Jump to content

Street Fighter Alpha 2

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by FightersMegamix (talk | contribs) at 05:28, 18 April 2016 (Reception: Added sales.). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Street Fighter Alpha 2
Developer(s)Capcom
Publisher(s)Capcom
Composer(s)Setsuo Yamamoto
Syun Nishigaki
Tatsuro Suzuki
SeriesStreet Fighter
Platform(s)Arcade
PlayStation
PlayStation 2
Sega Saturn
Super Famicom/SNES
Windows
ReleaseArcade
PlayStation
Sega Saturn
Super Famicom/SNES
Windows PC
Wii U Virtual Console
Genre(s)Fighting game
Mode(s)Up to 2 players simultaneously
Arcade systemCPS-2

Street Fighter Alpha 2, known as Street Fighter Zero 2 (ストリートファイターZERO 2) in Japan, Asia, and South America, is a Template:Vgy fighting game originally released for the CPS II arcade hardware by Capcom. The game is both a sequel and a remake to the previous year's Street Fighter Alpha: Warriors' Dreams, which is itself a prequel to the Street Fighter II series in terms of plot and setting.[3] The game features a number of improvements over the original, such as new attacks, stages, endings, and gameplay features.

Gameplay

Street Fighter Alpha 2 retains most of the new features introduced in the original Street Fighter Alpha, such as the three-level Super Combo gauge, Alpha Counters, Air-Blocking, and Fall Breaking. The main new feature in the game is the inclusion of the Custom Combo system (Original Combo in Japan), which replaces the Chain Combos from the first Alpha. If the Super Combo gauge is on Lv. 1 or above, the player can initiate a Custom Combo pressing two punch buttons and a kick simultaneously (or vice versa). The player can then perform any series of basic and special moves to create a Custom Combo until the Timer Gauge at the bottom of the screen runs out. The only characters that can still perform Chain Combos in the game are Guy and Gen, but only to a limited extent. Additionally, each character now has two Alpha Counters instead of just one: one that can be performed with a kick button and another with a punch button.

The single-player mode, much like the original Street Fighter Alpha, consists of eight matches against computer-controlled opponents, including a fixed final opponent whose identity depends on the player's selected character. Each character also has a secret "rival" whom they can face during the course of the single-player mode after meeting certain requirements, in which then the rival will interrupt one of the player's regularly scheduled matches and exchange dialogue with the player's character. With Akuma now a regular character, a more powerful version of the character dubbed "Shin Akuma" replaces him as a secret opponent. Unlike Super Turbo and the original Alpha, Shin Akuma challenges the player before the player's final opponent, rather than as an alternate final boss.

Characters

The game brings back all thirteen characters from Street Fighter Alpha, with M. Bison, Akuma, and Dan now being immediately selectable as playable characters. In addition to the Alpha roster, Alpha 2 includes Dhalsim and Zangief, both from Street Fighter II, Gen, an assassin from the original Street Fighter, Rolento, a member of the Mad Gear gang who originally appeared in Final Fight, and newcomer Sakura, a Japanese schoolgirl who takes up street fighting after witnessing one of Ryu's battles.

Versions

Arcade

Street Fighter Alpha 2 was released under the title of Street Fighter Zero 2 in Japan, Asia, and South America. The American and European versions of Alpha 2 feature three additional characters who were not in the Zero 2 version: Evil Ryu and the EX versions of Dhalsim and Zangief.

Capcom released an updated version of Zero 2 titled Street Fighter Zero 2 Alpha, which features all the additional characters from Alpha 2, as well as other changes to the game. In addition to Zangief and Dhalsim, Zero 2 Alpha also features EX versions of Ryu, Ken, Chun-Li, Sagat, and M. Bison, all of whom were characters from Street Fighter II′: Champion Edition. Custom Combos are now executed by pressing a punch and kick button of the same strength simultaneously and now require half (1½ level) of the Super Combo gauge filled to perform them. Some of the characters have gained new moves such as Ryu's Shakunetsu Hadoken and Dhalsim's Yoga Tempest. Zero 2 Alpha also features a Survival mode, as well as a 2-on-1 Dramatic Battle mode similar to the hidden "Ryu and Ken vs. Bison mode" in the original Alpha. In the Japanese version of Zero 2 Alpha, Evil Ryu has different dialogue exchanges and a different ending from his regular counterpart.

Ports

  • Street Fighter Alpha 2 was ported to the Sony PlayStation and the Sega Saturn in 1996. The PlayStation port features an arranged soundtrack (in the form of XA-Audio), while the Saturn version uses an arranged soundtrack in a streaming ADPCM format (which looped properly like in the arcade version). Both versions feature Shin Akuma as a selectable character via a secret code (which differs between the two versions, the PlayStation version required players to move the cursor in a pattern which formed the letter Z on the character select screen, the Saturn port required a pattern that formed an X), in addition to the classic-style Chun-Li. The Saturn port is the only one of the two versions to feature the characters Evil Ryu, EX Dhalsim, and EX Zangief from the American arcade version. The Saturn port also features an exclusive Survival mode, as well as an Art Gallery. The PlayStation version of Street Fighter Alpha 2 was re-released for the PSP and PlayStation 3 via the PlayStation Network on June 4, Template:Vgy in North America.
  • The Super NES version was also released in 1996. This version makes use of the S-DD1 chip for on-the-fly graphic decompression. Despite the graphics decompression chip, this version has loading times when entering matches while sounds are loaded onto the sound chip. Unlike the PlayStation and Saturn versions, the only secret character available to the player through normal means is the classic-style Chun-Li. However, it is possible to unlock Shin Akuma as a playable character by using an Action Replay code (7E1C2714 for player 1, 7E1C4F14 for player 2). This port was re-released for the Virtual Console in North America on December 7, 2009[4] and in the PAL region on January 29, 2010 for the Wii, and in North America on May 22, 2014, and in the PAL region on October 2, 2014 for the Wii U.
  • A Windows PC port was also released; based on the PlayStation version (but using the arcade soundtrack in 22 kHz WAV format) in 1997. This version was sold as a bundle with the original Alpha in Japan.
  • A home version of Street Fighter Zero 2 Alpha was released under the title of Street Fighter Alpha 2 Gold in North America, Street Fighter Alpha 2′ (Prime) in Europe, and Street Fighter Zero 2′ (Dash)[5] in Japan. The game was released as part of the Street Fighter Collection, a compilation that also includes Super Street Fighter II and Super Street Fighter II Turbo. Alpha 2 Gold features most of the same changes, features and game modes as the arcade version of Zero 2 Alpha, only omitting the 2-on-1 Dramatic Battle mode from the arcade version. In addition to all of the characters featured in previous versions of Alpha 2, Gold features a version of Cammy based on her rendition from X-Men vs. Street Fighter, who appears as a hidden character selectable only in the game's Versus and Training modes. This version was re-released in Japan as a standalone game in the PlayStation the Best and Satakore budget games lines.
  • The Template:Vgy PlayStation 2 compilation Street Fighter Alpha Anthology features a version of the original Alpha 2 based on the arcade game, as well as a revised version of Alpha 2 Gold which features Cammy as a selectable character in the game's Arcade Mode (with her own storyline and ending). Both games feature Survival and Dramatic Battle Modes in addition to the Arcade, Versus, and Training modes. The Japanese version of the compilation (Street Fighter Zero: Fighters' Generation) features the arcade versions of Zero 2 and Zero 2 Alpha as well as the US version of Alpha 2 and a revised version of Zero 2′ as hidden games.

Reception

In the Japanese arcade magazine Gamest, Street Fighter Zero 2 was voted Best Game of 1996 in the Tenth Annual Grand Prize. Zero 2 was also No. 1 in the category of "Best Fighting Game", No. 9 in "Best Graphics", No. 6 in "Best Direction", and No. 4 in "Best VGM (Video Game Music)". Dan Hibiki and Sakura Kasugano were depicted on the cover of this issue, who were placed No. 1 and No. 3 respectively on the Top 50 Characters of 1996, with Ryu at No. 13, Zangief at No. 18 (sharing the spot with Mature from The King of Fighters '96), Guy at No. 26, Chun-Li at No. 32, Akuma at No. 37 (sharing the spot with two other characters), Rolento at No. 45 (sharing the spot with the Elf from Dungeons & Dragons: Shadow over Mystara) and Ken at No. 49 (sharing the spot with two other characters).[28]

The Saturn port was was a commercial success, selling over 400,000 units in Japan.[32]

References

  1. ^ http://web.archive.org/web/20080920223937/http://www.nintendo.com:80/consumer/gameslist/manuals/snes_games.pdf. Archived from the original (PDF) on September 20, 2008. Retrieved September 1, 2008. {{cite web}}: Missing or empty |title= (help); Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  2. ^ "CP System II (CPS2) Hardware (Capcom)". System 16. 2015-02-17. Retrieved 2016-03-11.
  3. ^ http://web.archive.org/web/20060702021359/http://www.gamespot.com:80/features/vgs/universal/sfhistory/games_10_02.html. Archived from the original on July 2, 2006. Retrieved February 12, 2008. {{cite web}}: Missing or empty |title= (help); Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  4. ^ "Classic Rayman and Street Fighter Games Lead a Luminous December Lineup". Nintendo of America. 7 December 2009. Retrieved 7 December 2009.
  5. ^ Like the Japanese versions of Street Fighter II Dash and Street Fighter II Dash Turbo, the word "Dash" is represented by a prime symbol (’).
  6. ^ Kanarick, Mark (2014-12-10). "Street Fighter Alpha 2 - Overview - allgame". Web.archive.org. Archived from the original on December 10, 2014. Retrieved 2016-03-11. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  7. ^ Alan, Brett (2014-12-10). "Street Fighter Alpha 2 - Overview - allgame". Web.archive.org. Archived from the original on December 10, 2014. Retrieved 2016-03-11. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  8. ^ Williamson, Colin (2014-12-12). "Street Fighter Alpha 2 - Review - allgame". Web.archive.org. Archived from the original on December 12, 2014. Retrieved 2016-03-11. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  9. ^ a b "Computer and Video Games - Issue 181 (1996-12)(EMAP Images)(GB)". Archive.org. Retrieved 2016-03-11.
  10. ^ "Computer and Video Games - Issue 182 (1997-01)(EMAP Images)(GB)". Archive.org. Retrieved 2016-03-11.
  11. ^ Electronic Gaming Monthly, issue 90 (January 1997), page 74
  12. ^ Electronic Gaming Monthly, issue 89 (December 1996), page 84
  13. ^ "ストリートファイターZERO2 まとめ [PS] / ファミ通.com". Famitsu.com. 2014-02-22. Retrieved 2016-03-11.
  14. ^ "ストリートファイターZERO2 まとめ [セガサターン] / ファミ通.com". Famitsu.com. 2014-02-22. Retrieved 2016-03-11.
  15. ^ GameFan, volume 5, issue 1 (January 1997), page 18
  16. ^ GameFan, volume 4, issue 11 (November 1996), pages 18 & 122-123
  17. ^ GamePro, issue 98 (November 1997), page 108
  18. ^ GamePro, issue 98 (November 1997), page 120
  19. ^ "Street Fighter Alpha 2". Web.archive.org. 1997-01-17. Archived from the original on January 17, 1997. Retrieved 2016-03-11. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  20. ^ GamesMaster, issue 49 (December 1996), pages 40-41
  21. ^ GamesMaster, issue 52 (February 1997), page 63
  22. ^ "Street Fighter Alpha 2 Review". GameSpot. 1996-12-01. Retrieved 2016-03-11.
  23. ^ Gerstmann, Jeff (2013-10-10). "Street Fighter Alpha 2 Review". GameSpot. Retrieved 2016-03-11.
  24. ^ "Street Fighter Alpha 2". IGN. 1996-12-11. Retrieved 2016-03-11.
  25. ^ Review, Issue 13, December 1996
  26. ^ "MeanMachinesSega50UK". Sega Retro. 2015-08-02. Retrieved 2016-03-11.
  27. ^ Sega Saturn Magazine, issue 13, pages 66-67
  28. ^ a b c Ishii, Zenji (December 1996). "第10回ゲーメスト大賞". Gamest Magazine. 188: pg. 46. Retrieved 2008-12-28. {{cite journal}}: |page= has extra text (help); Cite has empty unknown parameter: |coauthors= (help)
  29. ^ Electronic Gaming Monthly, issue 92 (March 1997), pages 82-91
  30. ^ GameFan, volume 5, issue 2 (February 1997), pages 34-36
  31. ^ "GamePro - Issue 106 Volume 09 Number 07 (1997-07)(IDG Publishing)(US)". Archive.org. Retrieved 2016-03-11.
  32. ^ "Sega Saturn Magazine (JP)".

Sources

  • Jason Cole, Jeff Schaefer, Matt Taylor, Mike Watson and Graham Wolfe (1996). Street Fighter Alpha 2 Strategy Guide. Empire 21 Publishing, Inc.{{cite book}}: CS1 maint: multiple names: authors list (link)
  • Studio Bent Stuff (Sep 2000). All About Capcom Head-to-Head Fighting Games 1987-2000. A.A. Game History Series (Vol. 1) (in Japanese). Dempa Publications, Inc. ISBN 4-88554-676-1.