Street Fighter Collection

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Street Fighter Collection
Developer(s) Capcom
Publisher(s) Capcom, Virgin Interactive (Europe)
Platform(s) PlayStation, Saturn
Release date(s) Saturn
  • JP September 18, 1997
  • NA November 30, 1997
  • EU February 1998
  • JP October 23, 1997
  • NA December 16, 1997
  • EU July 1998
Genre(s) Fighting
Mode(s) Single-player, Two-player

Street Fighter Collection is a 1997 fighting game compilation released for the Sony PlayStation and Sega Saturn. It collects the original Super Street Fighter II and its follow-up Super Street Fighter II Turbo, along with an enhanced version of Street Fighter Alpha 2 titled Street Fighter Alpha 2 Gold exclusive to this compilation.

It was followed by a second compilation in 1998 titled Street Fighter Collection 2, also released for the PlayStation and Saturn. This volume features the original Street Fighter II: The World Warrior, along with Street Fighter II': Champion Edition and Street Fighter II′ Turbo: Hyper Fighting, essentially releasing the entire Street Fighter II sub-series for the Sony PlayStation and Sega Saturn.

Street Fighter Collection[edit]

This compilation contains:
on the first disc:

  • Super Street Fighter II
  • Super Street Fighter II Turbo (in Japan named Super Street Fighter II X)

on the second disc:

  • Street Fighter Alpha 2 Gold (in Japan named Street Fighter Zero 2 Dash and in Europe as Street Fighter Alpha 2 Dash)

The Super Street Fighter II games are ported from their original CPS II arcade versions. After selecting either game from the Street Fighter Collection title screen on the first disc, the player is taken to the attract mode from the game they have selected. Both games feature the standard "Arcade", "Versus" and "Option" modes. In Super Turbo, the Super Street Fighter II versions of the returning characters, as well as the hidden character Akuma, are playable through easier means compared to the ones provided in the original arcade version. This version of Super Turbo is also easier than the arcade version; it may be based on the original Japanese version (Super Street Fighter II X) which contained a similarly easier level of difficulty.

Street Fighter Alpha 2 Gold is based on Street Fighter Zero 2 Alpha, an enhanced version of the original Street Fighter Alpha 2 released for the arcade in Japan, Asia and South America. All the game modes and features in the previous PlayStation and Sega Saturn versions of the original Alpha 2 are featured, with the exception of the exclusive "Gallery" mode in the Sega Saturn version of Alpha 2. Evil Ryu, who was selectable in the Sega Saturn version of the original Alpha 2 but not in the PlayStation, is featured in both versions of the game, along with Champion Edition-style renditions of all the Street Fighter II characters featured in the game. Exclusive to this version of the game is the debut of Super Street Fighter II character Cammy in the Alpha series, who is selectable as a hidden character in the game's "Versus" and "Training" modes. The version of this Cammy is the same one previously featured in X-Men vs. Street Fighter, which depicts Cammy as a Shadaloo agent working for M. Bison before joining Delta Red.

Street Fighter Collection 2[edit]

The second compilation was originally released in Japan as the fifth volume of the Capcom Generation, a series of compilations containing classic Capcom games. In North America, only the Street Fighter compilation was released, whereas in the PAL region Street Fighter Collection 2 was released separately from the first four volumes (which were released together as a bundle). Like the first compilation, it was released for the Sony PlayStation and Sega Saturn, although the Sega Saturn version was only released in Japan due to the discontinued support for the console outside Japan.

This compilation contains a "Title Menu" where the player can choose from any of three Street Fighter II games featured in the compilation:

  • World Warrior (the original Street Fighter II)
  • Champion Edition (Street Fighter II Dash in Japan)
  • Hyper Fighting (Street Fighter II Dash Turbo in Japan)

Some minor changes were made to gameplay, compared to the arcade versions of the games. A "Collection" mode is also featured where the player can view strategies, character profiles and artwork specific to each game, some which become available after meeting certain requirements.

Each game features an "Arcade", "Versus" and "Training" mode. Upon completing a game's single-player mode, an option is unlocked to give the player a choice between the original CPS soundtracks and an arranged version (previously available in the FM Towns port of Super Street Fighter II and the 3DO version of Super Street Fighter II Turbo). After completing the single-player mode of each game at least once, a "Super Vs. Mode" becomes available at the main menu. The Super Vs. Mode allows two players to compete against each other by selecting between characters from any three versions of Street Fighter II in the compilation (Capcom would employ the same concept for Hyper Street Fighter II). If the player completes a game's single-player mode without using continues, a "CPU Battle" mode is unlocked. CPU Battle allows the player to battle any CPU opponent at the game's highest difficulty. If the player manages to defeat the CPU opponent, the game's staff roll will instantly play (Like with the full single-player mode, the player must defeat the CPU opponent without losing a round in order to view the original credits. If the player loses a round but still manages to win, the text-only credits will play).


See also[edit]