Science fiction prototyping

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Science fiction prototyping (SFP) refers to the idea of using science fiction to describe and explore the implications of futuristic technologies and the social structures enabled by them.[1][2]

History and progress[edit]

The idea was pioneered by Brian David Johnson who, at the time, was a futurist at Intel working on the challenge his company faced anticipating the market needs for integrated circuits at the end of their 7–10 years design and production cycle.[3][4] From this context, the roots for Science Fiction Prototyping can be traced back to a paper presented at the Intelligent Environments conference in Seattle in July 2008, "Using Multiple Personas In Service Robots To Improve Exploration Strategies When Mapping New Environments",[5] describing multiple personas and irrational thinking for humanoid robots which inspired Brian David Johnson to write the first Science Fiction Prototype, Nebulous Mechanisms,[6] which went on to become a series of stories that eventually morphed into Intel’s 21st Century Robot project.[7] The first public Science Fiction Prototyping event was Creative Science 2010[8] (not to be confused with Creation Science), held in Kuala Lumpur, Malaysia on 19 July 2010. This event was also significant as it included the Science Fiction Prototype Tales From a Pod [9] which became the first Science Fiction Prototype to be commercialised (by Immersive Displays Ltd, ImmersaVU[10]). In 2011, a second Science Fiction Prototyping workshop was held in Nottingham (UK), Creative Science 2011,[11] in which Intel made the first documentary about this methodology. Shortly afterwards the Creative Science Foundation was formed as an umbrella organisation to manage Science Fiction Prototyping activity, leading to a proliferation of events and publications; a more detailed account is provided on the Science Fiction Prototyping History web pages.[12]


The core methodology is the use of creative arts as a means to introduce innovations into science, engineering, business and socio-political systems. It doesn’t aim to forecast the future, rather it focuses on inventing or innovating the future by extrapolating forward trends from research or foresight activities (creating new concepts, schemes, services and products). The main (but not exclusive) methodology is the use of science-fiction stories, grounded in existing practice which are written for the explicit purpose of acting as prototypes for people to explore a wide variety of futures. These ‘science fiction prototypes’ (SFPs) can be created by scientists, engineers, business or socio-political professionals to stretch their work or, for example, by writers, film/stage directors, school children and members of the public to influence the work of professionals. In this way these stories act as a way of involving the widest section of the population to help set the research agenda. Johnson advocates the following five step process for writing Science Fiction Prototypes:[3]

  1. Pick Your Science and Build Your World
  2. Identify the Scientific Inflection Point
  3. Consider ramifications of the Science on People
  4. Identify the Human Inflection Point
  5. Reflect on what Did We Learn?

Full Science Fiction Prototypes are of the order 6-12 pages long, with a popular structure being; an introduction, background work, the fictional story (the bulk of the SFP), a short summary and a summary (reflection). Most often science fiction prototypes extrapolate current science forward and, therefore, include a set of references at the end. Such prototypes can take several days to write and for situations where ideas need to be generated faster (e.g. meetings), the concept of micro science fiction prototypes (µSFP) is used.[9] Generally, µSFP are the size of a Twitter or Text message, being around 25-30 words (140-160 characters in standard English).


Science Fiction Prototyping has a number of interesting applications. The most obvious is for product innovation, in which the two earliest examples are Intel’s 21st Century Robot (an open innovation project to develop a domestic robot) and Essex University’s eDesk (a mixed-reality immersive education desk)[13] both of which were introduced in the previous section. Beyond product innovation, Science Fiction Prototyping is also offering significant benefits to education. For example, in Canterbury Christ Church University (UK) Business School it is being used as a vehicle to introduce creative thinking in support of entrepreneurship courses. In San-Diego State University (USA) Department of Learning Design and Technology they have explored it as a means for motivating pre-university students to take up STEM studies and careers.[14] At the University of Washington (USA), they have used it to facilitate broader contextual and societal thinking about computers, computer security risks, and security defense as part of an optional senior-level course in computer security.[15] In the National Taiwan University (Taiwan), it is used to increase business school students' interests in science and technology for business innovation.[16] The Business Schools of the universities of Leeds and Manchester (UK) are exploring its use in community development projects.[17] Finally, it’s being applied to meet a significant educational need in China, where it’s mandatory for all science and engineering students to take a course in English language. In Shijiazhuang University (China) they are exploring the potential for Science Fiction Prototyping to overcome the dullness that some science students experience in language learning by using it as an integrated platform for teaching Computer English, combining language and science learning.[18]

See also[edit]


  1. ^ Johnson, Brian David. "Science Fiction Prototypes Or: How I Learned to Stop Worrying about the Future and Love Science Fiction" (PDF). Retrieved April 17, 2014. 
  2. ^ "Science Fiction Prototyping at the Creative Science Foundation". Intel. Retrieved April 17, 2014. 
  3. ^ a b Johnson, Brian David (April 20, 2011). Science Fiction Prototyping: Designing the Future with Science Fiction. Morgan & Claypool. ISBN 978-1608456550. 
  4. ^ "Science Fiction Prototyping". IEEE Computer Society. Retrieved April 17, 2014. 
  5. ^ Simon Egerton et-al "Using Multiple Personas in Service Robots to Improve Exploration Strategies When Mapping New Environments, 4th International Conference on Intelligent Environments, 2008 IET, pp 1 – 5, 21–22 July 2008, ISBN 978-0-86341-894-5
  6. ^ B.D.Johnson, "Nebulous Mechanisms", Omedia, 2011
  7. ^ 21st Century Robot Project
  8. ^ Creative Science 2010 (CS’10), Kuala Lumpur, Malaysia, 19 July 2010
  9. ^ a b Victor Callaghan Tales From a Pod, Creative Science 2010 (CS’10), Kuala Lumpur, Malaysia, 19th of July 2010.
  10. ^ Immersive Displays Ltd, ImmersaVU
  11. ^ Creative Science 2011, Nottingham, UK,, 25–26 July 2011
  12. ^ Creative Science Foundation History
  13. ^ Anasol PEÑA-RIOS et-al ”Using mixed-reality to develop smart environments", Intelligent Environments 2014, Shanghai Jiaotong University, China, 2–4 July 2014
  14. ^ Mary de Lepe et-al "Using Science Fiction Prototyping to Decrease the Decline of Interest in STEM Topics at the High School Level", Transactions of Future Educational Environments (European Alliance for Innovation Endorsed Transactions), Fall 2015
  15. ^ Kohno, Tadayoshi; Johnson, Brian David (March 9–12, 2011). "Science Fiction Prototyping and Security Education: Cultivating Contextual and Societal Thinking in Computer Security Education and Beyond" (PDF). Retrieved April 17, 2014. 
  16. ^ Wu, Hsuan-Yi (2013). "Imagination workshops: An empirical exploration of SFP for technology-based business innovation" (PDF). Futures. doi:10.1016/j.futures.2013.03.009. 
  17. ^ Future Cities Innovation Workshop
  18. ^ Shumei Zhang "Using Science-fiction Prototyping as a Means to Motivate Learning of STEM Topics and Foreign Languages", Intelligent Environments 2014, Shanghai Jiaotong University, China, 2–4 July 2014