsoft-Wont-Discuss-A-Release-Date-For-Project-Natal-Yet.html |work=G4tv.com |publisher=G4 Media |date=2009-06-01}}</ref> it is expected to be released in late 2010.<ref name="BusinessWeek" /><ref name="Ballmer 2010">{{citation|last=Gruener|first=Wolfgang|publication-date=2009-06-19|year=2009|title=Ballmer announces 2010 Xbox 360 at The Executive Club Chicago|periodical=[[TG Daily]]|place=Chicago|publisher=Tigervision Media|url=http://www.tgdaily.com/content/view/42931/98/|accessdate=2009-06-19|quote=I am talking about the Global Leaders luncheon with Steve Ballmer yesterday in Chicago, during which the executive announced 'a new Xbox for 2010.' […] I triple-checked with a few friends who were sitting in the audience as well and it seemed pretty clear to them that a new Xbox is coming in 2010, after what Ballmer had said.}}</ref><ref name="waiting: games">{{cite web |first=Dean |last=Takahashi |authorlink=Dean Takahashi |title=Microsoft shows off motion-sensing game control, Project Natal |url=http://venturebeat.com/2009/06/01/microsoft-shows-off-motion-sensing-game-control-project-natal/ |work=VentureBeat |date=2009-06-01 |accessdate=2009-06-06 |quote= }}</ref><ref name="waiting: costs">{{cite web |first=Dean |last=Takahashi |author= |authorlink=Dean Takahashi |title=Microsoft’s gesture-based game control to debut in 2010 |url=http://venturebeat.com/2009/05/12/microsofts-gesture-based-game-control-to-debut-in-2010/ |work=VentureBeat |date=2009-05-12 |accessdate=2009-06-06 |quote= }}</ref> Project Natal will reportedly also serve as the basis for a "new" [[Xbox 360]].{{#tag:ref|Though it is rumored that the launch of Project Natal will be accompanied with the release of a new Xbox 360 console (as either a new [[Xbox 360#Retail configurations|retail configuration]], a significant design revision, and/or a modest [[Xbox 360 hardware|hardware]] upgrade),<ref name="new Xbox 1UP">{{cite web |first=Sam |last=Kennedy |title=Rumor: Xbox Natal is Actually Microsoft's Next Console |url=http://www.1up.com/do/newsStory?cId=3174762 |work=1UP.com |publisher=UGO Entertainment |date=2009-06-12 |quote= |accessdate=2009-06-19}}</ref> Microsoft has dismissed the reports, and has repeatedly emphasized that Project Natal will be fully compatible with all Xbox 360 consoles. Microsoft indicates that it considers Project Natal to be a significant initiative, as fundamental to the Xbox brand as [[Xbox Live]],<ref name="Shane Kim VB" /> and with a launch akin to that of a new Xbox console platform.<ref name="Shane Kim GS">{{cite web |first=Kris |last=Graft |first2=Brandon |last2=Sheffield |author= |authorlink= |coauthors= |title=Microsoft's Future Begins Now: Shane Kim Speaks |url=http://www.gamasutra.com/view/feature/4053/microsofts_future_begins_now_.php |work=Gamasutra |publisher=Think Services |page=3 |date=2009-06-16 |quote= |accessdate=2009-06-20}}</ref> Project Natal was even mistakenly referred to as a "new Xbox" by Microsoft [[chief executive officer]] [[Steve Ballmer]] at speech for the Executives' Club of Chicago.<ref name="Ballmer 2010" /><ref name="Ballmer clarifies">{{cite web |first=Jim |last=Reilly |title=Ballmer Clarifies His 'New' Xbox 360 Comment |url=http://xbox360.ign.com/articles/996/996584p1.html |archiveurl= |work=IGN |publisher=IGN Entertainment |date=2009-06-19 |quote=I confused the issue with my poorly chosen words. There is no news in my comments. Things are as reported after E3. Sorry.|accessdate=2009-06-21}}</ref> When asked if the introduction of Project Natal will extend the time before the next-generation console platform is launched (historically about 5 years between platforms<ref name="long tail">{{cite web |title=Generation When? |url=http://www.edge-online.com/magazine/generation-when |work=Edge Online |publisher=Future plc |pages=2 |date=2009-06-18 |quote=Since the NES, every five years or so a distinct new wave of technology has washed across the industry, bringing with it new power and functions to a market galvanised by the promise of faster, better, more. |accessdate=2009-06-22}}</ref>), Microsoft corporate [[vice president]] Shane Kim reaffirmed that the company believes that the life cycle of the Xbox 360 will last through 2015 (10 years).<ref name="Shane Kim VB" />|name="new 360 note"|group="fn"}}
Though Microsoft has not officially announced any price or release date projections for Project Natal,<ref name="LA Times" /><ref name="not talking">{{cite web |first=Patrick |last=Klepek |title=Microsoft Won't Discuss A Release Date For Project Natal Yet |url=http://e3.g4tv.com/thefeed/blog/post/696055/Microsoft-Wont-Discuss-A-Release-Date-For-Project-Natal-Yet.html |work=G4tv.com |publisher=G4 Media |date=2009-06-01}}</ref> it is expected to be released in late 2010.<ref name="BusinessWeek" /><ref name="Ballmer 2010">{{citation|last=Gruener|first=Wolfgang|publication-date=2009-06-19|year=2009|title=Ballmer announces 2010 Xbox 360 at The Executive Club Chicago|periodical=[[TG Daily]]|place=Chicago|publisher=Tigervision Media|url=http://www.tgdaily.com/content/view/42931/98/|accessdate=2009-06-19|quote=I am talking about the Global Leaders luncheon with Steve Ballmer yesterday in Chicago, during which the executive announced 'a new Xbox for 2010.' […] I triple-checked with a few friends who were sitting in the audience as well and it seemed pretty clear to them that a new Xbox is coming in 2010, after what Ballmer had said.}}</ref><ref name="waiting: games">{{cite web |first=Dean |last=Takahashi |authorlink=Dean Takahashi |title=Microsoft shows off motion-sensing game control, Project Natal |url=http://venturebeat.com/2009/06/01/microsoft-shows-off-motion-sensing-game-control-project-natal/ |work=VentureBeat |date=2009-06-01 |accessdate=2009-06-06 |quote= }}</ref><ref name="waiting: costs">{{cite web |first=Dean |last=Takahashi |author= |authorlink=Dean Takahashi |title=Microsoft’s gesture-based game control to debut in 2010 |url=http://venturebeat.com/2009/05/12/microsofts-gesture-based-game-control-to-debut-in-2010/ |work=VentureBeat |date=2009-05-12 |accessdate=2009-06-06 |quote= }}</ref> Project Natal will reportedly also serve as the basis for a "new" [[Xbox 360]].{{#tag:ref|Though it is rumored that the launch of Project Natal will be accompanied with the release of a new Xbox 360 console (as either a new [[Xbox 360#Retail configurations|retail configuration]], a significant design revision, and/or a modest [[Xbox 360 hardware|hardware]] upgrade),<ref name="new Xbox 1UP">{{cite web |first=Sam |last=Kennedy |title=Rumor: Xbox Natal is Actually Microsoft's Next Console |url=http://www.1up.com/do/newsStory?cId=3174762 |work=1UP.com |publisher=UGO Entertainment |date=2009-06-12 |quote= |accessdate=2009-06-19}}</ref> Microsoft has dismissed the reports, and has repeatedly emphasized that Project Natal will be fully compatible with all Xbox 360 consoles. Microsoft indicates that it considers Project Natal to be a significant initiative, as fundamental to the Xbox brand as [[Xbox Live]],<ref name="Shane Kim VB" /> and with a launch akin to that of a new Xbox console platform.<ref name="Shane Kim GS">{{cite web |first=Kris |last=Graft |first2=Brandon |last2=Sheffield |author= |authorlink= |coauthors= |title=Microsoft's Future Begins Now: Shane Kim Speaks |url=http://www.gamasutra.com/view/feature/4053/microsofts_future_begins_now_.php |work=Gamasutra |publisher=Think Services |page=3 |date=2009-06-16 |quote= |accessdate=2009-06-20}}</ref> Project Natal was even mistakenly referred to as a "new Xbox" by Microsoft [[chief executive officer]] [[Steve Ballmer]] at speech for the Executives' Club of Chicago.<ref name="Ballmer 2010" /><ref name="Ballmer clarifies">{{cite web |first=Jim |last=Reilly |title=Ballmer Clarifies His 'New' Xbox 360 Comment |url=http://xbox360.ign.com/articles/996/996584p1.html |archiveurl= |work=IGN |publisher=IGN Entertainment |date=2009-06-19 |quote=I confused the issue with my poorly chosen words. There is no news in my comments. Things are as reported after E3. Sorry.|accessdate=2009-06-21}}</ref> When asked if the introduction of Project Natal will extend the time before the next-generation console platform is launched (historically about 5 years between platforms<ref name="long tail">{{cite web |title=Generation When? |url=http://www.edge-online.com/magazine/generation-when |work=Edge Online |publisher=Future plc |pages=2 |date=2009-06-18 |quote=Since the NES, every five years or so a distinct new wave of technology has washed across the industry, bringing with it new power and functions to a market galvanised by the promise of faster, better, more. |accessdate=2009-06-22}}</ref>), Microsoft corporate [[vice president]] Shane Kim reaffirmed that the company believes that the life cycle of the Xbox 360 will last through 2015 (10 years).<ref name="Shane Kim VB" />|name="new 360 note"|group="fn"}}

Revision as of 16:48, 24 June 2009

Template:Future product

File:Project Natal Camera.jpg
The Project Natal sensor device.

Project Natal (pronounced "na-tal"(IPA: [naˈtal])) is GAY! the code name for a "controller-free gaming and entertainment experience" by Microsoft for the Xbox 360 video game platform. Based on an add-on peripheral for the Xbox 360 console, Project Natal enables users to control and interact with the Xbox 360 without the need to touch a game controller, in a natural user interface using gestures, spoken commands,[fn 1][1] or presented objects and images.[fn 2] The project is aimed at broadening the Xbox 360's audience beyond its typically hardcore base.[2][fn 3] Project Natal was first announced on 1 June at the 2009 Electronic Entertainment Expo. Microsoft said that over 1000 development kits began shipping to game developers that same day.[2]

Though Microsoft has not officially announced any price or release date projections for Project Natal,[2][3] it is expected to be released in late 2010.[4][5][6][7] Project Natal will reportedly also serve as the basis for a "new" Xbox 360.[fn 4]

Sensor device

An approximately nine-inch (23 cm) wide horizontal bar[13] connected to a small circular base with a ball joint pivot, the Project Natal sensor is designed to be positioned lengthwise above or below the video display. The device features an "RGB camera, depth sensor, multi-array microphone, and custom processor running proprietary software", which provides full-body 3D motion capture, facial recognition, and voice recognition capabilities. The Project Natal sensor's microphone array enables the Xbox 360 to conduct acoustic source localization and ambient noise suppression, allowing for things such as headset-free party chat over Xbox Live.[1][fn 5]

The depth sensor consists of an infrared projector combined with a monochrome CMOS sensor, and allows the Project Natal sensor to see in 3D under any ambient light conditions.[1][14][fn 6] The active depth-sensing range of the depth sensor is adjustable,[fn 7] with the Project Natal software capable of automatically calibrating the sensor based on the gameplay and environment conditions, such as the presence of couches.[15]

Project Natal is reportedly based on software technology developed internally by Microsoft and hardware intellectual property acquired from time-of-flight camera developer 3DV Systems.[4][9][16][17][18][19] Before agreeing to sell all its assets in March 2009,[20] 3DV had been preparing its own depth-sensing webcam controller, known as the ZCam.[21][fn 8]

Described by Microsoft personnel as the primary innovation of Project Natal,[9][19][24] the software technology enables advanced gesture recognition, facial recognition, and voice recognition.[17] The skeletal mapping technology shown at E3 2009 was capable of simultaneously tracking up to four users for motion analysis,[9][14][17][25] with a feature extraction of 48 interest points on a human body at a frame rate of 30 hertz.[15][25] Depending on the person's distance from the sensor, Project Natal is capable of tracking models that can identify individual fingers.[14][17]

Technology demos

Three technical demos were shown to showcase Project Natal when it was revealed at Microsoft's E3 2009 Media Briefing:[26]

  • Ricochet - a Breakout-like game in which the entire body is used to bounce balls at blocks.
  • Paint Party - where the player can make throwing motions to splash or draw with paint onto a wall. He/she can choose colours using speech recognition, and can pose to make stencils.
  • Milo and Kate - a game in development by Lionhead Studios,[27] in which the player interacts with a young child (Milo or Milly, selected by the user at the start) and his/her dog Kate, using items and passing him/her virtual items from real life actions. In an interview after the demonstration, Lionhead founder Peter Molyneux confirmed that the demo was in fact the long running Project Dimitri. In the demonstration available at E3 2009, only Milo was available to interact with.[28]
  • Burnout Natal - not showcased as a live demonstration, a demo based on Burnout Paradise in which the player uses an invisible steering wheel to control the vehicle.
  • Facial Recognition - where the player is able to sign in to their gaming account purely based on their face.
  • Dress Up - Players are able to shop and try on clothes in 3D.
  • Monster- An animated game in which the player is a monster and achieves points by destroying and damaging virtual buildings and other virtual objects in a city setting. When the player makes a roaring-like noise, the monster too will roar and a jet of light comes out of the monster's mouth.

Code name

The name "Project Natal" follows in Microsoft's tradition of using cities as code names.[1] Microsoft director Alex Kipman, who incubated the project,[25] chose to name it after the Brazilian city Natal as a tribute to his country of origin,[1] and because the word natal means "of or relating to birth," reflecting Microsoft's view of the project as "the birth of the next-generation of home entertainment".[9]

See also

Notes

  1. ^ See speech recognition.
  2. ^ See object recognition.
  3. ^ See Wii Remote.
  4. ^ Though it is rumored that the launch of Project Natal will be accompanied with the release of a new Xbox 360 console (as either a new retail configuration, a significant design revision, and/or a modest hardware upgrade),[8] Microsoft has dismissed the reports, and has repeatedly emphasized that Project Natal will be fully compatible with all Xbox 360 consoles. Microsoft indicates that it considers Project Natal to be a significant initiative, as fundamental to the Xbox brand as Xbox Live,[9] and with a launch akin to that of a new Xbox console platform.[10] Project Natal was even mistakenly referred to as a "new Xbox" by Microsoft chief executive officer Steve Ballmer at speech for the Executives' Club of Chicago.[5][11] When asked if the introduction of Project Natal will extend the time before the next-generation console platform is launched (historically about 5 years between platforms[12]), Microsoft corporate vice president Shane Kim reaffirmed that the company believes that the life cycle of the Xbox 360 will last through 2015 (10 years).[9]
  5. ^ See PlayStation Eye.
  6. ^ See time-of-flight camera.
  7. ^ See ZCam.
  8. ^ Though most pre-announcement speculation surrounding the device focused on the depth sensor, information on the general architecture of Project Natal was leaked a few weeks before E3 2009 with the publishing of a patent application by the United States Patent and Trademark Office.[22][23]

References

  1. ^ a b c d e ""Project Natal" 101". Microsoft. 2009-06-01. Archived from the original on 2009-06-01. Retrieved 2009-06-02.
  2. ^ a b c Pham, Alex (2009-06-01). "E3: Microsoft shows off gesture control technology for Xbox 360". Los Angeles Times. Retrieved 2009-06-01. The effort aims to attract a broader audience to Microsoft's console. Most of the 30 million Xbox 360s sold since November 2005 have been snapped up by avid young males drawn to complex shooter or adventure games such as Halo and Gears of War.
  3. ^ Klepek, Patrick (2009-06-01). "Microsoft Won't Discuss A Release Date For Project Natal Yet". G4tv.com. G4 Media.
  4. ^ a b Edwards, Cliff (2009-06-01). "Microsoft Moves onto Nintendo's Motion Turf". BusinessWeek. McGraw-Hill. pp. 1–2. Retrieved 2009-06-02. The Redmond (Wash.) software giant melded technology from its recent purchase of camera maker 3DV Systems with its own research into the use of natural gestures and language to change how people interact with machines.
  5. ^ a b Gruener, Wolfgang (2009), "Ballmer announces 2010 Xbox 360 at The Executive Club Chicago", TG Daily, Chicago: Tigervision Media (published 2009-06-19), retrieved 2009-06-19, I am talking about the Global Leaders luncheon with Steve Ballmer yesterday in Chicago, during which the executive announced 'a new Xbox for 2010.' […] I triple-checked with a few friends who were sitting in the audience as well and it seemed pretty clear to them that a new Xbox is coming in 2010, after what Ballmer had said.
  6. ^ Takahashi, Dean (2009-06-01). "Microsoft shows off motion-sensing game control, Project Natal". VentureBeat. Retrieved 2009-06-06.
  7. ^ Takahashi, Dean (2009-05-12). "Microsoft's gesture-based game control to debut in 2010". VentureBeat. Retrieved 2009-06-06.
  8. ^ Kennedy, Sam (2009-06-12). "Rumor: Xbox Natal is Actually Microsoft's Next Console". 1UP.com. UGO Entertainment. Retrieved 2009-06-19.
  9. ^ a b c d e f Takahashi, Dean (2009-06-02). "Microsoft games exec details how Project Natal was born". VentureBeat. Retrieved 2009-06-06. The companies are doing a lot of great work with the cameras. But the magic is in the software. It's a combination of partners and our own software.
  10. ^ Graft, Kris; Sheffield, Brandon (2009-06-16). "Microsoft's Future Begins Now: Shane Kim Speaks". Gamasutra. Think Services. p. 3. Retrieved 2009-06-20. {{cite web}}: Cite has empty unknown parameter: |coauthors= (help)
  11. ^ Reilly, Jim (2009-06-19). "Ballmer Clarifies His 'New' Xbox 360 Comment". IGN. IGN Entertainment. Retrieved 2009-06-21. I confused the issue with my poorly chosen words. There is no news in my comments. Things are as reported after E3. Sorry.
  12. ^ "Generation When?". Edge Online. Future plc. 2009-06-18. p. 2. Retrieved 2009-06-22. Since the NES, every five years or so a distinct new wave of technology has washed across the industry, bringing with it new power and functions to a market galvanised by the promise of faster, better, more.
  13. ^ Dudley, Brier (2009-06-01). "E3: Microsoft Xbox throws down gauntlet with "Natal" controller". The Seattle Times. Retrieved 2009-06-01.
  14. ^ a b c Totilo, Stephen (2009-06-05). "Microsoft: Project Natal Can Support Multiple Players, See Fingers". Kotaku. Gawker Media. Retrieved 2009-06-06.
  15. ^ a b Wilson, Mark; Buchanan, Matt (2009-06-03). "Testing Project Natal: We Touched the Intangible". Gizmodo. Gawker Media. Retrieved 2009-06-06.
  16. ^ Takahashi, Dean (2009-05-29). "Peeling back another layer of detail on Microsoft's secret gesture-control system for games". VentureBeat. Retrieved 2009-06-15. Microsoft had an internal team try to come up with its own solution, but it chose not to launch that solution.
  17. ^ a b c d Dudley, Brier (2009-06-03). "E3: New info on Microsoft's Natal -- how it works, multiplayer and PC versions". Brier Dudley's Blog. The Seattle Times. Retrieved 2009-06-03. We actually built a software platform that was what we wanted to have as content creators. And then [asked], 'OK, are there hardware solutions out there that plug in?' But the amount of software and the quality of software are really the innovation in Natal.
  18. ^ Wingfield, Nick (2009-05-13), "Microsoft Swings at Wii With Videocam", The Wall Street Journal, Dow Jones & Company, pp. B1, ISSN 0099-9660, OCLC 4299067, retrieved 2009-06-02{{citation}}: CS1 maint: date and year (link)
  19. ^ a b Bramwell, Tom (2009-06-03). "E3: MS execs: Natal not derived from 3DV". Eurogamer. Eurogamer Network. Retrieved 2009-06-05.
  20. ^ "Elron Group company 3DV signs definitive asset sale agreement" (PDF). Elron Electronic Industries. 2009-03-29. Retrieved 2009-06-02.
  21. ^ Nutt, Christian (2008-01-17). "Q&A: 3DV's Barel On The Future Of Camera-Based Game Control". Gamasutra. Think Services. Retrieved 2009-06-02.
  22. ^ Emery, Daniel (2009-06-02). "Microsoft unveils new controller". BBC News. BBC. Retrieved 2009-06-06. The details of Project Natal had already leaked out a few weeks ago when the US patent office released documents, filed by Microsoft, of a 'motion sensor that makes use of face recognition software and biometrics'.
  23. ^ US application 2009121894, Andrew David Wilson, James E. Allard, Michael F. Cohen, Steven Drucker, Yu-Ting Kuo; Allard, James E. & Cohen, Michael F. et al., "Magic wand", published 2009-05-14, assigned to Microsoft 
  24. ^ Lee, Johnny (2009-06-01). "Project Natal". Procrastineering. Retrieved 2009-06-06.
  25. ^ a b c Gibson, Ellie (2009-06-05). "E3: Post-Natal Discussion". Eurogamer. Eurogamer Network. pp. 1–2. Retrieved 2009-06-09.
  26. ^ "E3 2009: Microsoft Press Conference Live Blog". IGN. 2009-06-01. Retrieved 2009-06-01.
  27. ^ Wiltshire, Alex (2009-06-03). "Interview: Peter Molyneux on Milo And Kate". Edge Online. Future Publishing. Retrieved 2009-06-05.
  28. ^ Gibson, Ellie (2009-06-02). "E3: Molyneux and Milo". Eurogamer. Eurogamer Network. pp. 1–2. Retrieved 2009-06-02.

External links