Reverse Dungeon

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Reverse Dungeon
Reverse Dungeon (D&D module).jpg
AuthorsJohn D. Rateliff and Bruce R. Cordell
First published2000

Reverse Dungeon is an adventure module for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game.

Plot summary[edit]

In Reverse Dungeon, the players control a dungeon's monsters instead of playing a group of adventurers. The players start as a small tribe of goblins, progress through an assortment of monsters, and end the adventure by playing undead.[1] Both the Introduction and Appendix: Playing the Bad Guys caution and guide the readers that this is a chance to extend beyond any normal role-playing experience. The Appendix explores the idea that some of the monsters, particularly the goblins, may just be misunderstood rather than "evil".[1]

Publication history[edit]

Reverse Dungeon was published by Wizards of the Coast, and written by John D. Rateliff and Bruce R. Cordell.[1]


Reverse Dungeon was reviewed by the online version of Pyramid on July 7, 2000.[1] The reviewer cautioned: "This is not your normal adventure. Instead of playing a stalwart group of adventurers, valiantly fighting the forces of darkness, the players take on the challenge of playing those forces and deciding for themselves if they are truly that dark."[1] Praising the adventure, the reviewer said that "Reverse Dungeon is a well thought-out scenario that challenges players to step away from their normal ideas and take a significantly different view of the world around them."[1] The reviewer commended the designers as well, saying that "John Rateliff and Bruce Cordell present an interesting role-playing challenge to both player and DM."[1]