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SilhouetteFX

From Wikipedia, the free encyclopedia
SilhouetteFX
Developer(s)SilhouetteFX LLC
Stable release
2020.5 / April 2020; 4 years ago (2020-04)[1]
Operating systemLinux, Windows, Mac OS X
LicenseProprietary
WebsiteSilhouetteFX

SilhouetteFX began as a rotoscoping tool for the visual effects industry. SilhouetteFX has been expanded to include capabilities facilitating paint, warping and morphing, 2D to 3D conversion and alternative matting methods. As of V6, SilhouetteFX retains all of the aforementioned capabilities now embedded in a node-based digital compositing application.

Context

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SilhouetteFX is named for the art form associated with Étienne de Silhouette (July 8, 1709 – 1767). The fundamental output of a rotoscoping program is a matte which when viewed appears as a silhouette of an object to be treated in isolation of the remainder of an image. The image density of the matte determines how a compositing operation effect will be applied. Image pixels corresponding to brighter pixels in the matte will be treated differently than image pixels corresponding to darker pixels in the matte VFX.

Company

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The developer, SilhouetteFX LLC, was formed as a partnership between principals from Digital Film Tools and Profound Effects, Inc. Partners include Paul Miller, Marco Paolini, Peter Moyer and Perry Kivolowitz.

In 2019, Boris FX, a leading developer of VFX, compositing, titling, video editing, and workflow tools for broadcast, post-production, and film professionals acquired SilhouetteFX.

Awards

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  • 2019 Academy Award for Technical Achievement - Academy of Motion Picture Arts and Sciences
  • 2019 Engineering Emmy - Academy of Television Arts & Sciences

Partial list of notable films

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References

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  1. ^ "VERSIONS". borisfx.com. Retrieved 2021-03-17.
  2. ^ "Q&A: FRAMESTORE'S MARC RICE ON AVATAR".
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